Ashtagon
2009-05-08, 06:25 AM
So I took the multiple attacks, with their bab modifiers, and compared them to various target numbers. For each major full-attack type (+0; +0, -5; +0, -5, -10, and +0, -5, -10, -15), I compared the chances of hitting at various different base target numbers, from 2 up to 20. I then removed the extreme high and low ends from consideration (leaving the middle 50%), since a balanced encounter should avoid either extreme. Next, I divided the average number of potential hits for each multiple attack type by the average number of hits assuming a single attack (from bab between +0 and 5). The resulting number can be thought of as how many more times effective than a single attack the multiple attack manoeuvre is.
Here are the results:
bab (0): 1 (control value)
bab (0/-5): 1.509
bab (0/-5/-10): 1.7
bab (0/-5/-10/-15): 1.8
I did the same thing for monk flurry of blows.
(Incidentally, despite its reputation as a flurry of misses, there is just one specific window in which FoB is inferior to a single attack, which is monk levels 1-4 and an attack roll target number of 17-19 needed to hit. The tactical requirement to use a full-attack action is the real limit).
L1 flurry (-2/-2): 1.6
L5 flurry (-1/-1): 1.8
L8 flurry (-1/-1/-6): 2.227
L9 flurry (0/0/-5): 2.509
L11 flurry (0/0/0/-5): 3.509
L15 flurry (0/0/0/-5/-10): 3.7
It seems to me that, rather than making multiple attack rolls, a simple damage multiplier could be used instead. Or, instead of a multiplier, possibly extra damage (based on a "standard" weapon).
Only issue is, would the fistful of d20s not being rolled detract from the enjoyment of the game?
Here are the results:
bab (0): 1 (control value)
bab (0/-5): 1.509
bab (0/-5/-10): 1.7
bab (0/-5/-10/-15): 1.8
I did the same thing for monk flurry of blows.
(Incidentally, despite its reputation as a flurry of misses, there is just one specific window in which FoB is inferior to a single attack, which is monk levels 1-4 and an attack roll target number of 17-19 needed to hit. The tactical requirement to use a full-attack action is the real limit).
L1 flurry (-2/-2): 1.6
L5 flurry (-1/-1): 1.8
L8 flurry (-1/-1/-6): 2.227
L9 flurry (0/0/-5): 2.509
L11 flurry (0/0/0/-5): 3.509
L15 flurry (0/0/0/-5/-10): 3.7
It seems to me that, rather than making multiple attack rolls, a simple damage multiplier could be used instead. Or, instead of a multiplier, possibly extra damage (based on a "standard" weapon).
Only issue is, would the fistful of d20s not being rolled detract from the enjoyment of the game?