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View Full Version : Sonikus second hand PrC: The Elderguard + feats



Soniku
2006-07-30, 05:01 PM
Well, I was going to make a seperate feat and PrC thread but since the elderguard focuses on the guardblade (read: exotic longsword with a police baton style handle) I decided to put the feats here too.

Note: these were designed for NPCs to use rather than players, so they may be over or underpowered. Fix them and steal to your hearts content.

Fluff note: Elders are powerful humans who are said to have more of Khemaris (god of power) blood in them than the standard human and are only permitted to create offspring with other elder to preserve this power.

The Elderguard

Also known as "Greycoats" in army slang and "Wolves" to the unfortunate victims, the elderguard, as their name suggests, guard elders. With a squad of five protecting each elder, these elite forces are often sent out to command raiding squads (often to the squads horror as the typical greycoat has a nasty ego and arrogence problem).

The fighting style is typicly one of parry and repost, useing the extra handle on their guardblade to use unique stances and attack from unpredicted angles, gaining a massive advantage above those who only had training against conventional swords.

Requirements:

Feats: Exotic weapon proficiency, at least one of the guardblade feats.

BAB: +5

Special: Must be accepted as an elderguard by an elder who has less than five under his service. This is traditionally chosen through a special tournament but can be however the elder chooses.

Class skills: all the skills of the base class, plus the following if not already a class skill: Intimidate, Move silently, Hide and Sense motive.

2+int modifier skill points per level

Bab progression: 1/1 (as fighter)
Fort: High (+2, +3, +3, +4...)
Ref: High
Will: Low (+0, +0, +1, +1, +1, +2...)

Level
1 Parry 1
2
3 Parry 2
4 Elderguard Veterain
5 Continued Learning
6
7 Parry 3
8
9 Parry 4
10 Continued learning, Elderguard Elite

Parry 1

The Elderguard, as one of his attacks, can decide to prepare a parry for himself or anything within his normal attack reach. This will mean he does not use that attack, but until his next turn whenever an attack is declared against who he is prepareing a parry against he can decide to use the parry or not to. If he decides not to the attack proceeds as normal and the elderguards parry can still be used on another attack as normal.
If he decides to use the parry the elderguard must make an attack roll with the BAB of the attack he sacraficed for the parry. If his roll is lower than the attack he was attempting to parry then the attack goes through as normal and the parry has no effect. If the elderguard beats the attacks score the attack is parried, makeing the attack deal no damage.

The number next to the skill detirmines how many of his attacks the Elderguard may declare as parrys.

Parrys must be declared before the attacker has rolled to hit.

Elderguard Veterain

Haveing trained under more powerful elderguard for a good length of time now the elderguard gets a +1 to all rolls useing the guardblade. This includes feats such as disarm and intimidate checks if useing the guardblade to threaten the target.

Continued Learning

While the elderguard learns advanced defensive styles, he also continues to study his original fighting style. This ability is different depending on the original class of the character:

Barbarian: +1 rage/day
Bard, Sorcerer and Wizard: +1 level of existing arcane spellcasting class
Cleric and Druid: +1 level of existing arcane spellcasting class
Fighter: Bonus feat
Monk: next level of slow fall
Paladin: Smite evil +1 per day
Ranger: +1 favored enemy
Rogue: +1d6 sneak attack damage

Elderguard Elite

Almost unheard of joining all but the most crutial attacks, these elite troops are generally assigned to be the head guard of the most powerful elders, or even guard the omnious tower that looms over the Khemari capital, Zoten.

This works the same way as Elderguard elite except it gives a +2 bonus. Upon reaching this level the elderguard may also take a guardblade feat from the list.




Guardblade feats:

Defensive stance

Prerequisites: Dex 13, exotic weapon proficiency. Must be wielding guardblade

Benifit: A character with this feat wielding a guardblade can switch to the defensive stance as a free action, switching to the side grip on the blade to seemingly pull parrys out of nowhere.
When active this feat adds the characters dex modifier to his AC. This stacks with any current modifiers to AC even if they are also the dex modifier.

An elderguard also has a +2 to parrys when in this stance.

Offensive stance

Prerequisites: Dex 13, exotic weapon proficiency. Must be wielding guardblade

Benifit: A character with this feat wielding a guardblade can switch to the offensive stance as a free action, switching to the side grip on the blade to put a stabbing motion into the attack, makeing it more powerful but compromiseing defence.
When active this feat adds +5 to any damage delt, but also deducts the characters dex modifier (if any) from his AC from the inability to properly defend in this stance. All damage delt in this stance counts as piercing.
An elderguard in this stance cannot parry.

Reposting stance

Prerequisites: Dex 15, exotic weapon proficiency, Defensive stance, level one elderguard. Must be wielding guardblade


Benifit: A character with this feat wielding a guardblade can switch to the reposting stance as a free action, switching between the side and main handles of the guardblade to quickly switch between effective blocks and quick counterattacks.
When active the character useing this feat cannot attack. Instead each of his attacks (up to twise his parry level) count as parrys. It must be declared how many parrys are going on which friendly targets on the elderguards turn and this cannot be changed until his next turn.
The parrys work as normal parrys but if they succeed by more than 10 the elderguard can make a full BAB attack of oppertunity (includeing sneak attack bonuses if applicable) against the attacker as long as it is within range. I.E. a creature whos weapon had a 15ft reach who attacked the elderguard could be parried but would not be in range for a repost.

Sneaking Offensive Stance


Prerequisites: Dex 15, exotic weapon proficiency, Offensive stance, level one elderguard. Must be wielding guardblade

Benifit: A character with this feat wielding a guardblade can switch to the sneaking offensive stance as a free action, switching between both handles of the guardblade to double his directions of attack, confounding the enemys ability to parry the incomeing attacks from increseingly unexpected angles..
When active the opponent loses any dex modifier bonus to AC he may have, and also loses AC equal to the elderguards AC modifier.
The opponent may make an int check with a DC of 22+opponents dex modifier to figure out where attacks could come from, regaining his dex bonus to AC but still loseing AC equal to the elderguards AC modifier.
An elderguard in this stance cannot parry.

Spinning offensive

Prerequisites: Dex 17, exotic weapon proficiency, Sneaking Offensive Stance, level 6 elderguard. Must be wielding guardblade

Special: This tecnique is uniquely used by Elderguard Samantha Tailbreaker, and cannot be gained without special DM permission.

By fitting rather unorthadox loose covers on the side handles of her duel wielded guardblades and customiseing the blade to face sideways to the handguard as opposed to along with it, Elderguard Samantha spins the blades around in a blurringly fast whirl of steel that can mow down all in its path.
It takes a full action to use this stance, which while starting the character will lose all dex modifiers to AC. When active the sheer sight of it causes all creatures with under 4hd to make a will save (dc 15) or run in fear until they are out of line of sight or 50 feet lest the character go anywhere near them.
Anything trying to attack a character in this stance will get a negetive modifier to their attack equal to the opponents level in elderguard due to the near impossibility to hit the opponent without getting hit by the blades and pushed back.
An elderguard in this stance cannot parry.






Thats all folks! And yes, before you ask this is an anime style world. Very gritty, but still includeing over the top fighting styles and talking animals :P

Soniku
2006-07-31, 06:31 AM
Bump because it got swallowed by the moveing of threads :D