Dienekes
2009-05-25, 10:31 PM
I've been thinking a bit on how to make combat much more than *I hit, I do damage* for the more base classes of Fighters, Barbarians, ect. So I've been trying to make some alterations to the normal combat system to allow for more options, and hopefully more fun.
The creation of the Base Defense Bonus for each class, at +1 per level, +3/4 per level, or +1/2 per level depending on the class. Defense will be determined as d20+BDB+Dex modifier+Shield Bonus+Any further bonuses. Armor will be used for DR. If you are attacked more than once per round the defense score suffers a -2 penalty for each attack beyond the first one.
Parry= In melee combat, if an opponent makes a melee attack against you and you threaten the opponent you can attempt to defend yourself by using an attack of opportunity to make an attack roll (instead of a defensive roll) opposing the enemies attack. If your attack roll beats the opponents roll the attack is parried and acts as though the opponent missed. You must be proficient with the weapon currently being used to make the parry attempt. If you are caught flat-footed or are in any position in which you lose your Dexterity modifier you cannot make a parry attempt. In order to make a parry attempt you must announce it before the opposing attack is rolled.
Riposte= If after making a parry attempt you succeed by a margin of 5 or more you may make an instantaneous attack of opportunity with a -5 penalty.
Since this system is very dependent on AOOs for every +5 to a player's BAB they receive an additional AOO to use per round.
So what do you folk think, does this seem like an interesting idea or just another way to make combat drag on longer?
The creation of the Base Defense Bonus for each class, at +1 per level, +3/4 per level, or +1/2 per level depending on the class. Defense will be determined as d20+BDB+Dex modifier+Shield Bonus+Any further bonuses. Armor will be used for DR. If you are attacked more than once per round the defense score suffers a -2 penalty for each attack beyond the first one.
Parry= In melee combat, if an opponent makes a melee attack against you and you threaten the opponent you can attempt to defend yourself by using an attack of opportunity to make an attack roll (instead of a defensive roll) opposing the enemies attack. If your attack roll beats the opponents roll the attack is parried and acts as though the opponent missed. You must be proficient with the weapon currently being used to make the parry attempt. If you are caught flat-footed or are in any position in which you lose your Dexterity modifier you cannot make a parry attempt. In order to make a parry attempt you must announce it before the opposing attack is rolled.
Riposte= If after making a parry attempt you succeed by a margin of 5 or more you may make an instantaneous attack of opportunity with a -5 penalty.
Since this system is very dependent on AOOs for every +5 to a player's BAB they receive an additional AOO to use per round.
So what do you folk think, does this seem like an interesting idea or just another way to make combat drag on longer?