imp_fireball
2009-05-29, 03:23 AM
Based on this (http://www.nuklearpower.com/2009/04/27/fcbd-09-page-1/), I decided to create this creature for fun.
Feel free to criticize the potential of simulating fluff and/or plausibility for such an encounter as this one.
The Dinosaur
Talking Supergenius Dinosaur (not a genius)
Bah! Behold the pulpy fruit of my vastly superior reptilian intelligence!
Size/Type: Medium Animal (Augmented)
Hit Dice: 4d8+16 + 1d8+4 (42 hp); Animal 4/Warrior 1
Initiative: +6
Speed: 60 ft. (12 squares)
Armor Class: 17 (+2 Dex, +5 natural), touch 12, flat-footed 15
Base Attack/Grapple: +4/+8
Attack: Talons +8 melee (1d8+4)
Full Attack: Talons +8 melee (1d8+4) and 2 foreclaws +3 melee (1d3+2) and bite +3 melee (2d4+2) or Firearm +6 (damage and range depends on weapon) or Grenade +6 (thrown; usually 3d6 slashing/bludgeoning 10ft. radius)
Space/Reach: 5 ft./5 ft.
Special Attacks: Pounce
Special Qualities: Low-light vision, scent
Saves: Fort +10, Ref +6, Will -1
Abilities: Str 19, Dex 15, Con 19, Int 20, Wis 7, Cha 10
Skills: Hide +17, Jump +26, Listen +13, Spot +13, Survival +13, Knowledge: Nature +12, Knowledge: Local +8, Techcraft +9
Feats/Traits: Improved Initiative, Track, Non-Humanoid
Environment: Taravai Island (French Polynesia)
Organization: Solitary
Challenge Rating: 4
Treasure: Assorted Heavy Firearms ('modern era' as of 1999), Plastic Cooler (filled with many grenades), Backpack (with harness containing typical adventuring gear), Aviator Goggles
Alignment: Chaotic Evil
Advancement: 5-8 HD (Medium)
Level Adjustment: —
Talking Supergenius Dinosaur is exactly like a deinonychus except for the fact that his skin is of a tan color with a sandy colored overstripe. He has all the racial features of the deinonychus, which include the following:
Pounce (Ex)
If a deinonychus charges, it can make a full attack.
Skills
A deinonychus has a +8 racial bonus on Hide, Jump, Listen, Spot, and Survival checks.
Non-humanoid (trait)
Although this creature acquires all the benefits of being an animal, they suffer -2 to DCs with spells that have somatic components and DCs as well as those with material components. All checks to do with tools and/or materials suffer a +4 to the DC of such checks.
Because the creature is an animal, they never automatically have any proficiencies (aside from natural weapons) unless granted proficiency through class levels and/or some other means.
Non-proficiency with a weapon/shield means that this creature will be unable to use that weapon/shield at all.
The deinonychus does in fact have something close to what resemble fingers and so it suffers no racial penalties towards using weapons it is proficient with - use of tools and somatic components still suffer however due to the lack of necessary manual dexterity provided by its natural manipulators.
Atomic Robo
No. No, you did not travel through time.
Medium Living Construct (Circuited Robot)
6d10 +30 HD (63 hp), Fighter 3
Speed 30 ft. (6 squares)
Init: +5
AC 16; touch 11; flat-footed 15 (Natural Armor +5, DEX +1)
BAB +5; Grp +20
Attack Slam +20 (1d8 +20 bludgeoning, 20/x2) or Revolver +7 (1d8 Piercing, 19-20/x2) or Lightning Gun +6 (3d6 Electrical, Reflex Half)
Full-Attack Slam +20 or Revolver +7 or Lightning Gun +6
Space 5 ft.; Reach 5 ft.
Special Attacks
Special Qualities DR 20/Adamantine
Saves Fort +4 Ref +3 Will +4
Abilities Str 40, Dex 13, Con -, Int 16, Wis 14, Cha 12
Skills Jump +29, Knowledge (Science and Technology) +12, Listen +11, Intimidate +10, Tumble +9, Use Technological Device +12
Feats Improved Initiative, Weapon Focus (Firearm), Point Blank Shot, Rapid Shot, Double Tap
Environment Earth
Organization With Action Scientists or Alone
Challenge Rating 5
Treasure Revolver and/or Lightning Gun; Internal Components of Robo
Alignment Lawful Neutral
Advancement by Level (Any Class)
Level Adjustment +2
Circuited Robot (Template)
- An circuited robot is a construct that has been made animate by means of technology and science (mainly electrical current and microchips) rather than magic, psionics, or some other supernatural force.
- Electricity Vulnerability: All robots take 50% more electrical damage when suffering damage of this type.
Feel free to criticize the potential of simulating fluff and/or plausibility for such an encounter as this one.
The Dinosaur
Talking Supergenius Dinosaur (not a genius)
Bah! Behold the pulpy fruit of my vastly superior reptilian intelligence!
Size/Type: Medium Animal (Augmented)
Hit Dice: 4d8+16 + 1d8+4 (42 hp); Animal 4/Warrior 1
Initiative: +6
Speed: 60 ft. (12 squares)
Armor Class: 17 (+2 Dex, +5 natural), touch 12, flat-footed 15
Base Attack/Grapple: +4/+8
Attack: Talons +8 melee (1d8+4)
Full Attack: Talons +8 melee (1d8+4) and 2 foreclaws +3 melee (1d3+2) and bite +3 melee (2d4+2) or Firearm +6 (damage and range depends on weapon) or Grenade +6 (thrown; usually 3d6 slashing/bludgeoning 10ft. radius)
Space/Reach: 5 ft./5 ft.
Special Attacks: Pounce
Special Qualities: Low-light vision, scent
Saves: Fort +10, Ref +6, Will -1
Abilities: Str 19, Dex 15, Con 19, Int 20, Wis 7, Cha 10
Skills: Hide +17, Jump +26, Listen +13, Spot +13, Survival +13, Knowledge: Nature +12, Knowledge: Local +8, Techcraft +9
Feats/Traits: Improved Initiative, Track, Non-Humanoid
Environment: Taravai Island (French Polynesia)
Organization: Solitary
Challenge Rating: 4
Treasure: Assorted Heavy Firearms ('modern era' as of 1999), Plastic Cooler (filled with many grenades), Backpack (with harness containing typical adventuring gear), Aviator Goggles
Alignment: Chaotic Evil
Advancement: 5-8 HD (Medium)
Level Adjustment: —
Talking Supergenius Dinosaur is exactly like a deinonychus except for the fact that his skin is of a tan color with a sandy colored overstripe. He has all the racial features of the deinonychus, which include the following:
Pounce (Ex)
If a deinonychus charges, it can make a full attack.
Skills
A deinonychus has a +8 racial bonus on Hide, Jump, Listen, Spot, and Survival checks.
Non-humanoid (trait)
Although this creature acquires all the benefits of being an animal, they suffer -2 to DCs with spells that have somatic components and DCs as well as those with material components. All checks to do with tools and/or materials suffer a +4 to the DC of such checks.
Because the creature is an animal, they never automatically have any proficiencies (aside from natural weapons) unless granted proficiency through class levels and/or some other means.
Non-proficiency with a weapon/shield means that this creature will be unable to use that weapon/shield at all.
The deinonychus does in fact have something close to what resemble fingers and so it suffers no racial penalties towards using weapons it is proficient with - use of tools and somatic components still suffer however due to the lack of necessary manual dexterity provided by its natural manipulators.
Atomic Robo
No. No, you did not travel through time.
Medium Living Construct (Circuited Robot)
6d10 +30 HD (63 hp), Fighter 3
Speed 30 ft. (6 squares)
Init: +5
AC 16; touch 11; flat-footed 15 (Natural Armor +5, DEX +1)
BAB +5; Grp +20
Attack Slam +20 (1d8 +20 bludgeoning, 20/x2) or Revolver +7 (1d8 Piercing, 19-20/x2) or Lightning Gun +6 (3d6 Electrical, Reflex Half)
Full-Attack Slam +20 or Revolver +7 or Lightning Gun +6
Space 5 ft.; Reach 5 ft.
Special Attacks
Special Qualities DR 20/Adamantine
Saves Fort +4 Ref +3 Will +4
Abilities Str 40, Dex 13, Con -, Int 16, Wis 14, Cha 12
Skills Jump +29, Knowledge (Science and Technology) +12, Listen +11, Intimidate +10, Tumble +9, Use Technological Device +12
Feats Improved Initiative, Weapon Focus (Firearm), Point Blank Shot, Rapid Shot, Double Tap
Environment Earth
Organization With Action Scientists or Alone
Challenge Rating 5
Treasure Revolver and/or Lightning Gun; Internal Components of Robo
Alignment Lawful Neutral
Advancement by Level (Any Class)
Level Adjustment +2
Circuited Robot (Template)
- An circuited robot is a construct that has been made animate by means of technology and science (mainly electrical current and microchips) rather than magic, psionics, or some other supernatural force.
- Electricity Vulnerability: All robots take 50% more electrical damage when suffering damage of this type.