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View Full Version : The Uruwashii/Martial Adept Samurai [3.5 PrC]



strawberryman
2009-05-07, 09:48 AM
Yet another class (well, PrC in this case) based on an FFXI class. Sensing a pattern here?

The Uruwashii
http://fc01.deviantart.com/fs28/f/2008/048/c/b/FFXI_Elvaan_Samura_Speedpaint_by_Aeyze.jpg

Uruwashii are cultured warriors (symbolized by the kanji for "bun" (literary study) and "bu" (military study or arts)) that specialize in using martial maneuvers skillfully with their katana, sometimes performing such feats multiple times in succession. They abhor evil and attempt to mete destruction out on the foulest of all, the fiends; some Uruwashii specialize in destroying demons, others pursue devils instead.

Requirements
Base Attack Bonus: +6.
Feats: Exotic Weapon Proficiency(katana/bastard sword).
Skills: Concentration 9 ranks.
Martial Maneuvers: Must know at least two martial maneuvers, including one strike.
Martial Stances: Must know at least one martial stance.

NAME OF CLASS
{table=head]Level|Base Attack Bonus|Fort Save|Ref Save|Will Save|Maneuvers Known|Maneuvers Readied|Stances Known|Special

1st|
+1|
+2|
+0|
+0|
1|
0|
0|Demon/Devil Killer

2nd|
+2|
+3|
+0|
+0|
0|
0|
0|Discipline Chain

3rd|
+3|
+3|
+1|
+1|
1|
1|
0|Third Eye

4th|
+4|
+4|
+1|
+1|
0|
0|
0|Meditate

5th|
+5|
+4|
+1|
+1|
1|
0|
1|Hasso

6th|
+6|
+5|
+2|
+2|
0|
1|
0|Warding Circle

7th|
+7|
+5|
+2|
+2|
1|
0|
0|Zanshin

8th|
+8|
+6|
+2|
+2|
0|
0|
0|Seigan

9th|
+9|
+6|
+3|
+3|
1|
1|
0|Shikikoyo

10th|
+10|
+7|
+3|
+3|
0|
0|
0|Meikyo Shisui
[/table]

Maneuvers: At each odd-numbered level, an uruwashii gains a new maneuver known from the Diamond Mind, Iron Heart, Setting Sun, or Stone Dragon discipline. They must meet a maneuver's prerequisite to learn it. They add their full Uruwashii levels to their initiator level to determine their total initiator level and their highest-level maneuvers known. At 3rd level, 6th level, and 9th level, they gain an additional maneuver readied per day.
Uruwashii's extensive knowledge and training in concentrating to perform several of their already known techniques takes up a significant amount of brain space; this effectively limits the maximum level of any maneuver they can learn to level 6.

Stances Known: At 5th level, an uruwashii learns a new martial stance from the Diamond Mind, Iron Heart, Setting Sun, or Stone Dragon disciplines. They must meet a stance's prerequisite to learn it.

Demon Killer (Ex)
A lawful Uruwashii has learned much about demons and how to slay them most effectively, and this knowledge has made demons everywhere fear their mere presence. As a swift action a number of times per day equal to their Wis modifier, an Uruwashii may make a Concentration check opposed to a demon's Will save. The demon must be able to see and hear the Uruwashii. If the Demon fails its save, it is shaken for a number of rounds equal to the Uruwashii's class level.

Chaotic Uruwashii can use this same special, except it applies against devils instead. Neutral Uruwashii may choose either when they first take levels in this class, but once they choose thay cannot change it.


Discipline Chain (Su)
At 2nd level, cooperation between an Uruwashii and an ally with knowledge of Martial Study results in a supernatural burst of energy as a result of their synergy that deals damage and leaves them in a weakened state for spells of the same element.
When an Uruwashii uses a martial strike, an ally has until the beginning of the uruwashii's next turn to initiate a discipline chain. They must follow up with another martial strike, and which discipline they use determines the type of extra damage dealt.

Desert Wind: Fire.
Devoted Spirit: Sonic.
Diamond Mind: Cold.
Iron Heart: Electricity.
Setting Sun: Fire.
Shadow Hand: Cold.
Stone Dragon: Acid.
Tiger Claw: Electricity.
White Raven: Sonic.

After the strike, the foe takes an additional amount of damage equal to 1d10 per level of the maneuver. So, if the Uruwashii uses Insighful Strike (Diamond Mind 3), and then their Swordsage ally uses Lingering Inferno (Desert Wind 5), the foe takes 5d10 fire damage.
In addition, for one round (until the end of the ally who assisted in the discipline chains' turn) the foe takes this additional damage when spells that deal the same energy type are cast upon it.


Third Eye (Ex)
At 3rd level, an Uruwashii can concentrate on the tempo of the battle to predict where their opponent may next strike. As a move action, the Uruwashii may make a Concentration check. For one round, the result of this check may be used in place of their AC against a single attack roll.
Third Eye is useable a number of times per encounter equal to the Uruwashii's Wis modifier.


Meditate (Ex)
An Uruwashii is trained to execute techniques that normally can be performed only once in a battle a second time, or several times with proper concentration. As a swift action a number of times per day equal to their Wisdom modifier, an Uruwashii may make a Concentration check (DC 10 + the maneuver's level) to recover a specific prepared maneuver. This has no effect if they fail the check.


Hasso (Ex)
At 5th level, an Uruwashii's knowledge into martial stances extends, and they learn to employ new stances that focus on offense with two-handed weapons. While in a stance from any discipline they know, an uruwashii can forgo its normal benefit as a swift action to gain the effect of the "Hasso" stance. This ability lasts as long as they would maintain the stance, or as described below. They can also stop using "Hasso" and resume gaining the normal effect of the stance as a swift action.
While under the effects of Hasso and while wielding their katana in both hands, an uruwashii adds double their strength modifier to damage rolls instead of 1 1/2. In addition, as a free action during a full attack, the uruwashii may make a Concentration check (DC 15 + 2 per attack in the full attack action; So, BAB +6/+1 would be DC21, two attacks plus the extra). If they succeed, they may make an additional attack at their highest base attack bonus. The additional attack effect doesn't stack with Haste, or the effects of a Swift weapon.


Warding Circle (Su)
At 6th level, the uruwashii's knowledge of demons (or devils) spreads to their allies, granting them benefits when fighting against them.
Once per encounter, as a swift action an uruwashii may make a Concentration check (DC 10 + 1 per ally affected). If they succeed, all allies in a 60 ft. burst from the uruwashii gain a +1 bonus to attack rolls, damage rolls, skill rolls, ability checks, and AC versus demons (or devils) for 1 minute. For every 10 points the uruwashii succeeds by, this bonus increases by +1.


Zanshin (Ex)
At 7th level, an Uruwashii can clear their mind to attempt an additional attack at an opponent with a missed martial strike. If an uruwashii misses with an attack roll for a martial strike, they may make a Concentration check as a free action, with the DC being equal to the target's AC. If they succeed, the attack hits, and the strike's effect succeeds. If they fail, the miss is determined as normal.
Zanshin is useable a number of times per encounter equal to the Uruwashii's Wis modifier.


Seigan (Ex)
At 8th level, an Uruwashii's knowledge into martial stances extends, and they learn to employ new stances that focus on defense with two-handed weapons. While in a stance from any discipline they know, an uruwashii can forgo its normal benefit as a swift action to gain the effect of the "Seigan" stance. This ability lasts as long as they would maintain the stance, or as described below. They can also stop using "Seigan" and resume gaining the normal effect of the stance as a swift action.
While under the effects of Seigan, while wielding their katana in both hands, and while under the effects of Third Eye, an uruwashii may designate a single opponent to defend against as a free action once per round. When recieving attacks from this this foe, the uruwashii may make opposed Concentration checks against their attack rolls. If they succeed, the attack misses, and if they fail, the attack proceeds as normal. In addition, if the result of a successful opposed Concentration check hits the foes AC, the uruwashii may treat this as an attack of opportunity and deal damage to the foe. They may not exceed their normal number of AoOs with this ability. When recieving a full attack from a chosen foe, the uruwashii may make opposed Concentration checks against their attack rolls; if they succeed, the attack misses and they can make a concentration check against their next attack roll, however if they fail at any point during the action they may not make additional rolls and must take the attacks as normal.


Shikikoyo (Su)
At 9th level, an Uruwashii can extend their meditational powers to their allies with knowledge in martial study.
As a move action, the uruwashii may make a Concentration check (DC 15 + the maneuver's level) to recover any readied maneuver for an ally within 30 ft. If they succeed, the maneuver is available for use again, and if they fail, the maneuver stays used.


Meikyo Shisui (Ex)
At 10th level, an uruwashii learns their final technique, that melds martial knowledge and the blinding speed of their full fury in melee into one amazing action.
Once per day, an uruwashii may use a full attack action in conjunction with a readied martial strike for each attack. Before making each attack, they may choose to make a Concentration check (DC 20 + level of the maneuver). If they succeed, they may use the effects of one readied martial strike with that attack, and the readied maneuver is considered used. If they fail, the attack proceeds as normal.
The maneuvers chosen can only be a standard-equivalent-action or less.
For multiple martial strikes, a discipline chain effect comes into effect as well, but only for the last manuever used.

strawberryman
2009-05-08, 11:34 PM
*Bump* I made a few changes after fielding it by a friend. Notable is their limitation to 6th-level maneuvers or less.