Starscream
2009-05-09, 01:57 AM
I've read a few sites on this topic, and cherry-picked some rules from here and there that I like. Others I have simply made up. But I'm not sure if they are enough. Any additions/subtractions/alterations you could provide would be very much appreciated.
General
* For the most part, any official WOTC sourcebooks are allowed. Setting specific stuff, however, must be approved by DM.
* 32 point character buy.
* Homebrews of any kind must be approved.
* Racial Substitution levels and Monster Classes are typically allowed. In the case of Monster Classes, if the monster in question has multiple "versions", you can stop at a particular version and begin advancing in PC classes. For instance, if you play as a Ghoul, you don't have to advance all the way to a Ghast to begin taking PC levels. You can stop at the point where you have all the powers of a standard Ghoul.
* When rolling HP, roll twice and take the better result.
* LA Buy Off is allowed.
Classes
* Clerics are proficient with the favored weapon of their deity.
* Druids can either have Wild Shape or an animal companion. Not both. If they give up Wild Shape they get the Shapeshift class feature from PHBII instead.
* Monks use Fax Celestis's variant (http://wiki.faxcelestis.net/index.php?title=Monk).
* There are no favored classes. You can have up to 3 classes with no penalty. If you take a fourth you get the 20% xp penalty regardless of your levels.
* Monks and paladins may multiclass freely.
* Base classes mostly do not have alignment restrictions. Some however may not work well with certain alignments; a good Dread Necromancer is improbable as creating undead is an evil act, for instance. This is to allow more freedom for roleplaying. You can be a Barbarian and still have a strict code of honor (meaning you are lawful) without being "civilized" in the traditional sense.
* Paladins are a special case. A paladin can be any of the four "extreme" alignments. The variant paladins from UA are used, depending on which matches your alignment (Paladin of Honor, Freedom, Tyranny, or Slaughter).
* Prestige classes may still have alignment restrictions. There are no good Blackguards for instance. Others will have their restrictions lessened. Assassins can be neutral for example. Only if the theme of the class in inherently tied to a particular alignment will there be a restriction.
Alignment
* Alignments aren't as restrictive as some DMs rule. A good character (even a paladin) can do the occasional bad deed and get away with it, as long as they have a good reason. An evil character can have a decent streak and still be evil. One exception: characters who want to take anything from the Book of Exalted Deeds must be REALLY good. Those who want stuff from Book of Vile Darkness must be REALLY bad.
* Evil characters are discouraged but not banned. You need to come up with a good reason why you would be working with these guys, and more importantly, why they would agree to work with you. If the other players vote that they don't want an evil teammate, or don't think their characters would accept one, you can't play one. Just play neutral with a rotten streak. Don't worry, by the above rule, you can still kick the occasional puppy and get away with it.
Misc.
* As in 4th edition, you add either your STR or CON bonus to fortitude saves, your INT or DEX bonus to reflex saves, and your WIS or CHA bonus to will saves.
* Open Lock and Disable Device are the same skill: Thievery.
* Hide and Move Silently are the same skill: Stealth.
* Spot and Listen are the same skill: Perception.
* Toughness is replaced with Improved Toughness.
* If the caster succeeds on a DC 25 Spellcraft or Knowledge (Arcana or Religion) check, he can cast Identify without the 100gp component.
Spellcasting
* Alter Self, Polymorph, and Polymorph Any Object are banned. There is no way to balance these. To make up for it a little, Disguise Self now has a duration of 1 hour per caster level, and can be used to disguise yourself as another Creature Type. You can't use it to change your size by more than one category, however. It can also be cast on others (changing the name to just "Disguise").
* Shapechange is not banned. Level 9 spells are supposed to be broken. Might as well just ban all of them if you are looking for balance.
* Wraithstrike is banned. It's just too cheesy.
* Shivering Touch: Banned! Also known as the "Defeat any dragon without a save spell".
* Celerity and Greater Celerity: No Bloody Way!
* No Disjunction. Players rejoice, your items are safe. To make up for this, certain spells that could ordinarily only be affected by Disjunction (such as prismatic wall), can now be affected by Greater Dispel Magic.
* Divine Metamagic: Persist is not allowed. It is too powerful.
Prestige Classes
* These are mostly allowed, but please clear them with the DM a few levels ahead of time. This keeps you from wasting feats and such only to have me say "no".
* Non-spellcasting PRCs are almost always allowed. Martial characters lag behind spellcasters in terms of power anyway, so a nice PRC can help to close the gap.
* I particularly don't like PRCs that give full casting progression. As a general rule, if a PRC costs at least one caster level per 5 class levels, it will be acceptable. If you have to multiclass to a non-spellcasting class in order to qualify, that will be taken into consideration. I just don't want players who can cast as a Wizard 20 and get lots of free goodies besides.
* If the Prestige Class doesn't fit the above guidelines, don't lose hope: these things are negotiable. Possible fixes may include toughening the entry requirements or requiring that certain spell slots are permanently used up (such as in the Archmage class) in order to get the PRC's class features.
Notes
* All rules that apply to the player apply to the DM as well. If I say a spell or PRC is banned, then you won't meet any NPCs who have it either.
* I may, very rarely, allow an exception to one of these rules if there is a good reason. If it fits the story, you might find a scroll of Polymorph as treasure for instance. But you won't be able to find them in stores or copy them into your spellbook. If you don't abuse exceptions like this they may become more common.
* Please note that these House Rules are not intended to be a cure-all. Some classes are just naturally more powerful than others. The game will never be perfectly balanced, but with any luck we can close the gap enough that everyone can have fun.
* These rules are not all inclusive. There may be other stuff that is deemed overpowered and requires a fix. Stuff that is very underpowered might also receive a boost.
General
* For the most part, any official WOTC sourcebooks are allowed. Setting specific stuff, however, must be approved by DM.
* 32 point character buy.
* Homebrews of any kind must be approved.
* Racial Substitution levels and Monster Classes are typically allowed. In the case of Monster Classes, if the monster in question has multiple "versions", you can stop at a particular version and begin advancing in PC classes. For instance, if you play as a Ghoul, you don't have to advance all the way to a Ghast to begin taking PC levels. You can stop at the point where you have all the powers of a standard Ghoul.
* When rolling HP, roll twice and take the better result.
* LA Buy Off is allowed.
Classes
* Clerics are proficient with the favored weapon of their deity.
* Druids can either have Wild Shape or an animal companion. Not both. If they give up Wild Shape they get the Shapeshift class feature from PHBII instead.
* Monks use Fax Celestis's variant (http://wiki.faxcelestis.net/index.php?title=Monk).
* There are no favored classes. You can have up to 3 classes with no penalty. If you take a fourth you get the 20% xp penalty regardless of your levels.
* Monks and paladins may multiclass freely.
* Base classes mostly do not have alignment restrictions. Some however may not work well with certain alignments; a good Dread Necromancer is improbable as creating undead is an evil act, for instance. This is to allow more freedom for roleplaying. You can be a Barbarian and still have a strict code of honor (meaning you are lawful) without being "civilized" in the traditional sense.
* Paladins are a special case. A paladin can be any of the four "extreme" alignments. The variant paladins from UA are used, depending on which matches your alignment (Paladin of Honor, Freedom, Tyranny, or Slaughter).
* Prestige classes may still have alignment restrictions. There are no good Blackguards for instance. Others will have their restrictions lessened. Assassins can be neutral for example. Only if the theme of the class in inherently tied to a particular alignment will there be a restriction.
Alignment
* Alignments aren't as restrictive as some DMs rule. A good character (even a paladin) can do the occasional bad deed and get away with it, as long as they have a good reason. An evil character can have a decent streak and still be evil. One exception: characters who want to take anything from the Book of Exalted Deeds must be REALLY good. Those who want stuff from Book of Vile Darkness must be REALLY bad.
* Evil characters are discouraged but not banned. You need to come up with a good reason why you would be working with these guys, and more importantly, why they would agree to work with you. If the other players vote that they don't want an evil teammate, or don't think their characters would accept one, you can't play one. Just play neutral with a rotten streak. Don't worry, by the above rule, you can still kick the occasional puppy and get away with it.
Misc.
* As in 4th edition, you add either your STR or CON bonus to fortitude saves, your INT or DEX bonus to reflex saves, and your WIS or CHA bonus to will saves.
* Open Lock and Disable Device are the same skill: Thievery.
* Hide and Move Silently are the same skill: Stealth.
* Spot and Listen are the same skill: Perception.
* Toughness is replaced with Improved Toughness.
* If the caster succeeds on a DC 25 Spellcraft or Knowledge (Arcana or Religion) check, he can cast Identify without the 100gp component.
Spellcasting
* Alter Self, Polymorph, and Polymorph Any Object are banned. There is no way to balance these. To make up for it a little, Disguise Self now has a duration of 1 hour per caster level, and can be used to disguise yourself as another Creature Type. You can't use it to change your size by more than one category, however. It can also be cast on others (changing the name to just "Disguise").
* Shapechange is not banned. Level 9 spells are supposed to be broken. Might as well just ban all of them if you are looking for balance.
* Wraithstrike is banned. It's just too cheesy.
* Shivering Touch: Banned! Also known as the "Defeat any dragon without a save spell".
* Celerity and Greater Celerity: No Bloody Way!
* No Disjunction. Players rejoice, your items are safe. To make up for this, certain spells that could ordinarily only be affected by Disjunction (such as prismatic wall), can now be affected by Greater Dispel Magic.
* Divine Metamagic: Persist is not allowed. It is too powerful.
Prestige Classes
* These are mostly allowed, but please clear them with the DM a few levels ahead of time. This keeps you from wasting feats and such only to have me say "no".
* Non-spellcasting PRCs are almost always allowed. Martial characters lag behind spellcasters in terms of power anyway, so a nice PRC can help to close the gap.
* I particularly don't like PRCs that give full casting progression. As a general rule, if a PRC costs at least one caster level per 5 class levels, it will be acceptable. If you have to multiclass to a non-spellcasting class in order to qualify, that will be taken into consideration. I just don't want players who can cast as a Wizard 20 and get lots of free goodies besides.
* If the Prestige Class doesn't fit the above guidelines, don't lose hope: these things are negotiable. Possible fixes may include toughening the entry requirements or requiring that certain spell slots are permanently used up (such as in the Archmage class) in order to get the PRC's class features.
Notes
* All rules that apply to the player apply to the DM as well. If I say a spell or PRC is banned, then you won't meet any NPCs who have it either.
* I may, very rarely, allow an exception to one of these rules if there is a good reason. If it fits the story, you might find a scroll of Polymorph as treasure for instance. But you won't be able to find them in stores or copy them into your spellbook. If you don't abuse exceptions like this they may become more common.
* Please note that these House Rules are not intended to be a cure-all. Some classes are just naturally more powerful than others. The game will never be perfectly balanced, but with any luck we can close the gap enough that everyone can have fun.
* These rules are not all inclusive. There may be other stuff that is deemed overpowered and requires a fix. Stuff that is very underpowered might also receive a boost.