The Demented One
2006-07-31, 09:02 PM
Oppidanym
Size/Type: Large Elemental
Hit Dice: 12d8+72 (124 hp)
Initiative: +3
Speed: 20 ft. (4 squares)
Armor Class: 20 (-1 size, -1 Dex, +12 natural), touch 8, flatfooted 20
Base Attack/Grapple: +9/+18
Attack: Slam +16 melee (1d8+7)
Full Attack: 2 Slams +16 melee (1d8+7)
Space/Reach: 10 ft./10 ft.
Special Attacks: Utterances
Special Qualities: Elemental traits, darkvision 60 ft., streetwalker, home city
Saves: Fort +13, Ref +2, Will +3
Abilities: Str 24, Dex 8, Con 20, Int 18, Wis 10, Cha 18
Skills: Climb +22, Jump +22, Knowledge (Local) +19, Listen +15, Spot +15, Truespeach +22
Feats: Power Attack, Skill Focus (Truespeach), Improved Toughness (Complete Warrior), Improved Initiative, Weapon Focus (Slam)
Environment: Urban
Organization: Solitary
Challenge Rating: 7
Treasure: None
Alignment: Always True Neutral
Advancement: 2-5 HD (Small), 6-10 HD (Medium), 11-15 HD (Large), 16-20 HD (Huge), 21-25 HD (Gargantuan)
Level Adjustment: –
An Oppidanym is a physical, living manifestation of the truename of a city. Not all cities have Oppidanyms–only those with truenames of great cosmic significance do. In addition, each such city has but one Oppidanym, and the strength of the Oppidanym is tied to the city’s own. The Oppidanym presented here could serve as the guardian of an average city. Small cities or unusually corrupt cities might have weaker Oppidanyms, while large and famous cities might have a larger Oppidanym. An Oppidanym looks like a humanoid made from the building blocks of its city. It might seem to be made of wood if it dwells in a primitive town with little more than huts, while the Oppidanym of a bustling metropolis might seem to be built from bricks and iron. An Oppidanym’s only concerns are for the defense and betterment of its city. It will never fight unless it knows its enemy has been attacking not just the city’s residents, but the city itself.
Utterances
Lexicon of the Evolving Mind–defensive edge, mystic rampart; Lexicon of the Perfected Map–shield of the landscape, transform the landscape.
Streetwalker (Su)
As long as a Oppidanym is on a road, bridge, canal, or other artificially constructed means of travel within its home city, it gains a +20 enhancement bonus to its base land speed and can move without regard to impediment, as the freedom of movement spell.
Home City (Su)
Each Oppidanym is tied to a single city. The Oppidanym’s personal truename is the same as that of the city. In addition, while outside the borders of its city, a Oppidanym must make a DC 25 Fortitude save each minute or take 1d4 points of Constitution damage. If a Oppidanym’s home city is destroyed, the Oppidanym is permanently destroyed as well.
Size/Type: Large Elemental
Hit Dice: 12d8+72 (124 hp)
Initiative: +3
Speed: 20 ft. (4 squares)
Armor Class: 20 (-1 size, -1 Dex, +12 natural), touch 8, flatfooted 20
Base Attack/Grapple: +9/+18
Attack: Slam +16 melee (1d8+7)
Full Attack: 2 Slams +16 melee (1d8+7)
Space/Reach: 10 ft./10 ft.
Special Attacks: Utterances
Special Qualities: Elemental traits, darkvision 60 ft., streetwalker, home city
Saves: Fort +13, Ref +2, Will +3
Abilities: Str 24, Dex 8, Con 20, Int 18, Wis 10, Cha 18
Skills: Climb +22, Jump +22, Knowledge (Local) +19, Listen +15, Spot +15, Truespeach +22
Feats: Power Attack, Skill Focus (Truespeach), Improved Toughness (Complete Warrior), Improved Initiative, Weapon Focus (Slam)
Environment: Urban
Organization: Solitary
Challenge Rating: 7
Treasure: None
Alignment: Always True Neutral
Advancement: 2-5 HD (Small), 6-10 HD (Medium), 11-15 HD (Large), 16-20 HD (Huge), 21-25 HD (Gargantuan)
Level Adjustment: –
An Oppidanym is a physical, living manifestation of the truename of a city. Not all cities have Oppidanyms–only those with truenames of great cosmic significance do. In addition, each such city has but one Oppidanym, and the strength of the Oppidanym is tied to the city’s own. The Oppidanym presented here could serve as the guardian of an average city. Small cities or unusually corrupt cities might have weaker Oppidanyms, while large and famous cities might have a larger Oppidanym. An Oppidanym looks like a humanoid made from the building blocks of its city. It might seem to be made of wood if it dwells in a primitive town with little more than huts, while the Oppidanym of a bustling metropolis might seem to be built from bricks and iron. An Oppidanym’s only concerns are for the defense and betterment of its city. It will never fight unless it knows its enemy has been attacking not just the city’s residents, but the city itself.
Utterances
Lexicon of the Evolving Mind–defensive edge, mystic rampart; Lexicon of the Perfected Map–shield of the landscape, transform the landscape.
Streetwalker (Su)
As long as a Oppidanym is on a road, bridge, canal, or other artificially constructed means of travel within its home city, it gains a +20 enhancement bonus to its base land speed and can move without regard to impediment, as the freedom of movement spell.
Home City (Su)
Each Oppidanym is tied to a single city. The Oppidanym’s personal truename is the same as that of the city. In addition, while outside the borders of its city, a Oppidanym must make a DC 25 Fortitude save each minute or take 1d4 points of Constitution damage. If a Oppidanym’s home city is destroyed, the Oppidanym is permanently destroyed as well.