subject42
2009-05-09, 09:15 PM
My gaming party has recently set aside it's long-running campaign in favor of some "now for something completely different"-style shenanigans set in the same game world.
Even though we didn't openly discuss it, we ended up making the most inept adventuring party I've seen in a while. A few of us even used the system from my working with aburdly non-optimized characters (http://www.giantitp.com/forums/showthread.php?p=5926331) thread from a while back.
The first session was a lot of fun, but we almost lost two characters to a pack of a few goblins. If anyone here is willing to offer them up, I'd love to hear some suggestions on how to progress these characters in a way that keeps them viable, but doesn't lose their unorthodox natures.
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Right now our party consists of:
A pacifistic, sap-wielding, shifter psychic warrior
A Dwarven Druid with the stats of a fighter
A very unintelligent (INT 7) Halfling Warlock Circus Tumbler
A wizard who "doesn't do damage"
All characters are currently level one.
House rules in use are as follows:
Pathfinder skill system
All characters get an extra feat on character creation
The core +2 to two skills feats (like acrobatic) count as half a feat
The halfling warlock is played by someone who has a very hard time keeping all of the various D&D game mechanics in her head, so it's a bit of a thought experiment on how to make the simplest D&D character that we could possibly manage. Right now she has the Eldritch Spear blast shape invocation (250 foot range) and the Leaps and Bounds invocation through the Extra Invocation feat. As a first level character only a d20 and one d6 are currently in use. Simplicity is key here.
The Psychic Warrior Shifter is horrified by her animal nature and makes an effort to only deal subdual damage in combat. She has a poor track record of doing so, though, and has eaten two or three goblins as a result. She has contracted the local blacksmith to make a blunted sword that will deal switch the -4 to-hit penalty to lethal damage, rather than subdual.
The Dwarf Druid has straight-up fighter stats and has been using that to his advantage. He has enough wisdom that he won't be prevented from accessing spells until level 15-16ish, but saves might be problematic. He has currently been solving most problems with the shillelagh spell and the Animal Devotion feat from the Complete Divine book. He has the Spontaneous Rejuvenation and Aspect of Nature Alternate Class Features.
The wizard has not yet cast a single spell that directly damages an enemy. He usually spends most of his time on fire, but when he isn't busy not burning he has been using disabling and mind-affecting spells.
If you could mold this party and take it in a given direction, what would you do?
Even though we didn't openly discuss it, we ended up making the most inept adventuring party I've seen in a while. A few of us even used the system from my working with aburdly non-optimized characters (http://www.giantitp.com/forums/showthread.php?p=5926331) thread from a while back.
The first session was a lot of fun, but we almost lost two characters to a pack of a few goblins. If anyone here is willing to offer them up, I'd love to hear some suggestions on how to progress these characters in a way that keeps them viable, but doesn't lose their unorthodox natures.
---------------------
Right now our party consists of:
A pacifistic, sap-wielding, shifter psychic warrior
A Dwarven Druid with the stats of a fighter
A very unintelligent (INT 7) Halfling Warlock Circus Tumbler
A wizard who "doesn't do damage"
All characters are currently level one.
House rules in use are as follows:
Pathfinder skill system
All characters get an extra feat on character creation
The core +2 to two skills feats (like acrobatic) count as half a feat
The halfling warlock is played by someone who has a very hard time keeping all of the various D&D game mechanics in her head, so it's a bit of a thought experiment on how to make the simplest D&D character that we could possibly manage. Right now she has the Eldritch Spear blast shape invocation (250 foot range) and the Leaps and Bounds invocation through the Extra Invocation feat. As a first level character only a d20 and one d6 are currently in use. Simplicity is key here.
The Psychic Warrior Shifter is horrified by her animal nature and makes an effort to only deal subdual damage in combat. She has a poor track record of doing so, though, and has eaten two or three goblins as a result. She has contracted the local blacksmith to make a blunted sword that will deal switch the -4 to-hit penalty to lethal damage, rather than subdual.
The Dwarf Druid has straight-up fighter stats and has been using that to his advantage. He has enough wisdom that he won't be prevented from accessing spells until level 15-16ish, but saves might be problematic. He has currently been solving most problems with the shillelagh spell and the Animal Devotion feat from the Complete Divine book. He has the Spontaneous Rejuvenation and Aspect of Nature Alternate Class Features.
The wizard has not yet cast a single spell that directly damages an enemy. He usually spends most of his time on fire, but when he isn't busy not burning he has been using disabling and mind-affecting spells.
If you could mold this party and take it in a given direction, what would you do?