TheArchmage
2009-05-01, 06:45 PM
So I'm about to start a 3.5 zombie-apocalypse game. I've slightly modified the zombie template and added the classic "zombie virus" to their list of special qualities. I've never designed a disease or poison or whatever for D&D, so I'd kinda like some help. Is this terribly underpowered? Ridiculously overpowered? Talk to me.
Necrophage Bite (Ex): Zombies transfer the necrophage virus through their bite. If a zombie hits with its bite attack and deals damage, there is a 75% chance that they infect their target with the necrophage virus. The infected target must make a DC 10 Fortitude save to resist the effects of the virus after one hour. If they succeed at this first save, they must make another at DC 11 one hour later. Assuming success on their save, the infected target must make another save at another +1 to the DC every hour thereafter. If the target succeeds their saves for 24 hours, the virus goes into hibernation and any subsequent bites from zombies reactivate it at DC 10 an hour after the new bite.
If the target fails two of its Fortitude saves in a row, it dies. 12 hours after dying, the corpse will reanimate as a new zombie.
The necrophage virus can be purged from an infected person by casting remove disease with a successful caster level check versus a DC of the HD of the zombie + the zombie’s Str modifier.
The leaves of the lifebloom plant, when boiled in water, make a potent anti-necrophage medicine. If an infected character drinks lifebloom tea, they gain a +10 competence bonus on all Fortitude saves against the virus for twelve hours.
Necrophage Bite (Ex): Zombies transfer the necrophage virus through their bite. If a zombie hits with its bite attack and deals damage, there is a 75% chance that they infect their target with the necrophage virus. The infected target must make a DC 10 Fortitude save to resist the effects of the virus after one hour. If they succeed at this first save, they must make another at DC 11 one hour later. Assuming success on their save, the infected target must make another save at another +1 to the DC every hour thereafter. If the target succeeds their saves for 24 hours, the virus goes into hibernation and any subsequent bites from zombies reactivate it at DC 10 an hour after the new bite.
If the target fails two of its Fortitude saves in a row, it dies. 12 hours after dying, the corpse will reanimate as a new zombie.
The necrophage virus can be purged from an infected person by casting remove disease with a successful caster level check versus a DC of the HD of the zombie + the zombie’s Str modifier.
The leaves of the lifebloom plant, when boiled in water, make a potent anti-necrophage medicine. If an infected character drinks lifebloom tea, they gain a +10 competence bonus on all Fortitude saves against the virus for twelve hours.