View Full Version : d20 40k by way of SWSE

Darth Stabber
2009-04-28, 07:01 AM
So going over the 40k rpg I was less than impressed. Then I realized that with a slight amount of modification SWSE could be modified to go from space opera to Grimdark.

The Force and psychic abilities are fairly interchangeable, i just need to add a risk mechanic (bad things happen when you roll a one). Maybe a few more force powers that could give Chaos Sorcerers the needed abilities (or as the GM i could just make it all up on the spot). Bring over some 3.5 demons, devils and aberrations to sit in as chaos Daemons. Expanded Force related feat and talent selection to increase the possible power level of high power psykers. Straight up removal of the Jedi Class (if you still want it, be a soldier and take force feats) and all the attendant force focused prestige classes, except force adept, who would undergo a few (minor) changes to fit the fluff.

Weapons are a fairly easy shift, just alter some damage dice (2d4 for lasguns, 3d6 for bolters, and such), and alter availability, and exoticness. I mean if you need a lascannon, it seems remarkably similar to a Blaster Cannon. As far as weapons go use lightsabers to simulate power weapons, and reduce the die size to simulate Chainswords. Remove the dex requirement for TWF (since everyone Sgt or Higher seems to be able to do it.)

Other technology would require simple shift. The best way to do this would be to make Mechanics take 2 skill choices, and to remove the knowledge technology, or to do anything effectively you must have both trained, roll both and succeed on both. Space ships already exist in SWSE, all you have to do is require a Psyker to do hyperdrive and add a screwup chance should the Psyker fail. Cybernetics need a retool, given their commonality, and the fact that Psychic abilities can be augmented by cybernetics (rather than weakend by it).

Classes mostly already fit (except Jedi), but Prestige classes require a fair rework. Also need a Space Marine prestige class (probably based on d20 future's helix warrior), along with a revamp of cybernetics. The marines class would be attainable at lvl 2-3, and would probably be required to be pretty high level to be a full battle brother. Other things that will probably be PRC's: Battle sister, Sanctioned Psyker (rework of force adept), Inquisitor(probably Noble/Soldier based with Psyker prereq), Rogue Trader, Adeptus Arbitus, Commissar, Tech adept, various aspect warriors, Various Ork boys, and all and sundry others. Base classes: noble, scout, soldier, scoundrel, hive gangster(different enough from soldier to warrant a separate class) and priest.

Races severly complicate the issue, thought all human is assumed, other races need to be added. Playable races: Human(possibly including Ogryns and Ratlings) Eldar, Orks, Tau(actually 5 different races), Kroot, and maybe Squats (just to Flip the bird to GW).

Anyone have any thoughts or suggestions.