Stycotl
2009-05-21, 05:27 PM
Aes Sí
The aes sí ("ess shee") are a race of semi-divine fey that originally inhabited the world of Abal (known nowadays as Avalon), which is generally believed to be a separate area of either the Ethereal Plane or the Plane of Shadows. The aes sí are powerful creatures imbued with terrible magic, sometimes seen as the capricious spirits of nature itself.
Many of the gods, goddesses, and heroes of the faerie are in fact half-blooded descendants of the aes sí, if they are not fully blooded. The aes sí are a vary diverse people, and some of their tribes have earned great fame or infamy; in fact, many tribes of the aes sí have become so well known that they are seen as entirely separate races of fey all together.
Two of the most famous of the tribes of the aes sí are the Fomóiri and the Tuatha Dé Danann.
Aes Sí Traits
–Outsiders (native)
–Immortality (Ex): Though not immortal in the strictest sense of the word, the aes sí are ageless, and if left in peace, will never die of old age.
–Immunity to disease and poison.
–Telepathic communication with any intelligent creature within one mile.
–If using Divine Rank rules presented in Deities and Demigods, all aes sí are considered quasi-deities and have a divine rank of 0, though the leaders of the various tribes are usually at least demigods or lesser gods.
Fomóiri
The Fomóiri are one of the oldest tribes of the aes sí, and are by far the most powerful. They are also the most reclusive and the rarest, having been all but annihilated by mortal and immortal foes alike. Their worst enemies are in fact their cousins, the Tuatha Dé Danann. The Fomóiri are generally unpleasant to look upon to most humanoid races, descended as they are from the primal elements; they are large (some as large as mountains), crude and rough-looking, with the features of wild beasts.
Though usually unfriendly and even malicious, Fomóiri are highly intelligent, and many of them have adopted personable demeanors with the intention of bolstering the number of allies that they have in the war against the Tuatha Dé Danann.
The Fomóiri are incredible craftsmen, and have created monuments, ships, castles, instruments, and works of art of such incredible beauty as to be completely incongruent with their brutish and ugly forms. Further, the Fomóiri have few peers when it comes to their skill with arcane magic–they are some of the greatest sorcerers and sorceresses ever known.
Ever more aloof and bitter as their numbers shrink and their sanctuaries disappear, the Fomóiri cling to their shadowy corners of the world with incredible tenacity, howling with indignation at the puny hordes of Tuatha Dé that have dared to challenge them for their own lands and legacies.
Fomóiri Traits
–Huge size (at least; the older they get, the larger they seem to grow)
–Immunity to acid and fire, and sleep, paralysis, stunning, ability damage, ability drain, energy drain, fatigue, exhaustion, and death effects of a caster level less than their own.
–Resistance to cold 20, electricity 20, and sonic 20.
–Spell resistance equal to its hit dice +15.
–See in Darkness (Ex): A Fomóiri can see in any darkness except that which is created by epic magic with a caster level higher than its own.
–Master Artisan (Ex): A Fomor can take 20 on any Craft checks or Knowledge (architecture & engineering) checks, and gains a +16 competence bonus on such checks. Further, a Fomor can create any kind of magic item so long as it meets the caster level, spell, experience, and gold piece requirements, without needing a specific item creation feat.
–Arcane casting ability of a Sorcerer of equal level to its hit dice.
Tuatha Dé Danann
The Tuatha Dé Danann are a beautiful people, long of limb, symmetrical in feature, clear of eye, and lofty of brow. The children of Danu are always specimens of physical perfection, the incarnation of divine beauty.
The Tuatha Dé Danann are one of the youngest tribes of the aes sí, and have been the largest for the past 4,000 years. In fact, the Tuatha Dé Danann are numerous enough that they are understood by many to be their own race of fey, completely separate from the aes sí. This division is further widened by their warlike culture; the Tuatha Dé Danann have made enemies of nearly all of their neighbors, both mortal and immortal alike.
It is not that they are particularly evil as a race–in fact, benevolence is one of their greatest values–but their fierce pride and confidence in their own position as the shining beacon of all of the races has led them to believe that they have the right to rule anything and everything within their reach. This includes even other gods and goddesses–the Tuatha Dé Danann recognize only their mother goddess, Danu, and their father god, the Dagda, as superior to themselves. Strangely enough, they seem not to care in the least that their father god was half-Fomóiri...
Though haughtily self-absorbed and ignorant to the greatness of other races, the Tuatha Dé Danann are without a doubt an impressive tribe. Their short history (long still by mortal standards) has been as an exploding star, full of light and fire and energy.
Tuatha Dé Danann Traits
–Medium size (usually; certain individuals have been known to be larger or smaller).
–Immunity to electricity and sonic, and enchantment or illusion effects of a caster level less than their own hit dice.
–Resistance to acid 15, cold 15, and fire 15.
–Spell Resistance equal to its hit dice +15.
–Extraordinary Presence (Ex): A Tuatha Dé Danann gains a +16 competence bonus to all Diplomacy, Knowledge (history), Knowledge (local), Knowledge (nobility & royalty), and Performance checks.
–Arcane casting of a sorcerer of equal level to its hit dice, or martial initiating equal to a swordsage or warblade of equal level to its hit dice.
The aes sí ("ess shee") are a race of semi-divine fey that originally inhabited the world of Abal (known nowadays as Avalon), which is generally believed to be a separate area of either the Ethereal Plane or the Plane of Shadows. The aes sí are powerful creatures imbued with terrible magic, sometimes seen as the capricious spirits of nature itself.
Many of the gods, goddesses, and heroes of the faerie are in fact half-blooded descendants of the aes sí, if they are not fully blooded. The aes sí are a vary diverse people, and some of their tribes have earned great fame or infamy; in fact, many tribes of the aes sí have become so well known that they are seen as entirely separate races of fey all together.
Two of the most famous of the tribes of the aes sí are the Fomóiri and the Tuatha Dé Danann.
Aes Sí Traits
–Outsiders (native)
–Immortality (Ex): Though not immortal in the strictest sense of the word, the aes sí are ageless, and if left in peace, will never die of old age.
–Immunity to disease and poison.
–Telepathic communication with any intelligent creature within one mile.
–If using Divine Rank rules presented in Deities and Demigods, all aes sí are considered quasi-deities and have a divine rank of 0, though the leaders of the various tribes are usually at least demigods or lesser gods.
Fomóiri
The Fomóiri are one of the oldest tribes of the aes sí, and are by far the most powerful. They are also the most reclusive and the rarest, having been all but annihilated by mortal and immortal foes alike. Their worst enemies are in fact their cousins, the Tuatha Dé Danann. The Fomóiri are generally unpleasant to look upon to most humanoid races, descended as they are from the primal elements; they are large (some as large as mountains), crude and rough-looking, with the features of wild beasts.
Though usually unfriendly and even malicious, Fomóiri are highly intelligent, and many of them have adopted personable demeanors with the intention of bolstering the number of allies that they have in the war against the Tuatha Dé Danann.
The Fomóiri are incredible craftsmen, and have created monuments, ships, castles, instruments, and works of art of such incredible beauty as to be completely incongruent with their brutish and ugly forms. Further, the Fomóiri have few peers when it comes to their skill with arcane magic–they are some of the greatest sorcerers and sorceresses ever known.
Ever more aloof and bitter as their numbers shrink and their sanctuaries disappear, the Fomóiri cling to their shadowy corners of the world with incredible tenacity, howling with indignation at the puny hordes of Tuatha Dé that have dared to challenge them for their own lands and legacies.
Fomóiri Traits
–Huge size (at least; the older they get, the larger they seem to grow)
–Immunity to acid and fire, and sleep, paralysis, stunning, ability damage, ability drain, energy drain, fatigue, exhaustion, and death effects of a caster level less than their own.
–Resistance to cold 20, electricity 20, and sonic 20.
–Spell resistance equal to its hit dice +15.
–See in Darkness (Ex): A Fomóiri can see in any darkness except that which is created by epic magic with a caster level higher than its own.
–Master Artisan (Ex): A Fomor can take 20 on any Craft checks or Knowledge (architecture & engineering) checks, and gains a +16 competence bonus on such checks. Further, a Fomor can create any kind of magic item so long as it meets the caster level, spell, experience, and gold piece requirements, without needing a specific item creation feat.
–Arcane casting ability of a Sorcerer of equal level to its hit dice.
Tuatha Dé Danann
The Tuatha Dé Danann are a beautiful people, long of limb, symmetrical in feature, clear of eye, and lofty of brow. The children of Danu are always specimens of physical perfection, the incarnation of divine beauty.
The Tuatha Dé Danann are one of the youngest tribes of the aes sí, and have been the largest for the past 4,000 years. In fact, the Tuatha Dé Danann are numerous enough that they are understood by many to be their own race of fey, completely separate from the aes sí. This division is further widened by their warlike culture; the Tuatha Dé Danann have made enemies of nearly all of their neighbors, both mortal and immortal alike.
It is not that they are particularly evil as a race–in fact, benevolence is one of their greatest values–but their fierce pride and confidence in their own position as the shining beacon of all of the races has led them to believe that they have the right to rule anything and everything within their reach. This includes even other gods and goddesses–the Tuatha Dé Danann recognize only their mother goddess, Danu, and their father god, the Dagda, as superior to themselves. Strangely enough, they seem not to care in the least that their father god was half-Fomóiri...
Though haughtily self-absorbed and ignorant to the greatness of other races, the Tuatha Dé Danann are without a doubt an impressive tribe. Their short history (long still by mortal standards) has been as an exploding star, full of light and fire and energy.
Tuatha Dé Danann Traits
–Medium size (usually; certain individuals have been known to be larger or smaller).
–Immunity to electricity and sonic, and enchantment or illusion effects of a caster level less than their own hit dice.
–Resistance to acid 15, cold 15, and fire 15.
–Spell Resistance equal to its hit dice +15.
–Extraordinary Presence (Ex): A Tuatha Dé Danann gains a +16 competence bonus to all Diplomacy, Knowledge (history), Knowledge (local), Knowledge (nobility & royalty), and Performance checks.
–Arcane casting of a sorcerer of equal level to its hit dice, or martial initiating equal to a swordsage or warblade of equal level to its hit dice.