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View Full Version : Blade Mage, My frist new base class *PEACH*



Zain
2009-05-18, 08:48 PM
{table=head]Level|Base Attack Bonus|Fort Save|Ref Save|Will Save|Special|0lvl|1st|2nd|3rd|4th|5th|6th

1st|
+0|
+0|
+2|
+2|Quicken spell 1/day Ac Bonus +1|2

2nd|
+1|
+0|
+3|
+3|Evasion|3|0

3rd|
+2|
+1|
+3|
+3|Quicken spell 2/day|3|1|

4th|
+3|
+1|
+4|
+4|Uncanny Dodge |3|2|0|

5th|
+3|
+2|
+4|
+4|Quicken spell 3/day Ac bonus +2|3|3|1

6th|
+4|
+2|
+5|
+5||3|3|2|0

7th|
+5|
+2|
+5|
+5|Quicken spell 4/day|3|3|3|1|

8th|
+6/+1|
+2|
+6|
+6|Improved uncanny dodge|3|3|3|2

9th|
+6/+1|
+3|
+6|
+6|Quicken Spell 5/day|3|3|3|2|0

10th|
+7/+2|
+3|
+7|
+7|Ac Bonus +3|3|3|3|3|1

11th|
+8/+2|
+3|
+7|
+7|Quicken spell 6/day|3|3|3|3|2

12th|
+9/+ 4|
+4|
+8|
+8||3|3|3|3|2|0

13th|
+9/+4|
+4|
+8|
+8|Quicken spell 7/day|3|3|3|3|3|1

14th|
+10/+5|
+4|
+9|
+9||4|3|3|3|3|2

15th|
+11/+6/+1|
+5|
+10|
+10|Quicken spell 8/day Ac bonus +4|4|4|3|3|3|2

16th|
+12/+7/+2|
+5|
+10|
+10||4|4|4|3|3|3|0

17th|
+12/+7/+2|
+5|
+10|
+10|Quicken Spell 9/day|4|4|4|4|3|3|1

18th|
+13/+8/+3|
+6|
+11|
+11||4|4|4|4|4|3|2

19th|
+14/+9+5|
+6|
+11|
+11|Quicken Spell 10/day|4|4|4|4|4|4|3

20th|
+15/+10/+5|
+6|
+12|
+12|Ac Bonus +5|4|4|4|4|4|4|4[/table]

Alignment: Any
Hit die: D6
Class Skills
The Blade Mages class skills are Concentration (Con) Knowledge (all skill take individually) (Int) Intimidate (Cha) Profession (Wis) Spellcraft (Int) Craft (Int) Decipher Script (Int) Tumble (Dex) Jump (Str)
Skill points 4 per level=Int (x4 at first level)
Class features
Spells:
The Blade mage casts spell like a wizard, and has a spell book and must prepare her spells. She must have a Int high enough to cast her spells, (10 o for 0-level 11 for first level etc), The DC for a saving throw is 10+spells level+the blade mages Int bonus.
Her spells are drawn from the wizard/sorcerer spell list
Spell book:
A blade mage has a spell book exactly like the one a wizards has as described on page 57 of the player’s handbook
School Specialization
A blade mage may specialize of she wants

Evasion, Uncanny dodge, Inproved Uncanny dodge
these class features work like the rouge class features with the same name
Page 50-51 Players handbook or at http://www.d20srd.org/srd/classes/rogue.htm
Ac Bouns
This works like the monk feature with the same name
Page 40-41 Players handbook or at http://www.d20srd.org/srd/classes/monk.htm but it is based of Int iseed of of Wis, so she will add her Int bouns to her Ac

Quicken Spell (Su)
This Features allows the blade mage to cast any one spell she prepared as if the Quicken Spell feat had been applied to it, but the spell level dose not rise, this may be conbided with other Metamagic feats, as normal, note she may only use this class feature a certin amont for times per day per her level
This feature may only be used with spells gained through Blade mage levels

Dodge
A blade mage gets the dodge feat as a bouns feat at 1st level, she need not select it

Wepon Proficients
The Blade Mage is proficient with all simple and martial weapons, but no amour

Kroy
2009-05-18, 08:57 PM
Instead of just naming abilities, why don't you just copy & paste the text from http://www.d20srd.org/index.htm
Edit: Why does it say "class ability" under special at level 15?

Zain
2009-05-18, 09:36 PM
thanks for pointing out the mistake, and i hade no idea that site exested
thanks

Shalizar
2009-05-18, 10:54 PM
I may be pointing out the obvious here, but Weapon and Armor proficiency isn't on there, but beyond that, looks good.

Roderick_BR
2009-05-19, 12:46 AM
I'll have to say it... It's like a bard on steroids. And without music. I actually like it. A sort of "fast" class with spellcasting. If his spells are limited to 6th level, and can't apply his metamagic to spells of others classes (like wizard), then I think it looks good.

Zain
2009-05-19, 09:17 PM
thanks of the note, i did not think of multiclassing and yes they can only cast a max of 6th level spells

Kornaki
2009-05-20, 11:57 AM
Maybe the AC bonus should, instead of adding on AC for wisdom like a monk, add on AC for intelligence as well. Because you already want DEX for AC, strength and constitution to fight, and intelligence for spellcasting, there's no way the player will have more than a +1 in wisdom

lesser_minion
2009-05-20, 12:29 PM
From the look of the class, it seems that you're expecting characters to pump Int and Dex, so I'd suggest changing the unarmoured AC bonus to key off of Int as well.

You might also want to provide some kind of melee damage boost in order to make dumping Str and using Weapon Finesse more palatable.

DanielLC
2009-05-20, 09:02 PM
Does she have to have to specially prepare the quickened spells?

Is (Sa) supposed to be (Su)?

PumpkinEater
2009-05-20, 09:31 PM
In the Fortitude Save column, you skipped +4, and ended at +7.

Looks good besides that, though :D

Djinn_in_Tonic
2009-05-20, 10:10 PM
In the Fortitude Save column, you skipped +4, and ended at +7.

Looks good besides that, though :D

This. A weak save progression (what I think you wanted) is as follows:

+0 for levels 1 and 2.
+1 at 3rd.
+2 at 6th.
+3 at 9th.
+4 at 12th.
+5 at 15th.
+6 at 18th.

Zain
2009-05-20, 11:16 PM
thanks for the new saves and no she dose not need to prepare them Quickened, she desides to do this before she cast the spell,
In games

In game example, (the Blade mage walks in to a room with two goblin in it)

Blade mage Player: I cast Magic missal at one goblin, and i quicken it, then attack the other goblin

DM: Roll it

Exc