Squangos
2006-07-06, 08:59 AM
Ever want to play a character who can bounce up walls, dodge any attack and crumple like wet tissue (http://en.wikipedia.org/wiki/N_%28game%29)? Now I hope you can (currently a work in progress).
N ja
I'll try and reduce the image so it doesn't stretch anything. (http://www.harveycartel.org/metanet/n/n_downloads/jump/jump800x600.jpg)
TABLE N-1: THE N JA HIT DIE: d6
{table=head]Level|
Base Attack[br]Bonus|
Fort Save|
Ref Save|
Will Save|Special
01st|
+0|
+0|
+2|
+2|Hastened Metabolism, N ja Movement, N ja Form, Run
02nd|
+0|
+0|
+3|
+3|N ja Speed
03rd|
+0|
+1|
+3|
+3|N ja
04th|
+0|
+1|
+4|
+4|Great Leap
05th|
+0|
+1|
+4|
+4|?
06th|
+0|
+2|
+5|
+5|Improved Run
07th|
+0|
+2|
+5|
+5|Scything Wake
08th|
+0|
+2|
+6|
+6|Shadow Form
09th|
+0|
+3|
+6|
+6|?
10th|
+0|
+3|
+7|
+7|N ja Form(?)
11th|
+0|
+3|
+7|
+7|?
12th|
+0|
+4|
+8|
+8|?
13th|
+0|
+4|
+8|
+8|?
14th|
+0|
+4|
+9|
+9|?
15th|
+0|
+5|
+9|
+9|?
16th|
+0|
+5|
+10|
+10|?
17th|
+0|
+5|
+10|
+10|?
18th|
+0|
+6|
+11|
+11|?
19th|
+0|
+6|
+11|
+11|?
20th|
+0|
+6|
+12|
+12|Supreme Form[/table]
Class Skills (4 + Int modifier, × 4 at 1st Level): Appraise, Balance, Bluff, Climb, Craft, Disable Device, Disguise, Escape Artist, Hide, Jump, Listen, Move Silently, Open Lock, Perform, Profession, Search, Sense Motive, Sleight of Hand, Spot, Swim, Tumble, and Use Magic Device.
N ja are ascetics who seek to redistribute the belongings of others in accordance with their beliefs. This lifestyle attracts the attenion of a powerful like-minded being, who becomes their Patron. Their god-like speed, dexterity, jumping power, and reflexes are all a result of an amazingly heightened metabolism; sadly, so is a shortened natural life-span.
N ja have an unquenchable thirst for wealth, a natural propensity for exploring rooms infested by increasingly lethal enemies, and a devout belief in N. In accordance with the teachings of N, it is every N ja's profound hope that one day they will develop the skill, intelligence, and inexplicable ability to reincarnate necessary to achieve mastery.
Abilities: N ja have transcended the mortal limitations on speed and agility at the cost of their resiliance
Races: Any race can be an N ja, though Dwarves distain the lack of fighting ability.
Alignment: N ja are rarely lawful; their dependancy on taking the wealth of others does not sit well with most societies. N ja can be good, evil or neutral, depending on the Patron that chose them.
Starting Gold: None. N ja start off with a peasant's outfit and the ability to create their N ja Form; that is all their Patrons and the dictates of N deem neccessary.
Starting Age:
Class Features
Weapon and Armour Proficiency: N ja are proficient with no armour or weaponry.
Hastened Metabolism: Due to the Patron and the Positive and/or Negative Energy Planes (depending on alignment), an N ja runs far beyond the edge of mortal capacities. However, this comes at a loss of his vitality. An N ja reduces his hit points by (N ja level)2, to a minimum of 1 per hit die.
Hastened Metabolism: (Revised flavour) Due to the energies of the Positive and Negative Energy Planes flowing through her system at ever-increasing speeds, an N ja runs far beyond the edge of mortal capacities; cell growth and cell death replacing muscle as soon as it tears. However, this comes at a loss of his vitality. An N ja reduces his hit points by (N ja level)2, to a minimum of 1 per hit die. (Regeneration/fast healing at high levels?)
N ja Movement: N ja hone their skills diligently, focusing on one style of movement.
Soaring Light: A good N ja focuses on Balance and Jump.
Pervading Void: A neutral N ja focuses on Sleight of Hand and Tumble.
Englufing Darkness: An evil N ja focuses on Hide and Move Silently.
N ja Form: Running through magical fields at high speed, coupled with their Patron's aligned powers and fast metabolism, causes a tar-like substance to coat their bodies. This substances takes on different traits depending on the N ja's alignment: Good N ja have pearly white, Neutral N ja have dull grey and Evil N ja have silky black. As more and more magical energy seeps into this substance, its effects increase.
Sustains the N ja (sleep and nourisment).
Absorbs items like a portable hole. Any items beyond a peasant's outfit are absorbed.
Can shroud the N ja in a silence effect.
Each round of duration requires absorbed items of a value equal to her N ja class level. / Lasts for a number of rounds equal to (GP value of abosrbed items / Class level).
N ja Speed: An N ja’s land speed is faster than the norm for his race by +10 feet per class level. A N ja in armor or carrying a medium or heavy load loses this extra speed.
Agile Defense: N ja gains her Reflex save as a bonus to AC while in her N ja form.
Incorporeal Form: An N ja can become incorporeal every so often. (Neutral only?)
Give to the Poor: A good N ja may create food and water, as the spell, for any individual who the DM classifies as poor. Using this ability takes a move action to give the individual the nourishment and requires the N ja to be in his N ja Form, though any round he uses this ability does not count for duration purposes.
Running Theft: An N ja can lift any object from a person not currently held by them with a Sleight of Hand check.
Running Grab: An N ja can take any held object. This counts as a disarm attempt with a bonus equal to the N ja's ranks in Sleight of Hand plus her Strength modifier.
Jump Through Space: An N ja can travel between two locations instantly, duplicating a Greater Teleport, with a successful DC 50 Jump check. The N ja is exhausted for one hour afterwards. A natural 1 means that the N ja ends up in a random location.
Jump Through Plane: An N ja can jump between planes on a successful DC 100 Jump check. The N ja is exhausted afterwards for two hours. A natural 1 strands the N ja in the void between planes; he dies and cannot be revived except by use of a Wish spell followed by True Ressurection.
Jump Through Time: The great planar Multiverse serves only to slow down an Epic N ja. Thus, Epic N ja learn to harness their speed to arrive before they leave.
The N ja must expend all remaining Patron's Blessings the first time he travels more than a day through time; the contract with his current Patron is broken by such an action, though such an action attracts more suitable Patrons. (?) By succeeding on a Jump DC of (20 x number of rounds travelled forward in time?) and a Knowledge (the planes) check with DC (20 to 30), you ride the fringe of a plane or demiplane where time flows faster long enough to travel the desired amount forward in time.
A natural 1 erases all trace of the N ja throughout the Multiverse's existance. Nothing can revive her, since no being of that description ever existed.
Use this link for stuff, probably. (http://www.wizards.com/default.asp?x=dnd/pg/20030409b)
Scything Wake: The speed of a nth level N ja is such that the air around her is ripped apart. Anything that passes within 5 feet suffers 1d6 points of damage per speed modifier, up to a maximum of 5d6 while running between 4x and 5x base land speed. Hardness applies. (Evil only?)
Supreme Form: One round a day, a level 20 N ja can assume her Supreme Form. While in this Form, she suffers no damage from any effect.
Lifefont Form: A good N ja can expend a Patron's Blessing to access planar powers of good and life. Any good creature (or neutral creature chosen to benefit) the N ja passes through due to his incorporeality is healed 100 hit points; evil creatures instead suffer 100 points of damage.
Void Form: A neutral N ja can expend a Patron's Blessing to evade all forms of detection. All senses and non-epic spells see him as unoccupied space.
Entropic Form: An evil N ja can expend a Patron's Blessing to unleash the true absorbative force of their Form. This acts similarly to a Sphere of Annihilation, except the material absorbed goes to their Patron.
Uncanny Dodge:
Improved Uncanny Dodge:
Evasion:
Improved Evasion:
Greater Evasion: An N ja's reflexes are such that even certain hits can be avoided. Spells such as Magic Missile count as Reflex Half spells to the N ja, with a -10 penalty on the reflex save.
Patron's Blessing: For every 10,000 gp given to the poor by a good N ja, every 10,000 gp absorbed into the neutral N ja's Form, or every life taken by an evil N ja, the Patron grants them a stored contingent Raise Dead effect, which activates whenever the N ja dies in the pursuit of wealth. An N ja can store a number of Blessings equal to half his class level. Any Blessings earned past that limit are given one hour after the N ja Form gains the capacity to accept them.
N: N, 'the way of the n ja,' is a highly advanced system of spiritual, cognitive, and physical training. It emphasizes pacifism and humility. An N ja may never knowingly or willingly make an attack roll to grapple, sunder, or use any weapon, including natural attacks and unarmed strikes, to harm anything. Ever.
Good:
Soaring Light
Give to the Poor
Lifefont Form
Neutral:
Pervading Void
Void Form
Evil:
Engulfing Darkness
Entropic Form
Flavours: Black
Pink
Gold
Blue
Purple/Lavender
Red/Maroon
White
Yellow/Tan
Grey
Clear
Playing an N ja
As a N ja, you seek to redistribute the Multiverse, starting with yourself.
Religion
All N ja closely follow the teachings of N. Some degree of veneration goes towards the N ja's Patron, but those mighty beings who embody alignments are but scaffolding about a grand edifice.
Other Classes
Combat
The stresses on your body caused by following N leave combat undesireable in most circumstances. If you are forced into combat, you seek to take the armaments of your foes before running.
Advancement
N ja
I'll try and reduce the image so it doesn't stretch anything. (http://www.harveycartel.org/metanet/n/n_downloads/jump/jump800x600.jpg)
TABLE N-1: THE N JA HIT DIE: d6
{table=head]Level|
Base Attack[br]Bonus|
Fort Save|
Ref Save|
Will Save|Special
01st|
+0|
+0|
+2|
+2|Hastened Metabolism, N ja Movement, N ja Form, Run
02nd|
+0|
+0|
+3|
+3|N ja Speed
03rd|
+0|
+1|
+3|
+3|N ja
04th|
+0|
+1|
+4|
+4|Great Leap
05th|
+0|
+1|
+4|
+4|?
06th|
+0|
+2|
+5|
+5|Improved Run
07th|
+0|
+2|
+5|
+5|Scything Wake
08th|
+0|
+2|
+6|
+6|Shadow Form
09th|
+0|
+3|
+6|
+6|?
10th|
+0|
+3|
+7|
+7|N ja Form(?)
11th|
+0|
+3|
+7|
+7|?
12th|
+0|
+4|
+8|
+8|?
13th|
+0|
+4|
+8|
+8|?
14th|
+0|
+4|
+9|
+9|?
15th|
+0|
+5|
+9|
+9|?
16th|
+0|
+5|
+10|
+10|?
17th|
+0|
+5|
+10|
+10|?
18th|
+0|
+6|
+11|
+11|?
19th|
+0|
+6|
+11|
+11|?
20th|
+0|
+6|
+12|
+12|Supreme Form[/table]
Class Skills (4 + Int modifier, × 4 at 1st Level): Appraise, Balance, Bluff, Climb, Craft, Disable Device, Disguise, Escape Artist, Hide, Jump, Listen, Move Silently, Open Lock, Perform, Profession, Search, Sense Motive, Sleight of Hand, Spot, Swim, Tumble, and Use Magic Device.
N ja are ascetics who seek to redistribute the belongings of others in accordance with their beliefs. This lifestyle attracts the attenion of a powerful like-minded being, who becomes their Patron. Their god-like speed, dexterity, jumping power, and reflexes are all a result of an amazingly heightened metabolism; sadly, so is a shortened natural life-span.
N ja have an unquenchable thirst for wealth, a natural propensity for exploring rooms infested by increasingly lethal enemies, and a devout belief in N. In accordance with the teachings of N, it is every N ja's profound hope that one day they will develop the skill, intelligence, and inexplicable ability to reincarnate necessary to achieve mastery.
Abilities: N ja have transcended the mortal limitations on speed and agility at the cost of their resiliance
Races: Any race can be an N ja, though Dwarves distain the lack of fighting ability.
Alignment: N ja are rarely lawful; their dependancy on taking the wealth of others does not sit well with most societies. N ja can be good, evil or neutral, depending on the Patron that chose them.
Starting Gold: None. N ja start off with a peasant's outfit and the ability to create their N ja Form; that is all their Patrons and the dictates of N deem neccessary.
Starting Age:
Class Features
Weapon and Armour Proficiency: N ja are proficient with no armour or weaponry.
Hastened Metabolism: Due to the Patron and the Positive and/or Negative Energy Planes (depending on alignment), an N ja runs far beyond the edge of mortal capacities. However, this comes at a loss of his vitality. An N ja reduces his hit points by (N ja level)2, to a minimum of 1 per hit die.
Hastened Metabolism: (Revised flavour) Due to the energies of the Positive and Negative Energy Planes flowing through her system at ever-increasing speeds, an N ja runs far beyond the edge of mortal capacities; cell growth and cell death replacing muscle as soon as it tears. However, this comes at a loss of his vitality. An N ja reduces his hit points by (N ja level)2, to a minimum of 1 per hit die. (Regeneration/fast healing at high levels?)
N ja Movement: N ja hone their skills diligently, focusing on one style of movement.
Soaring Light: A good N ja focuses on Balance and Jump.
Pervading Void: A neutral N ja focuses on Sleight of Hand and Tumble.
Englufing Darkness: An evil N ja focuses on Hide and Move Silently.
N ja Form: Running through magical fields at high speed, coupled with their Patron's aligned powers and fast metabolism, causes a tar-like substance to coat their bodies. This substances takes on different traits depending on the N ja's alignment: Good N ja have pearly white, Neutral N ja have dull grey and Evil N ja have silky black. As more and more magical energy seeps into this substance, its effects increase.
Sustains the N ja (sleep and nourisment).
Absorbs items like a portable hole. Any items beyond a peasant's outfit are absorbed.
Can shroud the N ja in a silence effect.
Each round of duration requires absorbed items of a value equal to her N ja class level. / Lasts for a number of rounds equal to (GP value of abosrbed items / Class level).
N ja Speed: An N ja’s land speed is faster than the norm for his race by +10 feet per class level. A N ja in armor or carrying a medium or heavy load loses this extra speed.
Agile Defense: N ja gains her Reflex save as a bonus to AC while in her N ja form.
Incorporeal Form: An N ja can become incorporeal every so often. (Neutral only?)
Give to the Poor: A good N ja may create food and water, as the spell, for any individual who the DM classifies as poor. Using this ability takes a move action to give the individual the nourishment and requires the N ja to be in his N ja Form, though any round he uses this ability does not count for duration purposes.
Running Theft: An N ja can lift any object from a person not currently held by them with a Sleight of Hand check.
Running Grab: An N ja can take any held object. This counts as a disarm attempt with a bonus equal to the N ja's ranks in Sleight of Hand plus her Strength modifier.
Jump Through Space: An N ja can travel between two locations instantly, duplicating a Greater Teleport, with a successful DC 50 Jump check. The N ja is exhausted for one hour afterwards. A natural 1 means that the N ja ends up in a random location.
Jump Through Plane: An N ja can jump between planes on a successful DC 100 Jump check. The N ja is exhausted afterwards for two hours. A natural 1 strands the N ja in the void between planes; he dies and cannot be revived except by use of a Wish spell followed by True Ressurection.
Jump Through Time: The great planar Multiverse serves only to slow down an Epic N ja. Thus, Epic N ja learn to harness their speed to arrive before they leave.
The N ja must expend all remaining Patron's Blessings the first time he travels more than a day through time; the contract with his current Patron is broken by such an action, though such an action attracts more suitable Patrons. (?) By succeeding on a Jump DC of (20 x number of rounds travelled forward in time?) and a Knowledge (the planes) check with DC (20 to 30), you ride the fringe of a plane or demiplane where time flows faster long enough to travel the desired amount forward in time.
A natural 1 erases all trace of the N ja throughout the Multiverse's existance. Nothing can revive her, since no being of that description ever existed.
Use this link for stuff, probably. (http://www.wizards.com/default.asp?x=dnd/pg/20030409b)
Scything Wake: The speed of a nth level N ja is such that the air around her is ripped apart. Anything that passes within 5 feet suffers 1d6 points of damage per speed modifier, up to a maximum of 5d6 while running between 4x and 5x base land speed. Hardness applies. (Evil only?)
Supreme Form: One round a day, a level 20 N ja can assume her Supreme Form. While in this Form, she suffers no damage from any effect.
Lifefont Form: A good N ja can expend a Patron's Blessing to access planar powers of good and life. Any good creature (or neutral creature chosen to benefit) the N ja passes through due to his incorporeality is healed 100 hit points; evil creatures instead suffer 100 points of damage.
Void Form: A neutral N ja can expend a Patron's Blessing to evade all forms of detection. All senses and non-epic spells see him as unoccupied space.
Entropic Form: An evil N ja can expend a Patron's Blessing to unleash the true absorbative force of their Form. This acts similarly to a Sphere of Annihilation, except the material absorbed goes to their Patron.
Uncanny Dodge:
Improved Uncanny Dodge:
Evasion:
Improved Evasion:
Greater Evasion: An N ja's reflexes are such that even certain hits can be avoided. Spells such as Magic Missile count as Reflex Half spells to the N ja, with a -10 penalty on the reflex save.
Patron's Blessing: For every 10,000 gp given to the poor by a good N ja, every 10,000 gp absorbed into the neutral N ja's Form, or every life taken by an evil N ja, the Patron grants them a stored contingent Raise Dead effect, which activates whenever the N ja dies in the pursuit of wealth. An N ja can store a number of Blessings equal to half his class level. Any Blessings earned past that limit are given one hour after the N ja Form gains the capacity to accept them.
N: N, 'the way of the n ja,' is a highly advanced system of spiritual, cognitive, and physical training. It emphasizes pacifism and humility. An N ja may never knowingly or willingly make an attack roll to grapple, sunder, or use any weapon, including natural attacks and unarmed strikes, to harm anything. Ever.
Good:
Soaring Light
Give to the Poor
Lifefont Form
Neutral:
Pervading Void
Void Form
Evil:
Engulfing Darkness
Entropic Form
Flavours: Black
Pink
Gold
Blue
Purple/Lavender
Red/Maroon
White
Yellow/Tan
Grey
Clear
Playing an N ja
As a N ja, you seek to redistribute the Multiverse, starting with yourself.
Religion
All N ja closely follow the teachings of N. Some degree of veneration goes towards the N ja's Patron, but those mighty beings who embody alignments are but scaffolding about a grand edifice.
Other Classes
Combat
The stresses on your body caused by following N leave combat undesireable in most circumstances. If you are forced into combat, you seek to take the armaments of your foes before running.
Advancement