Altair_the_Vexed
2006-04-07, 08:25 AM
From the 1811 Dictionary of the Vulgar Tongue (http://www.blackmask.com/books82c/dcvgr.htm)
– a great source of fluffy slang to give a good archaic feel to your game.
TO AMUSE. To fling dust or snuff in the eyes of the person intended to be robbed; also to invent some plausible tale, to delude shop-keepers and others, thereby to put them off their guard. CANT.
AMUSERS. Rogues who carried snuff or dust in their pockets, which they threw into the eyes of any person they intended to rob; and running away, their accomplices (pretending to assist and pity the half-blinded person) took that opportunity of plundering him.
These two made me think of a crude alchemical preparation:
Dust of Distraction
A fine powder that, when cast at a victim, causes her to be Dazed (as the spell). Further, the Dust may partially blind the victim, giving her a –4 penalty to Spot and Search checks for 1d3 rounds. The victim gets a Reflex save (DC 11) to avoid the Daze effect, and a Fortitude save (DC13) to avoid the partial blinding.
Maximum Range: 5 feet. DC to make (Craft [Alchemy]): 15
Cost: 4gp to make, 12gp to buy. Bag contains 3 doses.
[edit: finished]
– a great source of fluffy slang to give a good archaic feel to your game.
TO AMUSE. To fling dust or snuff in the eyes of the person intended to be robbed; also to invent some plausible tale, to delude shop-keepers and others, thereby to put them off their guard. CANT.
AMUSERS. Rogues who carried snuff or dust in their pockets, which they threw into the eyes of any person they intended to rob; and running away, their accomplices (pretending to assist and pity the half-blinded person) took that opportunity of plundering him.
These two made me think of a crude alchemical preparation:
Dust of Distraction
A fine powder that, when cast at a victim, causes her to be Dazed (as the spell). Further, the Dust may partially blind the victim, giving her a –4 penalty to Spot and Search checks for 1d3 rounds. The victim gets a Reflex save (DC 11) to avoid the Daze effect, and a Fortitude save (DC13) to avoid the partial blinding.
Maximum Range: 5 feet. DC to make (Craft [Alchemy]): 15
Cost: 4gp to make, 12gp to buy. Bag contains 3 doses.
[edit: finished]