I_Got_This_Name
2006-08-05, 02:55 PM
This map appears to be a magical scroll; it looks much like any other scroll, and has about a page's worth of writing at the top in Druidic. The rest is, however, blank.
When a character with access to (but not necessarily the ability to cast) the Commune with Nature spell reads the writing at the top aloud, taking 10 minutes, the rest of the scroll displays a map. The map can cover a 9-mile radius around the point where the scroll was read, but no underground features except cave entrances, or a 900-foot radius, with a full display of underground features. This can be used a maximum of once per day.
Buildings are marked on the map, as are dungeon rooms (if underground), but no more is given, and two dungeon rooms separated by constructed walls register as a single room; they register as blind spots.
The map shows topography, bodies of water, and, aboveground, the vegetation of the area, while it shows mineral deposits underground.
An aboveground map is quite simple to read, as are some underground maps, such as those of dungeons or caves with only a few levels. More complex areas, with several layers of cavern or corridors passing under eachother, take a DC 10 intelligence check to read; this cannot be retried by the same person. Highly complex areas, such as a 3-dimensional cavern complex where movement up and down are as common as left and right, are DC 15 to read.
Information given about bodies of water, plants, minerals, and the like is given in druidic; it is a DC 25 Decipher Script check to understand that information on the map without being a druid.
Market Price: 13,500 GP.
Moderate Divination; CL 9th; Craft Wondrous Item, Commune with Nature, Creator must be a Druid.
When a character with access to (but not necessarily the ability to cast) the Commune with Nature spell reads the writing at the top aloud, taking 10 minutes, the rest of the scroll displays a map. The map can cover a 9-mile radius around the point where the scroll was read, but no underground features except cave entrances, or a 900-foot radius, with a full display of underground features. This can be used a maximum of once per day.
Buildings are marked on the map, as are dungeon rooms (if underground), but no more is given, and two dungeon rooms separated by constructed walls register as a single room; they register as blind spots.
The map shows topography, bodies of water, and, aboveground, the vegetation of the area, while it shows mineral deposits underground.
An aboveground map is quite simple to read, as are some underground maps, such as those of dungeons or caves with only a few levels. More complex areas, with several layers of cavern or corridors passing under eachother, take a DC 10 intelligence check to read; this cannot be retried by the same person. Highly complex areas, such as a 3-dimensional cavern complex where movement up and down are as common as left and right, are DC 15 to read.
Information given about bodies of water, plants, minerals, and the like is given in druidic; it is a DC 25 Decipher Script check to understand that information on the map without being a druid.
Market Price: 13,500 GP.
Moderate Divination; CL 9th; Craft Wondrous Item, Commune with Nature, Creator must be a Druid.