Warclam
2009-04-30, 07:39 PM
OK, two questions here. I had an idea for a Warforged Artificer who used the Craft Homunculus class feature to create and fight with a pack of iron defenders.
The first question concerns the 4th Warforged Artificer substitution level. It gives the ability (Tools of War) to count craft reserve double when creating or enhancing constructs as well as heal them a little when infusing them, which would be completely perfect for the character, except that this alternative feature replaces Craft Homunculus. I was wondering about instead replacing the bonus feat gained by the Artificer at 4th level, so as to have both Craft Homunculus and Tools of War. Is that reasonable, or have I just nailed the reason they don't coexist in the first place?
Second, does anyone know any good ways to boost up these puppies, beyond the obvious steps of giving them new hit dice at every level and taking Improved Homunculus at level 6?
The first question concerns the 4th Warforged Artificer substitution level. It gives the ability (Tools of War) to count craft reserve double when creating or enhancing constructs as well as heal them a little when infusing them, which would be completely perfect for the character, except that this alternative feature replaces Craft Homunculus. I was wondering about instead replacing the bonus feat gained by the Artificer at 4th level, so as to have both Craft Homunculus and Tools of War. Is that reasonable, or have I just nailed the reason they don't coexist in the first place?
Second, does anyone know any good ways to boost up these puppies, beyond the obvious steps of giving them new hit dice at every level and taking Improved Homunculus at level 6?