purplearcanist
2009-05-10, 06:32 PM
Basically, in this variant, each spellcasting class, when in combat, gains a certain number of magic points at the beginning of each round (except for the first) in combat:
Bard: 1(?)
Cleric: 2
Druid: 2
Paladin: 1*
Ranger: 1*
Sorceror: 3
Wizard: 2
*At fourth level and above
In order to cast a spell, a certain number of spell points are required as a prerequisite. The point total is not decreased when a spell is cast:
Level 0: 0
Level 1: 1
Level 2: 2
Level 3: 3
Level 4: 5
Level 5: 7
Level 6: 9
Level 7: 12
Level 8: 15
Level 9: 18
Level 10: 22
Level 11: 26
Level 12: 30
Past level 12: +4 for each level
These points last until the end of the encounter, at which point it is set back to zero. Otherwise, spellcasting works like it normally does.
Multiclass gain points for each class that can cast spells, but they are independent of each other and can only be used to cast spells of that particular class. For example, a sorceror/wizard cannot use magic points as a result of sorceror as a prerequisite to casting wizard spells.
A caster that prepares spells can sacrifice one of their spells outside of a combat encounter in order to cast the spell with the normal duration. In order to do this, they can concentrate, increasing their magic points until it gets to the number required for the spell, then the spell can be cast. If you are interrupted during the procedure, your magic point total goes down to 0 and the spell is gone as though you have cast it. A spontaneous spellcaster instead removes the spell from their spells known.
I realize this system has some flaws as written, but I would like to know your comments and suggestions. I might have my finger on a potential fix for some of d20's problems.
Bard: 1(?)
Cleric: 2
Druid: 2
Paladin: 1*
Ranger: 1*
Sorceror: 3
Wizard: 2
*At fourth level and above
In order to cast a spell, a certain number of spell points are required as a prerequisite. The point total is not decreased when a spell is cast:
Level 0: 0
Level 1: 1
Level 2: 2
Level 3: 3
Level 4: 5
Level 5: 7
Level 6: 9
Level 7: 12
Level 8: 15
Level 9: 18
Level 10: 22
Level 11: 26
Level 12: 30
Past level 12: +4 for each level
These points last until the end of the encounter, at which point it is set back to zero. Otherwise, spellcasting works like it normally does.
Multiclass gain points for each class that can cast spells, but they are independent of each other and can only be used to cast spells of that particular class. For example, a sorceror/wizard cannot use magic points as a result of sorceror as a prerequisite to casting wizard spells.
A caster that prepares spells can sacrifice one of their spells outside of a combat encounter in order to cast the spell with the normal duration. In order to do this, they can concentrate, increasing their magic points until it gets to the number required for the spell, then the spell can be cast. If you are interrupted during the procedure, your magic point total goes down to 0 and the spell is gone as though you have cast it. A spontaneous spellcaster instead removes the spell from their spells known.
I realize this system has some flaws as written, but I would like to know your comments and suggestions. I might have my finger on a potential fix for some of d20's problems.