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happyturtle
2009-05-23, 11:35 AM
--Werewolf Central 5--
WW Central IV (http://www.giantitp.com/forums/showthread.php?t=97525)
WW Central III (http://www.giantitp.com/forums/showthread.php?t=85214)
WW Central II (http://www.giantitp.com/forums/showthread.php?t=55990)
WW Central (http://www.giantitp.com/forums/showthread.php?t=36074)

Hello all.
This thread was designed by Lucky originally for the purposes of coordinating and maintaining all the werewolf games and variants. It has become a great tool for us. This is where you come to place a claim on running your own Werewolves or Werewolves variant game. It can also be used to develop ideas and gather interest for your own version of the game.
Whatever you're looking for in regards to werewolf games should be found on this page.
Maybe not in this post, but somewhere on this first page.
Everything from start dates to active games, rules (and optional rules) to games archives can be found here along with tools designed to make your game run smoother.
If there’s something useful you think is missing, mention it. We will immediately eventually spring lurch into action to sort it out.


--Playing--

--How Players Should Use This Thread-- If you need to check the basic rules, they are in this post.
If you have a query about the general/basic rules, this is the place to ask. Questions about a specific edition/variant should be directed to the narrator.
If you want to know when a certain game is starting, the schedule is in the second post.
If someone mentions a past game which interests you, someone here may well remember it and be willing to elaborate. Or, you can check the archives.


--Basic Game-Play Overview--The game is played in turns that consist of two different phases.
There's a day phase that happens from dawn ‘til dusk in game. This period typically lasts 48 hours. During this time all the players try to decide who the bad guys are by voting for them. Votes are done in red text. You may change your vote if you wish, in which case, you should edit your previous post and strike-through your previous vote. Once the day has ended, whoever has the most votes is removed from the game (Lynched). In the event of a tie, common practice is to lynch whichever player reached that number of votes first.

The 25% Rule: Part of the original rules, but not all narrators use it now. By this rule, a lynch only occurs if at least 25% of the players vote for the same person. If no 25% majority is reached, the mob cannot gather sufficient numbers to lynch anyone.
Additionally, if a 50% majority is reached, day may optionally end early at that point, if the narrators want it to.

Auto-lynches: If a player fails to vote for a certain number of day phases (Usually 2), they will be auto-lynched. If you will be unable to get online to post in your games for some period of time, you should notify the narrator(s) in advance, either in-thread or via PM.

The next phase is the night phase, which lasts from dusk ‘til dawn. This phase typically lasts 24 hours. During this phase, anyone that has a special action to perform during that time does so via PM to the narrator(s). This is the phase of the game where the wolves would tell the narrators who they would like to kill.

After time's up, the narrators will post the opening of the following Day Scene and it starts all over again.
This continues until either A) all of the Wolves are destroyed by the Villagers -or- B) the Wolves reduce the total number of non-wolf players to equal their own.

This is just a brief overview of the basic rules. Specific games may have variant rules which will be detailed in the game thread.


--Basic Role Descriptions--Once a game has closed recruitment, the narrator will randomly assign roles and PM all players with their role. Traditional roles are as follows:

Team Villager
Villager: You are a villager. Your job is to stay alive, and ferret out the werewolves.

Mason: Your job is to ferret out the werewolves, and to protect your fellow Mason(s). There will always be a minimum of 2 Masons in a group. The masons are told each other’s identities.

Seer: Each night phase, you may PM the Narrator and co-Narrator to look into the heart of one other player. When you select a player, the answer given to you will be villager, fool, or werewolf. Seers see the Devil as a Werewolf.

Fool: Thinks he is a seer. Is told that he is a seer. When a fool gets his foresight in the evening, he gets a random chance as to what he sees when he points somebody out. When he points to the Seer, he will always see the Fool, and vice versa.

Baner: This person is the carrier of the wolfsbane. Each night he may protect someone he believes is a villager, from the werewolves’ night-kill.

Team Werewolf
Werewolf: Each night phase the werewolves choose among themselves who they want to kill, and send this in to the narrator(s).

Devil: Is basically the seer for the werewolves, however gets more precise results (Specific role rather than just villager, fool, or werewolf).
Note that other than villager and werewolf, none of these roles have to appear in any given game, and there are other roles which may be included. The narrator has the right to include whatever roles s/he wants, and alter them as s/he sees fit.

Victory Conditions:

For Team Villagers to win, the villagers must lynch all of the werewolves.

For Team Werewolf to win, they must simply reduce the number of villagers (Including special roles on Team Villager) to equal their current numbers.

Finally, if anyone has any other ideas as far as what to put in this thread, feel free to voice them here or PM them to me.

happyturtle
2009-05-24, 12:45 PM
--The Schedule--
Updated as far as this post (http://www.giantitp.com/forums/showthread.php?p=7673449#post7673449).

{table=head]Game|Narrator(s)|Status|Game_Start (week of)
Thursday Next I|The Bookworm|Running|Aug 17
Memesville II|Haruki|Finished|Aug 24
**Ultimate Kaos IV|Uncle Festy, Happyturtle, Shadowcaller|Finished|Sept 3
Assassins III|Lex-Kat|Finished|Aug 31
Rome|Eldritch Knight, Cookiemonster|Running|Sept 7
Mafia X|Andre, Vibrant|Finished|Sept 7
Fears 3|Cristo|Finished|Sept 14
Harry Potter|MOD|Finished|Sept 21
MtG: Planeshock|Duos|Finished|Sept 28
**SEU V: A Mother's Arms|Happyturtle|Finished|Oct 1
**SEU VI: Twinkle Little Star|Shadowcaller|Finished|Oct 3
**Star Wars itP|Lex-kat, Happyturtle|Finished|Oct 11
Bounty Hunters|RSG|Running|Oct 12
Simply Werewolf 3|Mordokai|Finished|Oct 13
Paranoia V|Kyouhen|Finished|Oct 26
Vampire III: Sunnydale Nights|Helgraf, Shadow|Running|Nov 1
Smash 4|Phantom Fox, Supagoof|Running|Nov 2
Arkham Asylum|Opeth Freak, Lex-kat|Running|Nov 9
Ye Olde West IIII (A New Rope)|Supagoof|Running|Nov 16
Warcraft|Shadowcaller|Running|Nov 23
Discworld 2|Zar Peter, Andre Fairchilde|Running|Nov 30
Thursday Next II|The Bookworm|Coming|Dec 7
Witches & Warlocks III|deathslayer7|Running|Dec 14
Fate III (http://www.giantitp.com/forums/showthread.php?t=136910)|Trixie|Running|Dec 21
Hunting of the Snark (http://www.giantitp.com/forums/showthread.php?t=135756)|Thufir|Running|Dec 28
Kingdom Hearts (http://www.giantitp.com/forums/showthread.php?p=7671330#post7671330)|Skippy & Supagoof|Running|Jan 4
Convoy 4 (http://www.giantitp.com/forums/showthread.php?t=136405)|Lex-Kat and Atreyu|Running|Jan 10
Mafia XI: Final Death of the Devil Prince|Andre Fairchilde|Coming|Jan 15
Zombie (http://www.giantitp.com/forums/showthread.php?t=137387)|Fawkes|Recruiting|Jan 18
Undetermined|Duos|Coming|Jan 25
Mystery|Shadowcaller|Coming|Feb 1
Magic the Gathering|Uncle Festy|Coming|Feb 8
Stronghold|Bayar|Coming|Feb 15
|||Feb 22
A Song of Ice and Fire|Alarra, Murska(?), The Bookworm(?)|Coming|Mar 1
Undetermined|Hyozo|Coming|Mar 8
open|open|Coming|Mar 15
Keyboard WW|Shadowhisper|Coming|Mar 22
Abhorsen's WW|Deathslayer7, sanity702|Coming|Mar 29
Llama Llama Duck 3|Happyturtle & Supagoof|Coming|Apr 5 1st!
Undetermined|RedScholarGypsy|Coming|Apr 12
Monster Mash III|Andre Fairchilde|Coming|Apr 19
Pirates 5|Alarra, Atreyu, Indurain?, Shadow?|Coming|Apr 26
|||May 3
Playground Squares: The WW edition!|Reinholdt, Atreyu, Lex-kat, Supagoof|Coming|May 10
|||May 17
|||May 24
|||May 31
[/table]** Games of 20 players or less. These are put in the table for recordkeeping, but don't require scheduling a slot.

Completed games:
{table=head]Game|Narrator(s)|Status|Game_Start
Kyou II (http://www.giantitp.com/forums/showthread.php?t=110778)|Shadowcaller|Finished|May 4
Assassins II (http://www.giantitp.com/forums/showthread.php?t=110754)|Lex-kat|Finished|May 18
WW DBZ (http://www.giantitp.com/forums/showthread.php?t=112632)|Dragoon|Finished|May 25
Alchemists III (http://www.giantitp.com/forums/showthread.php?t=113454)|Haruki-kun, Skippy|Finished|Jun 1
Paranoia 3 (http://www.giantitp.com/forums/showthread.php?t=112582)|Kyouhen, Selrahc|Finished|Jun 8
Sharn, the Broken City (http://www.giantitp.com/forums/showthread.php?t=112780)|Tired N' Drowzy, Conbar|Finished|Jun 15
Ultimate Kaos 3 (http://www.giantitp.com/forums/showthread.php?t=102976)|Uncle Festy, Jontom Xire|Finished|January 26-27
Invasion of the Zombies (http://www.giantitp.com/forums/showthread.php?t=115891)|Dr Bath, Mechafox|Finished|Jun 25
Witches and Warlocks II (http://www.giantitp.com/forums/showthread.php?t=115595)|Deathslayer7, The Bookworm|Finished|Jun 29
Werewolf Classic IX (http://www.giantitp.com/forums/showthread.php?t=115889)|Banjo, Mordokai|Finished|Jul 6
The Demons (http://www.giantitp.com/forums/showthread.php?t=117751)|Lamech, The Bookworm|Finished|Jul 13
Phantom of the Opera II (http://www.giantitp.com/forums/showthread.php?t=118859)|ThePhantom, Crimmy|Finished|Jul 20
Civilizations II: Attack from Mars (http://www.giantitp.com/forums/showthread.php?t=119002)|Szilard|Dead|Jul 27
Titans 3 (http://www.giantitp.com/forums/showthread.php?t=119756)|Supagoof|Finished|Aug 3[/table]

happyturtle
2009-05-24, 12:46 PM
--Narrating--

--How Narrators Should Use This Thread--In addition to the ways players should use Central, narrators can:
Post the rules of games you’re planning, for balance advice, and potentially to garner interest in advance.
Look for a co-narrator.
Book a place for your game in the schedule.
Let us know when your game is recruiting/starting/ending.
Share fun stuff you've created, such as Korith's games spreadsheet.


--Interesting and Important Notes by Lucky--A couple other things to note when running a game of Werewolves:

A) Having a co-narrator is highly recommended. This is to assist with the flow of the game, and just makes it easier on the narrator.

Rules on cheating:

The SMBG stance on cheating applies to all of these games, and cheaters will be punished as dictated by the SMBG rules.

However, after the culprit has been punished and s/he has served his time off from the werewolf games, it will become forgotten history. No one is to speak of it further, and any concern will be PMed to the narrators of that game, not posted in the thread.


--Scheduling your game--
We've all decided amongst ourselves that we should only have one game starting in any given week. Exceptions are made for small games (<20 players) and well-known games which have no problems attracting players whenever (Though we still try to keep those spaced out).

Please PM me or post here if you're planning on starting a game, so that we can coordinate everything properly.
This will ensure that every game gets the attention that it deserves and will make every game more enjoyable.
Thanks in advance.

Just as the Three Post Rule is usually enforced by ourselves rather than getting Mods involved, so too should rules that we've created for ourselves be so enforced. Please politely direct anyone starting a game out of turn to this thread.
As this is not a forum rule, this can only be enforced by us.
A little common courtesy goes a long way.

A note on posting Recruitment/Game Threads:
Threads created in the Structured Games subforum have to wait to be approved by a mod (Alarra)
If you need a second post to open your game, simply put that in the Title of your thread so that your players will not post as soon as it goes up, like I did for this thread.
Then change the Title when you're ready to play.

Recruitment and Game Schedules
Note that the date listed is for the Game Thread to go up,
not the recruitment thread.
Begin recruitment at your leisure.


--Co-narrators--
Advice from Atreyu the Masked Llama:
The co-narrator serves many purposes
1) It can help with sending out the opening PM's to players.
2) it can give the narrator someone to talk to about the game and how its going
3) It is someone the narrator can plot with about any changes to make (but that's not relevant in classic)
4) if the narrator cannot fulfil his duties for any reason, the co-narrator can cover his back and make an update or two.
5) OOOOH, writing descriptions is good too.

If you want a co-narrator, ask here in Central. It will probably help to say what your game will be like, though some people will narrate anything.


Claims on Specific Editions/Variants:In general, a WW variant someone runs is considered specifically theirs. If you want to run another one of it, you must ask them nicely to let you co-narrate.
However, there is nothing to stop you doing something similar, which you can devise for yourself. If you’re uncertain, ask here in Central.
The exceptions to this variant ownership are WW Classic and Simply Werewolf, which get passed around. If you want to run one of these games, just ask and we’ll dig out the rules for you.

happyturtle
2009-05-24, 12:54 PM
--Games Archives--

--Single Run Games--
Assassin in the Palace (http://www.giantitp.com/forums/showthread.php?t=81847)
Baldur's Gate: Deeper Shadows of Amn (http://www.giantitp.com/forums/showthread.php?t=80483)
Basic 11 (http://www.giantitp.com/forums/showthread.php?t=77461)
Beast (http://www.giantitp.com/forums/showthread.php?t=82286)
Black Iron Prison (http://www.giantitp.com/forums/showthread.php?t=93061)
Bounty Hunters (http://www.giantitp.com/forums/showthread.php?t=126546)
Cat Fight (http://www.giantitp.com/forums/showthread.php?t=97547)
DBZ (It's Namek Time) (http://www.giantitp.com/forums/showthread.php?t=112632)
The Demons (http://www.giantitp.com/forums/showthread.php?t=117751)
D & D Thieves Guild (http://www.giantitp.com/forums/showthread.php?t=43845)
Dyscworlde WereWolfe: Dei In Machina (http://www.giantitp.com/forum/showthread.php?t=69435)
Final Fantasy 7 (http://www.giantitp.com/forums/showthread.php?t=112975)
Fun House! (http://www.giantitp.com/forums/showthread.php?t=96922)
Girl Genius (http://www.giantitp.com/forums/showthread.php?t=75925)
Hair of the Werewolf (http://www.giantitp.com/forums/showthread.php?t=115677)
Higurashi: When the Cicadas Cry (http://www.giantitp.com/forums/showthread.php?p=4408364#post4408364)
Infection! (http://www.giantitp.com/forums/showthread.php?t=66201)
Infiltration (http://www.giantitp.com/forums/showthread.php?t=51774)
Jack the Ripper (http://www.giantitp.com/forums/showthread.php?t=107868)
Judge Dredd, Dark goings on in Rich Burlew block (http://www.giantitp.com/forums/showthread.php?t=98854)
Lord of the Rings: The journey Begins (http://www.giantitp.com/forums/showthread.php?t=100951)
Magic the Gathering: Planeshock (http://www.giantitp.com/forums/showthread.php?t=126824)
Megaman X: Command Mission (http://www.giantitp.com/forums/showthread.php?t=74942)
Memories Erased (http://www.giantitp.com/forums/showthread.php?t=60444)
Mirrodin (http://www.giantitp.com/forums/showthread.php?t=95207&page=2)
Monster Mash II (http://www.giantitp.com/forums/showthread.php?t=129940)
Monty Python and the Holy Grail (http://www.giantitp.com/forums/showthread.php?t=88363)
Nexus of the Future I - Floating Dreams of Riches (http://www.giantitp.com/forums/showthread.php?t=65256)
The One Artifact (http://www.giantitp.com/forums/showthread.php?t=99881)
OOTS Werewolf (http://www.giantitp.com/forums/showthread.php?t=120837)
Playground Squares WW: Trial Version (http://www.giantitp.com/forums/showthread.php?t=118422)
Ravnica: City of Wolves (http://www.giantitp.com/forums/showthread.php?p=5282506#post5282506)
Rome (http://www.giantitp.com/forums/showthread.php?t=127804)
Schoolyard (http://www.giantitp.com/forums/showthread.php?t=106980)
Sharn, the Broken City (http://www.giantitp.com/forums/showthread.php?t=114862)
Shirts (http://www.giantitp.com/forums/showthread.php?t=79634)
Sir Werewolf (http://www.giantitp.com/forums/showthread.php?t=84538)
StarCraft: Shadow of the Xel'Naga (http://www.giantitp.com/forums/showthread.php?t=79471)
Stargate: Lost in Space (http://www.giantitp.com/forums/showthread.php?t=81439)
Star Wars itp (http://www.giantitp.com/forums/showthread.php?t=127870)
Super Paper Werewolf! (http://www.giantitp.com/forums/showthread.php?t=110284)
The Thing (http://www.giantitp.com/forums/showthread.php?t=70689)
Thursday Next: The Eyre Affair (http://www.giantitp.com/forums/showthread.php?t=120678)
World of Darkness (http://www.giantitp.com/forums/showthread.php?t=108237)

--Werewolf--
The Original: Werewolf (http://www.giantitp.com/forums/showthread.php?t=7599&highlight=werewolf)
Werewolf II (http://www.giantitp.com/forums/showthread.php?t=7574&highlight=werewolf), Werwolf II, Part 2 (http://www.giantitp.com/forums/showthread.php?t=7505&highlight=werewolf), Werewolf II, Part 3 (http://www.giantitp.com/forums/showthread.php?t=7472&highlight=werewolf)
Werewolf III: A New Beginning (http://www.giantitp.com/forums/showthread.php?t=26591&highlight=werewolf)
Werewolf IV (http://www.giantitp.com/forums/showthread.php?t=28523&highlight=werewolf)
Werewolf V: Werewolf DnD (http://www.giantitp.com/forums/showthread.php?t=31405&highlight=werewolf)
Werewolf VI: The Paladins Strike Back (http://www.giantitp.com/forums/showthread.php?t=36097&highlight=werewolf)
Werewolf VII: Urban Lycanthropy (http://www.giantitp.com/forums/showthread.php?t=43447)
Werewolf VIII (http://www.giantitp.com/forums/showthread.php?t=52898)
Werewolf IX: Hogwart's Havok (http://www.giantitp.com/forums/showthread.php?t=56988)
Werewolf X-In The Midst Of A Battle (http://www.giantitp.com/forums/showthread.php?p=4306192#post4306192)

--Werewolf Classic--
Werewolf Classic I (http://www.giantitp.com/forums/showthread.php?t=28971&highlight=werewolf)
Werewolves Classic II (http://www.giantitp.com/forums/showthread.php?t=31010&highlight=classic), Werewolves II, take 2 (http://www.giantitp.com/forums/showthread.php?t=33078)
Werewolf Classic III (http://www.giantitp.com/forums/showthread.php?t=38285&highlight=werewolf)
Werewolf Classic IV (http://www.giantitp.com/forums/showthread.php?t=42787&highlight=werewolf)
Werewolf Classic V (http://www.giantitp.com/forums/showthread.php?t=59055&)
Werewolf Classic VI: Rated PG-13 to R for violent descriptions of character Deaths (http://www.giantitp.com/forums/showthread.php?t=69480)
Werewof Classic VII: The Village (http://www.giantitp.com/forums/showthread.php?t=89481)
Werewolf Classic VIII - Archaeological Wolves (http://www.giantitp.com/forums/showthread.php?t=97822)
Werewolf Classic IX (http://www.giantitp.com/forums/showthread.php?t=115889)

--Werewolf Lite--
Werewolf Lite (http://www.giantitp.com/forums/showthread.php?t=105092)
Simply Werewolf 2 (http://www.giantitp.com/forums/showthread.php?t=107850)
Simply Werewolf 3 - The things that shouldn't have been. (http://www.giantitp.com/forums/showthread.php?t=128060)

--Advent Children--
Final Fantasy Advent Children: The Return of Sephiroth (http://www.giantitp.com/forums/showthread.php?t=62581)
Advent Children II – The Battle for Balamb Garden (http://www.giantitp.com/forums/showthread.php?t=75626)
Final Fantasy Advent Children III - Burmecia or Bust (http://www.giantitp.com/forums/showthread.php?p=4923990#post4923990)

--Alchemists--
Alchemists (http://www.giantitp.com/forums/showthread.php?t=61524)
Alchemists II (http://www.giantitp.com/forums/showthread.php?t=69954)
Alchemists III (http://www.giantitp.com/forums/showthread.php?t=113454)

--Alien Invasion--
Alien Invasion (http://www.giantitp.com/forums/showthread.php?t=40756&highlight=alien)
Alien Invasion II (http://www.giantitp.com/forums/showthread.php?t=49679)

--Assassins--
Assassins (http://www.giantitp.com/forums/showthread.php?t=102711)
Assassins II: Revenge of the Princess (http://www.giantitp.com/forums/showthread.php?t=110754)
Assassins III: Taking Back the Throne!! (http://www.giantitp.com/forums/showthread.php?t=121535)

--Baron Fatbelly--
I, II & III were not Werewolf style games.
Fatbelly 4 - Baron Banjo Brings Home the Bacon (http://www.giantitp.com/forums/showthread.php?t=83147)

--Batman--
Batman Mini-Game (http://www.giantitp.com/forums/showthread.php?t=100752)
Batman: Arkham Asylum (http://www.giantitp.com/forums/showthread.php?t=129209)

--Camp Sleeps-A-Lot--
Camp Sleeps-A-Lot (http://www.giantitp.com/forums/showthread.php?t=54082)
Camp Sleep S'More (http://www.giantitp.com/forums/showthread.php?t=75002)

--Civilization--
Civilization (http://www.giantitp.com/forums/showthread.php?t=106722)
Civilizations 2: Attack from Mars (http://www.giantitp.com/forums/showthread.php?t=119002)

--Convoy--
Convoy (http://www.giantitp.com/forums/showthread.php?t=7599&highlight=werewolf)
Convoy II: The Return of Rubber Duck (http://faultylogic.comicgenesis.com/d/20080301.html)
Convoy III: Bears in the Air (http://faultylogic.comicgenesis.com/d/20071013.html)
Convoy IV: Cannonball Run (http://faultylogic.comicgenesis.com/d/20071124.html)
Convoy V: Autobots, Role Out!! (http://faultylogic.comicgenesis.com/d/20080126.html)
Convoy VI: Convoy From Hell (http://faultylogic.comicgenesis.com/d/20080216.html)
Convoy VII: Interstating the Obvious (http://www.giantitp.com/forums/showthread.php?t=92118)

--CYOR--
Five Player CYOR (http://www.giantitp.com/forums/showthread.php?t=99005)
Five Player CYOR II (http://www.giantitp.com/forums/showthread.php?t=99662)

--Death Note--
Death Note (http://www.giantitp.com/forums/showthread.php?t=85553)
Death Note 2 (http://www.giantitp.com/forums/showthread.php?t=102313)

--Dethy--
Dethy (http://www.giantitp.com/forums/showthread.php?t=76607)
Dethy II (http://www.giantitp.com/forums/showthread.php?t=80693)
Dethy III (http://www.giantitp.com/forums/showthread.php?t=84285)
Dethy IV (http://www.giantitp.com/forums/showthread.php?t=87779)

--Empire--
Empire (http://www.giantitp.com/forums/showthread.php?t=37338)
Empire II: Where No Man Has Gone Before (http://www.giantitp.com/forums/showthread.php?t=46930)

--Fate/Stay Night--
Fate/Stay Night: Heaven's Touch (http://www.giantitp.com/forums/showthread.php?t=107846)
Fate/Stay Night II: Unlimited Blade Wolves (http://www.giantitp.com/forums/showthread.php?t=123472)

--Fears--
The Fears of Pegasus Manor (http://www.giantitp.com/forums/showthread.php?t=82034)
Fears 2: Nightfall (http://www.giantitp.com/forums/showthread.php?t=99210)
Fears 3: Full Circle (http://www.giantitp.com/forums/showthread.php?t=123775)

--Grave Robbers From Outer Space--
Grave Robbers from Outer Space (http://www.giantitp.com/forums/showthread.php?p=5183986#post5183986)
Grave Robbers 2: Skippy's Revenge (http://www.giantitp.com/forums/showthread.php?t=104192)

--Harry Potter--
Harry Potter Mini-Game (http://www.giantitp.com/forums/showthread.php?t=85404)
Harry Potter Universe (http://www.giantitp.com/forums/showthread.php?t=124161)

--Invasion of the Zombies--
Invasion of the Zombies (http://www.giantitp.com/forums/showthread.php?t=57922&page=2)
Invasion of the Zombies: Outbreak (http://www.giantitp.com/forums/showthread.php?t=115891)

--Journies on the TARDIS--
Journies on the TARDIS (http://www.giantitp.com/forums/showthread.php?t=54715)
TARDIS II: Hunt for the Doctor (http://www.giantitp.com/forums/showthread.php?t=63219)

--Llama, Llama, Duck--
Llama, Llama, Duck (http://www.giantitp.com/forums/showthread.php?t=60779)
Llama, Llama, Duck 2- The Return of Insanity (http://www.giantitp.com/forums/showthread.php?t=108332)

--Mafia--
Mafia I: Night of the Criminals (http://www.giantitp.com/forums/showthread.php?t=32900&highlight=mafia)
Mafia II: Mass Intrigue (http://www.giantitp.com/forums/showthread.php?t=35380&highlight=mafia)
Mafia III: The Maltese Falcon (http://www.giantitp.com/forums/showthread.php?t=39711&highlight=mafia)
Mafia Episode IV: A New Hutt (http://www.giantitp.com/forums/showthread.php?t=65129)
Mafia V: The Maltese Falcon Returns (http://www.giantitp.com/forums/showthread.php?t=54512)(restarted as Mark II)
Mafia V: Mark II: The Return of the Narrator (http://www.giantitp.com/forums/showthread.php?t=59665)
Mafia VI: Return of the Departed Emerald Dragon (http://www.giantitp.com/forums/showthread.php?t=71336)
Mafia VII: Revenge of the Blackhawks (http://www.giantitp.com/forums/showthread.php?t=80219)
Mafia VIII (http://www.giantitp.com/forums/showthread.php?t=92124)
Mafia IX: St. Valentines Massacre (http://www.giantitp.com/forums/showthread.php?t=104108)
Mafia X (http://www.giantitp.com/forums/showthread.php?t=123858)

--Memesville--
Memesville (http://www.giantitp.com/forums/showthread.php?t=96056)
Memesville II - Memes? In MY Structured? (http://www.giantitp.com/forums/showthread.php?t=122617)


--Phantom of the Opera--
Phantom of the Opera (http://www.giantitp.com/forums/showthread.php?t=108679)
Phantom of the Opera II (http://www.giantitp.com/forums/showthread.php?t=118859)

--Pirates--
Pirates (http://www.giantitp.com/forums/showthread.php?t=34364&highlight=Pirates)
Pirates II: Never Never Land Cruise (http://www.giantitp.com/forums/showthread.php?t=39175&highlight=Pirates)
Pirates III: At Forum's End (http://www.giantitp.com/forums/showthread.php?t=48924)
Pirates IV: Firefly Firefight! (http://www.giantitp.com/forums/showthread.php?t=87232)

--Rebellion--
Rebellion (http://www.giantitp.com/forums/showthread.php?t=37417)
Rebellion II (http://www.giantitp.com/forums/showthread.php?t=40492)
Rebellion III: Reign of the Zombies (http://www.giantitp.com/forums/showthread.php?t=48182)
Rebellion IV: Death of the Lich King (http://www.giantitp.com/forums/showthread.php?t=71734)

--Revolution--
Revolution (http://www.giantitp.com/forums/showthread.php?t=38808&highlight=revolution)
Revolution Mk II (http://www.giantitp.com/forums/showthread.php?t=42983&highlight=revolution)
Revolution III: Interesting Times in Technotopia (http://www.giantitp.com/forums/showthread.php?t=48906)
Revolution IV: The Second Party (http://www.giantitp.com/forums/showthread.php?t=53615)

--Rockstar--
Rockstar (http://www.giantitp.com/forums/showthread.php?t=56216)
Rockstar II: The Rap Feud (http://www.giantitp.com/forums/showthread.php?t=60471)
Rockstar III: And Bon Scott Did Looketh Down Upon Us and Command "Let There Be Rock" (http://www.giantitp.com/forums/showthread.php?t=101794)

--S.E.U.--
S.E.U.: The Nightmare Begins... (http://www.giantitp.com/forums/showthread.php?t=94331)
S.E.U. II: Ho Ho Horrors (http://www.giantitp.com/forums/showthread.php?t=99693)
S.E.U. III: Dark Strains (http://www.giantitp.com/forums/showthread.php?t=105470)
S.E.U. IV: The Terror (http://www.giantitp.com/forums/showthread.php?t=116778)
SEU 5: A Mother's Arms (http://www.giantitp.com/forums/showthread.php?t=126807)
S.E.U. VI: Twinkle Little Star (http://www.giantitp.com/forums/showthread.php?t=127023)

--Smalltown--
Smalltown (http://www.giantitp.com/forums/showthread.php?t=80871)
Smalltown 2 (http://www.giantitp.com/forums/showthread.php?t=85293)

--Spytrap--
Spytrap (http://www.giantitp.com/forums/showthread.php?t=69805&page=3)
Spytrap II: Desert Wolves (http://www.giantitp.com/forums/showthread.php?t=77437)
Spytrap III- Prisoners of War (http://www.giantitp.com/forums/showthread.php?p=4626028#post4626028)
Spytrap IV: Operation Market Garden (http://www.giantitp.com/forums/showthread.php?t=101913)

--Tales of Kyou--
Stories of Kyou: The Facestealer (http://www.giantitp.com/forums/showthread.php?t=84421)
Tales of Kyou II: The Darkness (http://www.giantitp.com/forums/showthread.php?t=110778)

--TITANS!--
TITANS! (http://www.giantitp.com/forums/showthread.php?p=4342860#post4342860)
T2: Judgement Day (http://www.giantitp.com/forums/showthread.php?t=90494)
Titans 3! The Rise of Olympus (http://www.giantitp.com/forums/showthread.php?t=119756)

--Twin Village--
Twin Village (http://www.giantitp.com/forums/showthread.php?t=85294)
Twin Village 2 (http://www.giantitp.com/forums/showthread.php?t=98018)

--Twist--
Twist (http://www.giantitp.com/forums/showthread.php?t=82641)
Twist II (http://www.giantitp.com/forums/showthread.php?t=94094)

--Ultimate ChKaos--
Ultimate Chaos (http://www.giantitp.com/forums/showthread.php?t=84377)
Ultimate Kaos II: Attack of the Epileptic Koans! (http://www.giantitp.com/forums/showthread.php?t=91135)
Ultimate Kaos III: In Soviet Russia, Kaos Ultimates YOU! (http://www.giantitp.com/forums/showthread.php?t=102976)
Ultimate Kaos IV (http://www.giantitp.com/forums/showthread.php?t=123237)

--Universal Smash Bros--
Universal Smash Bros. (http://www.giantitp.com/forums/showthread.php?t=75247)
Universal Smash Bros 2: Villain's Revenge (http://www.giantitp.com/forums/showthread.php?t=93726)
Universal Smash Bros 3: Heroes' Resurgance! (http://www.giantitp.com/forums/showthread.php?t=106040)
Universal Smash Bros 4: Brawl on! (http://www.giantitp.com/forums/showthread.php?t=130390)

--Vampire--
Vampire: Renfeild's Masquerade (http://www.giantitp.com/forums/showthread.php?t=57938)
Vampire II: The Carfax Contingency (http://www.giantitp.com/forums/showthread.php?t=76525)
Vampire III: Sunnydale Nights (http://www.giantitp.com/forums/showthread.php?t=130346)

--Witches & Warlocks--
Witches & Warlocks: How It All Started (http://www.giantitp.com/forums/showthread.php?t=98736)
Witches & Warlocks II: Double Double Toil and Trouble! (http://www.giantitp.com/forums/showthread.php?t=115595)

--Ye Olde West--
Ye Olde West (http://www.giantitp.com/forums/showthread.php?t=38839)
Ye Olde West II: The GOLD Rush (http://www.giantitp.com/forums/showthread.php?t=54385)
YOW3: Cowboy Bebop Edition (http://www.giantitp.com/forums/showthread.php?t=86888)


Someone mention a game that you've never heard of?
Someone mention a game that you'd like to read?

Look No Further!

happyturtle
2009-05-24, 12:58 PM
--Extra Stuff--


--Optional Rules--
RecruitmentIn some games, rather than, or in addition to, killing the villagers, the wolves may instead recruit them. The targeted villager becomes a werewolf instead. Power roles are typically immune to recruitment, and recruitment may be refusable, at the choice of the narrator
ScryingIt can of course be played that the Seer and Fool get specific roles in response to their scries, rather than just team allegiance or Fool.

Optional Predetermined "Fool's Scry" RolesYou may wish to randomly generate a second role distribution to be used for Fool scries, rather than randomly generating the result of each scry. This will ensure the Fool’s scries are consistent (Can’t scry the same person as different roles on separate occasions) and save you work.
Of course, if you give the Fool specific role results, you’ll have to decide what result they get if the role the Fool should scry is already dead. Obvious solution is to change said result to a basic Villager or Werewolf.
The DevilIt can be played that the Devil and the Werewolves do not start the game knowing each other (This is the case in WW Classic). This can potentially make things rather interesting, as it’s harder for everyone to know who to trust...
Helgraf's Scry Interference Rule
Under Helgraf’s Scry Interference Rule, any attempt by multiple scryers (Seer, Fool, Devil, etc.) to scry the same target on the same night will result in ‘interference’, i.e. no result.


--Additional Roles--Here are some more roles which you may see/use in a game of WW:
Team Villager:Day-baner: Each night, this player may choose someone to protect. The following day, that person cannot be lynched.
Not Team Specific:Disguiser: Each night, this player may choose a target and a role. If someone scries that target, they will see the chosen role rather than the target’s actual role (What this does to Fool scries is up to the narrator).

Voider: Each night, this player may choose a target. That target will be unable to use their own night action (If they have one)

Transmuter: Each night, this player chooses a target. The narrators randomly select one of the abilities usable in the game and use it on the target.
Team WerewolfBeast: When this player is lynched, one of the people who voted for him will also die. This may be chosen by the player, randomly selected, or the last person to vote for the beast.

Alpha: Alpha can have three possible meanings – either the Alpha scries as a villager, or they get to choose their own team, or both. This should be specified in the rules of any game where the role is used.


--Narrating Tools--PM Box filling up too fast?
Check out the Offline PM Viewer! (http://www.giantitp.com/forums/showthread.php?t=53603)

Korith's Excel Spreadsheet. (http://hg.missingworlds.com/WerewolfGMTool.xls) - A great tool to assign all the basic roles. Also includes an option to add up to 10 custom roles, making it also useful for almost any other werewolf variant.
Instructions are included inside.

The only concern that we've found with Korith's wonderful tool is that in some circumstances you may need to use it twice with slightly different configurations each time in order to get a fully randomized role distribution.
This will come into play when you're running an Alpha Game or when you have possible secondary roles that could be in addition to the player's primary role (such as lovers, feuders, etc.).

Also for inspiration and other possible purposes, the Mafia Wikipedia Article (http://en.wikipedia.org/wiki/Mafia_%28game%29)

Attention All Werewolves:
If there's anything you'd like added to this thread, just let me know.
If there's a game you'd like to run, just let me know.
If you'd like to put a bid in for a start date, just....

....You get the idea.

Questions? Comments? Concerns? Feedback?
Let's have it!

Now post away!

happyturtle
2009-05-24, 01:14 PM
--Player Inspired Posters--

http://i431.photobucket.com/albums/qq40/happyturtle-avs/posters/128862568283648232.jpg

http://i431.photobucket.com/albums/qq40/happyturtle-avs/posters/poster79082198.jpg

http://i431.photobucket.com/albums/qq40/happyturtle-avs/posters/reinholdt.jpg

http://i455.photobucket.com/albums/qq276/Reinholdt9000/Motivational%20Posters/MurskaPoster-1.jpg

http://i455.photobucket.com/albums/qq276/Reinholdt9000/Motivational%20Posters/ShadowPoster.jpg

http://i287.photobucket.com/albums/ll125/Griever__/MustiadoManeuver.jpg

((I'm missing lots! Post them, and I'll add them in!))

--Other Werewolf Posters and Images--

http://i431.photobucket.com/albums/qq40/happyturtle-avs/posters/128793118429582186.jpg

http://i288.photobucket.com/albums/ll190/Haruki-san/Emotes/structuredbakery.png

http://i288.photobucket.com/albums/ll190/Haruki-san/Bandwagon.png

http://i288.photobucket.com/albums/ll190/Haruki-san/HarukiBandwagon.png


--Songs and Poems--



From Tales of Kyou II:
If I played werewolf long enough in Kyou (http://www.youtube.com/watch?v=zrjePH49Aq0)
I'd find a way to believe that it's all true
I'm not saying that you lied
straight-faced while Llama died
Still I look to find a reason to believe

Someone like you makes it hard to lynch
Somebody else
Someone like you is easy to lynch
You should point at yourself

If I gave you time to change my vote
I'd have to actually read the stuff you wrote
I know I just picked
your name off the list...
Still I look to find a reason to believe

If I played werewolf long enough in Kyou
I'd find a way to believe that it's all true
I'm not saying that you lied straight-faced while Llama died
Still I look to find a reason to believe

Someone like you makes it hard to lynch
Somebody else
Someone like you is easy to lynch
You should point at yourself

-by Happyturtle


The Murska Constant:

Hungy Like the Wolf[/B] by Duran Duran (http://www.youtube.com/watch?v=Lv6Cr5LZStE)]
(Ha ha)
Dark in the village, night full of desire
Steam in the kitchen, go put out the fire
Do-do do do, do do do, do do do, do do do, do do
Wolfy you want me, I hope I’m baned
And catch my edits while we’re going insane
Do-do do do, do do do, do do do, do do do, do do
In touch underground
I'm on the hunt I'm coming after you
Who made that sound, I'm lost in a crowd
And I know Murska is a wolf
Straddle the line, parody and rhyme
I'm on the hunt I'm after you
Mind is alive with juices like wine
And I know Murska is a wolf


Stalked in the forest, too close to hide
I'll be upon you by the moonlight side
Do-do do do, do do do, do do do, do do do, do do
Better start running, you know that I’m right
Leading the mob by pitchfork and torchlight,
Do-do do do, do do do, do do do, do do do, do do
In touch under ground
I'm on the hunt I'm after you
Don’t come around, it’s you that I found
And I know Murska is a wolf
Strut on a line, parody and rhyme
I bring the village after you
Mind is alive all running inside
And I know Murska is a wolf
-
(Murska is a wolf
Murska is a wolf
Murska is a wolf)

Burning the ground I break from the crowd
I'm on the hunt I'm after you
Don’t come around, it’s you that I found
And I know Murska is a wolf
Strut on a line, parody and rhyme
I'm on the hunt I'm after you
Mind is alive with juices like wine
And I know Murska is a wolf

Burning the ground I break from the crowd
I'm on the hunt I'm after you
Don’t come around, it’s you that I found
Strut on a line, parody and rhyme
I'm on the hunt I'm after you
Mind is alive with juices like wine
And I know Murska is a wolf


-by Supagoof


From Jack the Ripper

American Pie[/B] by Don McLean (http://www.youtube.com/watch?v=cHvDTUSd1Ws&feature=related)]
A long long time ago
I can still remember
How that wolf games used to make me smile
And I knew when I joined in like Fin
That I could help the villagers win
And maybe they'd not lynch me for a while
But Day three made me shiver
With every point that I'd deliver
Bad news in the game thread
I found out that I was dead
I can't remember if I lied
When asked about my team's side
But something touched me deep inside
The day the Goof has died
So...

Bye, bye to a villager guy,
Made a posting, now a ghosting from up in the sky
Them good ole wolves were laughing deeply inside
Singing this'll be the day that I die
This'll be the day that I die

Did you write the rules of this game
And do you point at people for their fame,
If the wagon tells you so?
Now do you believe in reading it all?
Can the Goof's words save your mortal soul?
And can you explain why your point at Cristo?
Well, I know that Mordy's in love with him
'cause I saw them prancing with the nymph
They both kicked off your shoes
Said Goof, parody the rhythm and blues
I was a old school rhyming rappin' buck
With a game being played with Llama's and Duck's
But I knew I was out of luck
The day the music died
I started singing

Bye, bye to a villager guy,
Made a posting, now a ghosting from up in the sky
Them good ole wolves were laughing deeply inside
Singing this'll be the day that I die
This'll be the day that I die

Now, for two years we've played on our own
And the forum has slowed down to the bone
But that's not how it used to be
When the Goof sang parodies of Atreyu and Faerwain
In a coat he borrowed from Indurain :smallwink:
And a voice that came from you and me
Oh and while Llama was looking down
The Goof guarded his thorny crown
The courtroom was adjourned
No verdict was returned
And though Murska got pointed at by Jontom Xire
They both knew what was their desire
And winning was all that they aspired
The day the music died
We were singing

Bye, bye to a villager guy,
Made a posting, now a ghosting from up in the sky
Them good ole wolves were laughing deeply inside
Singing this'll be the day that I die
This'll be the day that I die

Holy moly with a roly poly,
They slipped one past the narrating goalie,
Speaking of how the game was going fast
Perhaps they were smoking grass
The wolves tried for a forward pass
With the Goof was on the sidelines in a cast
Now the half-time air was sweet as most
While Dirk Kris updated the daily post
We all got up to dance
Oh, but we never got the chance
'Cause the wolves tried to take the field
The villagers refused to yield
Do you recall what was revealed
The day the music died?
We started singing

Bye, bye to a villager guy,
Made a posting, now a ghosting from up in the sky
Them good ole wolves were laughing deeply inside
Singing this'll be the day that I die
This'll be the day that I die

Oh, and there we were all in one place
A gaming group who was lost in space
With no time left to start again
So watch out Jack be nimble, Jack be quick
Jack Ripper killed them hookers slick
Scrying is the devil's only friend
And I watched him dance about the stage
My hands were clenched in fists of rage
No I shouldn't be so cruel
I won't break the games rules
And as the wolves silently killed on in the night
To light the sacrificial rite
I saw Jack laughing with delight
The day the music died
He was singing

Bye, bye to a villager guy,
Made a posting, now a ghosting from up in the sky
Them good ole wolves were laughing deeply inside
Singing this'll be the day that I die
This'll be the day that I die

I sat by, and I sang the blues
And I watched for updates with the news
But soon I smiled and turned away
I went werewolf central,
Where I'd made music years before
But Shadow there said the music wouldn't play
And in the streets the children screamed
The losers cried, and the wolves dreamed
But not a word was posted
The good guys all were ghosted
And the three people I admire most
Alarra, Indy, and Zeb the Troll,
They caught the last game with a role
The day the music died
And they were singing

Bye, bye to a villager guy,
Made a posting, now a ghosting from up in the sky
Them good ole wolves were laughing deeply inside
Singing this'll be the day that I die
This'll be the day that I die

Sooo bye, bye to a villager guy,
Made a posting, now a ghosting from up in the sky
Them good ole wolves were laughing deeply inside
Singing this'll be
the day
that
I
die ...

From Jack the Ripper, by RedScholarGypsy

Well, you can tell by the way I still walk,
I'm a baner's man, now let's all talk.
Music loud and blood's still warm.
I've been killing wolves since I was born.
And now I'm all right, I'm O.K.
But I won't look the other way.
We can try to understand
The voting records effect on man.
Whether you're the Devil
Or whether you're the Alpha,
I'm stayin' alive, stayin' alive.
Feel the wolves breakin'
And ev'rybody shakin'
And I'm stayin' alive, stayin' alive.
Ah, ha, ha, ha,
Stayin' alive.
Stayin' alive.
Ah, ha, ha, ha,
Stayin' alive.

(PM me or post these! Supagoof's brilliance must be archived!)

--Common Knowledge--



Murska Constant: Murska is always a wolf. ALWAYS.

The Rule of Shadow: If Shadow has not been night-killed by day three, he is a wolf. Lynch him.

What Hyozo has learned playing Werewolf:

-Murska is always a wolf.
-Murska is frequently not a wolf.
-All wolves point randomly.
-All wolves are bandwagoners.
-Only wolves like to keep a low profile by frequently missing days
-Only villagers get autolynched.
-Shadow usually isn't a wolf, I still shouldn't ever trust him.
-Using petty revenge to determine early votes is meaningless and likely to get me lynched.
-Using petty revenge to determine early votes is better than nothing and therefore a good idea.
-People who claim to be a villager never really are villagers.
-Sometimes people who claim to be a villager really are villagers.
-Wolves don't point at each other on days where it makes a difference.
-Wolves like to point at each other to make it look like they're not on the same side. Since changing points would make them look extremely suspicious, this means that wolves frequently start bandwagons against each other.
-When a wolf is likely to be lynched, other wolves join the bandwagon to throw suspicion off themselves.
-Wolves covet easily defended positions, the easiest of these for them to gain is "I was the vote that pushed that wolf bandwagon into the lead, clearly no wolf would do that."
-Whenever I have a theory which I believe to be worth telling people, it is probably wrong.
-Whenever I have a theory which I do not believe to be worth telling people, it is probably right, and I will probably die before I change my mind.

Uncle Festy
2009-05-24, 01:17 PM
Woohoo! New thread!
*runs through thread making silly faces*

happyturtle
2009-05-24, 08:42 PM
*drops banana peel in Festy's path*

Okay, over the next week or so, Imma update the OPs. Anything you want amended, let me know. I'll be adding the link to the off-site archives, among other things.

Also, there's a new OP to archive werewolf posters, images, songs, poems, and other lulzy goodness. So post your favourite images or links to Supagoof's songs, player rules or anything else that you think deserves to be remembered.

Reinholdt
2009-05-24, 08:45 PM
Murska
http://i455.photobucket.com/albums/qq276/Reinholdt9000/Motivational%20Posters/MurskaPoster-1.jpg

Shadow
http://i455.photobucket.com/albums/qq276/Reinholdt9000/Motivational%20Posters/ShadowPoster.jpg

Murska Constant: Murska is always a wolf. ALWAYS.

Kyouhen
2009-05-24, 11:26 PM
So I mentioned to some of you the idea of starting a new strain of WW myself. Rules are below, feedback is appreciated. :smallbiggrin:


Paranoia Werewolf

A twisted new form of werewolf game where every player is both a wolf and a villager at the same time! Each player is part of a team, a secret society and has a mutant power.

Teams
Each player is part of a team. A team is essentially your usual group of wolves. You start the game knowing each other. Assuming the game has 30 players there will be 6 people in each team. This number will be scaled appropriately. Because of the number of teams, night kills will be handled differently. Instead of outright killing the target you plant evidence of treason against them. Once one player has 2 or more pieces of evidence against them they will be executed. Your team wins if the number of players not in your team is equal to or less than the number that are in your team.

Secret Society

Members of secret societies are essentially villagers. They do not know each other at the start of the game. Assuming the game has 30 players there will be 5 people in each secret society. Each secret society has an enemy secret society, and wins if there are no more members of the opposing society left alive at any time.

Corpore Metal - Computers will replace humans eventually, might as well start as soon as you can. Hates the Frankenstein Destroyers.

Frankenstein Destroyers - Machines are tools. Intelligent machines are dangerous. Break them. Hates Pro Tech.

Pro Tech - Developing new technology will let us improve life for everyone! Hates PURGE.

PURGE - The Computer needs to be destroyed, plain and simple. Hates the FCCC-P

FCCC-P (First Church of Christ Computer-Programmer) - The Computer protects you, so you should serve The Computer willingly and to the best of your abilities. Hates the Humanists.

Humanists - The Computer has clearly gone insane and needs to be brought back under human control. Hates Corpore Metal.


Mutant Powers

Each player has a mutant power. Each power occurs only once in a team, but may occur multiple times in a secret society.

Puppeteer - Changes the point of one person of your choice to match yours. (DAY ACTION)

Detect Mutant Power - Can scry the mutant power of another player. (NIGHT ACTION)

Polymorphism - At the start of the game can pick another player. Any scries will return that player's information instead. Does not know what information the other player has. (AUTOMATIC)

Charm - Can convince a player to reveal either their team or secret society to you. A player knows when they have been charmed but not by who. (NIGHT ACTION)

Death Simulation - When killed for any reason only pretends to be dead. After 3 days the player returns to the game. Only works once. (AUTOMATIC)

Absorption - Negates two points against yourself. (AUTOMATIC)



Ok, I think that's all of it. What do you guys think?

happyturtle
2009-05-24, 11:29 PM
Wow. I can't absorb all that in one reading, but I can predict one thing.

Shadowcaller is going to LOVE it.

Reinholdt
2009-05-24, 11:31 PM
Twisted. A WW game within a WW game.

Anyways, Absorption is underpowered. You may want to upgrade it a little or change it completely.

In my opinion anyways.

billtodamax
2009-05-24, 11:31 PM
'Tis wacky. Looks kinda fun. Not sure how well it'd work, but still seems nice.

EDIT: Yeah, absorption and puppeteer don't look that great. But I've never seen the appeal of point control roles.

Kyouhen
2009-05-24, 11:36 PM
What if I changed both to affect 3 points instead? I noticed that a role with 3 points was pretty useful over in USB. :smalltongue:

Reinholdt
2009-05-24, 11:39 PM
Actually, I thought Puppeteer looked fine. Because not only can it get someone's point off who you want to save, it can simultaneously change it on to someone you want to kill. A net of two.

And Puppeteer chains sound like fun.
>>
<<

Uncle Festy
2009-05-24, 11:40 PM
Wheeooh.
So you've got three roles – mutant power, team, and society?

I like it. :smallbiggrin:

Fleeing Coward
2009-05-24, 11:52 PM
Sounds like it could be alot of backstabbing fun although what happens if one society achieves their society condition but the team conditions ain't met?
Puppeteer could do with a change to any person rather than just the person before them. Absorption might be better with 2 point since they have to match Puppeteer power.

Kyouhen
2009-05-24, 11:56 PM
Sounds like it could be alot of backstabbing fun although what happens if one society achieves their society condition but the team conditions ain't met?


If the society condition is met the members of that society win. If the team condition is met the members of that team win. The game goes until someone reaches their win condition. So yes, lots of backstabbing if you decide you like the odds of your society winning more than your team's, since odds are the members of your team will be from different societies. :smallbiggrin:

Fleeing Coward
2009-05-25, 12:06 AM
If the society condition is met the members of that society win. If the team condition is met the members of that team win. The game goes until someone reaches their win condition. So yes, lots of backstabbing if you decide you like the odds of your society winning more than your team's, since odds are the members of your team will be from different societies. :smallbiggrin:

If the game ends as soon as one society's win condition is met, then isn't the team win condition almost redundant? I can see very few situations where a team would be able to get their victory conditions before a society victory condition is met.

Kyouhen
2009-05-25, 12:15 AM
If the game ends as soon as one society's win condition is met, then isn't the team win condition almost redundant? I can see very few situations where a team would be able to get their victory conditions before a society victory condition is met.

I'm hoping that knowing who your teammates are will make that win condition more feasible, at least until you figure out who's also a member of your society. That and societies don't get to declare targets for the night kill-type action, so you'd need your society to convince members of their own teams to go with those kills.

Recaiden
2009-05-25, 12:49 AM
It looks like a lot of fun. Does death simulation work multiple times? And absorption seems weak compared to puppeteer.

Kyouhen
2009-05-25, 12:56 AM
Updated the rules for it, changed Absorption to block 2 points, changed Puppeteer to allow you to choose who's point to control, and changed Death Simulation to show it only works once.

Dallas-Dakota
2009-05-25, 01:19 AM
Sounds interesting.

But waaaay to complicated and confusing for me to play.

Shadowcaller
2009-05-25, 01:32 AM
Someone mentioned my name? :smallconfused:

Anyway... it looks like fun, just one question:
I guess the game ends once one team wins and then every player that is in that team might also win a society victory if the opposing team are dead.

Is this correct?

Edit: Never mind, I saw the answer.

Lucky
2009-05-25, 02:14 AM
My Interesting and Important Notes! They are gone! :eek:

On that note, so is everything else that was in a quote. You'll likely want Shadow to PM you the body of the last Werewolf Central, as you can't quote quotes.

...

What the hell am I doing here?

Edit: Upon further inspection, Shadow is away, so I offer these:
Original Rules:



Here are the rules:

You have any given number of players, and as soon as I get enough for the current round, I will begin. I (or whomever the co-Narrator is) will PM each player with their role, which will be one of the following, determined randomly, without regard to what they have played in the past:

Villager: You are a villager. Your job is to stay alive, and ferret out the werewolves. Counts, obviously, as a villager.

with the name of the person you want Seer: Your job after night falls, is to PM the Narrator and co-Narratorto look into the heart of. You may or may not want to reveal who you are as you will be a target for the werewolves to kill, and may be accused of being the Devil, or even possibly the fool. When you select a player, the answer given to you will be villager, fool, or werewolf. Seers see the Devil as a Werewolf.

Werewolf: Your job after night falls, is to lie, deceive, and cajole the villagers into not voting for you. PM the narrator with your vote on whom to kill. The Narrator will PM you with whomever is the other werewolf (or werewolves) is (or are), so you can coordinate a vote, and send the narrator your final vote. You, obviously, count as a werewolf. If there is a tie between the werewolves, that the lycanthropes cannot resolve (as to who will be killed), simply PM the Narrator and co-Narrator, and one of us will be the tie breaker. As we are all mature adults here, we hope that it will never come to this rare happenstance.

Now, this is the minimum cast of characters. We will be playing with a slightly added cast:

Mason: Your job is to ferret out the werewolves, and to protect your fellow Mason(s). There will always be a minimum of 2 Masons in a group. Your votes count as villagers.

Fool: Thinks he is a seer. Is told that he is a seer. When a fool gets his foresight; in the evening, he gets a random chance as to what he sees when he points somebody out. When he points to the Seer, he will always see the Fool, and visa versa. Counts as a villager

Baner: This person is the carrier of the wolvesbane. His job is to protect someone he believes is a villager, from the nightly killings of the werewolves. Counts as a villager.

Devil: Is basically the seer for the werewolves. Counts as a werewolf.

You may recall, I spoke several times about a counting as a [insert position here] and votes. Well, it is simple. Once the majority has voted for one person, that person is lynched. Night falls, and it begins again. The lynched person is out, and can make comments, but nothing that could influence a vote. When a lynching happens, it is revealed as to which position the person was. After this, night falls, morning follows, and it begins again...

Victory Conditions:

For the villagers to win, the villagers must kill all of the werewolves.

For the werewolves to win, they must simply reduce the number of villagers to equal their current numbers.

Things to keep in mind:
Yes, werewolves may lie about being the seer.
Yes, werewolves can (and have, in my experience) kill the Devil.
Yes, Masons get killed for protecting a brother Mason, as others may see it as a werewolf protecting a werewolf.

Interesting notes:
[QUOTE=Lucky;2107559]A couple other things to note when running a game of Werewolves:

A) Having a co-narrator is highly recommended, and from now on is mandatory in Werewolves and Werewolves Classic. This is to assist with the flow of the game, and just makes it easier on the narrator.
B) If you are running a new edition of an established stream of Werewolves, you must wait until the end of the current edition until starting the next one. You may begin sign-ups before.

Rules on cheating:

The SMBG stance on cheating applies to all of these games, and cheaters will be punished as dictated by the SMBG rules.

However, after the culprit has been punished and s/he has served his time off from the werewolf games, it will become forgotten history. No one is to speak of it further, and any concern will be PMed to the narrators of that game, not posted in the thread.

Selrahc
2009-05-25, 04:41 AM
Well... I was going to run a Paranoia game as a Ravnica style game with a few twists. But Kyouhen has a more unique ruleset, so I'll let him have a go with the franchise.

He can have my slot on the schedule if he wants it.

EDIT: Lucky is back? :smallsmile:

Lucky
2009-05-25, 09:22 AM
EDIT: Lucky is back? :smallsmile:

Lucky's back!?

Oh wait, that's me. I might be, I might not be, we'll have to wait and see.

Uncle Festy
2009-05-25, 09:35 AM
Lucky?
Awesome. :smallbiggrin:

Kyouhen
2009-05-25, 09:46 AM
Well... I was going to run a Paranoia game as a Ravnica style game with a few twists. But Kyouhen has a more unique ruleset, so I'll let him have a go with the franchise.

He can have my slot on the schedule if he wants it.

EDIT: Lucky is back? :smallsmile:

Wait, there was already a Paranoia series set up for this? Can't believe I missed that... And here I thought I had an original idea. :smalltongue:

Duos
2009-05-25, 10:34 AM
Super Paper Werewolf has ended with a win for the Villagers. Gratz to them.

Lex-Kat
2009-05-25, 05:02 PM
"Um, guys, in the light of recent evidence and PM discussion it might be more likely that Trixie is female. Or not. Go ask Jontom instead." :smallbiggrin:

Because she asked me to.

Haruki-kun
2009-05-25, 05:05 PM
"Um, guys, in the light of recent evidence and PM discussion it might be more likely that Trixie is female. Or not. Go ask Jontom instead."

I KNEW IT! I freakin' knew it! :smallbiggrin:

evnafets
2009-05-25, 05:44 PM
My Interesting and Important Notes! They are gone! :eek:

On that note, so is everything else that was in a quote. You'll likely want Shadow to PM you the body of the last Werewolf Central, as you can't quote quotes.

Or maybe Alarra can come in to save the day. She's a moddess. She can do anything. Including edit the old posts to get the complete copy, and edit the new ones to paste the stuff in. Apart from maybe the schedule :smallsmile:

Three cheers for Alarra! We know you can do it! Pretty please?

happyturtle
2009-05-25, 05:59 PM
Or I can just copy pasta from the original posts. Which I'll do sometime this week.

Lucky
2009-05-25, 06:03 PM
Or I can just copy pasta from the original posts. Which I'll do sometime this week.

I feel the need to repost these:




Here are the rules:

You have any given number of players, and as soon as I get enough for the current round, I will begin. I (or whomever the co-Narrator is) will PM each player with their role, which will be one of the following, determined randomly, without regard to what they have played in the past:

Villager: You are a villager. Your job is to stay alive, and ferret out the werewolves. Counts, obviously, as a villager.

with the name of the person you want Seer: Your job after night falls, is to PM the Narrator and co-Narratorto look into the heart of. You may or may not want to reveal who you are as you will be a target for the werewolves to kill, and may be accused of being the Devil, or even possibly the fool. When you select a player, the answer given to you will be villager, fool, or werewolf. Seers see the Devil as a Werewolf.

Werewolf: Your job after night falls, is to lie, deceive, and cajole the villagers into not voting for you. PM the narrator with your vote on whom to kill. The Narrator will PM you with whomever is the other werewolf (or werewolves) is (or are), so you can coordinate a vote, and send the narrator your final vote. You, obviously, count as a werewolf. If there is a tie between the werewolves, that the lycanthropes cannot resolve (as to who will be killed), simply PM the Narrator and co-Narrator, and one of us will be the tie breaker. As we are all mature adults here, we hope that it will never come to this rare happenstance.

Now, this is the minimum cast of characters. We will be playing with a slightly added cast:

Mason: Your job is to ferret out the werewolves, and to protect your fellow Mason(s). There will always be a minimum of 2 Masons in a group. Your votes count as villagers.

Fool: Thinks he is a seer. Is told that he is a seer. When a fool gets his foresight; in the evening, he gets a random chance as to what he sees when he points somebody out. When he points to the Seer, he will always see the Fool, and visa versa. Counts as a villager

Baner: This person is the carrier of the wolvesbane. His job is to protect someone he believes is a villager, from the nightly killings of the werewolves. Counts as a villager.

Devil: Is basically the seer for the werewolves. Counts as a werewolf.

You may recall, I spoke several times about a counting as a [insert position here] and votes. Well, it is simple. Once the majority has voted for one person, that person is lynched. Night falls, and it begins again. The lynched person is out, and can make comments, but nothing that could influence a vote. When a lynching happens, it is revealed as to which position the person was. After this, night falls, morning follows, and it begins again...

Victory Conditions:

For the villagers to win, the villagers must kill all of the werewolves.

For the werewolves to win, they must simply reduce the number of villagers to equal their current numbers.

Things to keep in mind:
Yes, werewolves may lie about being the seer.
Yes, werewolves can (and have, in my experience) kill the Devil.
Yes, Masons get killed for protecting a brother Mason, as others may see it as a werewolf protecting a werewolf.

[QUOTE=Lucky;2107559]A couple other things to note when running a game of Werewolves:

A) Having a co-narrator is highly recommended, and from now on is mandatory in Werewolves and Werewolves Classic. This is to assist with the flow of the game, and just makes it easier on the narrator.
B) If you are running a new edition of an established stream of Werewolves, you must wait until the end of the current edition until starting the next one. You may begin sign-ups before.

Rules on cheating:

The SMBG stance on cheating applies to all of these games, and cheaters will be punished as dictated by the SMBG rules.

However, after the culprit has been punished and s/he has served his time off from the werewolf games, it will become forgotten history. No one is to speak of it further, and any concern will be PMed to the narrators of that game, not posted in the thread.


They haven't changed since WWC I, so I was able to copy them myself.

Trixie
2009-05-25, 06:32 PM
Because she asked me to.

Um...

Well...

That is...

Lexy lies! Lies, I tell you! :smalleek:

(Again, that is).

[And no, I'm* not telling. Not now, anyway. Go ask Jontom] :smalltongue:

*and yes, I have valid reason (besides my native language's quirks) to avoid specific pronouns :smallbiggrin:

billtodamax
2009-05-25, 07:27 PM
It would have been a hell of a lot easier for the wolves if we didn't have an overeager sabatour. *crucifys Lizard_lord* He did do a great job at it though.

PhantomFox
2009-05-25, 08:13 PM
I'm considering indulging my insanity, and starting up Universal Smash Bros 4, but the problem is that I'm starting to run dry on update scene ideas. That, and I probably shouldn't hog the reins forever, so if there's enough interest, I could start signups again. But what I'd like to do most is be the computer, and let someone take over the creative reins. Shoot, I might even *play* some. What do y'all think?

Boo
2009-05-25, 11:33 PM
I KNEW IT! I freakin' knew it! :smallbiggrin:

I had my suspiciouns, but I kept them with my first thoughts on Vaels, Lex's, and GoC's gender. That, and the male symbol was there for a bit, so I went with it. ...and I never saw you say anything was cute, adorable, kawaii, etc. so that threw me off even further.

>> I iz fowgiven? (http://icanhascheezburger.files.wordpress.com/2009/05/funny-pictures-cats-want-to-give-you-a-pamphlet.jpg)

Kyouhen
2009-05-26, 01:19 AM
I'm considering indulging my insanity, and starting up Universal Smash Bros 4, but the problem is that I'm starting to run dry on update scene ideas. That, and I probably shouldn't hog the reins forever, so if there's enough interest, I could start signups again. But what I'd like to do most is be the computer, and let someone take over the creative reins. Shoot, I might even *play* some. What do y'all think?

I'd be willing to take over the creative stuff if you wanted to deal with all the messy numbers and roles and whatnot.

Supagoof
2009-05-26, 02:06 AM
I'd like to reserve the spot of August 24th for Titans 4.

And HappyTurtle - this belongs (http://www.giantitp.com/forums/showpost.php?p=6068281&postcount=186) in the Songs & Poems post. Wonderful to see a fresh new thread.

Oh, and be sure to vote Supagoof for Bard ITP. :wink:

billtodamax
2009-05-26, 02:11 AM
Include the "Murska is a wolf" Song. I loved that one.

PhantomFox
2009-05-26, 04:55 PM
I'd be willing to take over the creative stuff if you wanted to deal with all the messy numbers and roles and whatnot.

If you think you can handle it, that's fine by me. Only problem is that the first available slot is months away...

The Bookworm
2009-05-26, 06:28 PM
Schedule Updates: DBZ WW: Running, Paranoia III: Recruiting!

happyturtle
2009-05-26, 07:00 PM
Schedule is updated, and more lulz added to post 6. Keep posting links to more, please!

Narrators, please check the schedule to make sure your own entry is correct.

Lamech
2009-05-26, 10:35 PM
I had my suspiciouns, but I kept them with my first thoughts on Vaels, Lex's, and GoC's gender. That, and the male symbol was there for a bit, so I went with it. ...and I never saw you say anything was cute, adorable, kawaii, etc. so that threw me off even further.

>> I iz fowgiven? (http://icanhascheezburger.files.wordpress.com/2009/05/funny-pictures-cats-want-to-give-you-a-pamphlet.jpg)
I assumed that they were all females until I heard otherwise. Why I would have female as my default assumption about someone's gender I'm not sure... So the symbol lied.
I think that last sentence would be funnier if tone transfered over the internet.

So Jontom, can use please end my confusion? I don't want to have to type (s)he when referring to Trixie.

Zeb The Troll
2009-05-26, 11:45 PM
I'd like to reserve the spot of August 24th for Titans 4.4? Did I miss one?

And...

Did I just see Lucky?!?
*follows to pot of gold*

Kyouhen
2009-05-26, 11:57 PM
If you think you can handle it, that's fine by me. Only problem is that the first available slot is months away...

Sure, the creative stuff won't be that hard. For me at least. Not enough mental stimulation at work. :smalltongue: Sucks that we'll have to wait so long for the next one though.

Also, though I'd be doing the creative stuff would I still be able to play? Not like I'd know who's what role ahead of time anyway. :smalltongue:

happyturtle
2009-05-27, 12:01 AM
I've been writing narrations for Kyou even though I'm playing in it. As long as the day or night phase is officially closed before I'm given the name and role of the victim, it doesn't affect the game.

Haruki-kun
2009-05-27, 12:21 AM
I'd like to reserve the spot of August 24th for Titans 4.

Hmmm... Can't be Ceiling Cat again..... what should I be, what should I be.....

..............In as Haruhi Suzumiya! :smallbiggrin:

Trixie
2009-05-27, 05:03 AM
So Jontom, can use please end my confusion? I don't want to have to type (s)he when referring to Trixie.

How about this: Kliky! (http://images.icanhascheezburger.com/completestore/2009/5/27/128878922296255483.jpg) :smalltongue:

And yes, pun intended :smallbiggrin:

Zar Peter
2009-05-27, 02:49 PM
RAF XXIII is up in evidence. Please sign up in the thread if you want to.

InaVegt
2009-05-27, 02:56 PM
I'd like to reserve August 10 for an as of yet unfinished game, but I've got time.

Trixie
2009-05-27, 04:16 PM
By the way, what happens during the summer? Are there more players? Less? During which months? Is there a big absence? :smallconfused:

Wreckingrocc
2009-05-27, 04:58 PM
Recruitment thread for Sharn, the Broken City will be up when the mods approve it.

Please join! :smallsmile:

InaVegt
2009-05-27, 05:05 PM
Sigil Prep WW - Basic Design

Step one: Recruitment

Step two: Assign classes to players such that every class (Mage, Priest, Rogue, and Warrior) is about equally represented, publish list.

Step three: Randomly determine Vecna (alpha wolf) and let him choose his Cultists.

Step four: Assign roles based on class and team.

Step five: play.

Planned roles:

Good guys

Diviner/Oracle: Seer, is called Diviner if mage, Oracle if priest, cannot be anything else.

Sorcerer/Madman: Fool, scries as Seer, pretty much the same situation as the seer.

Paladin: Baner, priest or warrior.

Ranger: chooses target at night, if target would be night killed, a random agressor and the bodyguard die, target survives, warrior or rogue.

Soulknife: chooses target at night, target cannot use night ability that night or day ability next day, mage or warrior.

Council member: mason, any, at least one of each class.

More

Neutrals

Dragon: Gets a secret night point every night that counts the next day, if the person this secret night point was aimed at was killed by lynch, gets an additional secret night point, to be used once. Needs to live until the end of the game, with the Saint being dead at the end of the game in order to win. Is a mage.

Werewolf: Can infect one person each night, these people don't know they were invected, wins if at least half the people who are living at the end of the game are invected. Instead of infecting a target, he can direct someone already invected to use their night ability at a different target, the werewolf doesn't know what night ability, or even if there is any. Wins if at least half of the people at the end of the game, excluding himself and rounding down, are infected. Is a warrior.

Doppelganger: Can pretend to be anyone each night, as seen on scries. Can also target a player to see whom they target. Wins if he lasts till the end of the game while the seer and / or the devil don't. Is a rogue.

Saint: Will scry as a good guy to the good guys, a neutral guy to the bad guys. Can grant one person othat than himself a double worth tie-breaking vote each night, which the recepient doesn't get told about. Needs to kill the dragon.

Wolves

//ToDo

Lex-Kat
2009-05-27, 05:26 PM
Looks good.

Fleeing Coward
2009-05-27, 07:56 PM
By the way, what happens during the summer? Are there more players? Less? During which months? Is there a big absence? :smallconfused:

The only really noticable absence I've seen is during GenCon but other than that, there's usually a pretty steady number of people.

banjo1985
2009-05-29, 03:54 AM
Tend to get quite a few away notices over July/August what with holidays and whatnot, but signups for games don't seem to drop too much.

Shadowcaller
2009-05-29, 03:55 AM
I like to schedual Mirrodin II: Memnarchs Conquest somewhere around august or perhaps september.

RedScholarGypsy
2009-05-29, 05:55 AM
I'm going to be away this weekend so my internet time will be spotty at best. I'll be back home sunday evening. Don't kill me until then! :smalltongue:

Supagoof
2009-05-29, 09:52 AM
Ah, you gotta take some time away. We've all done that. I wrote a little diddy about it, goes something like this.....:smalltongue:

Foreplay (Long Time)[/I] by Boston]
I'll be gone a short time
I wish I could be postin', yeah
Please games don't wait for me, just keep on rollin'
Move on, this internet highway
I've got to deal with real life,
I've gotta be on my way
Wish there was something I could say.....

Well I'm takin' some time, I'm just movin' on
Please don't autolynch me while I am gone
And I hope I don't find, that I'm lynched and more
Please don't close the gaming door.

I'll be gone a short time. It'll be a short time.

Well I get so lonely when I'm a villager,
But on I. M., or Yahoo M,
I can make contact with you or her
Good times, and avi's that remind me
I'm tryin' to lose your last role and leave past games behind me
They're comin' back to find me......

Well I'm takin' some time, I'm just movin' on
Please don't autolynch me while I am gone
And I hope I don't find, that I'm lynched or more
Please don't close the gaming door.

I'll be gone a short time. It'll be a short time.

Yeah. I'll be gone a short time, I think I should be goin', yeah
And games don't wait for me, they keep on rollin'
There's real life, I've gotta spend some time with
I've got to keep on chasin' that dream, though I may never find it
I'm always just behind it.

Well I'm takin' some time,
I'm just movin' along
Takin' some time,
Please don't autolynch me while I am gone
I'll be takin' some time,
I can't be here to lynch no more
Please don't close the gaming door.

I'll be taking some time,
takin' some time...


((Please note, I'm not going to be away. I just had the song stuck in my head is all.))

The Bookworm
2009-05-30, 08:48 AM
Scheduling Update: Artifacts of Sharn is now Sharn, the Broken City and has begun recruitment!

Wreckingrocc
2009-05-30, 12:26 PM
I posted that :P

I think I've referred to it as both.

The Bookworm
2009-05-30, 04:24 PM
You did post it, but then the thread didn't show up for a while *coughmodsapprovalcough* and I thought it might've been forgotten about. As for the name, sorry!

Wreckingrocc
2009-05-30, 05:24 PM
Dunn worry about it; thanks for considering it and reminding everyone :smallsmile:

I think the prototype name was Artifacts of Sharn, but the final name was Sharn, the Broken City.

Boo
2009-05-31, 05:16 AM
Right, well, kill me in all my games please! Was fun, everyone! *leaves playground until next week before leaving again forever*

Uncle Festy
2009-05-31, 10:09 AM
=O
Nuuuu! :smallfrown:

Fawkes
2009-05-31, 03:04 PM
Note: I'm not signing up for any new games until I get back from my cruise. I should be able to continue participating in the games I'm already in, barring technological difficulties.

RedScholarGypsy
2009-06-02, 10:22 AM
for Reinholdt: enjoy! (http://ihasahotdog.com/2009/06/02/funny-dog-pictures-sniper-kitteh)

Lex-Kat
2009-06-02, 01:01 PM
Tired N Drowzy's Sharn: The Broken City (http://www.giantitp.com/forums/showthread.php?t=112780) needs more recruits. If you have the time, and are not overcome with too many Werewolf games, maybe you should give this one a shot. :smallsmile:

This message brought to you by the Council to elect Lex-kat for GLoG President.

Reinholdt
2009-06-03, 01:29 AM
for Reinholdt: enjoy! (http://ihasahotdog.com/2009/06/02/funny-dog-pictures-sniper-kitteh)
>>
<<
Have to stay in practice after all. :smalltongue:

Thanks. :smallbiggrin:

Incorporeal
2009-06-04, 06:29 PM
When I tried to follow the link in the narrator's thread to the GM tool at http://hg.missingworlds.com/WerewolfGMTool.xls, it gave me a 404 not found. Does anyone have any idea why, and how to fix it? :smallconfused:

The Bookworm
2009-06-04, 09:00 PM
FF7 WW and Alchemists III have both begun Running!

evnafets
2009-06-04, 09:09 PM
When I tried to follow the link in the narrator's thread to the GM tool at http://hg.missingworlds.com/WerewolfGMTool.xls, it gave me a 404 not found. Does anyone have any idea why, and how to fix it? :smallconfused:
404 error means that it is no longer there. I would imagine it has been taken down. It was posted quite a long time ago now...
Nothing you can do about it if it ain't there.
(rummages through hard drive), nope, don't think I've got a copy anywhere.
Anybody else got a backup?

Zar Peter
2009-06-05, 07:35 AM
I have it at home... if anybody wants it you can PM me with your Mail Address... or evvie finds another place in the internets where we can show it off.

Supagoof
2009-06-05, 12:38 PM
Thanks for the file ZP.

I made it into a google spreadsheet. It can be publically viewed here. (http://spreadsheets.google.com/pub?key=r0v_rpTQH1UvjUgfR16fNdg&output=html)

http://spreadsheets.google.com/pub?key=r0v_rpTQH1UvjUgfR16fNdg&output=html

happyturtle
2009-06-05, 12:42 PM
Cool. Has anyone tested it in google docs to make sure it works the same?

Supagoof
2009-06-05, 01:17 PM
There'sa link to edit the page, which you'll have to do to change the player names/roles etc...
But I've set it so it doesn't require a sign in, so it should function like any other.

And if anyone messes it up too badly (:smalleek:), I can always revert it back to the original.

happyturtle
2009-06-05, 01:22 PM
I mean the functions. Not all functions work the same in google docs as in Excel.

billtodamax
2009-06-05, 05:53 PM
Going away for three days. Internet is unlikely to be accessable. Please don't AL me. Or regular lynch me.

evnafets
2009-06-07, 07:07 PM
I have it at home... if anybody wants it you can PM me with your Mail Address... or evvie finds another place in the internets where we can show it off.

Thanks for sending it to me Zar Peter.
If anyone wants the spreadsheet for offline use, it is now also available at:
http://werewolfitp.freebyte.us/WerewolfGMTool.xls

Cheers,
evnafets

Supagoof
2009-06-08, 04:19 PM
4? Did I miss one?

And...

Did I just see Lucky?!?
*follows to pot of gold*
Er...no. Just losing count in my head.

Let's make that Titans 3 - Judegment Day, then. :smallredface:

T3 on 8/3 - yeah that makes much more sense. :smallbiggrin:

Mordokai
2009-06-09, 01:46 PM
I would like to reserve August 31 for a Supernatural themed WW game. Right now, this is all I have and by doing this I hope to get myself motivated to get working on it seriously.

RedScholarGypsy
2009-06-10, 01:09 PM
I've been given permission by Szilard to claim Civilization III. I'd like to start it as soon as Civ II is done, and it hasn't even started yet >.> So can I get Oct. 12th please? I think 11 weeks is enough, and if not I'll swap with someone who has a later date if that's okay.

Murska
2009-06-11, 09:44 AM
Page three. Shadow.

What I meant to say was, my computer is dead so I'll be less active until it gets fixed. I shouldn't be in danger of autolynch but don't expect much from me.

The Bookworm
2009-06-11, 10:34 AM
I'd like to claim Aug 24 for a Thursday Next themed WW game.

Alarra
2009-06-11, 11:47 AM
I'd like to claim Aug 24 for a Thursday Next themed WW game.

Oooh fun!!! :smallbiggrin:

Kyouhen
2009-06-11, 12:44 PM
Paranoia III's thread is now active! Woooo!

Deathslayer7
2009-06-11, 03:59 PM
I would like to reserve August 31 for a Supernatural themed WW game. Right now, this is all I have and by doing this I hope to get myself motivated to get working on it seriously.

if you need a co-narrator. Mememememememe! :smallbiggrin:

anyway. Has anyone ever tried experimenting with abilities that save others when they are lynched and/or night killed. Say Person A is supposed to be lynched, but before the day is over, person B sends in a action to save them.

It would have a 50% chance of working and whatnot. If it works, Target A role is not revealed, instead, Target B role is. This goes the same for night kills. Meaning that Person B on both accounts is killed and their role reavealed while Person A on both accounts remains anonymous.

also should mention this is a one time deal.

for night kills, if it is successful, then person A will not be notfied that they were attacked, and neither will anyone else, but everyone knows that person B saved someone.

billtodamax
2009-06-11, 04:32 PM
If there was one that saved from lynch and one that saved from night kills, then you'd have a villager network straight away.
Person 1 is going to be lynched
Person 2 saves him from being lynched
Person 3 saves him from being night killed
Their roles get revealed, both seers scry them.
They know now which seer's the fool and which is the actual seer.
Baner banes 2 or 3

I could continue on. If they were wolves it'd be better. Or died instead maybe? Nah.

Deathslayer7
2009-06-11, 05:59 PM
i guess i should elaborate that person B dies instead of person A

Recaiden
2009-06-11, 07:27 PM
I will be away for a while. Please do not autolynch.

banjo1985
2009-06-12, 03:16 AM
i guess i should elaborate that person B dies instead of person A

All the Advent Children games had something similar to this. In each game there was a Lynchpin (Rufus Shinra, Rinoa, Dagger, whoever) that the wolves needed to kill to activate extra powers. But each time the Lynchpin had a Protector, a role that would die instead of the Lynchpin if they were night killed. It didn't stretch to lynchings, but there's no reason why that wouldn't work that I can see.

Looking at a couple of the archive game threads may help, then again it might not. My games aren't known for their fine balance. :smalltongue:

Lamech
2009-06-12, 09:25 AM
Looking at a couple of the archive game threads may help, then again it might not. My games aren't known for their fine balance. Seconded, I remember playing in a game with 3 beasts with five wolves. The villagers had the beasts. And they could buy more. Still lost which, just goes to show people can screw up anything...

DarkLightDragon
2009-06-12, 09:28 AM
KH-WW files saved, new comp arrives soon, turned 18 yesterday... :smallsmile:

@Banjo: I remember the first Advent Children game. Being Rufus was hella fun! :smallamused:

And I just noticed yesterday that there's a store in my area called Reno's Hair Care... :smallbiggrin:

banjo1985
2009-06-12, 10:09 AM
KH-WW files saved, new comp arrives soon, turned 18 yesterday... :smallsmile:

@Banjo: I remember the first Advent Children game. Being Rufus was hella fun! :smallamused:

And I just noticed yesterday that there's a store in my area called Reno's Hair Care... :smallbiggrin:

Happy birthday!...belatedly :smalltongue:

Now, the important question is, can they coiffeur and trim ones hair into a stylish red mess? If they do snazzy grey suits and steel batons I'm there, other side of the world or not!

Mordokai
2009-06-14, 02:39 PM
I would like to reserve August 31 for a Supernatural themed WW game. Right now, this is all I have and by doing this I hope to get myself motivated to get working on it seriously.

Scratch this, I won't be doing it.

TFT
2009-06-14, 07:30 PM
Alright, I already said this in the Insanowar thread, but I am going to be gone from Monday until about 10-11 days later, so please don't autolynch me!

Dragoon
2009-06-14, 11:54 PM
DBZ WW is over with the bad guys? winning.

banjo1985
2009-06-16, 09:25 AM
Just a heads up to say that World of Darkness - The Seven has finished in a hard fought victory for the Survivors!

Yes...this is the first of my five games where the good guys have actually won...what are you getting at? :smalltongue:

The Bookworm
2009-06-16, 09:31 AM
Combined Update Post:
World of Darkness: Finished
DBZ WW: Finished
Paranoia 3: Running
Sharn, the Broken City: Running
Aug 31: Open (Supernatural Theme WW off)
Aug 24: Taken by Thursday Next WW: Coming (Narrator: Bookworm)

Murska
2009-06-16, 10:29 AM
Just a heads up to say that World of Darkness - The Seven has finished in a hard fought victory for the Survivors!

Yes...this is the first of my five games where the good guys have actually won...what are you getting at? :smalltongue:

And I haven't lost a single one of your games I've played. :smalltongue:

Fin
2009-06-16, 01:06 PM
*wrestles way out of sack*

I'm back baby!

Ahem... That is to say that the issues that those of you who remember me will know about have been resolved and I am back, for good this time :smallredface: turns out things weren't as clear cut as I thought they were when I 'came back' last time!

I would just like to say a huge thank you for all of the messages of support me and Ranna received, it meant a lot to both of us!

Sadly, BackStabbery is dead... I really do apologise. Due to all the issues we've had I have lost track of it all and I couldn't be sure everyone would come back to play, so its something I think will have to be put on the back-burner for the time being and perhaps a BackStabbery III will make an appearence in the future, but running another game is a long way off. I come to these forums for fun and running games can be too much like hard work :smallwink:, apologies again.

On a brighter note, how is all you guys? Any newbies, cause I need some new organs!

EDIT: Also, just what the hell happened to Insanowar? It's everywhere!

Lex-Kat
2009-06-16, 01:35 PM
Glad to see you back, and that Ranna is doing better. Kinda had me worried when you disappeared after coming back the last time.

*Hugs* for both of you. :smallsmile:

Uncle Festy
2009-06-16, 01:58 PM
FIIIIN! :smallbiggrin: *tackleglomps*
Welcome back! :smallbiggrin:

banjo1985
2009-06-16, 02:09 PM
Great to see you back Fin, glad to hear things are going better again. It's about time I gave you your hat back I think. :smallbiggrin:

Fin
2009-06-16, 02:17 PM
Woohoo!

*has hat back*

I knew one of you guys had it!

Reinholdt
2009-06-16, 02:20 PM
EDIT: Also, just what the hell happened to Insanowar? It's everywhere!
It appears to have become almost as popular as WW games.

Welcome back Fin. We missed you. :smallsmile:

happyturtle
2009-06-16, 02:31 PM
Of course it's popular! What other game has Smurfs battling Tyranids?

Welcome back, Fin. :smallsmile:

The Bookworm
2009-06-16, 03:49 PM
I'm leaving to go to NYC until Friday morning, please don't auto-lynch me!
Or regular lynch me, for that matter.

Dirk Kris
2009-06-17, 08:46 AM
Fin, you devious bastard, you.
*huggles*
Glad to have you back, man.

In other news...
JACK THE RIPPER IS OVER! With a win for Team Good - woot!

PhantomFox
2009-06-17, 08:49 AM
I'm still alive, just somewhat distracted. I'll see if I can have some revised rules for USB 4 with some unique win conditions for the 3rd Parties and then try and sucker someone into running it for me (at least the narration bits)

Kyouhen
2009-06-17, 10:16 AM
I'm still alive, just somewhat distracted. I'll see if I can have some revised rules for USB 4 with some unique win conditions for the 3rd Parties and then try and sucker someone into running it for me (at least the narration bits)

I'm still willing to narrate for it. Still want to play though. :smalltongue:

Ranna
2009-06-17, 03:05 PM
Ahem... That is to say that the issues that those of you who remember me will know about have been resolved and I am back, for good this time :smallredface: turns out things weren't as clear cut as I thought they were when I 'came back' last time!

Sadly, BackStabbery is dead... I really do apologise. Due to all the issues we've had I have lost track of it all and I couldn't be sure everyone would come back to play, so its something I think will have to be put on the back-burner for the time being and perhaps a BackStabbery III will make an appearence in the future, but running another game is a long way off. I come to these forums for fun and running games can be too much like hard work :smallwink:, apologies again.



*pokes head in, looks sheepish*

yeah, that was my fault sorry about that apparently I wasn't quite as healthy as the professionals thought (what are we paying them for anyway!) Then it was a bit of a palavour getting away from them..

anyway really sorry about taking your dear gamemaster away from backstabbery I wont do it again I promise! - Well they tell me I wont do it again anyway :smallwink:

Deathslayer7
2009-06-17, 04:34 PM
I'm still alive, just somewhat distracted. I'll see if I can have some revised rules for USB 4 with some unique win conditions for the 3rd Parties and then try and sucker someone into running it for me (at least the narration bits)

I might be willing to narrate it as well, but I would prefer to play in it. :smallwink:

But that is also as long as it doesn't interefere with the one im about to do. June 29th.

Supagoof
2009-06-18, 09:46 AM
Llama Llama Duck 2 is over, with the Ducks walking away with a victory (and a new bunny friend).

Dr. Bath
2009-06-18, 10:07 AM
Invasion of the zombies: Outbreak will be opening its doors for registration this SATURDAY SATURDAY saturday saturday... and I am looking for some kind of co-narrator for filling the narration holes when I'm away etc. If anyone's interested, please PM me.

Fin
2009-06-18, 10:51 AM
I'm signing up for that now! No, I don't care that registration hasn't started yet. Also thanks to the Bath-monster for waiting until I got back before starting recruitment! :smallbiggrin:

Dr. Bath
2009-06-18, 10:59 AM
Yes... that was entirely the reason for the wait... nothing to do with my laziness/exams... >_> <_<

Supagoof
2009-06-18, 11:46 AM
I can help back you up on that Dr. Bath if you like. Send me a PM about it. :smallsmile:

Fawkes
2009-06-18, 01:55 PM
I'd like to reserve an August/September slot for a small WW game.

Selrahc
2009-06-18, 02:01 PM
I'd like to reserve an August/September slot for a small WW game.

How small? I'm pretty sure that small games don't have to go through the schedule.

Murska
2009-06-19, 07:26 AM
Away for weekend, might get to post, don't expect it.

Uncle Festy
2009-06-19, 04:56 PM
Gone until Monday night; please don't auto me.

Fawkes
2009-06-20, 03:58 AM
Pretty small. I'm thinking 18 players.

Deathslayer7
2009-06-20, 11:49 AM
under 20 players dont need to schedule i believe.

Lex-Kat
2009-06-20, 12:16 PM
It's still good post it here. I think it helps in getting players to join.

Deathslayer7
2009-06-20, 03:23 PM
The Roles: Good Guys

The Wizard of Oz (Baner): The Wizard of Oz knows everything that goes down in his land. He's the man to go to when you need help. Once per night, he can bane one person from night kills.

The Good Witch(Seer): This little fairy is one of the few good ones. She knows what people think and who they are and what they will do. Once per night, she can scry someone to determine their true role.

The Scarecrow (Fool): Have you seen my brain? With no brain, it makes it hard for the Scarecrow to think right. As such, he thinks he is the seer. Once per night, he can scry a person, thinking he knows what they are. Result is random.

The Lion (Special Role): Who isn't afraid of the big bad lion? The Lion has a special ability that allows him to save a player who is supposed to be lynched that day. A pm must be sent before the day is over saying that he wants to save that person. This ability has a 100% success chance but can only be used once. The person who was supposed to be lynched is not, and no role is revealed. Everyone will know that the Lion saved that person though, but not why.

The Tinman (special role): A body made of metal can withstand a lot more then a normal human body. The Tinman has a special ability that lets him try and save one person from a night kill. This ability has a 50% chance of working.

If successful, the night kill is stopped, and everyone is told that the Tinman stepped in to save the day. No role is revealed. People are told who was attacked, but not their role.

If it fails, then the night kill continues on as normal, but everyone knows that the Tinman tried to save the person but failed. This ability can only be used once.

Note- If the baner banes the same person as the Tinman tries to save and the Witches attack that person, the ability is still used.

Dorthy + Toto (Voiders): Can you help this little girl and her dog find their way home? Once per night, they can either choose to negate a person's point the next day phase, or negate any ability that a person might have that night.

Munchkins (Villagers): These are the normal everyday law-abiding little loveable people who pay their taxes in candy. Unfortuneately, they are stuck in the crossfire.

Wizards (Masons): A small select group of individuals who help the Wizard of Oz maintain peace in Oz. Start off knowing each other.


The Roles: Bad Guys

The Wicked Witch (Alpha + Beast): The Wicked Witch is not to be taken lightly. Whenever she is lynched, she can choose one person who pointed at her and takes them down with her.

The Wicked Witch is also able to choose her own team before the game starts.

Flying Pet Monkey (Devil): Watch what you say. This little critter is a master of treachery. Once per night, it can spy on a person to determine their true nature.

Witches (Wolves): Chosen by the Wicked Witch, these are normal Witches who follow their leader.


anyone help me out and tell me what they think of this. Using it for Witches & Warlocks most likely. Thanks. :smallsmile:

The Bookworm
2009-06-20, 04:23 PM
It's great, but it's Dorothy not Dorthy. *nitpick*
Edit:
Ding dong, the witch is dead.

Which old witch?

Aether the witch!

Ding dong, Aether the witch is dead.

He gone where the bad guys go!
He's a ghost. A ghost. A ghost.
Ho-ho, let's open up and sing, and ring the bells out.

Who'll die, tonight I don't know,
Maybe me, but before I go,
Let them know Aether the witch is dead.
*****
We represent, the bandwagon guild, the bandwagon guild, the bandwagon guild
We represent, the bandwagon GUUUUIIIIILLLLD.

And we like to welcome you to were-wolf land!
Supagoof's Song from Witches and Warlocks: How it All Started

EditEdit:
It's close to midnight and something evil's lurking in the dark
Under the moonlight you see a sight that almost stops your heart
You try to scream but terror takes the sound before you make it
You start to freeze as horror looks you right between the eyes
You're paralyzed

'Cause in this Fun House, Fun House night
And no one's gonna save you the Carnies about to strike
You know it's Fun House, Fun House night
You're fighting for life inside a Fun House, run now, tonight

You hear a door slam and realize there's nowhere left to run
You feel the cold hand and wonder if you'll be able to kill Indurain
You close your eyes and hope that the points will count the next day,
But all the while you hear Shadows creepin' up from behind
You're out of time

'Cause in this Fun House, Fun House night
And no one's gonna save you the Carnies about to strike
You know it's Fun House, Fun House night
You're fighting for life inside a Fun House, run now, tonight

Night carnival calls
The dead start to walk in their masquerade
There's no escapin' the silliness this time (they're open wide)
This is the end of your life

They're out to get you, there's madmen closing in on every side
It will obsess you unless you change the way you point your hand
Now is the time for Iceddragons and I to see if you can put it together
All thru the night we'll watch from the life beyond on the screen
Soon you will see

'Cause in this Fun House, Fun House night
And no one's gonna save you the Carnies about to strike
You know it's Fun House, Fun House night
You're fighting for life inside a Fun House, run now, tonight

MwuhahahahaHAHAHAHAHAHA!!!
Supagoof's song from Fun House!

Supagoof
2009-06-20, 08:02 PM
I had completely forgot about that. Nice to see past works revived. Thanks Bookworm.


The Roles: Good Guys

The Wizard of Oz (Baner): The Wizard of Oz knows everything that goes down in his land. He's the man to go to when you need help. Once per night, he can bane one person from night kills.

The Good Witch(Seer): This little fairy is one of the few good ones. She knows what people think and who they are and what they will do. Once per night, she can scry someone to determine their true role.

The Scarecrow (Fool): Have you seen my brain? With no brain, it makes it hard for the Scarecrow to think right. As such, he thinks he is the seer. Once per night, he can scry a person, thinking he knows what they are. Result is random.

The Lion (Special Role): Who isn't afraid of the big bad lion? The Lion has a special ability that allows him to save a player who is supposed to be lynched that day. A pm must be sent before the day is over saying that he wants to save that person. This ability has a 100% success chance but can only be used once. The person who was supposed to be lynched is not, and no role is revealed. Everyone will know that the Lion saved that person though, but not why.

The Tinman (special role): A body made of metal can withstand a lot more then a normal human body. The Tinman has a special ability that lets him try and save one person from a night kill. This ability has a 50% chance of working.

If successful, the night kill is stopped, and everyone is told that the Tinman stepped in to save the day. No role is revealed. People are told who was attacked, but not their role.

If it fails, then the night kill continues on as normal, but everyone knows that the Tinman tried to save the person but failed. This ability can only be used once.

Note- If the baner banes the same person as the Tinman tries to save and the Witches attack that person, the ability is still used.

Dorthy + Toto (Voiders): Can you help this little girl and her dog find their way home? Once per night, they can either choose to negate a person's point the next day phase, or negate any ability that a person might have that night.

Munchkins (Villagers): These are the normal everyday law-abiding little loveable people who pay their taxes in candy. Unfortuneately, they are stuck in the crossfire.

Wizards (Masons): A small select group of individuals who help the Wizard of Oz maintain peace in Oz. Start off knowing each other.


The Roles: Bad Guys

The Wicked Witch (Alpha + Beast): The Wicked Witch is not to be taken lightly. Whenever she is lynched, she can choose one person who pointed at her and takes them down with her.

The Wicked Witch is also able to choose her own team before the game starts.

Flying Pet Monkey (Devil): Watch what you say. This little critter is a master of treachery. Once per night, it can spy on a person to determine their true nature.

Witches (Wolves): Chosen by the Wicked Witch, these are normal Witches who follow their leader.


anyone help me out and tell me what they think of this. Using it for Witches & Warlocks most likely. Thanks. :smallsmile:

Seems like the good side is WAY overpowered.

If you think about it - the voiders don't help them at all. There is only 2 powers on the evil team they can cancel, and even then that's wouldn't be enough to be canceling the powers of team good. If I was a voider, I'd siply not use my power unless it was to prove myself/role to team good.

Plus the whole bane = 1 & 1/2 person during the nights is overpowering as well.

Team evil needs something more - like their own voider or a disguiser added in. Something to bring the balance back to neutral.

I know it's tough to create more villains for the Wizard of Oz, but perhaps you can borrow some from the Tin Man (http://www.imdb.com/title/tt0910812/plotsummary) - a movie based on Oz during the later years. Or perhaps keep alive the Wicked Witch of the East instead of assuming the house killed her. :smallwink:

Lamech
2009-06-21, 01:41 AM
The Roles: Good Guys

The Wizard of Oz (Baner): The Wizard of Oz knows everything that goes down in his land. He's the man to go to when you need help. Once per night, he can bane one person from night kills.

The Good Witch(Seer): This little fairy is one of the few good ones. She knows what people think and who they are and what they will do. Once per night, she can scry someone to determine their true role.

The Scarecrow (Fool): Have you seen my brain? With no brain, it makes it hard for the Scarecrow to think right. As such, he thinks he is the seer. Once per night, he can scry a person, thinking he knows what they are. Result is random.

The Lion (Special Role): Who isn't afraid of the big bad lion? The Lion has a special ability that allows him to save a player who is supposed to be lynched that day. A pm must be sent before the day is over saying that he wants to save that person. This ability has a 100% success chance but can only be used once. The person who was supposed to be lynched is not, and no role is revealed. Everyone will know that the Lion saved that person though, but not why.

The Tinman (special role): A body made of metal can withstand a lot more then a normal human body. The Tinman has a special ability that lets him try and save one person from a night kill. This ability has a 50% chance of working.

If successful, the night kill is stopped, and everyone is told that the Tinman stepped in to save the day. No role is revealed. People are told who was attacked, but not their role.

If it fails, then the night kill continues on as normal, but everyone knows that the Tinman tried to save the person but failed. This ability can only be used once.

Note- If the baner banes the same person as the Tinman tries to save and the Witches attack that person, the ability is still used.

Dorthy + Toto (Voiders): Can you help this little girl and her dog find their way home? Once per night, they can either choose to negate a person's point the next day phase, or negate any ability that a person might have that night.

Munchkins (Villagers): These are the normal everyday law-abiding little loveable people who pay their taxes in candy. Unfortuneately, they are stuck in the crossfire.

Wizards (Masons): A small select group of individuals who help the Wizard of Oz maintain peace in Oz. Start off knowing each other.


The Roles: Bad Guys

The Wicked Witch (Alpha + Beast): The Wicked Witch is not to be taken lightly. Whenever she is lynched, she can choose one person who pointed at her and takes them down with her.

The Wicked Witch is also able to choose her own team before the game starts.

Flying Pet Monkey (Devil): Watch what you say. This little critter is a master of treachery. Once per night, it can spy on a person to determine their true nature.

Witches (Wolves): Chosen by the Wicked Witch, these are normal Witches who follow their leader.


anyone help me out and tell me what they think of this. Using it for Witches & Warlocks most likely. Thanks. :smallsmile:
If I got the lion role my very first action would be to post this:

Hi I'm the lion. Now everyone should lynch me so I can be trusted. Then everyone should contact me so I can set up a network. Also night baning would be a plus.And I'd probably put up some nice attention grabbing stuff. The lion risks instant villager network. And a slaughter of villager powerroles if someone screws it up.

Fawkes
2009-06-21, 03:20 AM
I'll post some info on the game when I get back from vacation.

Dr. Bath
2009-06-21, 06:25 AM
I'm late, I'm late, for a very important date. No time to say "Hello." Goodbye. I'm late, I'm late, I'm late. So anyway, Zombies has been delayed slightly by the my frail human body, which has succumbed somewhat to some kind of 'virus'. I also have this funny craving for grey meat...

Anyway! Recruitment thread should be up soon(ish). Well. Probably today.

The Bookworm
2009-06-21, 11:25 AM
{table=head]Game|Narrator(s)|Status|Game_Start (week of)
Ultimate Kaos 3 (http://www.giantitp.com/forums/showthread.php?t=102976)|Uncle Festy, Jontom Xire|Running|January 26-27
SEU III (http://www.giantitp.com/forums/showthread.php?t=105470)|Shadowcaller|Finished|Feb 28
USB3 (http://www.giantitp.com/forums/showthread.php?t=106040)|PhantomFox|Finished|March 1
Civilization (http://www.giantitp.com/forums/showthread.php?t=106722)|Szilard|Finished|March 8
BackStabbery II (http://www.giantitp.com/forums/showthread.php?t=107306)|Fin|Dead|Mar 16
Fate/Stay Night WW (http://www.giantitp.com/forums/showthread.php?t=106883)|Trixie|Finished|Mar 23
Simply WW 2 (http://www.giantitp.com/forums/showthread.php?t=107850)|Happyturtle, Wolfbane|Finished|Mar 27
LLD2 (http://www.giantitp.com/forums/showthread.php?t=108332)|Goof|Finished|April 1
Phantom of the Opera (http://www.giantitp.com/forums/showthread.php?t=108679)|ThePhantom|Finished|Apr 6
World of Darkness: Slasher (http://www.giantitp.com/forums/showthread.php?t=108237)|Banjo, Wolfbane|Finished|Apr 13
Jack the Ripper (http://www.giantitp.com/forums/showthread.php?t=107868)|Dirk Kris, Twobitwriter|Finished|Apr 19
Super Paper WW (http://www.giantitp.com/forums/showthread.php?t=110284)|Duos|Finished|Apr 20
Final Fantasy 7 (http://www.giantitp.com/forums/showthread.php?t=112975)|Night Surgeon|Dead|Apr 27
Kyou II (http://www.giantitp.com/forums/showthread.php?t=110778)|Shadowcaller|Finished|May 4
Assassins II (http://www.giantitp.com/forums/showthread.php?t=110754)|Lex-kat|Finished|May 18
WW DBZ (http://www.giantitp.com/forums/showthread.php?t=112632)|Dragoon|Finished|May 25
Alchemists III (http://www.giantitp.com/forums/showthread.php?t=113454)|Haruki-kun, Skippy|Running|Jun 1
Paranoia 3 (http://www.giantitp.com/forums/showthread.php?t=112582)|Kyouhen, Selrahc|Finished|Jun 8
Sharn, the Broken City (http://www.giantitp.com/forums/showthread.php?t=112780)|Tired N' Drowzy, Conbar|Finished|Jun 15
Invasion of the Zombies|Dr Bath|Running|Jun 25
Witches and Warlocks II|Deathslayer7, The Bookworm|Running|Jun 29
Werewolf Classic IX|Banjo|Running|Jul 6
The Demons|Lamech, The Bookworm|Running|Jul 13
Phantom of the Opera II|ThePhantom|Running|Jul 20
Civilizations II: Attack from Mars|Szilard|Recruiting|Jul 27
Titans 3|Supagoof|Coming|Aug 3
Sigil Prep|InaVegt|Coming|Aug 10
Mirrodin II|Shadowcaller|Coming|Aug 17
Thursday Next I|The Bookworm|Coming|Aug 24
Assassins III|Lex-Cat|Coming|Aug 31
Rome|Eldritch Knight|Coming|Sept 7
Oblivion|Hero 1.0|Coming|Sept 14
Harry Potter|MOD|Coming|Sept 21
Undetermined|Uncle Festy|Coming|Sept 28
MtG: Planeshock|Duos|Coming|Oct 5
Undetermined|RSG|Coming|Oct 12
Spytrap V|Mordokai|Coming|Oct 19
||Open|Oct 26
Discworld|Andre, ZP, Curly|Coming|On Hold
Team Fortress 2|Shades of gray|Coming|On Hold
[/table]

Connor Darkdart
2009-06-21, 12:02 PM
Can I get Hair of the Werewolf added to that table? Its a game that has already recruited and will start as soon as the thread gets Mod Approval

Deathslayer7
2009-06-21, 01:04 PM
If I got the lion role my very first action would be to post this:
And I'd probably put up some nice attention grabbing stuff. The lion risks instant villager network. And a slaughter of villager powerroles if someone screws it up.

hmmm. true that. maybe make it that the Lion sacrifices himself instead?

If not i'm open to ideas.

Fin
2009-06-21, 03:29 PM
Recruitment thread should be up soon(ish). Well. Probably today.

*waits anxiously*

Fleeing Coward
2009-06-21, 08:41 PM
hmmm. true that. maybe make it that the Lion sacrifices himself instead?

If not i'm open to ideas.

Simple solution - just don't allow role claims in thread.

Also, never been a big fan of voiders on the wolf team. It pretty much makes the baner a minor/non existant threat.

Dr. Bath
2009-06-22, 01:58 PM
Simple solution - just don't allow role claims in thread.

Also, never been a big fan of voiders on the wolf team. It pretty much makes the baner a minor/non existant threat.

Gotta agree on the first point. It regularly makes for a dull game.

Although not on the second. It only hinders to the baner if the wolves find out who the baner is. And if they know who the baner is the baner should be dead. Obviously the baner often doesn't because they never protect anyone other than themselves except for much much later in the game where it would most likely be a waste of a night kill on the part of the wolves to attack the baner. I have to say I much prefer it when the baner can't protect themself. If they can (and role claims of any sort, pmed or in thread, start up) you've effectively got an invincible player, which really isn't in the spirit of the game. If you ARE going to have a baner who can protect themself, putting in a possible way of un-invincibling them is really a very good idea.

Supagoof
2009-06-22, 03:38 PM
Simple solution - just don't allow role claims in thread.Role claims happen in the background, and they are very hard to stop within the thread. Because by not allowing them, you are also taking away an advantage of the wolves - which is openly claiming another persons role. So trying to stop them is not only hard to do, but not a worthwhile rule in games where villagers exists.

Also, never been a big fan of voiders on the wolf team. It pretty much makes the baner a minor/non existant threat.Only if the baner can't keep his mouth shut. :smallwink:

In a WW game, roles should hide. And much to Dr. Bath's point - a Baner that steps up and role claims = a boring game until the wolves kill him or the villagers don't trust him. Adding a voider = a baner who has to hide in order to avoid the void. And with DS' game having more power roles then most for team good, it's a pretty good off-set to return balance.

Fleeing Coward
2009-06-22, 07:46 PM
Role claims happen in the background, and they are very hard to stop within the thread. Because by not allowing them, you are also taking away an advantage of the wolves - which is openly claiming another persons role. So trying to stop them is not only hard to do, but not a worthwhile rule in games where villagers exists.

Problem is, from my experience, almost all claims early game are done by genuine power roles who then go on to form pretty much a bigger network than is usually intended.
I've got no problems with people claiming via pms, that's part of the fun in picking out who you want to trust/fool in my opinion.


Only if the baner can't keep his mouth shut. :smallwink:

In a WW game, roles should hide. And much to Dr. Bath's point - a Baner that steps up and role claims = a boring game until the wolves kill him or the villagers don't trust him. Adding a voider = a baner who has to hide in order to avoid the void. And with DS' game having more power roles then most for team good, it's a pretty good off-set to return balance.

I don't disagree with the fact that roles should hide but an exposed baner isn't always that powerful. Sure they can't be killed but they're also required to take risks to protect anyone else like the seer.
Honestly, none of the extra power roles in team good is that good in my opinion to warrant the inclusion of a role that takes away what used to be team good's major advantages. (2 power roles are 1 use abilities and the voiders are just as likely to hit their own side as they are to hit team evil if they use their powers early).
I'd rather see that voider role be something like a vote changer since team evil do need 4 power roles to offset the pure number of power roles but I've always seen the voider as been abit too powerful on team evil than most other people believe if they can use their ability every night.

banjo1985
2009-06-23, 06:16 AM
Werewolf Classic VIII - The New Moon Estate will be recruiting as soon as the thread has been approved, in good time for the July 6th start. Any number of players can be catered for.

EDIT - Aha! There it is, in my sig. Sign up if you wish!

Dr. Bath
2009-06-23, 07:11 AM
Invasion of the Zombies will be open for recruiting as soon as the thread appears. Whenever that may be. now and here (http://www.giantitp.com/forums/showthread.php?p=6348706#post6348706)

Supagoof
2009-06-23, 09:39 AM
*snip*
I don't disagree with the fact that roles should hide but an exposed baner isn't always that powerful. Sure they can't be killed but they're also required to take risks to protect anyone else like the seer.
Honestly, none of the extra power roles in team good is that good in my opinion to warrant the inclusion of a role that takes away what used to be team good's major advantages. (2 power roles are 1 use abilities and the voiders are just as likely to hit their own side as they are to hit team evil if they use their powers early).
I'd rather see that voider role be something like a vote changer since team evil do need 4 power roles to offset the pure number of power roles but I've always seen the voider as been abit too powerful on team evil than most other people believe if they can use their ability every night.Actually, the major power of team good is their size. Voiders can be lynched like anyone else.

Fleeing Coward
2009-06-23, 07:50 PM
Actually, the major power of team good is their size. Voiders can be lynched like anyone else.

Ok, might needed to have that rephrased, one of the major advantages is the baner. The role's basically the rally point for the villagers in many games because he/she is the one role that is unlikely to die during the night.

Supagoof
2009-06-23, 09:00 PM
Ok, might needed to have that rephrased, one of the major advantages is the baner. The role's basically the rally point for the villagers in many games because he/she is the one role that is unlikely to die during the night.Right, and with that rally point I feel (and it's okay to disagree with this) that many games lose the fun - for both sides. Figuring out who someone may be is the point of the game, but when the baner rallies the teams together, then it's just a boring "figure out who's not scried and lynch them" game.

If wolves can't hide amongst the villagers = boring.
If villagers can't lynch each other with ill devised logic or well developed arguments = boring.
If the game turns into "Show up, bandwagon, hope for not getting killed at night or lynched the next day" = boring.

Of course, I also believe WW at it's simplest form has only 3 roles.

1. Wolves
2. Villagers
3. Seer

There really isn't a need for a baner, or for an alpha wolf, or for a group of masons. Those are extra roles. But we keep adding more to keep players invested in the game. Sure, we need villagers, but every game has the "I'm a villager, so meh, whatever I'll jump on a bandwagon" people who quit the game before it's even begun.

You say baner is a major advantage that shouldn't be hindered. I say it's a major-detraction from the game-play that should be hindered by roles that are equally offsetting. Such as the voider. We'll just have to agree to disagree about it.

Selrahc
2009-06-24, 10:58 AM
I need to get a new charger for my laptop. Until one is found, my access will be intermittent.... hopefully autolynches won't be a problem, but if they are then please show mercy!

RedScholarGypsy
2009-06-24, 11:24 AM
Btw, I'll be leaving for Floridan on Friday and won't be back until after july 4th. Before you all envy-lynch me, my girlfriend and I will be staying with her dad and step-mom, so although they do like me, judgement will be constant. Thank you and please don't kill me.

Lex-Kat
2009-06-24, 01:23 PM
Well, the Assassins won again. With Coplantor and Zar Peter being the surviving Assassins.

I'd like to reserve a date for Assassins III, which looks to be August 24th. Thank you.

The Bushranger
2009-06-24, 01:24 PM
Already in. :smallbiggrin: As a wolf. =P

The Bookworm
2009-06-24, 01:27 PM
Lex-Cat:

I'd like to claim Aug 24 for a Thursday Next themed WW game.
I already claimed August 24th on page 3, Happyturtle just hasn't updated the table. Aug 31 is empty, as Mordokai un-reserved that spot. Could you take that spot?

@V: Great! And there's an updated table on page 5 if you want to quote it, copy the formatting, and put it into the OP.

happyturtle
2009-06-24, 01:28 PM
Sorry about the table not being updated. I'll try to get to it soon. >.<

And Lex told me by IM that the next available date is fine.

EDIT: Copy/pasted The Bookworm's updated schedule into the first page. Sorry I've been derelict in my duties.

Hyozo
2009-06-24, 08:56 PM
I'm leaving on vacation tomorrow. I'm bringing my laptop, and the hotels should have internet connection, but I want to let you all know that my posting will be more sporadic until a week from today.

Mustiado
2009-06-26, 11:10 AM
This is Mustiado filing away. I'll be back July 6th at the latest.

Helgraf
2009-06-27, 01:39 AM
Going to be MIA until late Monday due to brother's wedding and related stuff. Please don't autolynch me.

Shadowcaller
2009-06-27, 01:56 PM
Kyou II: The Darkness have ended with the wolves and Arik as the winners.

Deckmaster
2009-06-29, 04:33 PM
Hey, guys. I haven't been coming here much lately, but I've been thinking about doing a new edition of my Thieves' Guild game.

I've already renamed all of the old roles, in an effort to distance it from D&D, and I've made some changes to some.

I tried posting a thread about it, but for some reason it didn't work, so I decided to post about it here.

Let me know if your interested or have suggestions on how I can improve roles.

EDIT: Also, why isn't Thieves' Guild listed in the Games Archive? http://www.giantitp.com/forums/showthread.php?t=43845

billtodamax
2009-06-29, 07:36 PM
You need to wait for Alarra to approve the thread first. Or one of the other mods/admins.

Deckmaster
2009-06-29, 09:51 PM
Yeah, it's up now. That took way too long.

DarkLightDragon
2009-06-30, 01:36 AM
Well, I got my own computer again a few days ago, so I should finish KH-WW soon. If I can get around to it. :smallsmile:

Fortunatately, I've got most of the roles mostly worked out. Unforunately, I'm stuck in the same place I was ages ago.

My first and main main problem is that I still need abilities for Larxene and Roxas. If anyone comes up with ideas, I would be grateful if you would PM me.

Next is this ability (spoilered for length):
XALDIN-LANCER
*Negate 2 points
*Increase point by 1
*Negate ability attempt
*Negate kill (lynch only)
-Xaldin starts with 6 charges (lances)
-One charge used each time an ability is activated
-Can use multiple charges at once
-Day/Night ability
-Scries as Xaldin

I'm unsure of whether I should make them able to spend one night to replenish one charge (with a limit to prevent overpowered silliness), or give them a set number of charges. I'm leaning towards the latter, but I'd like to get opinions from everyone. It would also be nice to get feedback on the effects that can be activated with this ability.

With that said, I shall now irrelevantly state that I am going to get something to eat. Probably a tuna and cheese sandwich. Those are nice. :smalltongue:

Uncle Festy
2009-06-30, 01:44 AM
XALDIN-LANCER
*Negate 2 points
*Increase point by 1
*Void
*Daybane
-Xaldin starts with 6 charges (lances)
-One charge used each time an ability is activated
-Can use multiple charges at once
-Day/Night ability
-Scries as Xaldin

Terminology updates are mine.
Hm.
Off the bat the first two abilities are WAY underpowered and aren't really balanced against each other either. The ability to alter votes is almost strictly worse than a daybane ability.
Other than that, interesting idea.

Eldritch Knight
2009-06-30, 09:37 AM
Well, I've been able to mostly reconstruct the rules of Rome, and all I really need now is a date to start it.

The Bookworm
2009-06-30, 04:54 PM
How about September 7th?

Eldritch Knight
2009-06-30, 07:27 PM
That works, if it's not already taken.

Shadow
2009-07-03, 01:19 AM
EDIT: Also, why isn't Thieves' Guild listed in the Games Archive? http://www.giantitp.com/forums/showthread.php?t=43845

That would apparently be my bad.
So... My Bad!

And welcome back!
And welcome back to ME too! Hopefully I'll be able to play a bit now. My staff has been a bit more reliable lately, so I have a bit more free time.
We'll see exactly how much shortly, I'd say.

Lex-Kat
2009-07-03, 01:24 AM
Welcome back Shadow. :smallsmile:

Shadow
2009-07-03, 01:36 AM
Thanks! :smallsmile:
I think I can manage one game right now. We'll see how the next couple of weeks go, I might be able to handle two or three. Maybe.

Dr. Bath
2009-07-03, 04:10 AM
Oh yeah.

Invasion of the Zombies has started.

Uncle Festy
2009-07-03, 09:52 AM
@Shadow: Velcome, velcome! :smallbiggrin:

@Bath: You might wanna change your sig then. :smallwink:

Uncle Festy
2009-07-03, 06:40 PM
Gone for three days, sorry. [/doublepost]

evnafets
2009-07-04, 04:58 AM
I'm off to Brisbane, Australia for a week or so. Will have intermittent internet access. Please don't autolynch me while I'm gone.

Murska
2009-07-06, 10:57 AM
I'm going to be leaving for a cabin near Lake Saimaa for 1-3 weeks tomorrow, with little access to internet. So don't expect me to actually be capable of following much of anything, please don't autolynch me and don't lynch me for claiming to be away if I do manage to point, which I'll try my best to.

EDIT: Or I might be able to negotiate myself a week of more time at home. We'll see.

billtodamax
2009-07-06, 07:43 PM
I'm going away for around a week and a half, possibly longer. Please don't AL me. Or normal lynch me for that matter.

banjo1985
2009-07-07, 06:54 AM
Werewolf Classic IX - The New Moon Estate is now underway, in the same thread as recruitment.

RedScholarGypsy
2009-07-07, 10:20 AM
I'M BACK!:smallbiggrin:

Lex-Kat
2009-07-07, 12:49 PM
You were gone? :smallconfused:
Kidding. :smalltongue:

RedScholarGypsy
2009-07-07, 08:13 PM
:smallfrown: sniff :smallfrown:

psych
:smalltongue:

So I was thinking of doing a werewolf game based on the card game Mao, call WW Mao (original, I know). Basically, everyone has a unique role and power, you don't know the roles or powers save your own, and you don't know any win conditions. It's a way for me to experiment with new power/role ideas. Thinking 15 players, short game just to have a test run before I expand further, though no straight up night kill powers to make sure most people get to test their powers out. Any thoughts?

Fostire
2009-07-07, 08:30 PM
So I was thinking of doing a werewolf game based on the card game Mao, call WW Mao (original, I know). Basically, everyone has a unique role and power, you don't know the roles or powers save your own, and you don't know any win conditions. It's a way for me to experiment with new power/role ideas. Thinking 15 players, short game just to have a test run before I expand further, though no straight up night kill powers to make sure most people get to test their powers out. Any thoughts?

I played a game like that once (everyone had a role but no one knew what the roles were) and it was very, very confusing. Until the game ended and the roles were revealed, I had no idea what was going on. It wasn't fun.
I think the game was called Twin Village.

Fawkes
2009-07-07, 08:53 PM
I'd join it. Experimental games are allowed to be weird.

The Bookworm
2009-07-07, 09:07 PM
I'd love to join that game! Mao is my favorite game! Besides Werewolf...

Uncle Festy
2009-07-07, 09:10 PM
:smallfrown: sniff :smallfrown:

psych
:smalltongue:

So I was thinking of doing a werewolf game based on the card game Mao, call WW Mao (original, I know). Basically, everyone has a unique role and power, you don't know the roles or powers save your own, and you don't know any win conditions. It's a way for me to experiment with new power/role ideas. Thinking 15 players, short game just to have a test run before I expand further, though no straight up night kill powers to make sure most people get to test their powers out. Any thoughts?

Awesome. :smallbiggrin:
It's roughly like Ultimate Kaos – unless you don't know your OWN win condition – but I don't mind, and hopefully neither will Jontom. :smallsmile:

RedScholarGypsy
2009-07-07, 10:30 PM
Nope, you won't even know your own WC.

Of course, as with Mao, the winner makes up a new rule/role, sent privately to me, so every game gets weirder, and any rule older than 3 to 5 iterations save base roles/rukes will be phased out.

Lex-Kat
2009-07-07, 10:38 PM
I'll play.

Murska
2009-07-08, 03:40 AM
I suggest making all the roles interesting to play, then, since otherwise it easily results in getting bored of the game when you have no goal and nothing much to do.

Helgraf
2009-07-08, 05:55 AM
Away at convention until Monday - please don't autolynch.

RedScholarGypsy
2009-07-08, 09:08 PM
Also, another idea I've had: does anyone here play Diplomacy? (http://en.wikipedia.org/wiki/Diplomacy_game) I figure if we get 7 players we can do an online play, with an 8th being moderator and taking the movement orders. Any takers?

Murska
2009-07-09, 02:27 AM
I've never played it, although it sounds interesting enough. But I'd need the rules and such, I guess.

RedScholarGypsy
2009-07-09, 09:49 AM
Ah, right, rules, Pesky things. Here (http://www.diplom.org/~diparch/diplomacy_rules.htm) is a list of the various editions; we'll be using 4th edition rules I think.

Dr. Bath
2009-07-09, 09:58 AM
That sounds like great fun. The main disadvantage of playing in person is that you can always tell who's allying with who, since their discusions last way longer. I don't think I'm going to be around however, but if you run one in about three weeks time... :smallwink:

Selrahc
2009-07-09, 10:18 AM
It sounds cool. I'd certainly be willing to give it a try.

Istari
2009-07-09, 10:24 AM
I would as well

Lamech
2009-07-09, 11:04 AM
Well I sent the thread for the Demons in for aproval. Keep an eye out for it if you want to play.

Kyouhen
2009-07-09, 01:18 PM
Paranoia III is finished with a victory for Team 2!

RedScholarGypsy
2009-07-09, 09:04 PM
I think I'll abandon the WW Mao idea, as it seems ultimate kaos is fairly similar, and go with starting a Diplomacy thread. As it's only 7 players, plus the gamemaster (me for the first game to get this started) I don't have to schedule, correct? If I do, sorry for the breach of etiquette, but I doubt I'm wrong. :smallsmile:

Uncle Festy
2009-07-09, 09:24 PM
Nope. It's seven players, but, more importantly, it's not a werewolf game. :smallwink:

Kyouhen
2009-07-10, 10:55 AM
To avoid derailing Banjo's game any further I'm bringing my question here.

Black Iron Castle. Seer was convinced he was the devil. How? This is going to bother me all day until I find out how this was possible. :smalltongue:

Hyozo
2009-07-10, 01:14 PM
First, It was Black Iron Prison. Second, I think only Kaboose himself knows the answer. Possibly Jontom, but tht's not likely, seeing as he forgot it happened in the first place.

Selrahc
2009-07-10, 01:49 PM
So, ravnica style games have had a few runs now and I've had an idea for a twist on the theme.

The objective(As with Sharn) is to eliminate one member of a group, the leader. The twist is that the leader is publicly revealed from the start but is immune to kills until his bodyguards are killed. If the leader is autolynched then one of the bodyguards randomly becomes the new leader, but he can be lynched as normal.

It would kick start diplomacy really early, but might remove a level of duplicity that was also pretty fun. Some odd situations could arise as vulnerable leaders are baned or otherwise protected to prevent rival groups from winning.

Darkcomet
2009-07-10, 02:35 PM
Hm. I seem to remember a discussion early on in Ravnica about each faction having a representative that was not to be killed? It didn't happen, but this sounds a bit like that implemented as an actual game concept.

Uncle Festy
2009-07-10, 03:49 PM
Yeah, wasn't it Selrahc that suggested the idea? :smallwink:
Also, it would be fun if we didn't know which leader was which.

Kyouhen
2009-07-10, 04:35 PM
So, ravnica style games have had a few runs now and I've had an idea for a twist on the theme.

The objective(As with Sharn) is to eliminate one member of a group, the leader. The twist is that the leader is publicly revealed from the start but is immune to kills until his bodyguards are killed. If the leader is autolynched then one of the bodyguards randomly becomes the new leader, but he can be lynched as normal.

It would kick start diplomacy really early, but might remove a level of duplicity that was also pretty fun. Some odd situations could arise as vulnerable leaders are baned or otherwise protected to prevent rival groups from winning.

Maybe instead of the bodyguards taking over as leader a random bodyguard is lynched instead. Then you'd have to waste a few days picking off the bodyguards to get to the leader. Then slip in an assassin for each group that can somehow get around this. Not sure how you'd work that since the leaders would be public anyway, but there's bound to be some way. Bonus points if you make only one assassin and make it so each group can basically bid on his assistance. :smalltongue:

Selrahc
2009-07-10, 08:37 PM
Yeah, wasn't it Selrahc that suggested the idea? :smallwink:

You know I do believe it was! :smallbiggrin:
I still like that idea, and in the wake of both Sharn and Paranoia I thought I might as well pitch the concept as a base rule for criticism.


Also, it would be fun if we didn't know which leader was which.

That would be fun... Add back in some of that intrigue.


Maybe instead of the bodyguards taking over as leader a random bodyguard is lynched instead. Then you'd have to waste a few days picking off the bodyguards to get to the leader.

If someone gets autolynched then they probably aren't playing the game. I'd say it would probably be better not to kill someone who is actually playing in their stead.

Also, I think I phrased that awkwardly. I was thinking leaders can always be lynched and would have to use diplomacy and bartering to stop themselves getting lynched by their rivals. Not that it is something that only happens to replacement leaders.


Then slip in an assassin for each group that can somehow get around this. Not sure how you'd work that since the leaders would be public anyway, but there's bound to be some way. Bonus points if you make only one assassin and make it so each group can basically bid on his assistance.

Hmmm... That also sounds fun. It might make the game a bit too short though.


I would run a game like this but it would be more fun if I(or whoever) had a setting to plug the idea into.

RedScholarGypsy
2009-07-10, 11:02 PM
I would run a game like this but it would be more fun if I(or whoever) had a setting to plug the idea into.

Have you considered A Song of Ice and Fire setting? or perhaps Civ's alpha centauri?

Kyouhen
2009-07-10, 11:38 PM
Ok, I think I've figured out how the assassin can be worked in and make the game still go well. The game would need the following roles:


Leader - The leader of the team. This role is secret. When lynched a random heir becomes the new leader. The leader, heirs and ambassador all know each other.

Heir - When the leader is lynched a random heir from that team will become the new leader. If there are no more heirs the team loses.

Ambassador - This role is made public at the start of the game. Has diplomatic immunity and as such cannot be voted to death. Will die if targeted by a night kill but a random person who participated in the night kill will also die. (Lets teams screw with each other by killing their opponent's ambassador, but it's a little risky to do so and you'll know by the death description which team did it)

Assassin - Only on assassin in the game. Any time during the day can PM the narrator to declare who he's contracting his abilities out to. While contracting he counts as a member of that team for win conditions. Once per game can night kill any player. If that player is a team's leader none of the heirs take over and that team loses.


Now you have someone who can be out in the public, some bodyguards, and a leader who can still stay hidden. The assassin could join any team and end the game as soon as he knows the leader of another team, but if he's wrong he's wasted his ability.

TFT
2009-07-11, 02:45 PM
I guess I should note that I am changing my name from Catseye2121 to The Fiery Tower, so that I don't confuse people.

Heroic
2009-07-11, 10:15 PM
Today or tomorrow if I'm allowed to, I will post my WW game called "The Elder Scrolls: Oblivion WW Game".

As you might have guessed, it's about the game Oblivion. I will be needing a co-narrator.. Any voluntaries ?

Oh and I will be changing my name to Pablito, just letting you know to avoid confusion.

Kyouhen
2009-07-11, 10:52 PM
Today or tomorrow if I'm allowed to, I will post my WW game called "The Elder Scrolls: Oblivion WW Game".

As you might have guessed, it's about the game Oblivion. I will be needing a co-narrator.. Any voluntaries ?

Oh and I will be changing my name to Pablito, just letting you know to avoid confusion.

You're stalking me I know you are. At about the time your post was made I was starting up a fresh game of Morrowind for the first time in a few years. I KNOW YOU'RE HIDING HERE!!!

Heroic
2009-07-11, 10:56 PM
You're stalking me I know you are. At about the time your post was made I was starting up a fresh game of Morrowind for the first time in a few years. I KNOW YOU'RE HIDING HERE!!!

Holy crap I've been discovered! :smallbiggrin:

So.. what shall we do?
Wanna narrate together with me ?

Kyouhen
2009-07-11, 11:03 PM
Holy crap I've been discovered! :smallbiggrin:

So.. what shall we do?
Wanna narrate together with me ?

Sadly I've yet to play Oblivion and as such would probably make a poor narrator.

Heroic
2009-07-11, 11:08 PM
Sadly I've yet to play Oblivion and as such would probably make a poor narrator.

So what shall we do then ? We manage each a different game at the same time ?

Kyouhen
2009-07-11, 11:49 PM
So what shall we do then ? We manage each a different game at the same time ?

I think you misunderstood what I said. I started an actual game of Morrowind, not a WW game. If it was a WW game I'd have it listed in the schedule. I just found it horribly convenient that there would be an Elder Scrolls WW game going up at the same time I started a new game of Morrowind after years of not playing. :smalltongue:

Heroic
2009-07-12, 12:09 AM
Oh OK, this is my first time as narrator, so a question. Do I have to schedule the games in advance or can I post it today right away ?

Uncle Festy
2009-07-12, 12:36 AM
Use the schedule. That's why it's there. :smallwink:

Heroic
2009-07-12, 01:08 AM
Soo... that means the only free space there is is after September 7?

Wow.. that's a long wait..

Kyouhen
2009-07-12, 01:19 AM
Soo... that means the only free space there is is after September 7?

Wow.. that's a long wait..

I don't think it's a requirement to follow the list, more of a courtesy thing. Werewolf games are really popular and if there's too many at once it'll be hard to get enough people to join any one of them. That's why the list is there, to limit the number running at any time so people can fill their games up.

Heroic
2009-07-12, 05:16 PM
I don't think it's a requirement to follow the list, more of a courtesy thing. Werewolf games are really popular and if there's too many at once it'll be hard to get enough people to join any one of them. That's why the list is there, to limit the number running at any time so people can fill their games up.

Oh Ok thanks.

Shadow
2009-07-12, 05:38 PM
Sure, it's "more of a courtesy thing", but it's also *highly* encouraged.
As HT couldn't quote my quotes from the last thread, please read this post (http://www.giantitp.com/forums/showpost.php?p=5354672&postcount=2), namely- the "On the Issue of Scheduling" spoiler, to get more of an understanding of why we do it that way.

OK, I've just read through that myself (it's been quite a while) and I realized that the point wasn't clarified very well.
Basically, there have been times in the past where newer players get REALLY excited about creating games.
These games tend to suffer for the newer players' inexperience. More and more of these imbalanced games pop up quickly, lending to the player pool being significantly reduced for a time (I remember one week where 5 games started within 3 days-- WAY TOO MUCH!). This leads to many players playing in many games at once, OR to many games that don't have a significant player base, OR certain games being neglected by players and/or narrators.
In either case, ALL the games suffer when this occurs.

This seems to happen in a revolving door fashion.

Once the players get used to the system, it slows down.
But then once a new group of players surfaces it starts all over again.

So again, sure the schedule is "more of a courtesy thing", but it's also *highly* encouraged.

Heroic
2009-07-12, 08:55 PM
Ok thanks a lot Shadow.
After reading this, I will hang on to starting the recruitment in my game (for a long while maybe) and in the meanwhile try to re-check the game roles and stuff to avoid balance issues.

What I'm trying to say is if there's any way to call dibs on this Oblivion game, because this has happened to me before; I planned a game, waited some days and surprisingly found a game about the same setting so I had to cancel it.

Thanks again Shadow.

Lex-Kat
2009-07-13, 08:22 PM
I'm asking for you guys to be nicer to Trixie if he comes back.

He's my friend! And I want him to have fun here as much as I want you guys to.

ThePhantom
2009-07-14, 12:02 AM
Phantom of the Opera Werewolf II is recuiting.

MOD
2009-07-14, 12:48 AM
I'm interested in starting up a WW game and was hoping for some constructive criticism and a place on the schedule.

Harry Potter and the Evil of Godric's Hollow
Edit: This game would take place before the death of Lily and James, while Harry is still a baby. Those three would be hidden and not included as playable characters.


Good Guys
Dumbledore - Baner -Can protect one person each night from a night Kill. Always scries as Baner

Rita Skeeter - Seer -Can scry every night and accurately determine a person's role. Scries as Seer and Scries as Fool to the Fool.

Sybil Trelawney - Fool -Tries way too hard and gets rather unpredictable results. Has a partial chance of success. Scries as Fool.

Order of the Phoenix - Masons -They know each other at the start of the game mwhahahaha! Scries as Mason.

Muggles - Villagers - Scries as Villager.



Bad Guys
Lord Voldemort -Beast/Wolf - Can kill one person each night. When killed off he takes down someone who pointed at him, his choice. Scries as Lord Voldemort.

Death Eaters - Wolves

Death Eaters have the choice (as a group) to use one of the follow abilites each night. Scries as Death Eater.

Cruciatus Curse (Crucio!) Can target any player. There is a 50% chance that victim will have role revealed. Regardless whether its revealed the victim's vote will not count during the next day phase.

Imerious Curse (Imperio!) Can target any non-neutral party. The death eaters control the victim's actions during the next day phase. There is a 25% chance that the Death Eaters will get an additional night kill during the next night phase.

Avada Kadavra -(Avada Kadavra!) Kills one player. Usable once every third night.

Neutral Party
Severus Snape - Special- Always scries as villager. Votes count for double. Wins if alive at the end of the game.

Deathslayer7
2009-07-14, 01:06 AM
not much if Harry Ron and Hermione arent in there. And I would switch Rita and Trelwany myself. She is after the real deal while Rita does the flashy stuff.

Lex-Kat
2009-07-14, 01:13 AM
I think Harry, Ron, and Hermione are part of the Order of the Phoenix (Masons).

But I agree, Rita and Miss Trelawny should be switched.

Zeb The Troll
2009-07-14, 01:20 AM
not much if Harry Ron and Hermione arent in there.For our HP themed game, Harry, Ron, and Hermione were the narrators. The masons were the Hogwarts cadre. There were valuable criticisms of the game, but these three not being players was never mentioned.

MOD
2009-07-14, 01:38 AM
I guess I should have put this information into the first post but neglected to do so. This game would take place before the death of Lily and James, while Harry is still a baby. Those three would be hidden and not included as playable characters.

Naturally Ron and Hermione would also be unplayable.

I'll update the original post with this information.

Thanks for your input - more please.

Murska
2009-07-14, 04:31 AM
Hmm. Quite a lot of nightkills for the wolves. 25% chance for extra, one every 3 nights and the normal one.

Zeb The Troll
2009-07-14, 04:44 AM
Okay, when re-reading the game plan I don't know how I missed this but...

You've basically taken the accepted balanced classic version of the game, and gave extra stuff to only the wolves.

Dallas-Dakota
2009-07-14, 04:46 AM
I was wondering about that as well, but then blamed it off as me not knowing WW rules that much.

Selrahc
2009-07-14, 05:42 AM
I think the wolves only get a night kill when Voldemort is alive, so if he gets killed then the villagers have a solid advantage.

Zeb The Troll
2009-07-14, 05:57 AM
I think the wolves only get a night kill when Voldemort is alive, so if he gets killed then the villagers have a solid advantage.I don't see anything that leads me to believe this is true. The only special thing I see about Voldemort is that, in addition to being an Alpha, he's a Beast.

MOD
2009-07-14, 06:12 AM
I think I need to clarify.

Voldemort is not an Alpha.

Selrahc is correct once the villagers kill Voldemort night kills are limited to the abilities that Death Eaters have.

Lamech
2009-07-14, 10:04 AM
So the wolves get 1.5 kills while Voldy is alive, but .5 kills when he isn't? (In addition to a point control.) Hmm... interesting. Anyway the villagers are down a point, from the control and the death eaters are plus one. If snape joins the wolves they get another two (which basically means a villager joins team evil.)

I hear that neutrals almost always join up with the wolves if anyone at all. When I was a neutral I just came out and said it; along with saying I would ignore blackmail...

I would guess that the villagers need a few more people than normal for the number of wolves.

Duos
2009-07-14, 09:20 PM
It looks like Hero 1.0 will want the Sept. 7 slot. Therefore, I would like to reserve the Sept. 14 slot for MtG: Planeshock. Rules up in a bit.

Heroic
2009-07-14, 10:41 PM
Thanks Duos you just reminded me that I want to make official that I would like to reserve September 7 as a start date for my WW Oblivion Game.

MOD
2009-07-15, 02:23 AM
I'll go ahead an reserve the September 21st slot for my Harry Potter game.

happyturtle
2009-07-15, 02:50 AM
RL has me very very busy. If someone could be so kind as to update the schedule so I can copy paste it into the second post, I'd be ever so grateful. :smallsmile:

The Bookworm
2009-07-15, 07:12 AM
My table on p.5 is all updated, if you want to paste it in.

Supagoof
2009-07-15, 08:35 AM
*snip*I hear that neutrals almost always join up with the wolves if anyone at all. When I was a neutral I just came out and said it; along with saying I would ignore blackmail...I joined with team Good when I was Snape.:smalltongue::smallbiggrin:

Though I think (and have always thought) that the best of use Snape would be to give him powers as a disguiser, and use him on both teams. Of course, this means making the wolves blind (they don't know each other), but that's really more to the point. As Snape is the double agent of the potter world, give him the magic to be the double agent. Since your doing a pre-death Harry game - it'd been really accurate, as it was Lily's passing that really made Snape who he is in the books.

Ooh, and I'm in. Any chance to bring back role-playing as Dobby the house elf is good for me.

Uncle Festy
2009-07-15, 09:49 AM
Hm.
Ok, I'd like to reserve the next available slot (which I believe is in September) for an as-of-yet undetermined game.
Thank you.

Duos
2009-07-15, 12:03 PM
Magic the Gathering: Planeshock
A Werewolf Twist

The Rules
The Lynch
The lynch works a little bit differently. If you remember Baron Fatbelly 4, you might get the general idea. Two people are chosen by the general populace, one as an attacker and one as a blocker (for rules purposes). The winner of the exchange is not lynched, although it's entirely possible that both or neither will die. I'm going to try to cut down on those, though.
The Night Phase
There is no night kill ability per se, but several creatures will have the ability to kill others (under certain conditions). These may be used during the day or night phase. Some items may also be used during the night phase.
The Players
Each player takes the role of a creature, and are assigned a power and toughness, and, sometimes, keywords or special abilites. A player's power and toughness are used to calculate lynch results and some special abilites.
Items
A card will be given to a random player at the beginning of each day phase. Some players will have the ability to draw cards. Cards have various effects ranging from mild (Shock) to powerful (Path to Exile).
When a card is played, an announcment is made that card (x) has been played, but not who played it. Cards may be played at differnet times depending on their type:
Enchantment: may be played before the lynch during the day phase.
Artifact: may be played before the lynch during the day phase.
Sorcery: May be played before the lynch during the day phase or during the lynch to affect the outcome.
Instant: May be played before the lynch during the day phase, during the lynch to affect the outcome, or during the night phase.

Teams
There will be five teams, named here to give you at lest some idea of what to expect:
Team Alara
Team Mirroden
Team Time Spiral
Team Onslaught
Team Ravnica
Roles
This will be a hidden roles game. Roles WILL be revealed upon death, and some abilites may cause a reveal.
Abilites
Most abilities may be used only once per day/night phase. If you use an ability, a notice will appear saying 'A player has done (x)', revealing whan happened, but not who did it.

Kyouhen
2009-07-15, 12:05 PM
Sounds fun. Dibs on Slivers!

Shadowcaller
2009-07-15, 12:05 PM
There will be five teams, named here to give you at lest some idea of what to expect:
Team Alara
Team Mirroden
Team Time Spiral
Team Onslaught
Team Ravnica

Mirrodin, Mirrodin!

Lamech
2009-07-15, 12:07 PM
I'll take elves and a staff of domination please!

Shadow
2009-07-15, 12:16 PM
I'll take The Rapists for $400, Alec.

Opeth_Freak
2009-07-15, 12:21 PM
And Kamigawa? :smallfrown:

Mybe at least Umezawa's Jitte as an artifact? Please :smallbiggrin:

Shadow
2009-07-15, 12:31 PM
RL has me very very busy. If someone could be so kind as to update the schedule so I can copy paste it into the second post, I'd be ever so grateful. :smallsmile:
Yeah, I did it for almost two years or so. Sucks after a while, doesn't it! :smalltongue:

Uncle Festy
2009-07-15, 12:38 PM
Ravnica all the way. :smallbiggrin:
Anyways, looks awesome, though possibly confusing for the non-MTGers ITP. Totally in. :smallcool:

Dallas-Dakota
2009-07-15, 12:42 PM
*snip*
Or you can make it so, so that when Lilly dies, Snape joins team Good.

Shadow
2009-07-15, 12:46 PM
Or you can make it so, so that when Lilly dies, Snape joins team Good.

Wouldn't work.
If you were a deatheater, and you KNEW that upon the death of a certain unknown individual, that your "double agent" would allign with the opposing side, would you EVER trust him? Even to start with?

I wouldn't.