sonofzeal
2009-05-28, 10:44 PM
I'm running a dungeoncrawl. In it, I try for tactically and flavourfully distinct segments, not just one more dank corridor with random monster XYZ at the end of it. My thought for the next zone was to have a series of rooms, and each room would have an "Evil Opposite" of one of the party members, twinked out by yours truely to be a dangerous opponent against the entire group.
The party is ECL 9 and currently consists of an Aasimar (LA bought off) Soulbow, a Human Factotum, a Human Battle Sorcerer (Fiend-Blooded PrC), and a Dwarven Fighter.
To clarify - by "Evil Opposite" I mean someone with the same basic build, but who takes it in a different direction. Opposites should be recognizably the same class/concept, but can be different race, different PrCs, use different tactics, etc. They should be challenging but not unfair for a not-particularly-optimized party, but I don't want to go higher than ECL10.
Here's what I have so far...
Grey Elf Factotum 10 - uses Arcane Dilettante to stack miss chances (Greater Mirror Image, Blink, Entropic Warding) as he swings from chandeliers in a rococo ballroom, with his rapier and daggers flashing, using Iaijutsu Focus for bonus damage before retreating up out of reach. He'll use IP mostly to keep his buffs up and heal himself in between strikes. Killing him will likely involve limiting his mobility and blowing through his Mirror Images with melee attacks.
Human Battle Sorcerer 9 - probably going with "Polymorph" as the base, and working from there. He needs to be recognizably a Sorc though, so I'll probably have Fireball or somesuch on there too, some big flashy Sorcerer magic to mix in with the Polymorph smackdown. He'll probably just get pounded into submission eventually, but hopefully can put up a fight for a bit. This definitely needs to be fleshed out though. Suggestions appreciated!
Dwarf Fighter 4 / ??? 1 / Stonelord 5 - probably going with a tripmonkey build, get into the middle of them and lock them all down with AoOs. The fight will be in a confined space, with short twisty paths between thick stone walls. Meld Into Stone is going to be crucial here. Beating him will take some creativity, but ready actions and solid teamwork will help. Again, this definitely needs to be fleshed out though. Suggestions appreciated!
Soulbow - ....I got nothing. It's such a specific PrC that I can't really think of how else to do it. Any Archery build would work here, but it's got to be something where {a} it's a threat even outnumbered and outgunned, and {b} the melee types can still contribute in some way. Any advice would be a big help here.
The party is ECL 9 and currently consists of an Aasimar (LA bought off) Soulbow, a Human Factotum, a Human Battle Sorcerer (Fiend-Blooded PrC), and a Dwarven Fighter.
To clarify - by "Evil Opposite" I mean someone with the same basic build, but who takes it in a different direction. Opposites should be recognizably the same class/concept, but can be different race, different PrCs, use different tactics, etc. They should be challenging but not unfair for a not-particularly-optimized party, but I don't want to go higher than ECL10.
Here's what I have so far...
Grey Elf Factotum 10 - uses Arcane Dilettante to stack miss chances (Greater Mirror Image, Blink, Entropic Warding) as he swings from chandeliers in a rococo ballroom, with his rapier and daggers flashing, using Iaijutsu Focus for bonus damage before retreating up out of reach. He'll use IP mostly to keep his buffs up and heal himself in between strikes. Killing him will likely involve limiting his mobility and blowing through his Mirror Images with melee attacks.
Human Battle Sorcerer 9 - probably going with "Polymorph" as the base, and working from there. He needs to be recognizably a Sorc though, so I'll probably have Fireball or somesuch on there too, some big flashy Sorcerer magic to mix in with the Polymorph smackdown. He'll probably just get pounded into submission eventually, but hopefully can put up a fight for a bit. This definitely needs to be fleshed out though. Suggestions appreciated!
Dwarf Fighter 4 / ??? 1 / Stonelord 5 - probably going with a tripmonkey build, get into the middle of them and lock them all down with AoOs. The fight will be in a confined space, with short twisty paths between thick stone walls. Meld Into Stone is going to be crucial here. Beating him will take some creativity, but ready actions and solid teamwork will help. Again, this definitely needs to be fleshed out though. Suggestions appreciated!
Soulbow - ....I got nothing. It's such a specific PrC that I can't really think of how else to do it. Any Archery build would work here, but it's got to be something where {a} it's a threat even outnumbered and outgunned, and {b} the melee types can still contribute in some way. Any advice would be a big help here.