Maerok
2006-08-06, 11:14 PM
Foursword
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Resembling an oversized shuriken, this monstrosity of a weapon boasts four blades around a circular hub with a handle. The foursword is less popular than its cousin, the two-bladed sword, for its rather gaudy nature. While holding the handle with both hands, the weapon can be spun quick enough to create a circular wall of blades, making it an effective offensive or defensive weapon. The user shifts it from left to right in a figure-eight pattern to maintain its momentum while advancing on enemies.
www.freewebs.com/midnightmurder/quad.PNG
Exotic Two-handed Weapon
2d10, x4, Slashing
200 gp
17 pounds
The foursword can be thrown as a full-round action, at a range increment of 15 feet.
A total defense action receives a +4 AC bonus versus ranged weapons. Anyone attacking the wielder with a melee attack during a total defense action must make a Reflex save equal to 10 + the wielder's BA or suffer an AoO from the wielder.
On every other full attack action, the wielder must make a DC 15 (with +1 DC for each previously passed check in that encounter) Fortitude save to resist becoming fatigued.
For the purpose of magical effects, each blade is treated as a seperate sword. For each strike made in a your attack (including TWF), roll a d4 for each one to determine which specific blade(s) hits. See the example for where this comes into play.
Example Magical Foursword:
Balance
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This powerful foursword was forged to keep the balance of existence in check. It is an Anarchic, Axiomatic, Unholy, Holy foursword. Each blade carries a seperate enchantment.
Cost 128,500 gp, follow normal creation guildines (to enchant blades), creator must be True Neutral
Edited for suggestions.
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Resembling an oversized shuriken, this monstrosity of a weapon boasts four blades around a circular hub with a handle. The foursword is less popular than its cousin, the two-bladed sword, for its rather gaudy nature. While holding the handle with both hands, the weapon can be spun quick enough to create a circular wall of blades, making it an effective offensive or defensive weapon. The user shifts it from left to right in a figure-eight pattern to maintain its momentum while advancing on enemies.
www.freewebs.com/midnightmurder/quad.PNG
Exotic Two-handed Weapon
2d10, x4, Slashing
200 gp
17 pounds
The foursword can be thrown as a full-round action, at a range increment of 15 feet.
A total defense action receives a +4 AC bonus versus ranged weapons. Anyone attacking the wielder with a melee attack during a total defense action must make a Reflex save equal to 10 + the wielder's BA or suffer an AoO from the wielder.
On every other full attack action, the wielder must make a DC 15 (with +1 DC for each previously passed check in that encounter) Fortitude save to resist becoming fatigued.
For the purpose of magical effects, each blade is treated as a seperate sword. For each strike made in a your attack (including TWF), roll a d4 for each one to determine which specific blade(s) hits. See the example for where this comes into play.
Example Magical Foursword:
Balance
---
This powerful foursword was forged to keep the balance of existence in check. It is an Anarchic, Axiomatic, Unholy, Holy foursword. Each blade carries a seperate enchantment.
Cost 128,500 gp, follow normal creation guildines (to enchant blades), creator must be True Neutral
Edited for suggestions.