Stormthorn
2009-05-27, 10:20 AM
Ok, so i had an idea. First we give animals 8 points to spend increasing their ability scores, with no score being raisable over 10 (it can go up to 10 tho) if it was under 10, and no score going over 14 at all unless they start over 14, in which case they cant be raised with these points. This can make them smart enough or strong enough to have their class.
Then we give the animals classes.
I was thinking a modified (weaker) version of the Rogue (D2 HD) , Barbarian (D6 HD), Ranger (D4), Sorcerer (D2) and Druid (D4) could be used for animals.
*Classes only go up to level 10.
*Sneak attack HD would be d4
*Spells for the Druid would progress off the druid list but at the rate and in the number a Bard learns theirs. (bard spell progression, druid spell list)
*Animal companions must be the same type as the base animal.
*Rangers have two new combat styles that give them Power Attack, Improved Critical and then Multiattack, Improved Multiattack. If an animal already has one of these four feats then that gets replaced by either Improved Natural Armor or Improved Natural Attack (animals choice).
What do you think? How do you think this would effect the animals CR?
Then we give the animals classes.
I was thinking a modified (weaker) version of the Rogue (D2 HD) , Barbarian (D6 HD), Ranger (D4), Sorcerer (D2) and Druid (D4) could be used for animals.
*Classes only go up to level 10.
*Sneak attack HD would be d4
*Spells for the Druid would progress off the druid list but at the rate and in the number a Bard learns theirs. (bard spell progression, druid spell list)
*Animal companions must be the same type as the base animal.
*Rangers have two new combat styles that give them Power Attack, Improved Critical and then Multiattack, Improved Multiattack. If an animal already has one of these four feats then that gets replaced by either Improved Natural Armor or Improved Natural Attack (animals choice).
What do you think? How do you think this would effect the animals CR?