The Demented One
2006-08-01, 04:36 PM
Cloak Weapon
Illusion
Level: Bard 2, Sorcerer/Wizard 3
Components: V, S, F
Casting Time: 1 swift action
Range: 0 ft.
Target: Weapon wielded
Duration: One attack
Saving Throw: Will negates (harmless, object)
Spell Resistance: Yes (harmless, object)
You render the striking surface of the target weapon invisible. The next attack made with the weapon ignores Dexterity and Dodge bonuses to AC. However, the the target of the attack is not treated as being flat-footed–it is aware of the attack, it simply can not dodge it accurately.
Focus:
A black silk handkerchief
Archetype of Power
Enchantment [Mind-Affecting]
Level: Bard 2
Components: V, S, F
Casting Time: 1 standard action
Range: Close (25 ft. + 5 ft./2 levels)
Target: One willing creature
Duration: 1 round/level
You imbue the subject with the power of an archetypical hero. The exact benefits you choose depend on the archetype you choose, as below.
Warrior–The subject receives a +2 enhancement bonus to Strength, 5d6 temporary hp, and gains proficiency with all simple and martial weapons and with all light and medium armor and shields.
Trickster–The subject receives a +2 enhancement bonus to Dexterity, gains a +4 competence bonus on all Hide, Move Silently, and Open Lock checks, and gains sneak attack +1d6.
Sage–The subject receives a +2 enhancement bonus to Intelligence, and may use a single spell from Wizard/Sorcerer spell list with a spell level no greater than one third your caster level as a spell-like ability once during the duration of the spell with caster level equal to half your own and DC equal to 10 plus his Intelligence modifier.
Priest–The subject receives a +2 enhancement bonus to Wisdom, and, once during the duration of the spell per three caster levels, can turn undead as a cleric of your caster level.
Focus:
A fine porcelain mask, worth 25 gp.
Blight Womb
Necromancy [Death]
Level: Cleric 1, Sorcerer/Wizard 2
Components: V, S, M
Casting Time: 1 standard action
Range: Touch
Target: Pregnant creature touched
Duration: Instantaneous
Saving Throw: Fortitude negates
Spell Resistance: Yes
You make a touch attack against any pregnant creature. If you hit, and if the creature fails her save, then all young she is currently bearing die.
Material Component
The ground-up umbilical cord of a stillborn child.
Exude Spores
Transmutation
Level: Druid 1
Components: V, S, M
Casting Time: 1 standard action
Range: 5 ft.
Area: 5 ft. radius burst, centered on you
Duration: Instantaneous, then 1 round/caster level
Saving Throw: Fortitude negates
Spell Resistance: No
You exude a small cloud of spores from your skin. All creatures within the area of this spell that fail their save become infected by the spores, taking 1d4 points of damage. In addition, the spores continue dealing one point of damage per round to a creature infected with them for 1 round/caster level.
Material Component:
A mushroom, eaten during the casting of the spell.
Steal Trait
Transmutation
Level: Sorcer/Wizard 3
Components: V, S
Casting Time: 1 standard action
Range: Touch
Target: Creature touched
Duration: 1 round/level
Saving Throw: No
Spell Resistance: Yes
You make a touch attack against a creature. If you succeed, you gain one of the creature’s traits for the duration of the spell, as follows. You may:
*Replace one of your ability scores with the target’s score.
*Replace your own natural armor bonus to AC with that of the target.
*Gain one of the movement forms of target.
*Gain one of the natural attack forms of the target.
*Gain one of the extraordinary special attacks or qualities of the target.
Illusion
Level: Bard 2, Sorcerer/Wizard 3
Components: V, S, F
Casting Time: 1 swift action
Range: 0 ft.
Target: Weapon wielded
Duration: One attack
Saving Throw: Will negates (harmless, object)
Spell Resistance: Yes (harmless, object)
You render the striking surface of the target weapon invisible. The next attack made with the weapon ignores Dexterity and Dodge bonuses to AC. However, the the target of the attack is not treated as being flat-footed–it is aware of the attack, it simply can not dodge it accurately.
Focus:
A black silk handkerchief
Archetype of Power
Enchantment [Mind-Affecting]
Level: Bard 2
Components: V, S, F
Casting Time: 1 standard action
Range: Close (25 ft. + 5 ft./2 levels)
Target: One willing creature
Duration: 1 round/level
You imbue the subject with the power of an archetypical hero. The exact benefits you choose depend on the archetype you choose, as below.
Warrior–The subject receives a +2 enhancement bonus to Strength, 5d6 temporary hp, and gains proficiency with all simple and martial weapons and with all light and medium armor and shields.
Trickster–The subject receives a +2 enhancement bonus to Dexterity, gains a +4 competence bonus on all Hide, Move Silently, and Open Lock checks, and gains sneak attack +1d6.
Sage–The subject receives a +2 enhancement bonus to Intelligence, and may use a single spell from Wizard/Sorcerer spell list with a spell level no greater than one third your caster level as a spell-like ability once during the duration of the spell with caster level equal to half your own and DC equal to 10 plus his Intelligence modifier.
Priest–The subject receives a +2 enhancement bonus to Wisdom, and, once during the duration of the spell per three caster levels, can turn undead as a cleric of your caster level.
Focus:
A fine porcelain mask, worth 25 gp.
Blight Womb
Necromancy [Death]
Level: Cleric 1, Sorcerer/Wizard 2
Components: V, S, M
Casting Time: 1 standard action
Range: Touch
Target: Pregnant creature touched
Duration: Instantaneous
Saving Throw: Fortitude negates
Spell Resistance: Yes
You make a touch attack against any pregnant creature. If you hit, and if the creature fails her save, then all young she is currently bearing die.
Material Component
The ground-up umbilical cord of a stillborn child.
Exude Spores
Transmutation
Level: Druid 1
Components: V, S, M
Casting Time: 1 standard action
Range: 5 ft.
Area: 5 ft. radius burst, centered on you
Duration: Instantaneous, then 1 round/caster level
Saving Throw: Fortitude negates
Spell Resistance: No
You exude a small cloud of spores from your skin. All creatures within the area of this spell that fail their save become infected by the spores, taking 1d4 points of damage. In addition, the spores continue dealing one point of damage per round to a creature infected with them for 1 round/caster level.
Material Component:
A mushroom, eaten during the casting of the spell.
Steal Trait
Transmutation
Level: Sorcer/Wizard 3
Components: V, S
Casting Time: 1 standard action
Range: Touch
Target: Creature touched
Duration: 1 round/level
Saving Throw: No
Spell Resistance: Yes
You make a touch attack against a creature. If you succeed, you gain one of the creature’s traits for the duration of the spell, as follows. You may:
*Replace one of your ability scores with the target’s score.
*Replace your own natural armor bonus to AC with that of the target.
*Gain one of the movement forms of target.
*Gain one of the natural attack forms of the target.
*Gain one of the extraordinary special attacks or qualities of the target.