SlaadLord
2009-05-27, 08:19 PM
Wan Soul
Medium Monstrous Humanoid
Hit Dice: 2d8 (9 hp)
Initiative: +0
Speed: 30ft.
AC: 10, touch 10, flat-footed 10
Base Attack/ Grapple: +2/+2
Attack: Slam +0 melee (1d6 - 2)
Full Attack: 2 Slams +0 melee (1d6 - 2)
Space/Reach: 5ft./5ft.
Special Attacks: Bleak Gaze
Special Qualities: Depression, Darkvision 60ft.
Saves: Fort -2, Ref +1, Will +2
Abilities: Str 11, Dex 11, Con 10, Int 11, Wis 12, Cha 14
Skills: Listen +6, Spot +6
Feats: Alertness
Challenge Rating: 2
Alignment: Always neutral
This hunched figure is surrounded by a palpable aura of depression and melancholy. Its hair is grey, and its faded grey and blue clothes are soaked. It raises its head and meets your gaze, revealing for a moment that its eyes, too, are grey.
Wan Souls are most commonly found in regions where it rains frequently. They exude a permanent aura of depression and hopelessness, feeding on whatever positive emotions they can find. They don’t mean any harm, but they are often forsaken for the effect they can have on a community. Wan Souls often perform small acts of kindness for those willing to lift their moods, even if only for a little while. Wan souls have about the same height and weight as humans. They speak Common.
Combat
Wan Souls do not like to fight. However, if pressed to defend themselves, they use their bleak gaze to incapacitate a foe long enough for them to leave.
Bleak Gaze (Su): A Wan soul can, as a standard action, focus its gaze on a creature within thirty feet. The target must make a Will save (DC 13) or become dazed for 1d4 rounds.
Depression (Su): Wan souls are always surrounded by a palpable aura of melancholy and depression. Creatures within thirty feet of a wan soul (including the wan soul itself) are effected as though by the crushing despair spell, with no save. Casting Good Hope on a Wan Soul dispels this effect for twice the duration of the spell.
Medium Monstrous Humanoid
Hit Dice: 2d8 (9 hp)
Initiative: +0
Speed: 30ft.
AC: 10, touch 10, flat-footed 10
Base Attack/ Grapple: +2/+2
Attack: Slam +0 melee (1d6 - 2)
Full Attack: 2 Slams +0 melee (1d6 - 2)
Space/Reach: 5ft./5ft.
Special Attacks: Bleak Gaze
Special Qualities: Depression, Darkvision 60ft.
Saves: Fort -2, Ref +1, Will +2
Abilities: Str 11, Dex 11, Con 10, Int 11, Wis 12, Cha 14
Skills: Listen +6, Spot +6
Feats: Alertness
Challenge Rating: 2
Alignment: Always neutral
This hunched figure is surrounded by a palpable aura of depression and melancholy. Its hair is grey, and its faded grey and blue clothes are soaked. It raises its head and meets your gaze, revealing for a moment that its eyes, too, are grey.
Wan Souls are most commonly found in regions where it rains frequently. They exude a permanent aura of depression and hopelessness, feeding on whatever positive emotions they can find. They don’t mean any harm, but they are often forsaken for the effect they can have on a community. Wan Souls often perform small acts of kindness for those willing to lift their moods, even if only for a little while. Wan souls have about the same height and weight as humans. They speak Common.
Combat
Wan Souls do not like to fight. However, if pressed to defend themselves, they use their bleak gaze to incapacitate a foe long enough for them to leave.
Bleak Gaze (Su): A Wan soul can, as a standard action, focus its gaze on a creature within thirty feet. The target must make a Will save (DC 13) or become dazed for 1d4 rounds.
Depression (Su): Wan souls are always surrounded by a palpable aura of melancholy and depression. Creatures within thirty feet of a wan soul (including the wan soul itself) are effected as though by the crushing despair spell, with no save. Casting Good Hope on a Wan Soul dispels this effect for twice the duration of the spell.