The Vorpal Tribble
2009-05-18, 08:35 AM
Just some random feats that popped into my head...
Grounded In Reality [General]
Your mind actively rebels against that which isn't real.
Prerequisite: Strongly Conscious
Benefit: You no longer allow yourself to enter a REM state. Dream-based powers and spells that function only on those sleeping cannot affect you at all. You also gain a +2 bonus against illusion.
Special: You still require sleep for the purpose of regaining spells and powers.
Strongly Conscious [General]
Your mind is more grounded in reality than most.
Prerequisite: Ability to dream, Iron Will
Benefit: You gain a +4 bonus to save against dream-based powers and spells while your body resides in the waking world. As well, you only have to sleep half the standard ammount of time for your race to regain spells, spell slots, power points and similar.
Screaming Terror [General]
Those that fear you cannot help by scream in mortal terror.
Prerequisite: Fear Aura or ability to cast or manifest fear-based abilities
Benefit: Whenever you cause a victim to become Shaken or more through an ability they cannot help but let out their horror. They scream, continuously, and are unable to speak or cast any spells with a verbal component for as long as they fear you. They may scream for up to one minute per point of constitution. After that they must make a Fortitude check each round or begin to take 1 point of non-lethal damage as their throats bleed. The save DC is equal to 10 + 1 per round after they have screamed longer than their Con score allows.
Special: While a victim of this feat is screaming all those within 60 feet that hears them become edgy, taking a -1 penalty to checks against fear-based affects, including intimidation.
Grounded In Reality [General]
Your mind actively rebels against that which isn't real.
Prerequisite: Strongly Conscious
Benefit: You no longer allow yourself to enter a REM state. Dream-based powers and spells that function only on those sleeping cannot affect you at all. You also gain a +2 bonus against illusion.
Special: You still require sleep for the purpose of regaining spells and powers.
Strongly Conscious [General]
Your mind is more grounded in reality than most.
Prerequisite: Ability to dream, Iron Will
Benefit: You gain a +4 bonus to save against dream-based powers and spells while your body resides in the waking world. As well, you only have to sleep half the standard ammount of time for your race to regain spells, spell slots, power points and similar.
Screaming Terror [General]
Those that fear you cannot help by scream in mortal terror.
Prerequisite: Fear Aura or ability to cast or manifest fear-based abilities
Benefit: Whenever you cause a victim to become Shaken or more through an ability they cannot help but let out their horror. They scream, continuously, and are unable to speak or cast any spells with a verbal component for as long as they fear you. They may scream for up to one minute per point of constitution. After that they must make a Fortitude check each round or begin to take 1 point of non-lethal damage as their throats bleed. The save DC is equal to 10 + 1 per round after they have screamed longer than their Con score allows.
Special: While a victim of this feat is screaming all those within 60 feet that hears them become edgy, taking a -1 penalty to checks against fear-based affects, including intimidation.