PDA

View Full Version : [Creature] The Unspeaking Guardians



The Demented One
2006-08-06, 05:00 PM
Silent Watcher
Size/Type: Large Construct
Hit Dice: 8d10+38 (83 hp)
Initiative: +4
Speed: 0 ft.
Armor Class: 34 (-1 size, +25 natural), touch 9, flatfooted 34
Base Attack/Grapple: +6/–
Attack: –
Full Attack: –
Space/Reach: 10 ft./10 ft.
Special Attacks: Spell-like abilities
Special Qualities: Construct traits, darkvision 60 ft., low-light vision, DR 20/adamantine, true seeing, telepathy 100 ft.
Saves: Fort +2, Ref +2, Will +10
Abilities: Str –, Dex –, Con –, Int 1, Wis 26, Cha 1
Skills: Listen +14, Sense Motive +12, Spot +14
Feats: Awareness, Improved ToughnessCW, Improved Initiative
Environment: Any
Organization: Solitary
Challenge Rating: 6
Treasure: None
Alignment: Always True Neutral
Advancement: 9-15 HD (Large), 16-24 HD (Huge)
Level Adjustment: –

Silent Watchers are immobile constructs used as guardians. Completely incapable of autonomous movement, these half-ton, eight-foot high constructs can see through all deceptions and illusion. They understand all languages, though they cannot speak. Instead, they communicate with their masters via telepathy.

Spell-Like Abilities
At will–clairaudience/clairavoyance, detect magic; 1/day–prying eyes

True Seeing (Su)
A Silent Watcher constantly sees through all disguises and illusions, as the true seeing spell, caster level 8th.

Creation
A Silent Watcher’s body is constructed from a single block of granite, worth 5,000 gp and weighing 1,000 pounds. Assembling the body requires a DC 15 Craft (Stoneworking) check.

CL 11th. Craft Construct, clairaudience/clairavoyance, detect magic, prying eyes, true seeing. Cost 35,000 gp + 2,400 xp. Price 60,000 gp.