The Vorpal Tribble
2006-07-31, 02:38 PM
Cheval
Chevals, also known as the mirror-touched, are descended from liaisons between humans and nerra, the peoples of the Plane of Mirrors. To keep up appearances in their role while usurping the position of whatever person they are imitating the Nerra must sometimes produce children. The result is offspring of great beauty with a strange connection to reflections and glimmerings.
Personality: The personalities and behavior of chevals are as much varied as other humans, sometimes even within the same individual. Chevals have a tendency to mimick those around them and have difficulty retaining their own personalities. They tend to be watchful and with a proclivity for secrecy. Chevals often split into one of two types; those who become subservient, mere shadows or copies of another they greatly admire or those who develope overbearing and conceited personalities in defense with a finely honed sense of self.
Physical Description: Strangely glimmering skin devoid of blemishes and of great smoothness, pupiless eyes like pools of still mercury, or shining silvery white hair are all common physical hints of a mirror-touched. Sometimes mirrors themselves are known to flicker or ripple at the Cheval's presence and their reflections appear ghostly and unreal.
Relations: Chevals are always heralds of woeful times to come for it reveals to the other parent that their true spouse has been disposed of, or that their lover is not who they thought. The child is a symbol of a great lie, one that most find trouble accepting. Thus the child of such a union is treated with the greatest suspicion. They usually must then prove themselves worthy of trust and not of the ways of their parent, or they slip into secrecy and a web of lies themselves where they will not be judged. Nerra are known to kill the infant however if its appearance is enough to throw suspicion on their current roll.
Alignment: Chevals vary as widely as humans, though many tend to lawful or chaotic neutral, divided by those who make use of laws and those who refuse to be bound by them. Whichever way they lean their ways are mostly secretive and layered with levels of deceit without a thought either way for morals.
Cheval Lands: Chevals are almost always abandoned with their human parent and so share their homes. They dislike squalor however, with a mind to beauty and glamor, so many make a strong attempt to rise up in society to positions of influence or, as often occurs, mere playthings or yes-men of the wealthy.
Religion: Chevals are as at least likely to 'worship' themselves as a deity. They don't tend to any specific one, though those of death they find particularly repugnant. Deities of beauty are the most frequent.
Language: Chevals know common, though are quick to pick up on other languages.
Names: Chevals use the same names as humans.
Cheval Racial Traits
* Native: Cheval's are Outsiders with the native subtype.
* +2 Charisma: Chevals are often very comely beings with an instinctive knowledge of body language that allows them to better associate with others.
* Medium: As medium creatures, chevals have no bonuses or penalties due to their size.
* A cheval's base land speed is 30 ft.
* Lowlight Vision: Chevals can see twice as far as a human in starlight, moonlight, torchlight, and similiar conditions of pure illumination. They retain the ability to distinguish color and detail under these conditions.
* Mirror Vision (Su): Three times per day a cheval may look into a mirror and see another location they have visited before and that also has a mirror. They may view for 1 round per HD. This does not allow one to see in the dark if the location is in shadow.
* Reflective Sight (Sp): A cheval is immune to gaze attacks.
* Spell-Like Abilities: 1/day - Disguise Self. Caster level is equal to Hit Dice.
* +2 racial bonus on Disguise, Bluff, Search and Spot checks. A cheval is a natural mimic and notices the smallest details.
* Automatic Languages: Common. Bonus languages: Abyssal, Celestial, Infernal, Nerra.
* Favored Class: Sorcerer
* Level Adjustment: +1
-=-=-=-=-=-=-
Mirror Bond [Cheval]
Your link to mirrors is especially strong.
Prerequisites: Cheval
Benefit: You no longer cast a reflection in mirrors and can use this to your advantage, gaining a +4 bonus to hide checks in a locale containing a mirror or other highly reflective surface.
Otherside Heritage [Cheval]
Your ancestor was not actually a Nerra but an oppositely aligned Othersider, a reversed imitation of the original that comes into being when one physically enters into the Plane of Mirrors.
Prerequisites: Cheval
Benefit: You innately possess the ability to temporarily reverse your alignment to all magical senses for 10 minutes per HD. Though you retain your true alignment at the deepest level, all spells, aligned weapons and their equivalent affect you as if you were the opposite alignment.
Special: This feat may only be taken at 1st level. If your alignment is True Neutral you do not gain the benefit of this feat.
Return the Gaze [Cheval]
You can look anyone in the eye.
Prerequisite: One other Cheval feat.
Benefit: Whenever you are targeted by a gaze attack you may deflect the attack back at its owner.
Shattered Luck [Cheval]
It is bad luck to damage a looking glass.
Prerequisite: Cheval, Through the Looking Glass
Benefit: If a mirror is broken in your presence, including one you are currently in, or a Shatter spell is used to break a reflective object, the culprit takes a -2 penalty on all checks for the duration of the encounter.
Through the Looking Glass [Cheval]
When you use your mirror vision you may also interact with those on the other side.
Prerequisites: Cheval, Cha 15
Benefit: When you use your Mirror Sight ability you seem to appear in the mirror itself and can speak and hear as if in the room.
Special: If the mirror you occupy is broken you are rendered temporarily blind for 1 round per round you occupied it.
Chevals, also known as the mirror-touched, are descended from liaisons between humans and nerra, the peoples of the Plane of Mirrors. To keep up appearances in their role while usurping the position of whatever person they are imitating the Nerra must sometimes produce children. The result is offspring of great beauty with a strange connection to reflections and glimmerings.
Personality: The personalities and behavior of chevals are as much varied as other humans, sometimes even within the same individual. Chevals have a tendency to mimick those around them and have difficulty retaining their own personalities. They tend to be watchful and with a proclivity for secrecy. Chevals often split into one of two types; those who become subservient, mere shadows or copies of another they greatly admire or those who develope overbearing and conceited personalities in defense with a finely honed sense of self.
Physical Description: Strangely glimmering skin devoid of blemishes and of great smoothness, pupiless eyes like pools of still mercury, or shining silvery white hair are all common physical hints of a mirror-touched. Sometimes mirrors themselves are known to flicker or ripple at the Cheval's presence and their reflections appear ghostly and unreal.
Relations: Chevals are always heralds of woeful times to come for it reveals to the other parent that their true spouse has been disposed of, or that their lover is not who they thought. The child is a symbol of a great lie, one that most find trouble accepting. Thus the child of such a union is treated with the greatest suspicion. They usually must then prove themselves worthy of trust and not of the ways of their parent, or they slip into secrecy and a web of lies themselves where they will not be judged. Nerra are known to kill the infant however if its appearance is enough to throw suspicion on their current roll.
Alignment: Chevals vary as widely as humans, though many tend to lawful or chaotic neutral, divided by those who make use of laws and those who refuse to be bound by them. Whichever way they lean their ways are mostly secretive and layered with levels of deceit without a thought either way for morals.
Cheval Lands: Chevals are almost always abandoned with their human parent and so share their homes. They dislike squalor however, with a mind to beauty and glamor, so many make a strong attempt to rise up in society to positions of influence or, as often occurs, mere playthings or yes-men of the wealthy.
Religion: Chevals are as at least likely to 'worship' themselves as a deity. They don't tend to any specific one, though those of death they find particularly repugnant. Deities of beauty are the most frequent.
Language: Chevals know common, though are quick to pick up on other languages.
Names: Chevals use the same names as humans.
Cheval Racial Traits
* Native: Cheval's are Outsiders with the native subtype.
* +2 Charisma: Chevals are often very comely beings with an instinctive knowledge of body language that allows them to better associate with others.
* Medium: As medium creatures, chevals have no bonuses or penalties due to their size.
* A cheval's base land speed is 30 ft.
* Lowlight Vision: Chevals can see twice as far as a human in starlight, moonlight, torchlight, and similiar conditions of pure illumination. They retain the ability to distinguish color and detail under these conditions.
* Mirror Vision (Su): Three times per day a cheval may look into a mirror and see another location they have visited before and that also has a mirror. They may view for 1 round per HD. This does not allow one to see in the dark if the location is in shadow.
* Reflective Sight (Sp): A cheval is immune to gaze attacks.
* Spell-Like Abilities: 1/day - Disguise Self. Caster level is equal to Hit Dice.
* +2 racial bonus on Disguise, Bluff, Search and Spot checks. A cheval is a natural mimic and notices the smallest details.
* Automatic Languages: Common. Bonus languages: Abyssal, Celestial, Infernal, Nerra.
* Favored Class: Sorcerer
* Level Adjustment: +1
-=-=-=-=-=-=-
Mirror Bond [Cheval]
Your link to mirrors is especially strong.
Prerequisites: Cheval
Benefit: You no longer cast a reflection in mirrors and can use this to your advantage, gaining a +4 bonus to hide checks in a locale containing a mirror or other highly reflective surface.
Otherside Heritage [Cheval]
Your ancestor was not actually a Nerra but an oppositely aligned Othersider, a reversed imitation of the original that comes into being when one physically enters into the Plane of Mirrors.
Prerequisites: Cheval
Benefit: You innately possess the ability to temporarily reverse your alignment to all magical senses for 10 minutes per HD. Though you retain your true alignment at the deepest level, all spells, aligned weapons and their equivalent affect you as if you were the opposite alignment.
Special: This feat may only be taken at 1st level. If your alignment is True Neutral you do not gain the benefit of this feat.
Return the Gaze [Cheval]
You can look anyone in the eye.
Prerequisite: One other Cheval feat.
Benefit: Whenever you are targeted by a gaze attack you may deflect the attack back at its owner.
Shattered Luck [Cheval]
It is bad luck to damage a looking glass.
Prerequisite: Cheval, Through the Looking Glass
Benefit: If a mirror is broken in your presence, including one you are currently in, or a Shatter spell is used to break a reflective object, the culprit takes a -2 penalty on all checks for the duration of the encounter.
Through the Looking Glass [Cheval]
When you use your mirror vision you may also interact with those on the other side.
Prerequisites: Cheval, Cha 15
Benefit: When you use your Mirror Sight ability you seem to appear in the mirror itself and can speak and hear as if in the room.
Special: If the mirror you occupy is broken you are rendered temporarily blind for 1 round per round you occupied it.