jdrich
2006-08-03, 10:26 PM
Monk
Alignment
Any lawful
Hit Die
d8
Class Skills
The monk’s class skills (and the key ability for each skill) are Balance (Dex), Climb (Str), Concentration (Con), Craft (Int), Escape Artist (Dex), Heal (Wis), Hide (Dex), Jump (Str), Knowledge (religion) (Int), Listen (Wis), Move Silently (Dex), Perform (Cha), Profession (Wis), Sense Motive (Wis), Spot (Wis), Swim (Str), and Tumble (Dex).
Skill Points at 1st Level
(4 + Int modifier) ×4.
Skill Points at Each Additional Level
4 + Int modifier.
Table: The Monk
Level Base Attack Bonus Fort Ref Will Special
1st +1 +2 +2 +2 Fast Movement, Improved Unarmed Strike, Insight, Insightful Strike
2nd +2 +3 +3 +3 Evasion, Path of Enlightenment
3rd +3 +3 +3 +3 Purity of Mind
4th +4 +4 +4 +4 Improved Unarmed Strike
5th +5 +4 +4 +4 Ki Strike [Magical]
6th +6/+1 +5 +5 +5 Mastery of Form
7th +7/+2 +5 +5 +5 Improved Path of Enlightenment
8th +8/+3 +6 +6 +6 Improved Unarmed Strike, Purity of Body
9th +9/+4 +6 +6 +6
10th +10/+5 +7 +7 +7 Improved Evasion, Mastery of Form
11th +11/+6/+1 +7 +7 +7 Empowered Strike
12th +12/+7/+2 +8 +8 +8 Greater Path of Enlightenment, Improved Unarmed Strike
13th +13/+8/+3 +8 +8 +8 Purity of Soul
14th +14/+9/+4 +9 +9 +9 Mastery of Form
15th +15/+10/+5 +9 +9 +9 Ki Strike [Adamantine]
16th +16/+11/+6/+1 +10 +10 +10 Improved Unarmed Strike
17th +17/+12/+7/+2 +10 +10 +10 Supreme Path of Enlightenment
18th +18/+13/+8/+3 +11 +11 +11 Mastery of Form
19th +19/+14/+9/+4 +11 +11 +11
20th +20/+15/+10/+5 +12 +12 +12 Improved Unarmed Strike, Mastery of Form
Class Features
All of the following are class features of the monk.
Weapon and Armor Proficiency
Monks are proficient with all simple weapons.
Monks are not proficient with any armor or shields.
Fast Movement (Ex)
A monk’s land speed is faster than the norm for her race by +10 feet. This benefit applies only when she is wearing no armor and not carrying a heavy load. Apply this bonus before modifying the monk’s speed because of any load carried or armor worn.
Improved Unarmed Strike (Ex)
A monk receives Improved Unarmed Strike as a bonus feat at 1st level. In addition, at 4th level and every four levels thereafter, the monk is treated as though she was one size category larger for the purpose of determining weapon damage for her unarmed strike. For all other intents and purposes, the monk is still her normal size.
Insight (Ex)
When unarmored and unencumbered, the monk adds her Wisdom modifier (if any) as an insight bonus to her AC.
These bonuses to AC apply even against touch attacks or when the monk is flat-footed. She loses these bonuses when she is immobilized or helpless, when she wears any armor, when she carries a shield, or when she carries a medium or heavy load.
Insightful Strike (Ex)
Once per day per level of monk, the monk may add her Wisdom bonus to her damage for a single attack roll. The monk must declare that she is using this ability before she makes her attack roll, and if the attack misses the attempt is lost.
Evasion (Ex)
At 2nd level and higher, a monk can avoid even magical and unusual attacks with great agility. If she makes a successful Reflex saving throw against an attack that normally deals half damage on a successful save, she instead takes no damage. Evasion can be used only if the monk is wearing light armor or no armor. A helpless monk does not gain the benefit of evasion.
Path of Enlightenment
At 2nd level, the monk must choose one of several paths to follow. These paths grant special abilities at 2nd, 7th, 12th, and 17th levels.
Path of the Martyr
2nd: The monk gains damage reduction 2/-.
7th: The monk gains damage reduction 4/-.
12th: The monk gains damage reduction 6/-.
17th: The monk gains damage reduction 8/-.
Path of the Fifth Wind
2nd: The monk gains an insight bonus to her Jump skill equal to her monk level.
7th: The monk's fast movement increases by 10'.
12th: The monk's fast movement increases by an additional 10'.
17th: The monk can Fly as the spell 5 rounds per day.
Path of Redemption - Insight
2nd: Whenever the monk uses her Insightful Strike ability, the bonuses is added to both the attack roll and damage.
7th: The monk's insight bonus to AC increases by +2.
12th: The monk's insight bonus to AC increases by an additional +2.
17th: The monk can resolve her insightful strikes as touch attacks a number of times per day equal to her 3 + her Wisdom modifier.
Path of Unburdened Will
2nd: The monk can move at full speed even while carrying a medium or heavy load.
7th: The monk's size increases by one category.
12th: The monk no longer needs to eat or sleep.
17th: The monk automatically succeeds at all Constitution checks and Fortitude saves.
Path of Dominance - Grappling, Tripping
2nd: The monk gains Improved Grapple as a bonus feat.
7th: The monk gains Improved Trip as a bonus feat.
12th: The monk is treated as being one size category larger for the purpose of determining grapple checks, trip attempts, and unarmed damage.
17th: The monk can attempt to trip and grapple creatures of any size.
Path of the Prepared Mind
2nd: The monk gains Uncanny Dodge.
7th: The monk's unarmored bonus to AC becomes a deflection bonus instead of an insight bonus.
12th: The monk gains Improved Uncanny Dodge.
17th: The monk is never flat-footed.
Path of the Mighty Fists
2nd: The monk gains Two-Weapon Fighting as a bonus feat.
7th: The monk gains Improved Two-Weapon Fighting as a bonus feat.
12th: The monk gains Greater Two-Weapon Fighting as a bonus feat.
17th: The monk gains Whirlwind Attack as a bonus feat.
Path of the Diamond Soul
2nd: The monk gains a bonus equal to her Wisdom bonus on all saving throws.
7th: The monk gains immunity to all magical and nonmagical poisons.
12th: The monk gains imminity to all magical and nonmagical diseases.
17th: The monk no longer takes penalties to her ability scores for aging and cannot be magically aged.
Purity of Mind (Ex)
A monk of 3rd level or higher gains a +4 bonus on saving throws against spells and effects from the school of enchantment.
Mastery of Form (Ex)
At monk of 6th level or higher can choose one skill from the following list:
Balance, Climb, Jump, Swim, or Tumble.
From thereafter, the monk may take a 10 on all checks with the selected skill. At 10th, 14th, 18th, and 20th level a monk may choose one additional skill from the above list.
Purity of Body (Ex)
A monk of 8th level or higher gains a +4 bonus on saving throws against all magical and nonmagical poisons.
Empowered Strike (Ex)
At 11th level, whenever a monk uses her Insightful Strike ability the attack bypasses all forms of damage reduction.
Purity of Soul (Ex)
A monk of 13th level or higher gains a +4 bonus on saving throws against all magical and nonmagical diseases.
Alignment
Any lawful
Hit Die
d8
Class Skills
The monk’s class skills (and the key ability for each skill) are Balance (Dex), Climb (Str), Concentration (Con), Craft (Int), Escape Artist (Dex), Heal (Wis), Hide (Dex), Jump (Str), Knowledge (religion) (Int), Listen (Wis), Move Silently (Dex), Perform (Cha), Profession (Wis), Sense Motive (Wis), Spot (Wis), Swim (Str), and Tumble (Dex).
Skill Points at 1st Level
(4 + Int modifier) ×4.
Skill Points at Each Additional Level
4 + Int modifier.
Table: The Monk
Level Base Attack Bonus Fort Ref Will Special
1st +1 +2 +2 +2 Fast Movement, Improved Unarmed Strike, Insight, Insightful Strike
2nd +2 +3 +3 +3 Evasion, Path of Enlightenment
3rd +3 +3 +3 +3 Purity of Mind
4th +4 +4 +4 +4 Improved Unarmed Strike
5th +5 +4 +4 +4 Ki Strike [Magical]
6th +6/+1 +5 +5 +5 Mastery of Form
7th +7/+2 +5 +5 +5 Improved Path of Enlightenment
8th +8/+3 +6 +6 +6 Improved Unarmed Strike, Purity of Body
9th +9/+4 +6 +6 +6
10th +10/+5 +7 +7 +7 Improved Evasion, Mastery of Form
11th +11/+6/+1 +7 +7 +7 Empowered Strike
12th +12/+7/+2 +8 +8 +8 Greater Path of Enlightenment, Improved Unarmed Strike
13th +13/+8/+3 +8 +8 +8 Purity of Soul
14th +14/+9/+4 +9 +9 +9 Mastery of Form
15th +15/+10/+5 +9 +9 +9 Ki Strike [Adamantine]
16th +16/+11/+6/+1 +10 +10 +10 Improved Unarmed Strike
17th +17/+12/+7/+2 +10 +10 +10 Supreme Path of Enlightenment
18th +18/+13/+8/+3 +11 +11 +11 Mastery of Form
19th +19/+14/+9/+4 +11 +11 +11
20th +20/+15/+10/+5 +12 +12 +12 Improved Unarmed Strike, Mastery of Form
Class Features
All of the following are class features of the monk.
Weapon and Armor Proficiency
Monks are proficient with all simple weapons.
Monks are not proficient with any armor or shields.
Fast Movement (Ex)
A monk’s land speed is faster than the norm for her race by +10 feet. This benefit applies only when she is wearing no armor and not carrying a heavy load. Apply this bonus before modifying the monk’s speed because of any load carried or armor worn.
Improved Unarmed Strike (Ex)
A monk receives Improved Unarmed Strike as a bonus feat at 1st level. In addition, at 4th level and every four levels thereafter, the monk is treated as though she was one size category larger for the purpose of determining weapon damage for her unarmed strike. For all other intents and purposes, the monk is still her normal size.
Insight (Ex)
When unarmored and unencumbered, the monk adds her Wisdom modifier (if any) as an insight bonus to her AC.
These bonuses to AC apply even against touch attacks or when the monk is flat-footed. She loses these bonuses when she is immobilized or helpless, when she wears any armor, when she carries a shield, or when she carries a medium or heavy load.
Insightful Strike (Ex)
Once per day per level of monk, the monk may add her Wisdom bonus to her damage for a single attack roll. The monk must declare that she is using this ability before she makes her attack roll, and if the attack misses the attempt is lost.
Evasion (Ex)
At 2nd level and higher, a monk can avoid even magical and unusual attacks with great agility. If she makes a successful Reflex saving throw against an attack that normally deals half damage on a successful save, she instead takes no damage. Evasion can be used only if the monk is wearing light armor or no armor. A helpless monk does not gain the benefit of evasion.
Path of Enlightenment
At 2nd level, the monk must choose one of several paths to follow. These paths grant special abilities at 2nd, 7th, 12th, and 17th levels.
Path of the Martyr
2nd: The monk gains damage reduction 2/-.
7th: The monk gains damage reduction 4/-.
12th: The monk gains damage reduction 6/-.
17th: The monk gains damage reduction 8/-.
Path of the Fifth Wind
2nd: The monk gains an insight bonus to her Jump skill equal to her monk level.
7th: The monk's fast movement increases by 10'.
12th: The monk's fast movement increases by an additional 10'.
17th: The monk can Fly as the spell 5 rounds per day.
Path of Redemption - Insight
2nd: Whenever the monk uses her Insightful Strike ability, the bonuses is added to both the attack roll and damage.
7th: The monk's insight bonus to AC increases by +2.
12th: The monk's insight bonus to AC increases by an additional +2.
17th: The monk can resolve her insightful strikes as touch attacks a number of times per day equal to her 3 + her Wisdom modifier.
Path of Unburdened Will
2nd: The monk can move at full speed even while carrying a medium or heavy load.
7th: The monk's size increases by one category.
12th: The monk no longer needs to eat or sleep.
17th: The monk automatically succeeds at all Constitution checks and Fortitude saves.
Path of Dominance - Grappling, Tripping
2nd: The monk gains Improved Grapple as a bonus feat.
7th: The monk gains Improved Trip as a bonus feat.
12th: The monk is treated as being one size category larger for the purpose of determining grapple checks, trip attempts, and unarmed damage.
17th: The monk can attempt to trip and grapple creatures of any size.
Path of the Prepared Mind
2nd: The monk gains Uncanny Dodge.
7th: The monk's unarmored bonus to AC becomes a deflection bonus instead of an insight bonus.
12th: The monk gains Improved Uncanny Dodge.
17th: The monk is never flat-footed.
Path of the Mighty Fists
2nd: The monk gains Two-Weapon Fighting as a bonus feat.
7th: The monk gains Improved Two-Weapon Fighting as a bonus feat.
12th: The monk gains Greater Two-Weapon Fighting as a bonus feat.
17th: The monk gains Whirlwind Attack as a bonus feat.
Path of the Diamond Soul
2nd: The monk gains a bonus equal to her Wisdom bonus on all saving throws.
7th: The monk gains immunity to all magical and nonmagical poisons.
12th: The monk gains imminity to all magical and nonmagical diseases.
17th: The monk no longer takes penalties to her ability scores for aging and cannot be magically aged.
Purity of Mind (Ex)
A monk of 3rd level or higher gains a +4 bonus on saving throws against spells and effects from the school of enchantment.
Mastery of Form (Ex)
At monk of 6th level or higher can choose one skill from the following list:
Balance, Climb, Jump, Swim, or Tumble.
From thereafter, the monk may take a 10 on all checks with the selected skill. At 10th, 14th, 18th, and 20th level a monk may choose one additional skill from the above list.
Purity of Body (Ex)
A monk of 8th level or higher gains a +4 bonus on saving throws against all magical and nonmagical poisons.
Empowered Strike (Ex)
At 11th level, whenever a monk uses her Insightful Strike ability the attack bypasses all forms of damage reduction.
Purity of Soul (Ex)
A monk of 13th level or higher gains a +4 bonus on saving throws against all magical and nonmagical diseases.