PDA

View Full Version : [3.5] Tough undead that use victims for minions



Bulwer
2009-05-21, 06:58 PM
(Don't worry, players, this isn't for you)

What undead creatures in 3.5 use the creatures that they and their minions kill as more minions? Are there any that don't have limits on how many they can control?

RTGoodman
2009-05-21, 07:02 PM
Wights (http://www.d20srd.org/srd/monsters/wight.htm), wraiths (http://www.d20srd.org/srd/monsters/wraith.htm), spectres (http://www.d20srd.org/srd/monsters/spectre.htm), and shadows (http://www.d20srd.org/srd/monsters/shadow.htm) all make spawn out of the things they kill. And vampires (http://www.d20srd.org/srd/monsters/vampire.htm) create vampire spawn (http://www.d20srd.org/srd/monsters/vampire.htm#vampireSpawn).

EDIT: And mohrgs (http://www.d20srd.org/srd/monsters/mohrg.htm), but no one uses those. :smalltongue: Found that one by just searching d20srd.org for "spawn." I think that's all of the (non-Epic) ones that are in the SRD.

Jack_Simth
2009-05-21, 11:13 PM
EDIT: And mohrgs (http://www.d20srd.org/srd/monsters/mohrg.htm), but no one uses those. :smalltongue:
I used one once. It was fun. For some odd reason, the party was very scared of the human zombie apocolypse at the old Wizard's academy, when really, they only served as backdrop and as a two-round Fort Save or Die after the Mohrg paralized a party member. The zombies? While they were a huge horde (number unspecified), they were all melee range only, only hit the party on a nat-20, were destroyed in one blow, and couldn't give chase well. Yet for some reason, they were running from the zombies before they ever encountered the Mohrg. I have no idea why.

Bulwer
2009-05-21, 11:26 PM
Wights are just what I needed. Thanks!

Coidzor
2009-05-22, 01:24 AM
I used one once. It was fun. For some odd reason, the party was very scared of the human zombie apocolypse at the old Wizard's academy, when really, they only served as backdrop and as a two-round Fort Save or Die after the Mohrg paralized a party member. The zombies? While they were a huge horde (number unspecified), they were all melee range only, only hit the party on a nat-20, were destroyed in one blow, and couldn't give chase well. Yet for some reason, they were running from the zombies before they ever encountered the Mohrg. I have no idea why.

Well, zombie movie or zombie game zombies are a lot more frustrating and deadly than DND zombies, so maybe they were genre-savvy about the wrong genre in this case?

TheCountAlucard
2009-05-22, 05:51 AM
Wights can be pretty scary. I deliberately ignored the "must be humanoid" clause of the Wight template from Savage Species and applied it to a half-black dragon wyvern. Having to make seven Fortitude saves after a full attack? That's brutal. :smalleek:

Talic
2009-05-22, 06:11 AM
Try Grave-Touched Ghoul (Libris Mortis). Applies nicely to half dragons, provides a paralysis save, and turns the slain into Ghouls.

Keld Denar
2009-05-22, 10:12 AM
Wights can be pretty scary. I deliberately ignored the "must be humanoid" clause of the Wight template from Savage Species and applied it to a half-black dragon wyvern. Having to make seven Fortitude saves after a full attack? That's brutal. :smalleek:

Wights don't have saves on their attacks...well, at least not initially. Negative levels are applied immediately, their negative effects imposed as soon as the attack hits. So...the only fort save a person would have to make immediately after being full attacked by a wight wyvern would be vs the poison. And that DC should be easier than against a normal wyvern, given that the poison DC would normally be Con based, but as an undead, it would apply its Cha, which is much lower, instead.

TheCountAlucard
2009-05-22, 10:15 AM
Wights don't have saves on their attacks...well, at least not initially. Negative levels are applied immediately, their negative effects imposed as soon as the attack hits.I know that's the case with normal wights, but... I could be wrong, but I thought the Savage Species Wight template had an attacked creature making saves against the negative levels... oh, well.

Also, didja get that thing I sent ya? :smalltongue:

Epinephrine
2009-05-22, 10:35 AM
Anything Kyuss works as well... Spawn of Kyuss, Uglurgusta, Kyuss Spawlings...

Volkov
2009-05-22, 01:45 PM
Kyuss himself or his aspect the Worm that Walks.

wormwood
2009-05-22, 01:57 PM
I know that's the case with normal wights, but... I could be wrong, but I thought the Savage Species Wight template had an attacked creature making saves against the negative levels... oh, well.

Also, didja get that thing I sent ya? :smalltongue:

I hate to poop on the proverbial party but I think the negative levels come specifically from a Slam attack, which is a standard action. If I'm right, then you can't full attack with it. I was told this when I was trying to build a wight monk.

Moriato
2009-05-22, 02:06 PM
I hate to poop on the proverbial party but I think the negative levels come specifically from a Slam attack, which is a standard action. If I'm right, then you can't full attack with it. I was told this when I was trying to build a wight monk.

It does, but then again a slam is the only attack a normal wight has, so... who knows?

TheCountAlucard
2009-05-22, 07:09 PM
I hate to poop on the proverbial party but I think the negative levels come specifically from a Slam attack, which is a standard action.Again, I'm not using the Wight itself, I'm using the Wight template from Savage Species, although I've deliberately ignored the line about the base creature having to be Humanoid in order to make the Wyvern qualify. Here's what it says...


Energy Drain (Su): Any living creature struck by a wight’s natural attack must succeed on a Fortitude saving throw or gain two negative levels.

Humorously enough, the template doesn't even give a slam attack. :smallamused:

Starbuck_II
2009-05-22, 08:01 PM
(Don't worry, players, this isn't for you)

What undead creatures in 3.5 use the creatures that they and their minions kill as more minions? Are there any that don't have limits on how many they can control?

Entombed from Frostburn. CR 10.

Ice Guant from Frostburn. CR 6.

Ernir
2009-05-22, 08:46 PM
EDIT: And mohrgs (http://www.d20srd.org/srd/monsters/mohrg.htm), but no one uses those. :smalltongue:

Tell that to my player's Cleric. Killed and zombified by a Mohrg they didn't take seriously. :smalltongue:

So consider this my vote for Mohrg.

AslanCross
2009-05-22, 09:01 PM
Mohrgs are nasty.

If you want a really big boss monster, the Hullathoin (Fiend Folio 3.0) can make Vampire Spawn with the bloodfiend locust swarms it can release, and also rebuke undead as a high-level cleric.

It's CR 15, though, and might require a 3.5 update for the book.

Talic
2009-05-22, 09:29 PM
Fiend Folio was templated for 3.5, the only thing that the Update modifies is the Damage Reduction, which was still under the old system.