Overlord
2006-07-03, 02:11 PM
UNARMORED FIGHTER (Marshal)
This class variant is mostly unspecific, but it does have a class ability called Marshal’s Skills. This is because the class was designed for use as a class for undercover police forces. I didn’t want to name it Marshal, however, seeing as how that name was taken, so I gave it a general name. The skill bonuses are optional, and the bonus feats can be replaced with class abilities as well. (I just couldn’t think of any) Any input that you all can provide would be appreciated.
Alignment: Any. (I might change this to any non-chaotic)
Hit Die: d10.
Bab: As Fighter. (Full)
Saves: As Fighter. (Fort. good, Ref. and Will bad)
Class Skills
The fighter’s class skills (and the key ability for each skill) are Bluff (Cha), Climb (Str), Craft (Int), Diplomacy (Cha), Disguise (Cha), Forgery (Int), Gather Information (Cha), Handle Animal (Cha), Hide (Dex), Intimidate (Cha), Jump (Str), Knowledge (local) (Int), Ride (Dex), Sense Motive (Wis), Sleight of Hand (Dex), and Swim (Str).
Skill Points at First Level: (4+ Int modifier) x4
Skill Points at Each Additional Level: 4 + Int modifier.
Table: The Unarmored Fighter
Level Special
1st Unarmored defense
2nd Uncanny dodge
3rd Non-Lethal attack
4th Marshal’s Skills +1
5th Dodge Bonus +1
6th Improved uncanny dodge
7th
8th Bonus feat , Marshal’s Skills +2
9th
10th Dodge Bonus +2
11th Non-Lethal Sneak Attack +1d6
12th Marshal’s Skills +3
13th
14th Non-Lethal Sneak Attack +2d6
15th Dodge Bonus +3
16th Marshal’s Skills +4
17th Non-Lethal Sneak Attack +3d6
18th Intuition
19th
20th Non-Lethal Sneak Attack +4d6, Dodge Bonus +4, Marshal’s Skills +5
Class Features
All of the following are class features of the unarmored fighter.
Weapon and Armor Proficiency: An unarmored fighter is proficient with all simple and martial weapons but with no armor and no shields.
Unarmored Defense (Ex): When not wearing armor or using a shield, an unarmored fighter adds his Intelligence bonus (if any) to her Dexterity bonus to modify Armor Class while wielding a melee weapon. If an unarmored fighter is caught flat-footed or otherwise denied her Dexterity bonus, she also loses this bonus. This ability does not stack with any other ability that gives an intelligence bonus to Armor Class.
Uncanny Dodge (Ex): At 2nd level, an unarmored fighter retains his Dexterity bonus to AC (if any) even if he is caught flat-footed or struck by an invisible attacker. However, he still loses his Dexterity bonus to AC if immobilized. If an unarmored fighter already has uncanny dodge from a different class, he automatically gains improved uncanny dodge (see below) instead.
Non-Lethal attack (Ex): At third level, the unarmored fighter gains the ability to deal non-lethal damage with a weapon without the normal -4 penalty. This ability is identical to the Justicar’s ability.
Marshal’s Skills (Ex): At fourth level, the unarmored fighter gains a plus one bonus to certain uses of skills. He gain the bonus when using disguise or bluff to conceal his identity, and to gather information checks to obtain information about criminals. This bonus improves by one every four levels afterwards.
Dodge Bonus (Ex): At 5th level, the unarmored fighter gains access to the dodge bonus class feature of the swashbuckler. This feature improves at the same levels as the swashbuckler’s class feature. Alternately, the unarmored fighter can take the shield of blades alternate class feature from the PHBII. Once the unarmored fighter has chosen between the two abilities, he can never reverse his decision.
Improved Uncanny Dodge (Ex): At 6th level and higher, an unarmored fighter can no longer be flanked. This defense denies a rogue the ability to sneak attack the unarmored fighter by flanking him, unless the attacker has at least four more rogue levels than the target has unarmored fighter levels. If a character already has uncanny dodge (see above) from a second class, the character automatically gains improved uncanny dodge instead, and the levels from the classes that grant uncanny dodge stack to determine the minimum level a rogue must be to flank the character.
Non-Lethal Sneak Attack: The unarmored fighter gains the ability to deal nonlethal sneak attack damage at 8th level, and every three levels thereafter. Otherwise, the ability is identical to the Justicar class feature.
Intuition (Ex): At level 18, the unarmored fighter gains the ability to locate criminals, as the Justicar ability.
This class variant is mostly unspecific, but it does have a class ability called Marshal’s Skills. This is because the class was designed for use as a class for undercover police forces. I didn’t want to name it Marshal, however, seeing as how that name was taken, so I gave it a general name. The skill bonuses are optional, and the bonus feats can be replaced with class abilities as well. (I just couldn’t think of any) Any input that you all can provide would be appreciated.
Alignment: Any. (I might change this to any non-chaotic)
Hit Die: d10.
Bab: As Fighter. (Full)
Saves: As Fighter. (Fort. good, Ref. and Will bad)
Class Skills
The fighter’s class skills (and the key ability for each skill) are Bluff (Cha), Climb (Str), Craft (Int), Diplomacy (Cha), Disguise (Cha), Forgery (Int), Gather Information (Cha), Handle Animal (Cha), Hide (Dex), Intimidate (Cha), Jump (Str), Knowledge (local) (Int), Ride (Dex), Sense Motive (Wis), Sleight of Hand (Dex), and Swim (Str).
Skill Points at First Level: (4+ Int modifier) x4
Skill Points at Each Additional Level: 4 + Int modifier.
Table: The Unarmored Fighter
Level Special
1st Unarmored defense
2nd Uncanny dodge
3rd Non-Lethal attack
4th Marshal’s Skills +1
5th Dodge Bonus +1
6th Improved uncanny dodge
7th
8th Bonus feat , Marshal’s Skills +2
9th
10th Dodge Bonus +2
11th Non-Lethal Sneak Attack +1d6
12th Marshal’s Skills +3
13th
14th Non-Lethal Sneak Attack +2d6
15th Dodge Bonus +3
16th Marshal’s Skills +4
17th Non-Lethal Sneak Attack +3d6
18th Intuition
19th
20th Non-Lethal Sneak Attack +4d6, Dodge Bonus +4, Marshal’s Skills +5
Class Features
All of the following are class features of the unarmored fighter.
Weapon and Armor Proficiency: An unarmored fighter is proficient with all simple and martial weapons but with no armor and no shields.
Unarmored Defense (Ex): When not wearing armor or using a shield, an unarmored fighter adds his Intelligence bonus (if any) to her Dexterity bonus to modify Armor Class while wielding a melee weapon. If an unarmored fighter is caught flat-footed or otherwise denied her Dexterity bonus, she also loses this bonus. This ability does not stack with any other ability that gives an intelligence bonus to Armor Class.
Uncanny Dodge (Ex): At 2nd level, an unarmored fighter retains his Dexterity bonus to AC (if any) even if he is caught flat-footed or struck by an invisible attacker. However, he still loses his Dexterity bonus to AC if immobilized. If an unarmored fighter already has uncanny dodge from a different class, he automatically gains improved uncanny dodge (see below) instead.
Non-Lethal attack (Ex): At third level, the unarmored fighter gains the ability to deal non-lethal damage with a weapon without the normal -4 penalty. This ability is identical to the Justicar’s ability.
Marshal’s Skills (Ex): At fourth level, the unarmored fighter gains a plus one bonus to certain uses of skills. He gain the bonus when using disguise or bluff to conceal his identity, and to gather information checks to obtain information about criminals. This bonus improves by one every four levels afterwards.
Dodge Bonus (Ex): At 5th level, the unarmored fighter gains access to the dodge bonus class feature of the swashbuckler. This feature improves at the same levels as the swashbuckler’s class feature. Alternately, the unarmored fighter can take the shield of blades alternate class feature from the PHBII. Once the unarmored fighter has chosen between the two abilities, he can never reverse his decision.
Improved Uncanny Dodge (Ex): At 6th level and higher, an unarmored fighter can no longer be flanked. This defense denies a rogue the ability to sneak attack the unarmored fighter by flanking him, unless the attacker has at least four more rogue levels than the target has unarmored fighter levels. If a character already has uncanny dodge (see above) from a second class, the character automatically gains improved uncanny dodge instead, and the levels from the classes that grant uncanny dodge stack to determine the minimum level a rogue must be to flank the character.
Non-Lethal Sneak Attack: The unarmored fighter gains the ability to deal nonlethal sneak attack damage at 8th level, and every three levels thereafter. Otherwise, the ability is identical to the Justicar class feature.
Intuition (Ex): At level 18, the unarmored fighter gains the ability to locate criminals, as the Justicar ability.