Uber_Nerd
2006-08-10, 03:52 PM
Supernatural Warrior
HD: d8
BAB as fighter
Fort: Good
Ref: Poor
Will: Good
No armor or shield Prof.
simple and martial weapon prof.
skill points 2+ INT
Choose 5 skills to be class skills.
Techniques: 1 new technique at every odd level
Max level: Starts at one and improves at 5th, 9th, 13th, and 17th
Techniques: A supernatural warrior learns techniques. Techniques are supernatural abilities. Most techniques are melee or ranged attacks. However, some techniques grant other abilities. To learn a technique you first must have all lower techniques in that technique tree.
Movement Tree
1. Speed Boost
2. Up the Walls
3. Improved Speed Boost
4. Dimension Door 3/day
5. Teleport Move
Melee Tree
1. Melee Skill
2. Dive Attack 1/day
3. Weapon of Light 3/day
4. Improved Melee Skill
5. Melee Expertise.
Ranged Tree
1. Ranged Skill
2. Multiplying Arrows 1/day
3. Arrows of Light 3/day
4. Improved Ranged Skill
5. Ranged Expertise
Speed Tree
1. Extra Attack
2. Quick Defense
3. Improved Extra Attack
4. Improved Quick Defense
5. Superior Extra Attack
Defense Tree
1. Defense Skill
2. Ally Defense
3. Stoic Defense
4. Counterattack
5. Improved Defense Skill
Speed Boost: You gain a +10 ft bonus to your base land speed.
Up the Walls: You gain the feat Up the Walls, even if you don’t meet the prerequisites.
Improved Speed Boost: Your Speed Boost improves to + 20 ft.
Dimension Door: You can use the spell dimension door 3/ day. Caster level is equal to your supernatural warrior level.
Teleport Move: When you move, you may instead teleport to your destination. This does not provoke an attack of opportunity.
Melee / Ranged Skill: You gain +1 on melee / ranged attacks.
Dive Attack: As a standard action you shoot forward in a line attacking all creatures in a line whose length is equal to your base attack bonus.
Weapon / Arrows of Light: For one round your melee / ranged weapon(s) bypasses all armor and shields. You must only have to make a touch attack
Improved Melee / Ranged Skill: Your melee / ranged skill bonus improves to +3
Melee / Ranged Expertise: You may add +2d6 damage to all melee / ranged attacks.
Multiplying Arrows: You may, as a standard action, create a swarm of arrows / thrown weapons that effects all creatures in a cone whose length is equal to your weapons’ range.
Extra Attack: You gain an extra attack during your full attack action at your highest base attack bonus.
Quick Defense: After two successful attacks, gain a + 1 bonus to AC.
Improved Extra Attack: Gain an extra attack during a standard action at your second highest base attack bonus
Improved Quick Defense: Your quick defense bonus improves to + 3
Superior Extra Attack: You gain a second extra attack during a full attack at your second highest base attack bonus.
Defense Skill: You gain +1 to AC
Ally Defense: All allies in 30 ft gain +1 to AC
Stoic Defense: Gain DR 3/-
Counterattack: After being attacked, gain one attack against the opponent who attacked you.
Improved Defense Skill: Your defense skill gives you a +3 bonus to AC
HD: d8
BAB as fighter
Fort: Good
Ref: Poor
Will: Good
No armor or shield Prof.
simple and martial weapon prof.
skill points 2+ INT
Choose 5 skills to be class skills.
Techniques: 1 new technique at every odd level
Max level: Starts at one and improves at 5th, 9th, 13th, and 17th
Techniques: A supernatural warrior learns techniques. Techniques are supernatural abilities. Most techniques are melee or ranged attacks. However, some techniques grant other abilities. To learn a technique you first must have all lower techniques in that technique tree.
Movement Tree
1. Speed Boost
2. Up the Walls
3. Improved Speed Boost
4. Dimension Door 3/day
5. Teleport Move
Melee Tree
1. Melee Skill
2. Dive Attack 1/day
3. Weapon of Light 3/day
4. Improved Melee Skill
5. Melee Expertise.
Ranged Tree
1. Ranged Skill
2. Multiplying Arrows 1/day
3. Arrows of Light 3/day
4. Improved Ranged Skill
5. Ranged Expertise
Speed Tree
1. Extra Attack
2. Quick Defense
3. Improved Extra Attack
4. Improved Quick Defense
5. Superior Extra Attack
Defense Tree
1. Defense Skill
2. Ally Defense
3. Stoic Defense
4. Counterattack
5. Improved Defense Skill
Speed Boost: You gain a +10 ft bonus to your base land speed.
Up the Walls: You gain the feat Up the Walls, even if you don’t meet the prerequisites.
Improved Speed Boost: Your Speed Boost improves to + 20 ft.
Dimension Door: You can use the spell dimension door 3/ day. Caster level is equal to your supernatural warrior level.
Teleport Move: When you move, you may instead teleport to your destination. This does not provoke an attack of opportunity.
Melee / Ranged Skill: You gain +1 on melee / ranged attacks.
Dive Attack: As a standard action you shoot forward in a line attacking all creatures in a line whose length is equal to your base attack bonus.
Weapon / Arrows of Light: For one round your melee / ranged weapon(s) bypasses all armor and shields. You must only have to make a touch attack
Improved Melee / Ranged Skill: Your melee / ranged skill bonus improves to +3
Melee / Ranged Expertise: You may add +2d6 damage to all melee / ranged attacks.
Multiplying Arrows: You may, as a standard action, create a swarm of arrows / thrown weapons that effects all creatures in a cone whose length is equal to your weapons’ range.
Extra Attack: You gain an extra attack during your full attack action at your highest base attack bonus.
Quick Defense: After two successful attacks, gain a + 1 bonus to AC.
Improved Extra Attack: Gain an extra attack during a standard action at your second highest base attack bonus
Improved Quick Defense: Your quick defense bonus improves to + 3
Superior Extra Attack: You gain a second extra attack during a full attack at your second highest base attack bonus.
Defense Skill: You gain +1 to AC
Ally Defense: All allies in 30 ft gain +1 to AC
Stoic Defense: Gain DR 3/-
Counterattack: After being attacked, gain one attack against the opponent who attacked you.
Improved Defense Skill: Your defense skill gives you a +3 bonus to AC