illathid
2006-08-08, 04:02 AM
I invented this substance for the campaign i'm going to be running in the fall. The thing is I have no idea if it's balanced or not, so any helpwould be appreciated. So without further ado...
Stahltuch:
The creation of this strange and and magical cloth is a closely guarded secret of the dwarves of sturmberg. Said to be woven from the roots of the mountains themselves, this cloth is soft to the touch but is as hard as steel when struck. The strange nature of the cloth means that only mages of exceptional skill have the abilty to enchant any thing made from Stahltuch. The more protective the clothing is, the more material is involved. A simple shirt & pants would provide a relatively small amount of protection, while a shirt, cumberbund, vest, and overcoat would provide much more protection.
Armor made from Stahltuch is extremly flexible, as such they have no movement penalties, arcane spell failure chance, or maximum dex bonus. Armor check penalties for armor made from Stahltuch are halved rounded down. For all intensive purpose any thing made from Stahltuch is not considered armor, although the bonus to AC remains an Armor bonus. Weight remains the same.
Any type of armor may be made from this material, however the processe is extremly expensive. The base cost of the armor is multiplied by the AC bonus the arrmor provides as are the costs of any magical abilities that are placed on the armor. Armor enchantments may not excede a +5 bonus, and the cost of each enchantment is multiplied by the AC bonus of the armor. All armor made from Stahltuch must be of masterwork quality.
For example, if one was to craft a suit of +2 scale mail from Stahltuch it would cost 16,350 gold (200 base cost+150 masterwork+16,000 for enchantments)
Stahltuch:
The creation of this strange and and magical cloth is a closely guarded secret of the dwarves of sturmberg. Said to be woven from the roots of the mountains themselves, this cloth is soft to the touch but is as hard as steel when struck. The strange nature of the cloth means that only mages of exceptional skill have the abilty to enchant any thing made from Stahltuch. The more protective the clothing is, the more material is involved. A simple shirt & pants would provide a relatively small amount of protection, while a shirt, cumberbund, vest, and overcoat would provide much more protection.
Armor made from Stahltuch is extremly flexible, as such they have no movement penalties, arcane spell failure chance, or maximum dex bonus. Armor check penalties for armor made from Stahltuch are halved rounded down. For all intensive purpose any thing made from Stahltuch is not considered armor, although the bonus to AC remains an Armor bonus. Weight remains the same.
Any type of armor may be made from this material, however the processe is extremly expensive. The base cost of the armor is multiplied by the AC bonus the arrmor provides as are the costs of any magical abilities that are placed on the armor. Armor enchantments may not excede a +5 bonus, and the cost of each enchantment is multiplied by the AC bonus of the armor. All armor made from Stahltuch must be of masterwork quality.
For example, if one was to craft a suit of +2 scale mail from Stahltuch it would cost 16,350 gold (200 base cost+150 masterwork+16,000 for enchantments)