Wreckingrocc
2009-05-27, 04:57 PM
Sharn, the Broken CityFor many years, the city of Sharn has remained peaceful. The five houses, Atior, Peliphines, Grandor, Brevia, and Lordaetes, are long established. Due to their similarities of craft, the Houses have always been hostile towards one another. The Inquisitors, the watchmen of the city, have managed to keep them in check over the years, threatening to use violence against any who break the bonds of trust. Each Duke, paranoid of assassins sent anonymously from the other houses, hired a skilled bodyguard to protect them. Over the generations, the children of the Dukes would employ the services of the children of their parent's bodyguards. They have also passed on several heirlooms, some with magical power, and others with brilliant craft.
In the past month, however, a gang known only as "The Golden Sun" has emerged, committing crimes and other acts of questionable legality throughout the city. They are believed to be a group of Divine Radicals, and they have begun to preach to the people of the corruption of the Inquisitors. The Inquisitors, retaliating, have turned their attention to the group.
With the inquisitors out of the way, the Dukes of the five houses have broken into chaos, waging war on one another. The Inquisitors, fearful for their own integrity, have turned their attention from them entirely. The city has fallen into chaos.
This game is based primarily on Uncle Festy's Ravnica, City of Wolves, and has no "Good" or "Bad". Two separate feuds are going on, between the Inquisitors and The Golden Sun and among the Houses. The commoners have each pledged allegiance to one house and one side of the feud. Each of the houses is also like a small masonic group, consisting only of two people, and wanting two houses dead. Each has its own artifact, an idea from Shadowcaller's Mirrodin Werewolf game.
Minimum Players: 32
Role Display FormatFaction (Number of people in faction) – Win Conditions
-Role Name
Information/Artifacts at start of game
-Powers useable each night, or every few nights
Inquisitors vs. The Golden SunThe Inquisitors (4) – Win if all members of the Golden Sun are killed
-Grand Inquisitor Darien
Starts the game knowing Chief Randall
-Can kill one person during the night; one night cooldown
-Chief Randall
Starts the game knowing Grand Inquisitor Darien
-Can use one artifact each night.
-Inspector Illus
Starts the game knowing Inspector Caethus.
-Can scry every two nights; designated at the start of the game, may be "normal seer" or "inverse seer"; see under "Scrying".
-Can scry the same target as Inspector Caethus for only "normal seer" results
-Inspector Caethus
Starts the game knowing Inspector Illus.
-Can scry every two nights; designated at the start of the game, may be "normal seer" or "inverse seer"; see under "Scrying".
-Can scry the same target as Inspector Illus for only "normal seer" results
The Golden Sun (4) - Win if all Inquisitors are killed
-“Shining Fox”
Starts the game knowing Mi Kae
-Can kill one person during the night; one night cooldown
-Allia “Brightwing”
Starts the game knowing “Shining Fox”
-Can use one artifact each night.
-Spy Brunus
Starts the game knowing Spy Quares.
-Can scry every two nights; designated at the start of the game, may be "normal seer" or "inverse seer"; see under "Scrying".
-Can scry the same target as Spy Quares for only "normal seer" results
-Spy Quares
Starts the game knowing Spy Brunus.
-Can scry every two nights; designated at the start of the game, may be "normal seer" or "inverse seer"; see under "Scrying".
-Can scry the same target as Spy Brunus for only "normal seer" results
The Five Houses' FeudHouse Atior (2) – Wins if Duke Brevia and Duke Lordaetes are killed
-Duke Atior
Starts the game with The Wand of Atrior
Starts the game knowing Sir Kael
-Can use one artifact each night
-Sir Kael
Starts the game knowing Duke Atior
-Can kill one person during the night; two night cooldown (four night cooldown if Duke Atrior is dead).
House Peliphines (2) – Wins if Duke Grandor and Duke Lordaetes are killed
-Duke Peliphines
Starts the game with The Orb of Peliphines
Starts the game knowing Sir Allius
-Can use one artifact each night
-Sir Allius
Starts the game knowing Duke Peliphines
-Can kill one person during the night; two night cooldown (four night cooldown if Duke Peliphines is dead).
House Grandor (2) – Wins if Duke Peliphines and Duke Brevia are killed
-Duke Grandor
Starts the game with The Armor of Grandor
Starts the game knowing Lady Raen
-Can use one artifact each night
-Lady Raen
Starts the game knowing Duke Grandor
-Can kill one person during the night; two night cooldown (four night cooldown if Duke Grandor is dead).
House Brevia (2) – Wins if Duke Atior and Duke Grandor are killed
-Duke Brevia
Starts the game with The Spyglass of Brevia
Starts the game knowing Sir Fornicius
-Can use one artifact each night
-Sir Fornicius
Starts the game knowing Duke Brevia
-Can kill one person during the night; two night cooldown (four night cooldown if Duke Brevia is dead).
House Lordaetes (2) – Wins if Duke Atior and Duke Peliphines are killed
-Duke Lordaetes
Starts the game with The Veil of Lordaetes
Starts the game knowing Lady Mia
-Can use one artifact each night
-Lady Mia
Starts the game knowing Duke Lordaetes
-Can kill one person during the night; two night cooldown (four night cooldown if Duke Lordaetes is dead).
Commoners and Neutral PartiesCommoners (10+) - Wins if designated House or Side Wins
-Commoners (10+)
House and Side will be picked at random at the start of the game (total support for each house or side will be balanced)
Neutral Party 1 (1) – Wins if Lynched (though not if shot)
-Squeamish Sadist
-Can choose one faction to appear as to scryers.
Neutral Party 2 (1) – Wins if alive at end of game
-Serial Killer
When scried, appears as Inquisitor to Golden Sun, Golden Sun to Inquisitor, and a hostile house to dukes using artifacts.
-Can kill one person during the night; two night cooldown
Neutral Party 3 (1) – Wins if three or more artifacts are in possession
-Artifact Thief
-Can steal from one person each night; Any artifacts in possession taken
Artifacts of the Five HousesWhen a player in possession of an artifact is killed, the artifact will transfer to the killer. If two people kill the same person at the same time, there will be a 50% chance of it going to either killer. If a person holding an artifact is lynched, it will be given randomly to one of the people who voted for them. The general public will know that there was an artifact, but will not know who received it.
Artifacts may be given away to other players. To give away an artifact, you must be in possession of it, and you must send me a PM detailing who you give it to. On the night that an artifact is given away, it will not cooldown for already used powers, and it cannot be used by the donor or the recipient. Once the PM is sent, it cannot be revoked. However, you can set conditions to do trades or bargains (IE: "If I receive this artifact from this person, then do this", or "If so and so is scried/killed/protected/whatevered by this person, then give this to this person.). I do not mind having to do a little of extra work, but do not make your conditions overcomplicated.
People may hold as many artifacts as they want, but they may only use one each night if they have the ability to use them. Artifacts will cool down if in possession of someone using another artifact that night.
The Wand of Atior – Can nullify all actions done to one person; one night cooldown
The Orb of Peliphines – Can scry accurately; one night cooldown
The Armor of Grandor – Can bane any person each night; one night cooldown
The Spyglass of Brevia – Can learn who that person visited each night; no cooldown
The Veil of Lordaetes – Can mask one person's faction with another of the Veil user's choice; one night cooldown
Scrying:Scrying will work a little differently than in most werewolf games. Since there are so many factions, I've divided it into several sections. When scried, players will appear as members of their faction, if they have one. Commoners and the Thief will appear as "Commoners" (as will the Squeamish Sadist if no faction is PMed). The Squeamish Sadist can choose anything to appear as if scried that night. If the Serial Killer is scried, they will appear as something hostile to the scrier. In the case of houses, the Serial Killer will appear as Brevia to Atior, Grandor to Brevia, Peliphines to Grandor, Lordaetes to Peliphines, and Atior to Lordaetes.
For the Inquisitor's and Golden Sun's "Seers", one will be randomly designated as the "Normal Seer". The other will be the "Inverse Seer". When scrying, the Normal Seer will see the person's faction as normal. The Inverse Seer will see the person's faction as the opposite of what it really is. A member of the Golden Sun will appear as a member of the Inquisitors; a member of the Inquisitors will appear as a member of the Golden Sun. Commoners will still appear as commoners. Someone of a house will shift one to the right on the list below.
Atior -> Brevia -> Grandor -> Peliphines -> Lordaetes -> Atior
If the Seers do not wish to have to figure out who is who, they can decide to both scry the same person. Their results will automatically be what the "Normal Seer" would find if working alone.
To prevent any seers from learning who is the "Normal" and who is the "Inverse" or the identity of the Squeamish Sadist/target of The Veil of Lordaetes simply by scrying twice, scrying the same person twice will automatically yield the same information you had found previously, regardless of current circumstances.
Players: 32
Shadowcaller
Kyouhen
Murska
The Bookworm
Recaiden
Aemoh
Jontom Xire
Opeth_Freak
happyturtle
Darkcomet
Supagoof
Selrahc
EagleWiz
Fleeing Coward
pondshadow
PirateMonk
Alarra
Uncle Festy
Lex-kat
Oddity
Lizard Lord
billtodamax
GAThraawn
Dirk Kris
Incorporeal
Allysian
Kaboose
MOD
Blue Ghost
Kuma Da
The Bushranger
02youeng
Accepted Autolynch Replacements: 0
Narrators: 2
Tired N' Drowzy
Conbar
The game will begin on June 16th if sign-up goes well.
Autolynch replacements are also welcome.
I'll also be looking for a co-narrator in case I make one of my frequent trips up north, where internet posting may be sparse.
In the past month, however, a gang known only as "The Golden Sun" has emerged, committing crimes and other acts of questionable legality throughout the city. They are believed to be a group of Divine Radicals, and they have begun to preach to the people of the corruption of the Inquisitors. The Inquisitors, retaliating, have turned their attention to the group.
With the inquisitors out of the way, the Dukes of the five houses have broken into chaos, waging war on one another. The Inquisitors, fearful for their own integrity, have turned their attention from them entirely. The city has fallen into chaos.
This game is based primarily on Uncle Festy's Ravnica, City of Wolves, and has no "Good" or "Bad". Two separate feuds are going on, between the Inquisitors and The Golden Sun and among the Houses. The commoners have each pledged allegiance to one house and one side of the feud. Each of the houses is also like a small masonic group, consisting only of two people, and wanting two houses dead. Each has its own artifact, an idea from Shadowcaller's Mirrodin Werewolf game.
Minimum Players: 32
Role Display FormatFaction (Number of people in faction) – Win Conditions
-Role Name
Information/Artifacts at start of game
-Powers useable each night, or every few nights
Inquisitors vs. The Golden SunThe Inquisitors (4) – Win if all members of the Golden Sun are killed
-Grand Inquisitor Darien
Starts the game knowing Chief Randall
-Can kill one person during the night; one night cooldown
-Chief Randall
Starts the game knowing Grand Inquisitor Darien
-Can use one artifact each night.
-Inspector Illus
Starts the game knowing Inspector Caethus.
-Can scry every two nights; designated at the start of the game, may be "normal seer" or "inverse seer"; see under "Scrying".
-Can scry the same target as Inspector Caethus for only "normal seer" results
-Inspector Caethus
Starts the game knowing Inspector Illus.
-Can scry every two nights; designated at the start of the game, may be "normal seer" or "inverse seer"; see under "Scrying".
-Can scry the same target as Inspector Illus for only "normal seer" results
The Golden Sun (4) - Win if all Inquisitors are killed
-“Shining Fox”
Starts the game knowing Mi Kae
-Can kill one person during the night; one night cooldown
-Allia “Brightwing”
Starts the game knowing “Shining Fox”
-Can use one artifact each night.
-Spy Brunus
Starts the game knowing Spy Quares.
-Can scry every two nights; designated at the start of the game, may be "normal seer" or "inverse seer"; see under "Scrying".
-Can scry the same target as Spy Quares for only "normal seer" results
-Spy Quares
Starts the game knowing Spy Brunus.
-Can scry every two nights; designated at the start of the game, may be "normal seer" or "inverse seer"; see under "Scrying".
-Can scry the same target as Spy Brunus for only "normal seer" results
The Five Houses' FeudHouse Atior (2) – Wins if Duke Brevia and Duke Lordaetes are killed
-Duke Atior
Starts the game with The Wand of Atrior
Starts the game knowing Sir Kael
-Can use one artifact each night
-Sir Kael
Starts the game knowing Duke Atior
-Can kill one person during the night; two night cooldown (four night cooldown if Duke Atrior is dead).
House Peliphines (2) – Wins if Duke Grandor and Duke Lordaetes are killed
-Duke Peliphines
Starts the game with The Orb of Peliphines
Starts the game knowing Sir Allius
-Can use one artifact each night
-Sir Allius
Starts the game knowing Duke Peliphines
-Can kill one person during the night; two night cooldown (four night cooldown if Duke Peliphines is dead).
House Grandor (2) – Wins if Duke Peliphines and Duke Brevia are killed
-Duke Grandor
Starts the game with The Armor of Grandor
Starts the game knowing Lady Raen
-Can use one artifact each night
-Lady Raen
Starts the game knowing Duke Grandor
-Can kill one person during the night; two night cooldown (four night cooldown if Duke Grandor is dead).
House Brevia (2) – Wins if Duke Atior and Duke Grandor are killed
-Duke Brevia
Starts the game with The Spyglass of Brevia
Starts the game knowing Sir Fornicius
-Can use one artifact each night
-Sir Fornicius
Starts the game knowing Duke Brevia
-Can kill one person during the night; two night cooldown (four night cooldown if Duke Brevia is dead).
House Lordaetes (2) – Wins if Duke Atior and Duke Peliphines are killed
-Duke Lordaetes
Starts the game with The Veil of Lordaetes
Starts the game knowing Lady Mia
-Can use one artifact each night
-Lady Mia
Starts the game knowing Duke Lordaetes
-Can kill one person during the night; two night cooldown (four night cooldown if Duke Lordaetes is dead).
Commoners and Neutral PartiesCommoners (10+) - Wins if designated House or Side Wins
-Commoners (10+)
House and Side will be picked at random at the start of the game (total support for each house or side will be balanced)
Neutral Party 1 (1) – Wins if Lynched (though not if shot)
-Squeamish Sadist
-Can choose one faction to appear as to scryers.
Neutral Party 2 (1) – Wins if alive at end of game
-Serial Killer
When scried, appears as Inquisitor to Golden Sun, Golden Sun to Inquisitor, and a hostile house to dukes using artifacts.
-Can kill one person during the night; two night cooldown
Neutral Party 3 (1) – Wins if three or more artifacts are in possession
-Artifact Thief
-Can steal from one person each night; Any artifacts in possession taken
Artifacts of the Five HousesWhen a player in possession of an artifact is killed, the artifact will transfer to the killer. If two people kill the same person at the same time, there will be a 50% chance of it going to either killer. If a person holding an artifact is lynched, it will be given randomly to one of the people who voted for them. The general public will know that there was an artifact, but will not know who received it.
Artifacts may be given away to other players. To give away an artifact, you must be in possession of it, and you must send me a PM detailing who you give it to. On the night that an artifact is given away, it will not cooldown for already used powers, and it cannot be used by the donor or the recipient. Once the PM is sent, it cannot be revoked. However, you can set conditions to do trades or bargains (IE: "If I receive this artifact from this person, then do this", or "If so and so is scried/killed/protected/whatevered by this person, then give this to this person.). I do not mind having to do a little of extra work, but do not make your conditions overcomplicated.
People may hold as many artifacts as they want, but they may only use one each night if they have the ability to use them. Artifacts will cool down if in possession of someone using another artifact that night.
The Wand of Atior – Can nullify all actions done to one person; one night cooldown
The Orb of Peliphines – Can scry accurately; one night cooldown
The Armor of Grandor – Can bane any person each night; one night cooldown
The Spyglass of Brevia – Can learn who that person visited each night; no cooldown
The Veil of Lordaetes – Can mask one person's faction with another of the Veil user's choice; one night cooldown
Scrying:Scrying will work a little differently than in most werewolf games. Since there are so many factions, I've divided it into several sections. When scried, players will appear as members of their faction, if they have one. Commoners and the Thief will appear as "Commoners" (as will the Squeamish Sadist if no faction is PMed). The Squeamish Sadist can choose anything to appear as if scried that night. If the Serial Killer is scried, they will appear as something hostile to the scrier. In the case of houses, the Serial Killer will appear as Brevia to Atior, Grandor to Brevia, Peliphines to Grandor, Lordaetes to Peliphines, and Atior to Lordaetes.
For the Inquisitor's and Golden Sun's "Seers", one will be randomly designated as the "Normal Seer". The other will be the "Inverse Seer". When scrying, the Normal Seer will see the person's faction as normal. The Inverse Seer will see the person's faction as the opposite of what it really is. A member of the Golden Sun will appear as a member of the Inquisitors; a member of the Inquisitors will appear as a member of the Golden Sun. Commoners will still appear as commoners. Someone of a house will shift one to the right on the list below.
Atior -> Brevia -> Grandor -> Peliphines -> Lordaetes -> Atior
If the Seers do not wish to have to figure out who is who, they can decide to both scry the same person. Their results will automatically be what the "Normal Seer" would find if working alone.
To prevent any seers from learning who is the "Normal" and who is the "Inverse" or the identity of the Squeamish Sadist/target of The Veil of Lordaetes simply by scrying twice, scrying the same person twice will automatically yield the same information you had found previously, regardless of current circumstances.
Players: 32
Shadowcaller
Kyouhen
Murska
The Bookworm
Recaiden
Aemoh
Jontom Xire
Opeth_Freak
happyturtle
Darkcomet
Supagoof
Selrahc
EagleWiz
Fleeing Coward
pondshadow
PirateMonk
Alarra
Uncle Festy
Lex-kat
Oddity
Lizard Lord
billtodamax
GAThraawn
Dirk Kris
Incorporeal
Allysian
Kaboose
MOD
Blue Ghost
Kuma Da
The Bushranger
02youeng
Accepted Autolynch Replacements: 0
Narrators: 2
Tired N' Drowzy
Conbar
The game will begin on June 16th if sign-up goes well.
Autolynch replacements are also welcome.
I'll also be looking for a co-narrator in case I make one of my frequent trips up north, where internet posting may be sparse.