DrakebloodIV
2009-05-20, 03:08 AM
Note that this is a rough draft, advice and assistance is welcome
The fluff-
Black Masqueraders, for whatever reason, choose to emulate the undead in every way possible. They study and follow undead and eventally come to understand their cycle of 'life'. Despite this fact, the majority of Black Masqueraders are not evil. Good and neutral clerics often become a Black Masquerader to better understand intelligent undead and empathize with their plight. Occasionally Arcane spellcasters become Black Masqueraders if they work consistently with the living dead. Rarely Rogues take the Black Masquerader class for the ability to not only sneak attack undead, but do it constantly against unintelligent undead. Ironically, this study of undeath gives them a new perspective on live, increasing their vitality and appreciation of living.
Requirements to Become a Black Masquerader-
-Knowledge (religion) 4 ranks
-Profession (gravedigger) 4 ranks
-Must have expierenced life like an undead such as eating flesh with a ghoul, sleeping in a coffin with a vampire, screaming to the sky with a banshee etc.
-Must not be currently undead
HD d6
Skills- 4+int mod
{table=head]Level | Base Attack Bonus | Fort Save | Ref Save | Will Save | Special
1st | +0 | +2 | +0 | +2 | Lesser Death Form, Deathlike Pallor, Modified Turning
2nd | +1 | +3 | +0 | +4 | Commune with Undead
3rd | +2 | +3 | +1 | +3 | Lesser Death Form
4th | +3 | +4 | +1 | +5 | +1 Level of Existing Class*
5th | +3 | +4 | +1 | +4 | Lesser Death Form
6th | +4 | +5 | +2 | +5 | Physiology of the Dead (that probably needs a new name too)
7th | +5 | +5 | +2 | +5 | Death Form
8th | +6/+1 | +6 | +2 | +6 | +1 Level of Existing Class
9th | +6/+1 | +6 | +3 | +6 | Death Form
10th | +7/+2 | +7 | +3 | +7 | Crawl Back
11th | +7/+2 | +7 | +3 | +7 | Greater Death Form
12th | +8/+3 | +8 | +4 | +8 | +1 Level of Existing Class
13th | +8/+3 | +8 | +4 | +8 | Greater Death Form
14th | +9/+4 | +9 | +4 | +9 | Flatline
15th | +9/+4 | +9 | +5 | +9 | True Death Form
[/table]
*Please note that this means that you recieve special abilities as you would in said class. This does not include BaB, Saves, mount/familiar progression and other such things. But does include sneak attack dice, spells, bonus feats and other such class abilities
Death form- From personal expierence with a form of undead a Black Masquerader learns how to emulate certain aspects of that form of undead.
Lesser Death Forms
Zombie- The zombie death form is one that most every Masquerader learns. Its simple to maintain and provides anonymity for the user. When activated, the user gains the following abilities.
-zombies will not only ignore him if he dosent do damage, but will be confused if he attacks. He may flank mindless undead and (something else cool)
more soon
Skeleton, Ghoul
Death Forms
Wraith, Mummy
Greater Death Forms
Lich, Vampire, Death Knight [/url]
True Death Form- This will be different from other Death Forms. Be prepared for Epic.
Deathlike pallor- The Black Masqueraders obsession with undead has given him an eerie appearance similar to that of the undead. He is treated by all mindless undead as though he is a fellow mindless undead , but if he is unconscious or dying it requires a DC 15 Heal check to discern that he isn't really dead. Also, he is treated as though he has +Class Level Cha towards all undead he has a death form of for things such as turning attempts, Cha based skill checks directed toward the undead. No matter what an undeads state of hunger is it will never see a Black Masquerader as a food item unless that undead would cannibalize its own kind.
Modified Turning- Black Masqueraders generally do not wish to harm the undead they turn, but will in emergencies. When they succeed in turning a specific undead, they may choose weather to turn or awe the undead, and if his level is double the undeads HD he may choose to command or destroy them. A Black Masquerader may turn as a cleric of equal level in addition to preexisting classes which grant turning
Physiology of the Dead- The amount of educated study that a Black Masquerader has done on the undead now gives him the ability to damage undead he has the Death Form of with precision damage and halves any DR, SR or Energy Resistance that the Undead has because of its undead template. Additionally, the Black Masquerader is immune to any disease, poison, negative levels or
Crawl Back- The Black Masquerader's bond with the undead has now reached supernatural levels. It is so powerful that 1d30 days after his death a Black Masquerader will rise from the dead, but will wander around thinking it is a mindless undead for Xd6 days. In addition, the Black Masquerader loses XP equal to 1000*X where X is the number of times that the Black Masquerader has used this ability.
Flatline- The Black Masquerader has become master of death, undeath, and life. They may transition seamlessly between any state at any time, but when transitioning to alive they may immediately be killed. They may choose to become any undead which they have a Death form for, but must make a daily will saving throw vs DC (Level at which they acquired the Death Form)+(Number of days they have been in this death form) or become Evil, insane, and believe themselves to actually be that form of undead.
Information about transitioning between states
[spoiler]When the black Masquerader gains the Flatline ability they immediately roll d12 to calculate their HP as an undead. If this is greater than their HP+10, that number is the Black Masqueraders undead HP. If not, than treat their undead HP as their normal HP +20. When dying, a Black Masquerader may immedately choose to die, but if their wounds are mended (healing effects on a dead Black Masquerader do half healing) than they may come back as in a stable but unconcious state. If they choose to come back as an undead, then their damage is transfered to the undead state, but their total HP is equal to their Undead HP total minus HP lost while alive. All damage done by precision damage while alive is still subtracted from the HP total, but disease and poison damage and fear effects done to ability scores are immediately healed. If the Black Masquerader is sent to the bottom of their Undead HP they are immediately destroyed and may only be resurrected by a true resurrection spell.
Information about death state.
When dead a Black Masquerader sees things from a perspective around ten feet from their body. The black Masquerader may only stay dead for 10d6 days before decay is severe enough to kill them, but they will know it's coming 1d4+int mod days before it happens. If they are doused in 10,000 gp worth of embalming fluid, holy oils and obscure alchemical substances after their death they may be revivified at any time, but lose the ability to become an undead until raised and gain one negative level per decade embalmed. Permanent Death will result if the character takes more negative levels than they have levels.
The fluff-
Black Masqueraders, for whatever reason, choose to emulate the undead in every way possible. They study and follow undead and eventally come to understand their cycle of 'life'. Despite this fact, the majority of Black Masqueraders are not evil. Good and neutral clerics often become a Black Masquerader to better understand intelligent undead and empathize with their plight. Occasionally Arcane spellcasters become Black Masqueraders if they work consistently with the living dead. Rarely Rogues take the Black Masquerader class for the ability to not only sneak attack undead, but do it constantly against unintelligent undead. Ironically, this study of undeath gives them a new perspective on live, increasing their vitality and appreciation of living.
Requirements to Become a Black Masquerader-
-Knowledge (religion) 4 ranks
-Profession (gravedigger) 4 ranks
-Must have expierenced life like an undead such as eating flesh with a ghoul, sleeping in a coffin with a vampire, screaming to the sky with a banshee etc.
-Must not be currently undead
HD d6
Skills- 4+int mod
{table=head]Level | Base Attack Bonus | Fort Save | Ref Save | Will Save | Special
1st | +0 | +2 | +0 | +2 | Lesser Death Form, Deathlike Pallor, Modified Turning
2nd | +1 | +3 | +0 | +4 | Commune with Undead
3rd | +2 | +3 | +1 | +3 | Lesser Death Form
4th | +3 | +4 | +1 | +5 | +1 Level of Existing Class*
5th | +3 | +4 | +1 | +4 | Lesser Death Form
6th | +4 | +5 | +2 | +5 | Physiology of the Dead (that probably needs a new name too)
7th | +5 | +5 | +2 | +5 | Death Form
8th | +6/+1 | +6 | +2 | +6 | +1 Level of Existing Class
9th | +6/+1 | +6 | +3 | +6 | Death Form
10th | +7/+2 | +7 | +3 | +7 | Crawl Back
11th | +7/+2 | +7 | +3 | +7 | Greater Death Form
12th | +8/+3 | +8 | +4 | +8 | +1 Level of Existing Class
13th | +8/+3 | +8 | +4 | +8 | Greater Death Form
14th | +9/+4 | +9 | +4 | +9 | Flatline
15th | +9/+4 | +9 | +5 | +9 | True Death Form
[/table]
*Please note that this means that you recieve special abilities as you would in said class. This does not include BaB, Saves, mount/familiar progression and other such things. But does include sneak attack dice, spells, bonus feats and other such class abilities
Death form- From personal expierence with a form of undead a Black Masquerader learns how to emulate certain aspects of that form of undead.
Lesser Death Forms
Zombie- The zombie death form is one that most every Masquerader learns. Its simple to maintain and provides anonymity for the user. When activated, the user gains the following abilities.
-zombies will not only ignore him if he dosent do damage, but will be confused if he attacks. He may flank mindless undead and (something else cool)
more soon
Skeleton, Ghoul
Death Forms
Wraith, Mummy
Greater Death Forms
Lich, Vampire, Death Knight [/url]
True Death Form- This will be different from other Death Forms. Be prepared for Epic.
Deathlike pallor- The Black Masqueraders obsession with undead has given him an eerie appearance similar to that of the undead. He is treated by all mindless undead as though he is a fellow mindless undead , but if he is unconscious or dying it requires a DC 15 Heal check to discern that he isn't really dead. Also, he is treated as though he has +Class Level Cha towards all undead he has a death form of for things such as turning attempts, Cha based skill checks directed toward the undead. No matter what an undeads state of hunger is it will never see a Black Masquerader as a food item unless that undead would cannibalize its own kind.
Modified Turning- Black Masqueraders generally do not wish to harm the undead they turn, but will in emergencies. When they succeed in turning a specific undead, they may choose weather to turn or awe the undead, and if his level is double the undeads HD he may choose to command or destroy them. A Black Masquerader may turn as a cleric of equal level in addition to preexisting classes which grant turning
Physiology of the Dead- The amount of educated study that a Black Masquerader has done on the undead now gives him the ability to damage undead he has the Death Form of with precision damage and halves any DR, SR or Energy Resistance that the Undead has because of its undead template. Additionally, the Black Masquerader is immune to any disease, poison, negative levels or
Crawl Back- The Black Masquerader's bond with the undead has now reached supernatural levels. It is so powerful that 1d30 days after his death a Black Masquerader will rise from the dead, but will wander around thinking it is a mindless undead for Xd6 days. In addition, the Black Masquerader loses XP equal to 1000*X where X is the number of times that the Black Masquerader has used this ability.
Flatline- The Black Masquerader has become master of death, undeath, and life. They may transition seamlessly between any state at any time, but when transitioning to alive they may immediately be killed. They may choose to become any undead which they have a Death form for, but must make a daily will saving throw vs DC (Level at which they acquired the Death Form)+(Number of days they have been in this death form) or become Evil, insane, and believe themselves to actually be that form of undead.
Information about transitioning between states
[spoiler]When the black Masquerader gains the Flatline ability they immediately roll d12 to calculate their HP as an undead. If this is greater than their HP+10, that number is the Black Masqueraders undead HP. If not, than treat their undead HP as their normal HP +20. When dying, a Black Masquerader may immedately choose to die, but if their wounds are mended (healing effects on a dead Black Masquerader do half healing) than they may come back as in a stable but unconcious state. If they choose to come back as an undead, then their damage is transfered to the undead state, but their total HP is equal to their Undead HP total minus HP lost while alive. All damage done by precision damage while alive is still subtracted from the HP total, but disease and poison damage and fear effects done to ability scores are immediately healed. If the Black Masquerader is sent to the bottom of their Undead HP they are immediately destroyed and may only be resurrected by a true resurrection spell.
Information about death state.
When dead a Black Masquerader sees things from a perspective around ten feet from their body. The black Masquerader may only stay dead for 10d6 days before decay is severe enough to kill them, but they will know it's coming 1d4+int mod days before it happens. If they are doused in 10,000 gp worth of embalming fluid, holy oils and obscure alchemical substances after their death they may be revivified at any time, but lose the ability to become an undead until raised and gain one negative level per decade embalmed. Permanent Death will result if the character takes more negative levels than they have levels.