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The Vorpal Tribble
2006-03-21, 02:38 PM
Mosaican Template

A collection of magically infused stone, a mosaican is a guardian of many guises, usually disguised within artistic scenes as a creature attacking or watching keenly. They possess an imprint of the imagination of the maker to aid in the forming of scenes and the confusing of enemies.

They are most usually found underground, or in castles or vaults, guarding against any who may wish to pass.

-=-=-=-=-=-

Sample Mosaican

Mosaican Lion
http://sg.yimg.com/xp/lplanet/africa/ghana/image4.jpg

Large Construct
Hit Dice: 5d10+30 (57 hp)
Initiative: +2
Speed: 40 ft. (8 squares), climb 40 ft.
Armor Class: 17 (+2 dex, +6 natural, -1 size), touch 11, flat-footed 15
Base Attack/Grapple: +3/+14
Attack: Claw +9 melee (1d4+7)
Full attack: 2 claws +9 melee (1d4+7) and bite +4 melee (1d8+3)
Space/Reach: 10 ft./10 ft.
Special Attacks: Fragment spray, treadeasy
Special Qualities: Animate scene, artistic touch, construct traits, damage reduction 5/bludgeoning and magic, darkvision 60 ft., immunity to magic, low-light vision, tremorsense 60 ft., up the walls
Saves: Fort +1, Ref +3, Will +2
Abilities: Str 25, Dex 15, Con -, Int -, Wis 12, Cha 1
Skills: -
Feats: -
Environment: Any
Organization: Solitary, Adorning (2), Exhibit (3+)
Challenge Rating: 5
Treasure: None
Alignment: Always Neutral
Advancement: 6–8 HD (Large)
Level Adjustment: -

A mosaican lion is around eight feet long and weighs nearly a ton.

Combat
A mosaican lion attacks as its original creator ordered, though usually in a way similiar to the creature it was modeled after. Therefore it tends to follow intruders silently, stalking them until just the right moment, and then it pounces.

Animate Scene (Ex):
As a full round action a mosaican lion can reasemble its natural form (a flat surface scene) to a life-sized version of its original guardian image, or vice versa. Beforehand it is indistinguishable from a normal mosaic scene unless Detect Magic or similiar spells are used. While in its flat form it loses all its attacks, but can then use its treadeasy ability.

Artistic Touch (Sp):
At will a mosaican may use a type of prestidigitation that allows it to change its colors to match its image(s), make itself appear soiled, old, cracked, damaged, or even newly laid, sparkling clean and flawless.

Fragment Spray (Ex): Once every minute as a standard action a mosaican lion can release a 20-foot cone of jagged stones that imbed themselves in their victim's skin, dealing 1d8 piercing and slashing damage (reflex DC 19 halves). The bits of stone within the wounds then pull themselves loose, causing an additional 1d4 damage. They form together, flying back towards the mosaican that sent them, and are reabsorbed.

Immunity to Magic (Ex):
A mosaican lion is immune to any spell or spell-like ability that allows spell resistance. In addition, certain spells and effects function differently against the creature, as noted below.

A transmute rock to mud spell slows a mosaican (as the slow spell) for 2d6 rounds, with no saving throw, while transmute mud to rock heals all of its lost hit points.

A stone to flesh spell does not actually change the mosaican's structure but negates its damage reduction and immunity to magic for 1 full round.

Treadeasy (Ex): As a full round action a mosaican lion spread out upon the floor can abruptly spring up sharp stones into those transversing upon it, automatically dealing damage as caltrops for the space it occupies. It may then trip any of those who occupy its space by suddenly moving forward. To avoid being tripped, its opponent must make a successful DC 18 reflex save.

Tremorsense (Ex): A mosaican lion can automatically sense the location of anything within 60 feet that is in contact with the ground, wall, or ceiling, so long as it is touching the ground, wall, or ceiling itself.

Up the Walls (Su): A mosaican can climb and travel on vertical surfaces or even traverse ceilings as if under the affects of a Spider Climb spell, but only while in its flat form. It gains a climb speed equal to its base speed; furthermore, it need not make Climb checks to traverse a vertical or horizontal surface (even upside down). The mosaican retains its Dexterity bonus to Armor Class (if any) while climbing, and opponents get no special bonus to their attacks against it. It can use the run action while climbing.
The mosaican's passage while flat against a service is soundless.

-=-=-=-=-=-

Creating a Mosaican
Mosaican is a template that can be added to any corporeal creature, hereafter refered to as the base creature.
Size and Type: The creature's type changes to construct. It looses all previous subtypes. It does not gain the augmented subtype. It uses all the base creature's statistics and special abilities except as noted here.
Hit Dice and Hit Points: Drop any Hit Dice gained from class levels (to a minimum of 1) and change remaining Hit Dice to d10's. As a construct, the creature loses amy Constitution bonus to hit points, but gains bonus hit points based on its size, as shown below:

Mosaican Size Bonus Hit Points

Small 10 bonus hp
Medium 20 bonus hp
Large 30 bonus hp
Huge 40 bonus hp
Gargantuan 60 bonus hp
Colossal 80 bonus hp

Speed: The creature loses any fly and swim speeds it formerly possessed but retains all other types.
Armor Class: The creature's natural armor bonus changes to a number based on its size:

Mosaican Size Natural Armor Bonus

Tiny or smaller +1
Small +2
Medium +4
Large +6
Huge +8
Gargantuan +11
Colossal +15

Base Attack: A mosaican's base attack bonus is equal to 3/4th of its Hit Dice (as Cleric).
Attacks: A mosaican retains all the natural attacks, manufactured weapon attacks, and weapon proficiencies of the base creature. A humanoid with no natural attacks gains a slam attack.
Damage: Natural and manufactured weapons deal damage normally. A slam attack deals damage based on the mosaican's size. (If the base creature already has a slam attack, use the mosaican's slam attack only if it's better.)

Mosaican Size Slam Attack Damage

Dimunitive or Fine 1
Tiny 1d2
Small 1d4
Medium 1d6
Large 1d8
Huge 2d6
Gargantuan 3d6
Colossal 4d6

Special Attacks: A mosaican loses all special attacks of the base creature. It gains the following special attacks.
Fragment Spray (Ex): Once every minute a mosaican can let out a 20-foot cone of jagged stones that imbed themselves in their victim's skin, dealing piercing and slashing damage equal to its slam damage, a successful reflex save halves (DC = 10 + half mosaican's HD + strength modifier). The bits of stone within the wounds then pull themselves loose, causing an additional 1d4 damage. They form together, flying back towards the mosaican that sent them, and are reabsorbed.
Treadeasy (Ex): As a full round action a mosaican spread out upon the floor can abruptly spring up sharp stones into those transversing upon it, automatically dealing damage as caltrops for the space it occupies. It may then trip any of those who occupy its space by suddenly moving forward. To avoid being tripped its opponent must make a successful reflex save (DC 10 + 1 per 20 feet it moves. Example: A creature with a base speed of 30 feet can run 4 times that, for a speed of 120 feet per round. The save DC would thus be 16.)
Special Qualities: A mosaican loses all special qualities of the base creature. It gains the following special qualities:
Artistic Touch (Sp):At will a mosaican may use a type of prestidigitation that allows it to change its colors to match its image(s), make itself appear soiled, old, cracked, damaged, or even newly laid, sparkling clean and flawless.
Animate Scene (Ex): As a full round action a mosaican can reasemble its natural form (a flat surface scene) to a life-sized version of its original guardian image, or vice versa. Beforehand it is indistinguishable from a normal mosaic scene unless Detect Magic or similiar spells are used. While in its flat form it loses all its attacks, but can then use its treadeasy ability.
Construct Traits: A mosaican has immunity to poison, sleep effects, paralysis, stunning, disease, death effects, mind-affecting effects (charms, compulsions, phantasms, patterns, and morale effects), and any effects that requires a Fortitude save unless it also works on objects or is harmless. It is not subject to extram damage from critical hits, nonlethal damage, ability damage, ability drain, fatigue, exhaustion, or energy drain. Cannot heal damage, but can be repaired. It has darkvision out to 60 feet and low-light vision.
Damage Reduction (Ex): The mosaican gains damage reduction based on its Hit Dice, as shown below:

Hit Dice Damage Reduction

1-4 HD 1/bludgeoning and magic
5-9 HD 5/bludgeoning and magic
10-19 HD 10/bludgeoning and magic
20+ HD 15/bludgeoning and magic

Immunity to Magic (Ex):
A mosaican is immune to any spell or spell-like ability that allows spell resistance. In addition, certain spells and effects function differently against the creature, as noted below.

A transmute rock to mud spell slows a mosaican (as the slow spell) for 2d6 rounds, with no saving throw, while transmute mud to rock heals all of its lost hit points.

A stone to flesh spell does not actually change the mosaican's structure but negates its damage reduction and immunity to magic for 1 full round.
Tremorsense (Ex): A mosaican can automatically sense the location of anything within 60 feet that is in contact with the ground, wall, or ceiling, so long as it is touching the ground, wall, or ceiling itself.
Up the Walls (Su): A mosaican can climb and travel on vertical surfaces or even traverse ceilings as if under the affects of a Spider Climb spell, but only while in its flat form. It gains a climb speed equal to its base speed; furthermore, it need not make Climb checks to traverse a vertical or horizontal surface (even upside down). The mosaican retains its Dexterity bonus to Armor Class (if any) while climbing, and opponents get no special bonus to their attacks against it. It can use the run action while climbing.
The mosaican's passage while flat against a service is soundless.
Saves: Base save bonuses are Fort +1/3 HD, Ref +1/3 HD, and Will +1/3 HD.
Abilities: Increase from the base creature as follows: -2 dex, +4 strength. A mosaican has no Constitution or Intelligence score. Its Wisdom changes to 12, and its Charisma to 1.
Skills: A mosaican loses all skills.
Feats: A mosaican loses all feats except those that improve its attack, such as Improved Natural Attack, Multiattack, or Weapon Finesse.
Environment: Any; though usually underground.
Organization: Solitary, Adorning (2), Exhibit (3+)
Challenge Rating: Up to 4 HD, same as base creature +1; 5-10 HD, same as base creature +2; 11+ HD, same as base creature +3
Treasure: None
Alignment: Always neutral
Advancement: As base creature (or - if creature advances by character class).
Level Adjustment: -

InaVegt
2006-03-21, 02:41 PM
i like it, but i'm not a good CR judge

The Vorpal Tribble
2006-03-21, 02:44 PM
Whats up with the color codes. Its not doing this on the Wizard's boards...

NEO|Phyte
2006-03-21, 02:53 PM
Whats up with the color codes. Its not doing this on the Wizard's boards...
you forgot to close the first teal color code
and the top line's closing bracket has a space in it

Renloth
2006-03-21, 02:55 PM
And you have a space at the end of that first end code for red...

The Vorpal Tribble
2006-03-21, 02:55 PM
you forgot to close the first teal color code
and the top line's closing bracket has a space in it

I can't find it.

NEO|Phyte
2006-03-21, 02:58 PM
http://img108.imageshack.us/img108/2523/untitled1hg3.jpg

The Vorpal Tribble
2006-03-21, 03:04 PM
http://img108.imageshack.us/img108/2523/untitled1hg3.jpg
Except that if you look at the actual code it has a closing bracket and there is no space at those spots.

potatocubed
2006-03-21, 03:07 PM
Type the whole line in again, manually. Someone in the tavern contest was having the same problem, but when I just typed the link end-to-end, it worked fine.

EDIT: Also - that's awesome. I'm so pinching it. *yoinks*

WampaX
2006-03-21, 03:12 PM
Except that if you look at the actual code it has a closing bracket and there is no space at those spots.

Something to do with the sequence of the [/]ing tags interaction with each other . . . I fixed it for you.

The Vorpal Tribble
2006-03-21, 03:16 PM
Something to do with the sequence of the [/]ing tags interaction with each other . . . I fixed it for you.

Many thanks ;D

WampaX
2006-03-21, 03:23 PM
Many thanks ;D

No Problem.

The critter and template = very cool, btw. Forgot to mention that.

Vonriel
2006-03-21, 04:34 PM
Question: If a mosaican is pictured as holding a weapon, can the party actually gain that weapon? Or would it shatter/break upon the destruction of the mosaican?

Edit: And yeah, this looks like a fun encounter, to say the least :D

The Vorpal Tribble
2006-03-21, 04:39 PM
Question: If a mosaican is pictured as holding a weapon, can the party actually gain that weapon? Or would it shatter/break upon the destruction of the mosaican?
Sure they can gain it, but all it would be is a sword/pike/spear etc made out of stone and concrete ;)

Frank
2006-03-21, 04:40 PM
With the damage reduction...wouldn't this be higher than CR3?

Awesome idea though. Reminds of of Teenage Mutant Ninja Turtles 2 for the Arcade and NES with the Tigers popping out of the walls. The Latin American Native cultures, Egyptians and Aborigines would have a field day with this stuff.

-Frank

Hungerdog
2006-03-21, 04:42 PM
VT:

Just too cool, man.

I've already dreamed up a very surprising encounter for my PC's using your newest creation.

Thanks!

The Vorpal Tribble
2006-03-21, 04:58 PM
With the damage reduction...wouldn't this be higher than CR3?
Aye, though more likely because of its magical immunity. Adjusted the CR's to what seems a bit more balanced.

The Vorpal Tribble
2006-03-21, 11:43 PM
Just had to do it http://boards1.wizards.com/images/smilies/coolcthulhu.gif

-=-=-=-=-=-

Mosaican Mindflayer

http://my.photosleeve.com/TheVorpalTribble-albums/album03/adf.jpg

Medium Construct
Hit Dice: 8d10+20 (64 hp)
Initiative: +5
Speed: 30 ft. (6 squares), climb 30 ft.
Armor Class: 15 (+1 dex, +4 natural), touch 11, flat-footed 14
Base Attack/Grapple: +6/+9
Attack: Tentacle +9 melee (1d4+3)
Full attack: 4 tentacles +9 melee (1d4+3)
Space/Reach: 5 ft./5 ft.
Special Attacks: Fragment spray, treadeasy
Special Qualities: Animate scene, artistic touch, construct traits, damage reduction 5/bludgeoning and magic, darkvision 60 ft., immunity to magic, low-light vision, tremorsense 60 ft., up the walls
Saves: Fort +2, Ref +3, Will +3
Abilities: Str 16, Dex 12, Con -, Int -, Wis 12, Cha 1
Skills: -
Feats: Improved Initiative
Environment: Underground
Organization: Solitary, Adorning (2), Exhibit (3+)
Challenge Rating: 10
Treasure: None
Alignment: Always neutral
Advancement: -
Level Adjustment: -

A mosaican mindflayer stands some six feet tall and weighs around 300 lbs.

Combat
A mosaican mindflayer attacks as its original creator ordered.

Animate Scene (Ex):
As a full round action a mosaican mindflayer can reasemble its natural form (a flat surface scene) to a life-sized version of its original guardian image, or vice versa. Beforehand it is indistinguishable from a normal mosaic scene unless Detect Magic or similiar spells are used. While in its flat form it loses all its attacks, but can then use its treadeasy ability.

Artistic Touch (Sp):
At will a mosaican may use a type of prestidigitation that allows it to change its colors to match its image(s), make itself appear soiled, old, cracked, damaged, or even newly laid, sparkling clean and flawless.

Fragment Spray (Ex): Once every minute a mosaican mindflayer can let out a 20-foot cone of jagged stones that imbed themselves in their victim's skin, dealing 1d6 piercing and slashing damage (reflex DC 17 halves). The bits of stone within the wounds then pull themselves loose, causing an additional 1d4 damage. They form together, flying back towards the mosaican that sent them, and are reabsorbed.

Immunity to Magic (Ex):
A mosaican mindflayer is immune to any spell or spell-like ability that allows spell resistance. In addition, certain spells and effects function differently against the creature, as noted below.

A transmute rock to mud spell slows a mosaican (as the slow spell) for 2d6 rounds, with no saving throw, while transmute mud to rock heals all of its lost hit points.

A stone to flesh spell does not actually change the mosaican's structure but negates its damage reduction and immunity to magic for 1 full round.

Treadeasy (Ex): As a full round action a mosaican mindflayer spread out upon the floor can abruptly spring up sharp stones into those transversing upon it, automatically dealing damage as caltrops for the space it occupies. It may then trip any of those who occupy its space by suddenly moving forward. To avoid being tripped its opponent must make a successful DC 16 reflex save.

Tremorsense (Ex): A mosaican mindflayer can automatically sense the location of anything within 60 feet that is in contact with the ground, wall, or ceiling, so long as it is touching the ground, wall, or ceiling itself.

Up the Walls (Su): A mosaican mindflayer can climb and travel on vertical surfaces or even traverse ceilings as if under the affects of a Spider Climb spell, but only while in its flat form. It gains a climb speed equal to its base speed; furthermore, it need not make Climb checks to traverse a vertical or horizontal surface (even upside down). The mosaican retains its Dexterity bonus to Armor Class (if any) while climbing, and opponents get no special bonus to their attacks against it. It can use the run action while climbing.
The mosaican's passage while flat against a service is soundless.

Spuddly
2006-03-21, 11:54 PM
Absolutely tops.
I am so using this.

The Vorpal Tribble
2006-03-22, 10:41 AM
Still not sure about the CR's... at lower levels it definetely makes the creature more powerful, but at higher levels it actually seems to make the creature weaker. Everyone who uses it be sure to let me know how it came out, will help me balance it.

hewhosaysfish
2006-03-22, 11:09 AM
Mosaisans in the walls...
Stained-glass golems in the windows...
Animate objects on all the furniture....

If they start using detect magic on everything, throw in a couple of gargoyles pretending to be statues. ("It's ok; they're not enchanted. AAAAHHH!") ;D

Your players won't know where to turn.

prometheusx
2006-03-22, 12:00 PM
I like the idea a lot. I think it's quite flavorful. There actually was a stone golem in return to the temple of elemental evil that started as a mosaic on the floor.

I find the shard spray and the treadeasy effects a little too simplistic. I would have done the following:

Give the creature Improved Grab, and a +4 bonus to grapple from the template.

Then give the creature a Trap the Soul effect. Essentially, once the creature grapples with an opponent, it will try to move the grapple until it is next to the mosaic. Once standing on or next to the mosaic, the creature will attempt to pin. If it succeeds on a pin, the grappled opponent must succeed on a Will save (DC creature HD/2 + Con, maybe) or appear in the mosaic, body and soul, just like Trap the Soul. Each such mosaic has a particular tile (maybe a gem) that can be shattered to free all imprisoned souls.

Just my thoughts.

The Vorpal Tribble
2006-03-22, 12:11 PM
Hrmmm, well, that definetely has potential. I'll think on writing a sort of advanced sort of Mosaican addendum that allows them this extra stuff, for super protection.

I'm also thinking how interesting these could be once you add the Soulfused Construct template (Magic of Incarnum) on top of this one. Sentient mosaicans that can cast or use psionics just like the creatures they represent.

WampaX
2006-03-22, 12:20 PM
Hrmmm, well, that definetely has potential. I'll think on writing a sort of advanced sort of Mosaican addendum that allows them this extra stuff, for super protection.

I'm also thinking how interesting these could be once you add the Soulfused Construct template (Magic of Incarnum) on top of this one. Sentient mosaicans that can cast or use psionics just like the creatures they represent.


Couldn't you just break the Mosacian down to its component parts and have the creator decide what abilities the construct would have? Like a giant lego set, with each ability tied to a CR increase, probably with a HD limitation that needs to be met first.

I've been in Hero too long, now I have trouble readjusting to a "fixed" system. :P

InaVegt
2006-03-22, 12:25 PM
let me try to create one

Mosaican Hook horror

http://img84.imageshack.us/img84/2914/hookhorror8gd.jpg

large construct
Hit dice: 10d10 + 30
Initiative: +2
Speed: 20', climb 20'
Armor Class: 17 (-1 size, +2 dex, +6 natural)
Base attack/ grapple: 7 / 18
Attack: claw + 14 melee (1d6 + 7)
Full attack: 2 claws + 14 melee (1d6 + 7) and bite + 9 melee (2d6 + 3)
Special attacks: Fragment Spray (Ex)Treadeasy (Ex)
Special Qualities: Artistic Touch (Sp):Animate Scene (Ex)Construct Traitsamage Reduction 10/blugeoning and magic (Ex) Immunity to Magic (Ex) Tremorsense (Ex) Up the Walls (Su)
Saves: fort: +3, ref: +5, will: +4
Abilities: str: 28, dex: 15, con: -, int: -, wis: 12, cha: 1
Skills: -
Feats: cleave, improved trip, power attack
Environment:any
Organization: Solitary, Adorning (2), Exhibit (3+)
Challenge Rating: 8
Treasure: None
Alignment: Always neutral
Advancement: 11 - 15 HD (large), 16 - 30 (huge)
Level Adjustment: -

Fragment Spray (Ex): Once every minute a mosaican can let out a 20-foot cone of jagged stones that imbed themselves in their victim's skin, dealing piercing and slashing damage equal to its slam damage, a successful reflex save halves (DC = 10 + half mosaican's HD + strength modifier). The bits of stone within the wounds then pull themselves loose, causing an additional 1d4 damage. They form together, flying back towards the mosaican that sent them, and are reabsorbed.
Treadeasy (Ex): As a full round action a mosaican spread out upon the floor can abruptly spring up sharp stones into those transversing upon it, automatically dealing damage as caltrops for the space it occupies. It may then trip any of those who occupy its space by suddenly moving forward. To avoid being tripped its opponent must make a successful reflex save (DC 10 + 1 per 20 feet it moves. Example: A creature with a base speed of 30 feet can run 4 times that, for a speed of 120 feet per round. The save DC would thus be 16.)
Artistic Touch (Sp):At will a mosaican may use a type of prestidigitation that allows it to change its colors to match its image(s), make itself appear soiled, old, cracked, damaged, or even newly laid, sparkling clean and flawless.
Animate Scene (Ex): As a full round action a mosaican can reasemble its natural form (a flat surface scene) to a life-sized version of its original guardian image, or vice versa. Beforehand it is indistinguishable from a normal mosaic scene unless Detect Magic or similiar spells are used. While in its flat form it loses all its attacks, but can then use its treadeasy ability.
Construct Traits: A mosaican has immunity to poison, sleep effects, paralysis, stunning, disease, death effects, mind-affecting effects (charms, compulsions, phantasms, patterns, and morale effects), and any effects that requires a Fortitude save unless it also works on objects or is harmless. It is not subject to extram damage from critical hits, nonlethal damage, ability damage, ability drain, fatigue, exhaustion, or energy drain. Cannot heal damage, but can be repaired. It has darkvision out to 60 feet and low-light vision.
Immunity to Magic (Ex):
A mosaican is immune to any spell or spell-like ability that allows spell resistance. In addition, certain spells and effects function differently against the creature, as noted below.
A transmute rock to mud spell slows a mosaican (as the slow spell) for 2d6 rounds, with no saving throw, while transmute mud to rock heals all of its lost hit points.
A stone to flesh spell does not actually change the mosaican's structure but negates its damage reduction and immunity to magic for 1 full round.
Tremorsense (Ex): A mosaican can automatically sense the location of anything within 60 feet that is in contact with the ground, wall, or ceiling, so long as it is touching the ground, wall, or ceiling itself.
Up the Walls (Su): A mosaican can climb and travel on vertical surfaces or even traverse ceilings as if under the affects of a Spider Climb spell, but only while in its flat form. It gains a climb speed equal to its base speed; furthermore, it need not make Climb checks to traverse a vertical or horizontal surface (even upside down). The mosaican retains its Dexterity bonus to Armor Class (if any) while climbing, and opponents get no special bonus to their attacks against it. It can use the run action while climbing.
The mosaican's passage while flat against a service is soundless.

The Vorpal Tribble
2006-03-22, 12:33 PM
Couldn't you just break the Mosacian down to its component parts and have the creator decide what abilities the construct would have? Like a giant lego set, with each ability tied to a CR increase, probably with a HD limitation that needs to be met first.
Sure, but that'd be up to the DM using it. I'm just giving the basic makings of the thing. Give it whatever you like afterwards.


let me try to create one
Hrmmm, it'd be easier to go over if in the standard display (and hook horrors have 10d10 hd ;) )

InaVegt
2006-03-22, 12:38 PM
oke, fixed the hd :-[ and made the picture large

The Vorpal Tribble
2006-03-22, 12:42 PM
Wasn't meaning the picture per se, but more the presentation of the creature's crunch. The nonstandard format is just difficult to follow.

InaVegt
2006-03-22, 12:46 PM
is this better?

The Vorpal Tribble
2006-03-22, 01:01 PM
is this better?
Much ;D

bosssmiley
2006-03-22, 02:16 PM
Where does this stuff come from Vorpal? I mean, what is going on in your head?! :o

I like it, a definite improvement on the Relief Golem that was presented in Dragon a while back. Treadeasy: now that's just nasty! ;D

Didn't you have a Vorpal's menagerie thread going a while back? Would you please be able to put a link to it in your sig (coz I'm too d*mn lazy to search for it).

The Vorpal Tribble
2006-03-22, 02:47 PM
Didn't you have a Vorpal's menagerie thread going a while back? Would you please be able to put a link to it in your sig (coz I'm too d*mn lazy to search for it).
Yeah, but it took forever to keep up with. Heres a link to my Creation Page (http://boards1.wizards.com/showpost.php?p=4932488&postcount=142) on the Wizard forums though (stay out all of you from any of my campaigns!). Be warned though, a number of things in there are old creations when I was first learning and I've never gotten around to updating them.