Shyftir
2009-05-19, 11:31 AM
I noticed that the base rules give no encouragement to using Hand-and-a-Half style weapons, (bastard sword, dwarven waraxe, etc.) in two hands. As a personal fan of that style of swordsmanship I present these feats.
New Feats
Hand-and-a-Half Specialist [Fighter/General]
You have mastered the art of using your hand-and-a-half weapon (HaaHW) in two hands as well as one.
Prerequisites:Str 13, Dex 13, Exotic Weapon Proficiency: (any hand-and-a-half weapon)
Benefits: When wielding an HaaHW with both hands. As a full attack action you gain an extra attack at your full attack bonus but incure a -2 on all attacks during that round.
Normal: A HaaHW held with two hands is treated like a normal two-handed weapon.
Special: This only applies to HaaHWs for which you have Exotic Weapon Proficiency. The extra attack only gains half of the normal (Strength and a half) bonus to damage. This does stack with haste effects.
Hand-and-a-Half Defense [Fighter/General]
Your have increased skill at parrying with a HaaHW weilded in two hands.
Prerequisites: Dex 13, Exotic Weapon Proficiency: (any HaaHW)
Benefits: When weilding a HaaHW in two hands you gain a +1 skill bonus to AC.
Normal: A HaaHW grants no bonus to AC.
Special: This bonus is Dex based and is thus lost whenever Dex bonus to AC would be.
Hand-and-a-Half Expert[Fighter]
Your skill and speed with a HaaHW is uncanny.
Prerequisites: Str 13, Dex 15, Exotic Weapon Proficiency: (any HaaHW), Hand-and-a-Half Specialist, fighter lvl 6
Benefits: You gain a second extra attack when using Hand-and-a-Half Specialist. This attack is at your second highest BAB. You still take -2 to all attacks that round.
Normal: You only gain one extra attack from Hand-and-a-Half Specialist.
Special: This only applies to HaaHWs for which you have Exotic Weapon Proficiency. The extra attacks only gains half of the normal (Strength and a half) bonus to damage. This does stack with haste effects.
Hand-and-a-Half Master [Fighter]
Your mastery of HaaHW has reached incredible levels.
Prerequisites: Str 15, Dex 15, Exotic Weapon Proficiency: (any HaaHW), Hand-and-a-Half Specialist, Hand-and-a-Half Expert, Weapon Focus (any hand-and-a-half weapon), fighter lvl 10
Benefits: You no longer take a -2 to attacks while using Hand-and-a-Half Specialist/Expert. You gain Exotic Weapon Proficiency in all HaaHW for which you have proficiency when used in two hands.
Normal: You take a -2 to all attacks when using HaaHW Specialist/Expert. Each Exotic Weapon Proficiency must be taken individually.
Special: The extra attack only gains half of the normal (Strength and a half) bonus to damage. This does stack with haste effects.
Improved Hand-and-a-Half Defense [Fighter/General]
Your have amazing skill at parrying with a HaaHW weilded in two hands.
Prerequisites: Dex 15, Exotic Weapon Proficiency: (any HaaHW), Hand-and-a-Half Defense, Weapon Focus: (any HaaHW)
Benefits: When weilding a HaaHW in two hands you gain an additional +1 skill bonus to AC. This stacks with Hand-and-a-Half Defense giving you a total of +2 to AC.
Normal: A HaaHW grants no bonus to AC.
Special: This bonus is Dex based and is thus lost whenever Dex bonus to AC would be.
Katana Finesse [Fighter/General]
Your style of fighting with a bastard-sword in two hands is based on speed not on strength.
Prerequisites: Dex 13, Exotic Weapon Proficiency: bastard-sword, Weapon Finesse, Weapon Focus: bastard-sword
Benefits: Weapon Finesse can be applied to a bastard-sword when used in two hands.
Normal: Weapon Finesse cannot be applied to a bastard-sword.
Alternate Weapon
Katana (Alt.)
A specialized bastard-sword favored by samurai, this weapon is curved to increase its sharpness. (A Hand-and-a-Half Scimitar, in effect.) They are never less than masterwork quality.
Classification: One-Handed Exotic, Two-Handed Martial
Damage: 1d8
Critical: 18-20/x2
Price: 400 gp (masterwork always)
Weight: 4 lbs? (could use some help here, I've held one IRL but i'm not sure what it should be in game.)
New Feats
Hand-and-a-Half Specialist [Fighter/General]
You have mastered the art of using your hand-and-a-half weapon (HaaHW) in two hands as well as one.
Prerequisites:Str 13, Dex 13, Exotic Weapon Proficiency: (any hand-and-a-half weapon)
Benefits: When wielding an HaaHW with both hands. As a full attack action you gain an extra attack at your full attack bonus but incure a -2 on all attacks during that round.
Normal: A HaaHW held with two hands is treated like a normal two-handed weapon.
Special: This only applies to HaaHWs for which you have Exotic Weapon Proficiency. The extra attack only gains half of the normal (Strength and a half) bonus to damage. This does stack with haste effects.
Hand-and-a-Half Defense [Fighter/General]
Your have increased skill at parrying with a HaaHW weilded in two hands.
Prerequisites: Dex 13, Exotic Weapon Proficiency: (any HaaHW)
Benefits: When weilding a HaaHW in two hands you gain a +1 skill bonus to AC.
Normal: A HaaHW grants no bonus to AC.
Special: This bonus is Dex based and is thus lost whenever Dex bonus to AC would be.
Hand-and-a-Half Expert[Fighter]
Your skill and speed with a HaaHW is uncanny.
Prerequisites: Str 13, Dex 15, Exotic Weapon Proficiency: (any HaaHW), Hand-and-a-Half Specialist, fighter lvl 6
Benefits: You gain a second extra attack when using Hand-and-a-Half Specialist. This attack is at your second highest BAB. You still take -2 to all attacks that round.
Normal: You only gain one extra attack from Hand-and-a-Half Specialist.
Special: This only applies to HaaHWs for which you have Exotic Weapon Proficiency. The extra attacks only gains half of the normal (Strength and a half) bonus to damage. This does stack with haste effects.
Hand-and-a-Half Master [Fighter]
Your mastery of HaaHW has reached incredible levels.
Prerequisites: Str 15, Dex 15, Exotic Weapon Proficiency: (any HaaHW), Hand-and-a-Half Specialist, Hand-and-a-Half Expert, Weapon Focus (any hand-and-a-half weapon), fighter lvl 10
Benefits: You no longer take a -2 to attacks while using Hand-and-a-Half Specialist/Expert. You gain Exotic Weapon Proficiency in all HaaHW for which you have proficiency when used in two hands.
Normal: You take a -2 to all attacks when using HaaHW Specialist/Expert. Each Exotic Weapon Proficiency must be taken individually.
Special: The extra attack only gains half of the normal (Strength and a half) bonus to damage. This does stack with haste effects.
Improved Hand-and-a-Half Defense [Fighter/General]
Your have amazing skill at parrying with a HaaHW weilded in two hands.
Prerequisites: Dex 15, Exotic Weapon Proficiency: (any HaaHW), Hand-and-a-Half Defense, Weapon Focus: (any HaaHW)
Benefits: When weilding a HaaHW in two hands you gain an additional +1 skill bonus to AC. This stacks with Hand-and-a-Half Defense giving you a total of +2 to AC.
Normal: A HaaHW grants no bonus to AC.
Special: This bonus is Dex based and is thus lost whenever Dex bonus to AC would be.
Katana Finesse [Fighter/General]
Your style of fighting with a bastard-sword in two hands is based on speed not on strength.
Prerequisites: Dex 13, Exotic Weapon Proficiency: bastard-sword, Weapon Finesse, Weapon Focus: bastard-sword
Benefits: Weapon Finesse can be applied to a bastard-sword when used in two hands.
Normal: Weapon Finesse cannot be applied to a bastard-sword.
Alternate Weapon
Katana (Alt.)
A specialized bastard-sword favored by samurai, this weapon is curved to increase its sharpness. (A Hand-and-a-Half Scimitar, in effect.) They are never less than masterwork quality.
Classification: One-Handed Exotic, Two-Handed Martial
Damage: 1d8
Critical: 18-20/x2
Price: 400 gp (masterwork always)
Weight: 4 lbs? (could use some help here, I've held one IRL but i'm not sure what it should be in game.)