Leonidus
2009-05-02, 03:19 AM
I'm playing in a campaign where we allow LA buy-off, and I'm switching in a half-ogre past the buy-off stage, so he's at +0 LA. Ability score are variable, based on the build, but I've basically got a 84-point spread I can put wherever I need, capped at 18s on 1st level. (That's flat, not point buy. Even distribution would net 14's. No higher point-value cost, so 18s are viable.)
I want to make him a defensive-sort, strong enough to do decent damage, but at this level we're already getting into wizard=win situations, so it's more about defense and protection.
I'm relatively settled on the idea of warblade 2/barbarian 10 (we're currently edging on 12th level), though I might shift the mix a little. (I'm liking these numbers mainly because the 11th level barb stuff would be around the corner.)
I'm mainly looking for suggestions on feats and maneuvers (including extra-maneuver-feats), plus any unusual equipment to keep an eye out for, aside from the usual ability and buffing items. I don't want to get into any one-trick ponies, because we face just about everything on the menu, and I don't want to be left in the cold.
I'm looking to be more of a defensive blocker, maybe using some tripping and such. I'm debating a reach weapon, either short-hafted or as one of two, to make use of the dominating size.
I've got everything outside of campaign settings. (I've got most of the FR and Eberron stuff, but in this setting the use is negotiable.)
I want to make him a defensive-sort, strong enough to do decent damage, but at this level we're already getting into wizard=win situations, so it's more about defense and protection.
I'm relatively settled on the idea of warblade 2/barbarian 10 (we're currently edging on 12th level), though I might shift the mix a little. (I'm liking these numbers mainly because the 11th level barb stuff would be around the corner.)
I'm mainly looking for suggestions on feats and maneuvers (including extra-maneuver-feats), plus any unusual equipment to keep an eye out for, aside from the usual ability and buffing items. I don't want to get into any one-trick ponies, because we face just about everything on the menu, and I don't want to be left in the cold.
I'm looking to be more of a defensive blocker, maybe using some tripping and such. I'm debating a reach weapon, either short-hafted or as one of two, to make use of the dominating size.
I've got everything outside of campaign settings. (I've got most of the FR and Eberron stuff, but in this setting the use is negotiable.)