PDA

View Full Version : Test Your Might Soundstage D



afroakuma
2009-05-28, 09:27 AM
Test Your Might: Trial IV
Bracket: ECL 5
lord_khaine vs. Jkoshe

Choose your buff time or lack thereof.

lord_khaine
2009-05-28, 03:00 PM
i chose 1 hours buff, as i think thats what makes most sense at my level, meaning that the Psion have inertial armor up, and thats it.

Goy (http://pifro.com/pro/view.php?id=2641) the Psychic warrior
Turkon (http://pifro.com/pro/view.php?id=2635) the cleric
Suvius (http://pifro.com/pro/view.php?id=2640) the Shaper
Lekbar (http://pifro.com/pro/view.php?id=2642) the stabby guy

Jkoshe
2009-05-28, 03:03 PM
Your map good sir
http://i644.photobucket.com/albums/uu167/Jkoshe/Map.png

Roll for initiative please

Observers Only

Cleric: [roll0]
The Augmoha [roll1]
Swarms and vermin [roll2]

Jkoshe
2009-05-28, 03:10 PM
Oh, sorry. Your characters may start on any of the green squares. Please declare their locations and roll for initiative. :smallredface:

lord_khaine
2009-05-28, 03:15 PM
positions.

Goy : HI 18
Turkon : Jk 17
Lekbar : Hi 18
Suvius :jk 17

Initiative

Goy : [d20+2]
Turkon : [d20+2]
Suvius : [d20+6]
Lekbar : [d20+5]

effects.
Goy is focused, Suvius has spend 3 pp to get a +5 armor bonus, and Lekbar
is in Island of blades stance.

edit. blastet, i forgot how you get the dice roller to roll.

afroakuma
2009-05-28, 03:18 PM
{roll=Attack}d20+7{/roll}

Replace { with [, as normal.

Jkoshe
2009-05-28, 03:22 PM
Also your characters are on the same squares as each other.. You have six squares and 4 guys.. They don't all have to go on two squares

lord_khaine
2009-05-28, 03:24 PM
gahh, i could have sworn it was more simple last time i did this.

Goy [roll0]
Turkon [roll1]
Suvius [roll2]
Lekbar [roll3]

(Turkon)arrrgg, what the heck are we doing in a pit like this?, Hey kids, gimme that map.

lord_khaine
2009-05-28, 03:26 PM
mixed it up a bit.

Goy : hi 18
Turkon : hi 17
Lekbar : jk18
Suvius :jk 17

Jkoshe
2009-05-28, 03:31 PM
The initiative order is

Suvius
Lekbar
Me
Goy
Me
Turkon
Me

Would you like to roll some spot checks?

lord_khaine
2009-05-28, 03:45 PM
Would you like to roll some spot checks?
that sounds like the same sort of loadet questions my gm's usualy ask me, though then its "are you sure thats a good idea?"

spot
Goy[roll0]
Turkon[roll1]
Suvius [roll2]
Suvius's Psycrystal [roll3] (sight range of 40, ignores darkness)
Lekbar [roll4]

actions.
Suvius will manifest Share pain.
Lekbar will take a step to Gh17 and go into total defence.

Jkoshe
2009-05-28, 03:49 PM
I'll need fort saves from all of you.

What you see On the mat of webbing to the north large amounts of spiders crawl about.. they seem to be forming a large mass. The roll of 30 notices that the webs at squares at Bc 16, 17 and 18 look weak.

lord_khaine
2009-05-28, 03:58 PM
Fort saves
Goy [roll0]
Turkon [roll1]
Suvius [roll2]
Lekbar [roll3]

do i have any idea about what the source off the attack is?
and should i assume its Goy's Turn?

afroakuma
2009-05-28, 03:59 PM
You suspect it's from the inordinate and horrific stench that perfuses the entire area.

Jkoshe
2009-05-28, 04:02 PM
You are at the start of the initiative order. Meaning it's Suvarius and Lekbar's turn

lord_khaine
2009-05-28, 04:03 PM
i allready postet their actions, its your turn.

Jkoshe
2009-05-28, 04:04 PM
Well then yes it is Goy's turn.. :smallredface:

lord_khaine
2009-05-28, 04:10 PM
Goy, its to quiet in here, why was it we were here again, and why dont we just leave this stinking pit?

Goy Manifestst Force screen, and speculates over if its possible to Remove a square of webbing by violence?
also, how far into the webbing can we see?

Jkoshe
2009-05-28, 04:15 PM
The light only travels out to B/C After that it's two dark unless you have darkvision


The masses of spiders move towards you.. One mass is on De 15/16 (Large size) The Second mass seems to be hanging back a bit sitting at 17/18 bc/cd

lord_khaine
2009-05-28, 04:27 PM
Turkon casts Sactuary.

also, im not quite sure on the location of the spider swarm moving towards me.
also a question, how do singel target spells affect swarms?

Jkoshe
2009-05-28, 04:31 PM
It's a large creature. It takes up the squares Ef 15, DE 15 Ef 16, De, 16

Back to the top of the init order.

Edit: It's immune to them :smallamused:

lord_khaine
2009-05-28, 04:45 PM
how high is the cavern?

Suvius Delay his action to after Lekbar moves.

Lekbar moves to GH 19

Suvius: those spiders over there looks far to smart, its as if there are testing us, well TEST THIS, HADOKEN!!!

Suvius moves to Gh17, and blast the spiders with a Energy Bolt(fire), for [roll0] using his focus to increase the spell dc to a reflex 18

(by the spiders i mean both swarms)

Jkoshe
2009-05-28, 04:54 PM
Observers only
[roll0]

The first swarm of spiders disperses half of them dieing. The second swarm is still on the web at 17/18 Cd/Bc

Jkoshe
2009-05-28, 04:56 PM
It's a line.. How did he from Gh 17 get both of them? He has to fire it in a strait line...

lord_khaine
2009-05-28, 04:57 PM
what about the web, is it burning?
that aside, it seems to be your turn.

Jkoshe
2009-05-28, 05:01 PM
The web however is burning.. But there remains a spider swarm.

Goy's turn

Observers Only
The Augmoha moves too p/q, 7/8

lord_khaine
2009-05-28, 05:07 PM
Goy takes a 5 foot step forward and ready an action to smash the first hostile thing that gets into melee range.

so the web is burning? are there any squares of web cleared yet?

edit.
it seems i made a minor mistake with the placement, Suvius have to stand on Gh16 to be able to blast both swarms, so thats where he is.

Jkoshe
2009-05-28, 05:11 PM
Row 16 is now clear of web. The 2nd spider swarm hisses in outrage and charges Goy... Ending in his square of gh 17.

Roll attack and damage.

Jkoshe
2009-05-28, 05:14 PM
Fair enough.. (Roll back...............)
observers only

[roll0]


Both swarms are gone.

Turk's turn

lord_khaine
2009-05-28, 05:18 PM
Goy spends his focus, and smash the spider with his trusty chain

hit
damage [roll]2d4+4+2d6

btw, can the swarm be flanket? if so Goy gets an additional +2 to hit.

edit.
dammnation! a 1

lord_khaine
2009-05-28, 05:21 PM
Turkon: hmm, i wonder how long it will take for the rest of the web to burn away?

Turkon dont do anything else on his turn.
ohh, and btw, do i see the smoking remains of the spiders, or are they disapering like the summons i suspect them to be?

Jkoshe
2009-05-28, 05:25 PM
Not that it matters, I let you roll back to move your guy to make the line work. Both swarms are dead

I have to go now. Toodles for now. See you in a while.

They are smoking husks of spiders not summons

lord_khaine
2009-05-28, 05:26 PM
ok, so when will we take the rest of the fight?
ill proberly be ready tomorrow at about the same time.

Jkoshe
2009-05-29, 01:28 PM
We are back at the top of the init when you show up it's your turn with Suvvy and Lekbar.

lord_khaine
2009-05-29, 05:16 PM
sorry for being late to get online tonight, i was home later than i thought i would.

Suvius will ready an action to blast the next hostile target with an energy bolt, assuming it wont hit any friends.

Lekbar is going to test how flameable the web is, by activating Burning blade, so his attacks does an additional 1d6+4 points of fire damage, and then slash the web at GH20, if his attacks clear the web he will take a 5 foot step and slash at GH 21 as well, else he will make an additional attack at GH20.

Jkoshe
2009-05-29, 06:34 PM
The web clears quickly, he clears the two squares

lord_khaine
2009-05-30, 03:08 AM
in that case, Goy will stand by, Turkon will move up beside him to HI17, and Suvius will take on move action up though the path that his Fire Beam cleared, try to see if he notice anything, and then move back again.

spot [roll0]

meanwhile Lekbar will regain his use of flame blade, and if nothing else happens he will then slice the last right square of web.

edit.
and that reminds me, what am i doing here, do i have any sort of objective?
for atm the most logical course of action for the fellowship of the branch would be to leave this annoying cave, and if we really wantet something from in here, then we would smoke the spiders out first.

Jkoshe
2009-05-30, 09:10 AM
He sees a large room full of burning webs and a pit trap with spikes at the bottom
I'll be gone till about 6 my time.

Your here to slay the critter that's been attacking the village above. People going missing never to return. Whatever it is, the village will soon cease to exist.

lord_khaine
2009-05-30, 09:26 AM
ahh ok, so the mission is to find something nasty in here, and kill it.
then i guess ill make "smoke it out" plan B :smalltongue:

Jkoshe
2009-05-30, 09:31 AM
Yeah, (I'm going to have to leave soonish. But it's Goy's go.)

lord_khaine
2009-05-30, 12:00 PM
Goy was standing by, waiting for Lekbar to slice the last square of web away.
the rest of the party waits one round while Lekbar renews his Buring blade again, and tries to determine of the web will continue to burn.

if it wont, then Lekbar will move to FG 26, Suvius will move to Hi 23 and try to determine how deep the water is.
Goy will move to IJ 25, and Turkon will move to IJ 24.

this is only assuming we dont see anything hostile.

Jkoshe
2009-05-30, 08:35 PM
The web continues to burn, expanding at a rate of one square out from the fire a turn. It continues to burn... Probably will for a while

Make a spot check. You may see something may not :smalltongue:

lord_khaine
2009-05-31, 02:51 AM
Goy [roll0]
Turkon [roll1]
Suvius [roll2]
suvius's Psycrystal [roll3]
Lekbar [roll4]

Jkoshe
2009-05-31, 09:59 PM
Goy notices a large spider crawling about on the webs on the wall at square
S33

lord_khaine
2009-06-01, 03:38 AM
who's turn is it, i lost count of how far the initiative we progressed.
also, by large, do you mean size large or just large enough to be creepy?

edit.

and how much of the web has burned by now?

Jkoshe
2009-06-01, 07:10 PM
It's Goys' go.

Row 15 16 and 17 are in flames.

As well, GH 21-23 and Hi 21-23 are also alight.

Large as in large size

lord_khaine
2009-06-02, 03:31 AM
Goy: Suvius, i found us a bigger spider, come here and burn me a path to it

Goy cant really do anything with the web in the way, so he will ready an action to help point out the right angle of fire for Suvius.

Turkon stays where he is at IJ24.

Lekbar moves out of the way to IJ23.

Suvius moves to GH25, and with Goy helping to aim, he blasts the spider with a Energy Line (Fire) for [roll0] and reflex save 17.

all this is assuming nothing interupts us.

Jkoshe
2009-06-03, 05:17 PM
I need reflex saves for Goy and Suvius
Observers Only
Reflex save[roll0]

The spider is hit.. it crumples up and dies..

lord_khaine
2009-06-04, 10:35 AM
Reflex saves.
Goy [roll0]
Suvius [roll1]

Jkoshe
2009-06-05, 05:12 PM
Suvi manages to get his foot out in time however Goy isn't so lucky the "water" sizzles and begins to acid burn him
He takes
[roll0]
and is sickened for one round.

lord_khaine
2009-06-06, 03:20 PM
Goy: arrrgg, what the heck is wrong with this stupic place?


Goy begins to move though the line that the blast of fire cut though the web.

if nothing else hostile shows up the group will spend 2 rounds moving though, so that Goy ends in T31, Turkon in U31, Lekbar in S30, and Suvius in U29.

if nothing interesting have happend by then, then Goy will test the pool of water by throwing a bit of spider into it.

also, how deep is it?

Jkoshe
2009-06-11, 05:06 PM
The water is about a foot deep... It sizzles slightly and the spider starts to slowly melt..
Nothing interesting if they avoid the water.

(Sorry for not being on, Exams have been making things crazy here.)

lord_khaine
2009-06-13, 03:44 AM
ahh, fair enough, i know how that it, i have just been lucky being finished with my exams early :smallsmile:

Goy grabs the rest of the spider and push it into the acid pool slowly, to avoid getting splashed.

then the party will use it as a stepping stone to cross the acid pool and end up on the other side.

Goy:P24 Lekbar: O22 Suvius: Q25 Turkon: O25

Jkoshe
2009-06-17, 10:03 AM
(So I have another exam this thursday and friday then I'm done and posting will speed up again.)


A pit opens up beneath their feet, reflex saves please
(Lexbar is exempt being far enough behind to avoid it.)

lord_khaine
2009-06-18, 08:47 AM
reflex saves.
Goy [roll0]
Turkon [roll1]
Suvius [roll2]

Jkoshe
2009-06-20, 07:50 PM
Turkon is in a pit... he takes [roll0] damage from the spikes.

his friends dodge.

lord_khaine
2009-06-22, 05:15 PM
Turkon uses the rest of his action to cast a cure light wounds on himself, healing [roll0]

The rest of the party waits while Goy pulls Turkon up again, if the pit is to deep for him to reach the cleric, then he will use his spiked chain to pull him up with.

Jkoshe
2009-06-22, 08:22 PM
Spiked chain will reach. Cleric is pulled up.

lord_khaine
2009-06-24, 08:31 AM
well, it looks like time for everyone to take a new spot check.
Goy [roll0]
Turkon [roll1]
Suvius [roll2]
Lekbar [roll3]

After that Lekbar will continue to cut a path though the web, going though O18, N16 and L14.

the rest of the party will follow 10 feet behind, in the order of Goy, Suvius and Turkon.

Jkoshe
2009-06-29, 09:01 PM
More reflex saves please..

Suvi can see a man standing in an island surrounded by the water.

lord_khaine
2009-07-08, 11:10 AM
reflex saves

Goy [roll0]
Turkon [roll1]
Suvius [roll2]
Lekbar[roll3]

anyway, if i encounter a new foe, isnt it time for a new initiative roll?