V'icternus
2009-05-25, 11:04 AM
Alright, here's the story behind my making of this thread.
I'd planned out a character from level 1 all the way to level 30 for a campaign. Then, I played the first session. I realised that with this DM's style, some of my choices wouldn't be as effective in the game as I'd hoped.
Then, PHBII came out, giving me many more options to choose from. Now, the same's happened again with Arcane Power.
So, here's what I need. My character is currently level two, and in great need of re-planning. He's a Tiefling Infernal Warlock, and is designed to be a striker. (No need for versatility here.)
Stats (at level two) are:
STR: 11
CON: 15
DEX: 12
INT: 16
WIS: 12
CHA: 15
Current feats:
Ritual Caster (in dire need of replacement/re-training)
Improved Dark One's Blessing (I'm fine with this, as temp hit points have proven to be very useful for this character)
Trained skills:
History, Bluff, Arcana, Insight. (Note: Bluff is for Roleplay purposes mainly. He's a liar. Not because he has secrets, he just thinks it's fun.)
Current powers:
At-will:
1: Eldritch Blast (Constitution)
1: Hellish Rebuke
Encounter:
1: Vampiric Embrace
Daily:
1: Flames of Phlegethos
2: Fiendlish Resilience (Again, THP have been useful, but if something is more useful, I'd like suggestions.)
He also has a +1 Pact Blade, a +2 Wand of Fiery Bolt and a +3 Homebrew Implement, just in case that matters. (Obviosuly, feats can't be taken for this homebrew implement, as it's a special reward item with a notable power.)
Alright, I think that's it for the basics.
Now, as for the plans for the future... (This bit gets a bit long, so I'll spoiler it for length.)
Level 3
Encounter power: Fiery Bolt
Level 4:
Feat: Hellfire Blood
Ability scores: +1 CON, +1 CHA
Level 5:
Daily power: Avernian Eruption
Level 6:
Daily Utility power: Shroud of Black Steel
Feat: Linguist [Supernal, Abyssal, Giant] (No longer needed, needs re-training)
Level 7:
Encounter power: Infernal Moon Curse
Level 8:
Ability scores: +1 CON, +1 INT
Feat: Improved Initiative (Nice, but not neccesary.)
Level 9:
Daily power: Iron Spike of Dis
Level 10:
Daily Utility power: Ambassador Imp (I'd like to replace this with something useful, thanks.)
Feat: Dark Fury
Level 11:
Paragon Path: Life-Stealer (This is another thing I'd like changed. Might go with the racial path, but Arcane Power had some interesting ones too. As such, I wont be listing the Paragon powers in this area)
Feat: Twofold Curse (Pretty useful)
Ability scores: +1 to all
Level 12:
Feat: Danger sense (Obviously, a more character-specific feat would be nice)
Level 13:
Encounter power: Soul Flaying (Replace Vampiric Embrace)
Level 14:
Ability scores: +1 WIS, +1 CHA
Feat: Astral Fire
Level 15:
Daily power: Thirsting Maw (Replace Flames of Phlegethos)
Level 16:
Encounter Utility power: Cloak of Shadow
Feat: Skill Focus [Arcana] (Not really neccesary with this DM's style, and with AP and PHBII, I'm sure there are better choices)
Level 17:
Encounter power: Warlock's Bargain (Replace Fiery Bolt)
Level 18:
Feat: Combat Anticipation (Yeah, this one needs a more Arcane-y feat, too)
Ability scores: +1 to two (haven't picked which, up to you)
Level 19:
Daily power: Minions of Malbolge (Remove Avernian Eruption)
Level 20:
Feat: Quick Draw (Useful, yeah. Essential for an Arcane Striker? Not really.)
Level 21:
Epic Destiny: Demi-God. (When the only choices were those in the PHB, this was a no-brainer. Now, however, there are a lot of choices. Arch-Lich looks good, though not really for this character... still, find whichever you'll think would go best with this character. Demi-God's a good fall-back, with no real weaknesses, but there might be a better one out there.
Feat: Irresistable Flame (I can't see myself not taking this)
Ability scores: +1 to all
Level 22:
Daily Utility power: Wings of the Fiend (I love this power. Flight is awesome. But, there are probably better choices)
Feat: Epic Ressurgence (I don't really get natural 20's, so this one can go)
Level 23:
Encounter power: Spiteful Darts (Remove Infernal Moon Curse)
Level 24:
Feat: Warrior of the Wild [Multiclass Ranger] (I did this for Acrobatics training, which I needed for Unfettered Stride. There are better choices.)
Ability scores: +1 to two (haven't picked yet, decide yourself)
Level 25:
Daily power: Tartarean Tomb (Remove Iron Spike of Dis)
Level 26:
Feat: Unfettered Stride (Not needed, pick another, thanks.)
Level 27:
Encounter power: Hellfire Curse (Remove Soul Flaying)
Level 28:
Feat: Lightning Reflexes (Meh. I've got a few meat-shields to get attacked for me.)
Ability scores: +1 to two (Haven't chosen)
Level 29:
Daily power: Hurl through Hell (Remove Thirsting Maw)
Level 30:
Feat: Blind Fight (Not really needed, there should be some better Arcane Epic level feats)
Anyway, the only guidlines I can offer is that this character is fire-based. Also, damage based. Effects are less important than direct fire damage. (To this character, anyway)
I'm not trying to optimise here, I just don't want to miss out on all the awesome options I've been given. I don't want to be totally weak, of course, but yeah, my priorties are fire, then damage (and lots of it), then staying alive.
So, if anyone has the time (and the patience) to attempt this massive project, go ahead. (And remember, it's easier to quote me and use my framework than to spend an hour making your own. And yeah, literally, exacty an hour to make this post. Phew...)
Anyway, good luck, and try not to kill each other because someone says that one spell is better than another.
I'd planned out a character from level 1 all the way to level 30 for a campaign. Then, I played the first session. I realised that with this DM's style, some of my choices wouldn't be as effective in the game as I'd hoped.
Then, PHBII came out, giving me many more options to choose from. Now, the same's happened again with Arcane Power.
So, here's what I need. My character is currently level two, and in great need of re-planning. He's a Tiefling Infernal Warlock, and is designed to be a striker. (No need for versatility here.)
Stats (at level two) are:
STR: 11
CON: 15
DEX: 12
INT: 16
WIS: 12
CHA: 15
Current feats:
Ritual Caster (in dire need of replacement/re-training)
Improved Dark One's Blessing (I'm fine with this, as temp hit points have proven to be very useful for this character)
Trained skills:
History, Bluff, Arcana, Insight. (Note: Bluff is for Roleplay purposes mainly. He's a liar. Not because he has secrets, he just thinks it's fun.)
Current powers:
At-will:
1: Eldritch Blast (Constitution)
1: Hellish Rebuke
Encounter:
1: Vampiric Embrace
Daily:
1: Flames of Phlegethos
2: Fiendlish Resilience (Again, THP have been useful, but if something is more useful, I'd like suggestions.)
He also has a +1 Pact Blade, a +2 Wand of Fiery Bolt and a +3 Homebrew Implement, just in case that matters. (Obviosuly, feats can't be taken for this homebrew implement, as it's a special reward item with a notable power.)
Alright, I think that's it for the basics.
Now, as for the plans for the future... (This bit gets a bit long, so I'll spoiler it for length.)
Level 3
Encounter power: Fiery Bolt
Level 4:
Feat: Hellfire Blood
Ability scores: +1 CON, +1 CHA
Level 5:
Daily power: Avernian Eruption
Level 6:
Daily Utility power: Shroud of Black Steel
Feat: Linguist [Supernal, Abyssal, Giant] (No longer needed, needs re-training)
Level 7:
Encounter power: Infernal Moon Curse
Level 8:
Ability scores: +1 CON, +1 INT
Feat: Improved Initiative (Nice, but not neccesary.)
Level 9:
Daily power: Iron Spike of Dis
Level 10:
Daily Utility power: Ambassador Imp (I'd like to replace this with something useful, thanks.)
Feat: Dark Fury
Level 11:
Paragon Path: Life-Stealer (This is another thing I'd like changed. Might go with the racial path, but Arcane Power had some interesting ones too. As such, I wont be listing the Paragon powers in this area)
Feat: Twofold Curse (Pretty useful)
Ability scores: +1 to all
Level 12:
Feat: Danger sense (Obviously, a more character-specific feat would be nice)
Level 13:
Encounter power: Soul Flaying (Replace Vampiric Embrace)
Level 14:
Ability scores: +1 WIS, +1 CHA
Feat: Astral Fire
Level 15:
Daily power: Thirsting Maw (Replace Flames of Phlegethos)
Level 16:
Encounter Utility power: Cloak of Shadow
Feat: Skill Focus [Arcana] (Not really neccesary with this DM's style, and with AP and PHBII, I'm sure there are better choices)
Level 17:
Encounter power: Warlock's Bargain (Replace Fiery Bolt)
Level 18:
Feat: Combat Anticipation (Yeah, this one needs a more Arcane-y feat, too)
Ability scores: +1 to two (haven't picked which, up to you)
Level 19:
Daily power: Minions of Malbolge (Remove Avernian Eruption)
Level 20:
Feat: Quick Draw (Useful, yeah. Essential for an Arcane Striker? Not really.)
Level 21:
Epic Destiny: Demi-God. (When the only choices were those in the PHB, this was a no-brainer. Now, however, there are a lot of choices. Arch-Lich looks good, though not really for this character... still, find whichever you'll think would go best with this character. Demi-God's a good fall-back, with no real weaknesses, but there might be a better one out there.
Feat: Irresistable Flame (I can't see myself not taking this)
Ability scores: +1 to all
Level 22:
Daily Utility power: Wings of the Fiend (I love this power. Flight is awesome. But, there are probably better choices)
Feat: Epic Ressurgence (I don't really get natural 20's, so this one can go)
Level 23:
Encounter power: Spiteful Darts (Remove Infernal Moon Curse)
Level 24:
Feat: Warrior of the Wild [Multiclass Ranger] (I did this for Acrobatics training, which I needed for Unfettered Stride. There are better choices.)
Ability scores: +1 to two (haven't picked yet, decide yourself)
Level 25:
Daily power: Tartarean Tomb (Remove Iron Spike of Dis)
Level 26:
Feat: Unfettered Stride (Not needed, pick another, thanks.)
Level 27:
Encounter power: Hellfire Curse (Remove Soul Flaying)
Level 28:
Feat: Lightning Reflexes (Meh. I've got a few meat-shields to get attacked for me.)
Ability scores: +1 to two (Haven't chosen)
Level 29:
Daily power: Hurl through Hell (Remove Thirsting Maw)
Level 30:
Feat: Blind Fight (Not really needed, there should be some better Arcane Epic level feats)
Anyway, the only guidlines I can offer is that this character is fire-based. Also, damage based. Effects are less important than direct fire damage. (To this character, anyway)
I'm not trying to optimise here, I just don't want to miss out on all the awesome options I've been given. I don't want to be totally weak, of course, but yeah, my priorties are fire, then damage (and lots of it), then staying alive.
So, if anyone has the time (and the patience) to attempt this massive project, go ahead. (And remember, it's easier to quote me and use my framework than to spend an hour making your own. And yeah, literally, exacty an hour to make this post. Phew...)
Anyway, good luck, and try not to kill each other because someone says that one spell is better than another.