Winged One
2006-08-11, 10:23 PM
Harm Not the Crew[general]
The protection that your bonded ship has against your destructive magic is also granted to the rest of the crew.
Prerequisites: Profession(sailor) 4 ranks, Spellcraft 6 ranks, Ship's Mage (http://realmshelps.dandello.net/cgi-bin/feats.pl?Ship~s_Mage,CW)
Benefit: Crew members of the ship that you are familier with do not take damage from any spell you cast while on board the ship. Who is a crew member and who is not is determined by a ritual requiring 1 hour and the participation of the captain of the ship that you are familier to. During this ritual, the captain must name each crew member as such(this ritual may be used on any number of people at once). The captain may revoke this protection from any crew member at any time as a free actions by calling them "traitor," "mutineer," or a similar ephitet. The ritual's time is changed to 15 minutes if used on only one new crew member, and is often combined with a hazing ritual.
Special: A wizard may select this feat as a bonus feat if they have specialized in evocation
Cannon On Legs[general]
You can destroy enemy ships or kill their crew members with ease.
Prerequisites: Spellcraft 8 ranks, Profession(sailor) 6 ranks, Ship's Mage, Harm Not the Crew
Benefit: While aboard the ship that you are familier with and casting a spell on either another ship or somebody aboard another ship, your save DCs increase by 1 and you deal 1 extra point of damage per die if aplicable.
Special: A wizard may select this feat as a bonus feat if they have specialized in evocation
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I've noticed that all of my homebrew is done late at night...anyway, if anybody else has any other(homebrew) feats that would be useful for a caster on a ship, please, link to them here.
Oh, and PEACH, just for redundancy's sake.
The protection that your bonded ship has against your destructive magic is also granted to the rest of the crew.
Prerequisites: Profession(sailor) 4 ranks, Spellcraft 6 ranks, Ship's Mage (http://realmshelps.dandello.net/cgi-bin/feats.pl?Ship~s_Mage,CW)
Benefit: Crew members of the ship that you are familier with do not take damage from any spell you cast while on board the ship. Who is a crew member and who is not is determined by a ritual requiring 1 hour and the participation of the captain of the ship that you are familier to. During this ritual, the captain must name each crew member as such(this ritual may be used on any number of people at once). The captain may revoke this protection from any crew member at any time as a free actions by calling them "traitor," "mutineer," or a similar ephitet. The ritual's time is changed to 15 minutes if used on only one new crew member, and is often combined with a hazing ritual.
Special: A wizard may select this feat as a bonus feat if they have specialized in evocation
Cannon On Legs[general]
You can destroy enemy ships or kill their crew members with ease.
Prerequisites: Spellcraft 8 ranks, Profession(sailor) 6 ranks, Ship's Mage, Harm Not the Crew
Benefit: While aboard the ship that you are familier with and casting a spell on either another ship or somebody aboard another ship, your save DCs increase by 1 and you deal 1 extra point of damage per die if aplicable.
Special: A wizard may select this feat as a bonus feat if they have specialized in evocation
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I've noticed that all of my homebrew is done late at night...anyway, if anybody else has any other(homebrew) feats that would be useful for a caster on a ship, please, link to them here.
Oh, and PEACH, just for redundancy's sake.