Pramxnim
2009-05-13, 12:40 AM
Dusk Adept
http://i38.photobucket.com/albums/e123/No_SushiVN/Anima______no_4_by_Wen_M.jpg
Chester Syerable, a Dusk Adept
On the battlefield, there are those who would use their training to blend their blade and arcane arts, and there are those who rely on their innate powers to triumph. Dusk Adepts are the products of the union between those two types of warriors, combining ancient arcane techniques with their natural talents. Very few possess both the talent and discipline to enter the order of Dusk Adepts, but each member is a veritable force on the battlefield, using their abilities in perfect tandem to bring swift victory to their allies.
Requirements
Skills: Spellcraft 9 ranks, Knowledge (Arcana) 9 ranks
Feats: Iron Will
Spellcasting: Able to spontaneously cast 1st level arcane spells in 2 separate classes
Special: Must have the Arcane Channeling class feature
Class Skills: Concentration (Con), Decipher Script (Int), Jump (Str), Knowledge (Int, all skills), Listen (Wis), Ride (Dex), Sense Motive (Wis), Spellcraft (Int), Spot (Wis), Swim (Str)
Skills Points at Each Level: 4 + int
Hit Dice: d8
{table=head]Level|Base Attack Bonus|Fort Save|Ref Save|Will Save|Special|Spellcasting
1st|
+0|
+0|
+0|
+2|Magica Esoterica, Arcane Soldier|-
2nd|
+1|
+0|
+0|
+3|Arcane Secrets|+1 level of Duskblade spellcasting/+1 level of existing spontaneous arcane spellcasting class
3rd|
+2|
+1|
+1|
+3|Arcane Soldier|+1 level of Duskblade spellcasting/+1 level of existing spontaneous arcane spellcasting class
4th|
+3|
+1|
+1|
+4|Arcane Secrets|+1 level of Duskblade spellcasting/+1 level of existing spontaneous arcane spellcasting class
5th|
+3|
+1|
+1|
+4|Arcane Soldier|+1 level of Duskblade spellcasting/+1 level of existing spontaneous arcane spellcasting class
6th|
+4|
+2|
+2|
+5|Arcane Secrets|+1 level of Duskblade spellcasting/+1 level of existing spontaneous arcane spellcasting class
7th|
+5|
+2|
+2|
+5|Arcane Soldier|+1 level of Duskblade spellcasting/+1 level of existing spontaneous arcane spellcasting class
8th|
+6|
+2|
+2|
+6|Arcane Secrets|+1 level of Duskblade spellcasting/+1 level of existing spontaneous arcane spellcasting class
9th|
+6|
+3|
+3|
+6|Arcane Soldier|+1 level of Duskblade spellcasting/+1 level of existing spontaneous arcane spellcasting class
10th|
+7|
+3|
+3|
+7|Arcane Secrets|+1 level of Duskblade spellcasting/+1 level of existing spontaneous arcane spellcasting class
[/table]
Class Features:
Weapon Proficiencies: A Dusk Adept learns gains no new weapon or armour proficiencies.
Spellcasting: At each level except 1st, you gain new spells per day, spells known and caster level as if you had also gained a level in Duskblade and another spontaneous spellcasting class you belonged to before adding this prestige class level (you may advance Duskblade/Beguiler on one level and Duskblade/Warmage on another level if you so wish). You do not gain any additional benefits a character of those classes would have gained.
Magica Esoterica (Ex): You have learned to blend the ancient elven spellcasting techniques with your innate spellcasting abilities. Choose one of your primary spellcasting attributes (Int or Cha). From now on, you may use that attribute to determine whether you can cast a spell of a chosen level and for the purpose of determining bonus spells per day. If both your spellcasting classes use the same spellcasting attribute (as in the case of Duskblade/Beguiler), you gain no additional benefit from this ability.
Arcane Secrets: You have learned to unlock secrets to blending your magical prowess. At 2nd level and every 2 levels thereafter, you may choose to gain one of the two following abilities:
Knowledge Fusion (Ex): You learn to fuse spell knowledge gained from training and innate power into one unified whole. When you gain this ability, you gain access to all 0th and 1st level on both of your spellcasting lists and may use any of your slots to cast them. Each time you gain this ability, you gain access to another spell level (up to 5th level).
Advanced Learning (Ex): You may add a spell to one of your spontaneous arcane spellcasting class' spell list, representing the results of personal study and experimentation. The spell must be a Sorcerer/Wizard spell of the Evocation, Illusion, Necromancy or Transmutation school, and of a level no higher than the highest-level spell you are able to cast in a spontaneous arcane spellcasting class you belonged before gaining this ability. (e.g. A Duskblade 3/Beguiler 4/Dusk Adept 2 may gain a 2nd level spell for his Duskblade list or a 3rd level spell for his Beguiler list).
Arcane Soldier: You continue to train in the ancient elven spellcasting techniques, blending blade and magic to devastate your enemies. At 1st level and every 2 levels thereafter, you may gain a special ability from the following list. All abilities except for Improved Arcane Channeling can be chosen more than once.
Improved Arcane Channeling (Su): You may channel any touch spell (but not ranged touch spells) as part of a full attack action, and the spell affects each target you hit in melee combat that round. The spell may affect one opponent up to 3 times in a single round. Doing so discharges the spell at the end of that round, in the case of a touch spell that would otherwise last longer than 1 round. You must be a 9th level Dusk Adept to pick this ability.
Improved Armoured Mage (Ex): You continue to perfect the techniques that allowed ancient elven mages to cast deadly spells in bulky armour. Your Armoured Mage class feature increases by one step (Light to Medium, Medium to Heavy ) each time you take this ability. You also gain one of the feats Somatic Weaponry (“http://realmshelps.dandello.net/cgi-bin/feats.pl?Somatic_Weaponry,CM”), Armor Specialization ( “http://realmshelps.dandello.net/cgi-bin/feats.pl?Armor_Specialization,PH2”) or Shield Ward ( “http://realmshelps.dandello.net/cgi-bin/feats.pl?Shield_Ward,PH2”) each time you take this ability.
[i]Improved Quick Cast (Ex): You may cast one spell each day as a swift action, so long as the casting time for that spell is one standard action or less. Additionally, as a free action, you may sacrifice a use of Quick Cast and a spell slot to lower the level adjustment to spell level of a metamagic feat you have by an amount equal to the level of the spell slot sacrificed (to a minimum of +0 spell level adjustment). This also allows you to apply metamagic feats to your spells without increasing their casting time. Each time you take this ability, you gain 1 additional use of Quick Cast per day (to a maximum of 3/day).
Improved Spell Power (Ex): If you have injured an opponent with a melee attack, your caster level for all arcane spells increase by +2 for the rest of the encounter. If you have successfully casted a spell on an opponent (whether normally or through Arcane Channeling), you gain a +2 bonus on all melee attack rolls against that opponent until the end of the encounter. Each time you take this ability, the listed bonuses increase by 1 (to a maximum of +5).
http://i38.photobucket.com/albums/e123/No_SushiVN/Anima______no_4_by_Wen_M.jpg
Chester Syerable, a Dusk Adept
On the battlefield, there are those who would use their training to blend their blade and arcane arts, and there are those who rely on their innate powers to triumph. Dusk Adepts are the products of the union between those two types of warriors, combining ancient arcane techniques with their natural talents. Very few possess both the talent and discipline to enter the order of Dusk Adepts, but each member is a veritable force on the battlefield, using their abilities in perfect tandem to bring swift victory to their allies.
Requirements
Skills: Spellcraft 9 ranks, Knowledge (Arcana) 9 ranks
Feats: Iron Will
Spellcasting: Able to spontaneously cast 1st level arcane spells in 2 separate classes
Special: Must have the Arcane Channeling class feature
Class Skills: Concentration (Con), Decipher Script (Int), Jump (Str), Knowledge (Int, all skills), Listen (Wis), Ride (Dex), Sense Motive (Wis), Spellcraft (Int), Spot (Wis), Swim (Str)
Skills Points at Each Level: 4 + int
Hit Dice: d8
{table=head]Level|Base Attack Bonus|Fort Save|Ref Save|Will Save|Special|Spellcasting
1st|
+0|
+0|
+0|
+2|Magica Esoterica, Arcane Soldier|-
2nd|
+1|
+0|
+0|
+3|Arcane Secrets|+1 level of Duskblade spellcasting/+1 level of existing spontaneous arcane spellcasting class
3rd|
+2|
+1|
+1|
+3|Arcane Soldier|+1 level of Duskblade spellcasting/+1 level of existing spontaneous arcane spellcasting class
4th|
+3|
+1|
+1|
+4|Arcane Secrets|+1 level of Duskblade spellcasting/+1 level of existing spontaneous arcane spellcasting class
5th|
+3|
+1|
+1|
+4|Arcane Soldier|+1 level of Duskblade spellcasting/+1 level of existing spontaneous arcane spellcasting class
6th|
+4|
+2|
+2|
+5|Arcane Secrets|+1 level of Duskblade spellcasting/+1 level of existing spontaneous arcane spellcasting class
7th|
+5|
+2|
+2|
+5|Arcane Soldier|+1 level of Duskblade spellcasting/+1 level of existing spontaneous arcane spellcasting class
8th|
+6|
+2|
+2|
+6|Arcane Secrets|+1 level of Duskblade spellcasting/+1 level of existing spontaneous arcane spellcasting class
9th|
+6|
+3|
+3|
+6|Arcane Soldier|+1 level of Duskblade spellcasting/+1 level of existing spontaneous arcane spellcasting class
10th|
+7|
+3|
+3|
+7|Arcane Secrets|+1 level of Duskblade spellcasting/+1 level of existing spontaneous arcane spellcasting class
[/table]
Class Features:
Weapon Proficiencies: A Dusk Adept learns gains no new weapon or armour proficiencies.
Spellcasting: At each level except 1st, you gain new spells per day, spells known and caster level as if you had also gained a level in Duskblade and another spontaneous spellcasting class you belonged to before adding this prestige class level (you may advance Duskblade/Beguiler on one level and Duskblade/Warmage on another level if you so wish). You do not gain any additional benefits a character of those classes would have gained.
Magica Esoterica (Ex): You have learned to blend the ancient elven spellcasting techniques with your innate spellcasting abilities. Choose one of your primary spellcasting attributes (Int or Cha). From now on, you may use that attribute to determine whether you can cast a spell of a chosen level and for the purpose of determining bonus spells per day. If both your spellcasting classes use the same spellcasting attribute (as in the case of Duskblade/Beguiler), you gain no additional benefit from this ability.
Arcane Secrets: You have learned to unlock secrets to blending your magical prowess. At 2nd level and every 2 levels thereafter, you may choose to gain one of the two following abilities:
Knowledge Fusion (Ex): You learn to fuse spell knowledge gained from training and innate power into one unified whole. When you gain this ability, you gain access to all 0th and 1st level on both of your spellcasting lists and may use any of your slots to cast them. Each time you gain this ability, you gain access to another spell level (up to 5th level).
Advanced Learning (Ex): You may add a spell to one of your spontaneous arcane spellcasting class' spell list, representing the results of personal study and experimentation. The spell must be a Sorcerer/Wizard spell of the Evocation, Illusion, Necromancy or Transmutation school, and of a level no higher than the highest-level spell you are able to cast in a spontaneous arcane spellcasting class you belonged before gaining this ability. (e.g. A Duskblade 3/Beguiler 4/Dusk Adept 2 may gain a 2nd level spell for his Duskblade list or a 3rd level spell for his Beguiler list).
Arcane Soldier: You continue to train in the ancient elven spellcasting techniques, blending blade and magic to devastate your enemies. At 1st level and every 2 levels thereafter, you may gain a special ability from the following list. All abilities except for Improved Arcane Channeling can be chosen more than once.
Improved Arcane Channeling (Su): You may channel any touch spell (but not ranged touch spells) as part of a full attack action, and the spell affects each target you hit in melee combat that round. The spell may affect one opponent up to 3 times in a single round. Doing so discharges the spell at the end of that round, in the case of a touch spell that would otherwise last longer than 1 round. You must be a 9th level Dusk Adept to pick this ability.
Improved Armoured Mage (Ex): You continue to perfect the techniques that allowed ancient elven mages to cast deadly spells in bulky armour. Your Armoured Mage class feature increases by one step (Light to Medium, Medium to Heavy ) each time you take this ability. You also gain one of the feats Somatic Weaponry (“http://realmshelps.dandello.net/cgi-bin/feats.pl?Somatic_Weaponry,CM”), Armor Specialization ( “http://realmshelps.dandello.net/cgi-bin/feats.pl?Armor_Specialization,PH2”) or Shield Ward ( “http://realmshelps.dandello.net/cgi-bin/feats.pl?Shield_Ward,PH2”) each time you take this ability.
[i]Improved Quick Cast (Ex): You may cast one spell each day as a swift action, so long as the casting time for that spell is one standard action or less. Additionally, as a free action, you may sacrifice a use of Quick Cast and a spell slot to lower the level adjustment to spell level of a metamagic feat you have by an amount equal to the level of the spell slot sacrificed (to a minimum of +0 spell level adjustment). This also allows you to apply metamagic feats to your spells without increasing their casting time. Each time you take this ability, you gain 1 additional use of Quick Cast per day (to a maximum of 3/day).
Improved Spell Power (Ex): If you have injured an opponent with a melee attack, your caster level for all arcane spells increase by +2 for the rest of the encounter. If you have successfully casted a spell on an opponent (whether normally or through Arcane Channeling), you gain a +2 bonus on all melee attack rolls against that opponent until the end of the encounter. Each time you take this ability, the listed bonuses increase by 1 (to a maximum of +5).