Leicontis
2009-05-28, 02:39 PM
So, I'm running a campaign in the not-too-distant future that will be set on an unexplored island, where the PCs are part of an exploration/colonization expedition. This island is extremely remote, making teleportation and similar magical means of transport impractical and leaving them with only a couple of shipments of supplies per year. Also, a large part of their income will depend upon finding and sending back things that their sponsors on the mainland can make money from. As such, they will have considerable incentive to look for natural resources on the island. The question is, how do I determine what kind of mineral and botanical resources are available, where the PCs can find them, how accessible and plentiful they are, etc.?
I've got a good idea of the island's climate and its geological history: Tropical temperatures, with areas ranging from jungle to desert in humidity - this gives me the ability to play with a variety of terrain types with which to challenge the PCs, and increases the likely biodiversity. Obviously, there will be a lot of interesting plants in the jungle area, and I'd like there to be at least one or two that can be used or refined into something useful and interesting (like a healing salve, antitoxin, or somesuch).
The island was originally two islands formed by uplift from the sea floor that collided due to tectonic movement, with a mountain range as the dividing line. This means a lot of limestone and/or marble, but I'm also having a bit of a subduction zone generate magma to turn one or more of the mountains into dormant volcanos, so igneous rock will be present as well. The latter suggests that there should be at least some veins of gold in the mountains, and a bit of gold available by panning from some rivers.
Lack of peat bogs also means coal is unlikely, but the ample timber available should offset that. Of course, the absence of the potential for coal would presumably make diamonds unlikely as well, wouldn't it?
Should I just pull resources out of a hat and drop them in random places on the map, or is there a more reasonable way to choose and place resource deposits? Obviously, the PCs could discover useful plants by watching how the wildlife interacts with them, but how besides finding them on the surface or just digging random holes (or later using a Rod of Metal and Mineral Detection or similar magic) could they discover mineral deposits?
I'm really new at this whole "building from scratch" thing, and would appreciate any advice those with some experience could give me!
I've got a good idea of the island's climate and its geological history: Tropical temperatures, with areas ranging from jungle to desert in humidity - this gives me the ability to play with a variety of terrain types with which to challenge the PCs, and increases the likely biodiversity. Obviously, there will be a lot of interesting plants in the jungle area, and I'd like there to be at least one or two that can be used or refined into something useful and interesting (like a healing salve, antitoxin, or somesuch).
The island was originally two islands formed by uplift from the sea floor that collided due to tectonic movement, with a mountain range as the dividing line. This means a lot of limestone and/or marble, but I'm also having a bit of a subduction zone generate magma to turn one or more of the mountains into dormant volcanos, so igneous rock will be present as well. The latter suggests that there should be at least some veins of gold in the mountains, and a bit of gold available by panning from some rivers.
Lack of peat bogs also means coal is unlikely, but the ample timber available should offset that. Of course, the absence of the potential for coal would presumably make diamonds unlikely as well, wouldn't it?
Should I just pull resources out of a hat and drop them in random places on the map, or is there a more reasonable way to choose and place resource deposits? Obviously, the PCs could discover useful plants by watching how the wildlife interacts with them, but how besides finding them on the surface or just digging random holes (or later using a Rod of Metal and Mineral Detection or similar magic) could they discover mineral deposits?
I'm really new at this whole "building from scratch" thing, and would appreciate any advice those with some experience could give me!