Mystic Muse
2009-05-29, 12:40 AM
I'm running a 4th edition homebrewed campaign. I'm not running a 3.5 because
A. I prefer 4th and you're going to have to deal with the fact that some people do.
B. me running a 3.5 game would make all the players want to kill me and one or two go through with it.
here are some of the differences between the normal 4th and my campaign.
skills are treated a bit more realistically. for example if you're going into a castle fully armed with an axe with a blade the size of a ten year old kid you're going to be more intimidating then you would if you had a dagger. therefore you receive an intimidate bonus. intimidate is either diminished or fails automatically however when you're threatening a king surrounded by guards.
certain marks of the same type stack.
as a certain person pointed out (not mentioned because I can't remember):smalltongue: a warrior's mark does not make the paladin's not in effect and the paladin's mark does not make the warrior's not in effect. however marks that deal damage when the opponent attacks somebody else do not stack.
the orb of annihilation disintegrates the person completely instead of just 6d6 +15 ongoing damage.
now for the campaign itself.
most of the gods are dead. the sole survivors of a long and bloody batttle are correlon larethian, Bahamut, Pelor, Gruumsh, Tiamat, Vecna and Orcus(ascended to godhood after slaughtering the raven queen and now controls Vecna because he's the demon prince of the undead) the good gods can no longer stand against the evil other than occasionally interfering.
the world is now ruled by the evil gods. Vecna is Orcus's puppet and the one ruling a fraction of the world currently turning any who displease Orcus into undead abominations.
Tiamat has her own country to rule which she calls.(insert a name here. I can't name it dragon land after all can I?) she rules over the dragons with a fire, acid, lightning, ice and poison fist:smalltongue:
for some reason as soon as gruumsh started ruling part of the mortal world he lost many of his followers. some did not approve of his alliance with the other evil gods and others weren't on his side to begin with. there were very few who escaped his awful wrath for that.
while they can't interfere too much without the other gods knowing and slaughtering them there are a few exceptions. Tiamat recognizes Bahamut as her original other half and has commanded the other gods that only she would be allowed to kill him and only if she desired to do so. the few dragons who aren't on Tiamat's side bravely and wilfully die to take down Tiamat's dragon army and steal their eggs in order to produce more goodguys. they aren't much of a threat unfortunately but are very good at hiding.
Correlon is constantly taking down Gruumsh's armies which sets him back quite a bit. the pathetic orcs, goblins, hobgoblins and bugbears are no match for a deity and whenever Gruumsh goes to meet correlon in battle Correlon escapes. last time though Correlon nearly took out Gruumsh's other eye.
Pelor is the last and most outspoken of the three. he wilfully and blatantly intervenes in mortal affairs constantly. the only reason he's even alive is because he's very good at avoiding the badguys. however there have been a few close calls. Vecna was duking it out with him and almost slaughtered Pelor.
this is being played next summer so I have some time to edit it. anything I should add/subtract? I want this game to be a little more realistic and a little more dangerous and the thing about marks just kind of bothered me so I thought I'd take it out. am I making a mistake in any of these cases?
A. I prefer 4th and you're going to have to deal with the fact that some people do.
B. me running a 3.5 game would make all the players want to kill me and one or two go through with it.
here are some of the differences between the normal 4th and my campaign.
skills are treated a bit more realistically. for example if you're going into a castle fully armed with an axe with a blade the size of a ten year old kid you're going to be more intimidating then you would if you had a dagger. therefore you receive an intimidate bonus. intimidate is either diminished or fails automatically however when you're threatening a king surrounded by guards.
certain marks of the same type stack.
as a certain person pointed out (not mentioned because I can't remember):smalltongue: a warrior's mark does not make the paladin's not in effect and the paladin's mark does not make the warrior's not in effect. however marks that deal damage when the opponent attacks somebody else do not stack.
the orb of annihilation disintegrates the person completely instead of just 6d6 +15 ongoing damage.
now for the campaign itself.
most of the gods are dead. the sole survivors of a long and bloody batttle are correlon larethian, Bahamut, Pelor, Gruumsh, Tiamat, Vecna and Orcus(ascended to godhood after slaughtering the raven queen and now controls Vecna because he's the demon prince of the undead) the good gods can no longer stand against the evil other than occasionally interfering.
the world is now ruled by the evil gods. Vecna is Orcus's puppet and the one ruling a fraction of the world currently turning any who displease Orcus into undead abominations.
Tiamat has her own country to rule which she calls.(insert a name here. I can't name it dragon land after all can I?) she rules over the dragons with a fire, acid, lightning, ice and poison fist:smalltongue:
for some reason as soon as gruumsh started ruling part of the mortal world he lost many of his followers. some did not approve of his alliance with the other evil gods and others weren't on his side to begin with. there were very few who escaped his awful wrath for that.
while they can't interfere too much without the other gods knowing and slaughtering them there are a few exceptions. Tiamat recognizes Bahamut as her original other half and has commanded the other gods that only she would be allowed to kill him and only if she desired to do so. the few dragons who aren't on Tiamat's side bravely and wilfully die to take down Tiamat's dragon army and steal their eggs in order to produce more goodguys. they aren't much of a threat unfortunately but are very good at hiding.
Correlon is constantly taking down Gruumsh's armies which sets him back quite a bit. the pathetic orcs, goblins, hobgoblins and bugbears are no match for a deity and whenever Gruumsh goes to meet correlon in battle Correlon escapes. last time though Correlon nearly took out Gruumsh's other eye.
Pelor is the last and most outspoken of the three. he wilfully and blatantly intervenes in mortal affairs constantly. the only reason he's even alive is because he's very good at avoiding the badguys. however there have been a few close calls. Vecna was duking it out with him and almost slaughtered Pelor.
this is being played next summer so I have some time to edit it. anything I should add/subtract? I want this game to be a little more realistic and a little more dangerous and the thing about marks just kind of bothered me so I thought I'd take it out. am I making a mistake in any of these cases?