Ojoxsofeta
2005-07-20, 03:37 AM
Here's a monster I'm throwing at my PCs on Thursday, and I thought I'd see what people thought of it. It's supposed to be based off the sassone leaf residue poison found in the DMG and the CV.
(Pardon me if any of the terminology is a little off, or if this has found its way into the wrong forum).
Sassone Plant
Size/Type: Medium Plant
HD: 6d8+30 (56 hp)
Initiative: +1
Speed: 20 ft.
Armor Class: 17 (+1 Dex, +6 natural), 11 touch, flatfooted 16
Base Attack/Grapple: +5/+8
Attack: Stab +9/1d4+3+poison
Full Attack: Stab +9/1d4+3+poison
Space/Reach: 5 ft/ 5 ft
Special Abilites: poison, pollen spray
Special Qualities: Low-light vision, plant traits, damage reduction 5/slashing
Saves: Fort +9, Ref +3, Will +1
Abilities: Str 17, Dex 13, Con 19, Int 3, Wis 8, Cha 3.
Skills: Hide +3, Listen +5, Move Silently +3, Spot +6.
Feats: Alertness, Stealthy, Weapon Focus (stab)
Environment: Temperate forests
Organization: Solitary or pack [2-4].
Challenge Rating: 4
Treasure: None
Alignment: Always neutral
Advancement: 7 - 12 HD [Large]; 13-19 [Huge].
Level Adjustment: -
Poison (Ex): Injury; Fortitude DC 15, initial 1d12 hp, secondary 1d4 Con. The save DC is constitution-based.
Pollen Spray (Ex): Once an hour, the sassone plant can spray some of its pollen out, creating an area with a 20' radius that mimics two spells for 1d4+2 rounds. Anyone in or entering the radius of the spray must suceeds on a Fortitude save DC 15 or be treated as under the effects of a glitterdust spell; furthermore, the pollen serves to throw off attacks made from outside the area of effect, as anything within the radius gains a 20% miss chance. Sassone plants are immune to the blinding effect of this spell.
* The sassone plant recieves a +8 bonus to all Hide and Move Silently checks made in a temperate forest region.
***
I'm shooting for a CR 4 (or maybe 5). Suggestions, nitpicks (other than just in terminology)?
(Pardon me if any of the terminology is a little off, or if this has found its way into the wrong forum).
Sassone Plant
Size/Type: Medium Plant
HD: 6d8+30 (56 hp)
Initiative: +1
Speed: 20 ft.
Armor Class: 17 (+1 Dex, +6 natural), 11 touch, flatfooted 16
Base Attack/Grapple: +5/+8
Attack: Stab +9/1d4+3+poison
Full Attack: Stab +9/1d4+3+poison
Space/Reach: 5 ft/ 5 ft
Special Abilites: poison, pollen spray
Special Qualities: Low-light vision, plant traits, damage reduction 5/slashing
Saves: Fort +9, Ref +3, Will +1
Abilities: Str 17, Dex 13, Con 19, Int 3, Wis 8, Cha 3.
Skills: Hide +3, Listen +5, Move Silently +3, Spot +6.
Feats: Alertness, Stealthy, Weapon Focus (stab)
Environment: Temperate forests
Organization: Solitary or pack [2-4].
Challenge Rating: 4
Treasure: None
Alignment: Always neutral
Advancement: 7 - 12 HD [Large]; 13-19 [Huge].
Level Adjustment: -
Poison (Ex): Injury; Fortitude DC 15, initial 1d12 hp, secondary 1d4 Con. The save DC is constitution-based.
Pollen Spray (Ex): Once an hour, the sassone plant can spray some of its pollen out, creating an area with a 20' radius that mimics two spells for 1d4+2 rounds. Anyone in or entering the radius of the spray must suceeds on a Fortitude save DC 15 or be treated as under the effects of a glitterdust spell; furthermore, the pollen serves to throw off attacks made from outside the area of effect, as anything within the radius gains a 20% miss chance. Sassone plants are immune to the blinding effect of this spell.
* The sassone plant recieves a +8 bonus to all Hide and Move Silently checks made in a temperate forest region.
***
I'm shooting for a CR 4 (or maybe 5). Suggestions, nitpicks (other than just in terminology)?