The Vorpal Tribble
2006-04-22, 10:58 AM
Rose Immortal
http://www.joniyoung-fineart.ca/images/rose_index.jpg
He watched as the lid was covered over, her sweet face never to be seen again. He gripped the rose in his hand till blood trickled from his palm, the thorns biting deep. The figure looked down at the bloom and blood numbly, but then his eyes came alive and a thought trilled through his mind...
Tiny Construct
Hit Dice: 1d10 (5 hp)
Initiative: +3
Speed: 0 ft.
Armor Class: 20 (+5 alchemical, +3 dex, +2 size), touch 20, flat-footed 17
Base Attack/Grapple: +0/-8
Attack: Thorns +5 melee (1d2-4 plus sweet agony)
Full attack: Thorns +5 melee (1d2-4 plus sweet agony)
Space/Reach: 0 ft./5 ft.
Special Attacks: Improved grab, scent of death, sweet agony
Special Qualities: Blindsense 60 ft., construct traits, damage reduction 1/magic, gentle repose, regeneration 1, wet with tears
Saves: Fort +0, Ref +3, Will +4
Abilities: Str 2, Dex 16, Con -, Int -, Wis 19, Cha 5
Skills: -
Feats: Weapon Finesse(B)
Environment: Any land
Organization: Solitary
Challenge Rating: 2
Treasure: Standard
Alignment: Always neutral
Advancement: -
Level Adjustment: -
The Rose Immortal is a creation first considered by a mage who grieved horribly the parting of his wife. Nightmares of her being risen in undeath plagued his sleep that night and gave inspiration that would help ease his heart. He would be certain she would not crumble to dust, and possibly, just possibly, perhaps she could be brought to life in the future...
Thus the Rose Immortal, with the aid of his church, was created, a planting upon the grave that would stand ever vigilant over a loved one. So popular was this idea that many a wealthy man or woman made call upon the church for such to be put upon the grave of a family member or friend.
A Rose Immortal appears as a small tangle of thorns and foliage with a single large, vibrantly beautiful rose atop. Dew continuously beads upon the petals and leaves, tinged with a deep crimson hue. An immortal rose can only guard the grave of the individual it shares the blood of. If removed from the grave in any way it dies immediately. Otherwise it lies forever atop the grave, its charge beneath remaining untouched by the passage of time.
Combat
An immortal rose lies quiescent until the grave or its marker is in any way disturbed. It then rears up, its thorns lengthening and enlarging as it slashes at the defiler.
Gentle Repose (Sp):
An immortal rose generates a continual Gentle Repose affect out to ten feet in all directions.
Improved Grab (Ex): To use this ability, a rose immortal must hit with a thorn attack. It can then attempt to start a grapple as a free action without provoking an attack of opportunity.
A Rose Immortal recieve a +4 bonus on grapple checks, which is already included in the statistics above.
Regeneration (Ex): Fire and acid deal normal damage to a rose immortal.
Scent of Death (Ex):
When an immortal rose is reduced to 0 hit points it it evaporates violently in a forceless explosion. In an area ten feet wide and ten fee tall the area fills with a light red haze that smells horribly of the musky scent of rancid blood and rose oil. Those within the cloud must succeed on a DC 11 fortitude save or become nauseated for the time they remain within, plus 1d4+1 rounds after. This cloud lasts for 6 rounds.
A moderate wind (11+ mph), disperses the haze in 4 rounds. A strong wind (21+ mph) disperses the haze in 1 round. The save DC is fortitude based (with the immortal rose having a Constitution score of 10 for the purpose of this ability).
Sweet Agony (Su):
The prick of a rose immortal is incredibly painful, but oddly this pain, like the remembered times of happiness with a deceased loved one, also has a joy to it. Each prick deals 1d4 constitution damage from blood loss and fills the one pricked with a bittersweet melancholy. This acts as a combined Crushing Despair and Lullaby spell cast by a 7th level caster. Those who successfully grapple the rose automatically take thorn and sweet agony damage each round it is held. Damage and affects stack with each blow. If the victim is reduced to 0 con by this bloodloss he does not die, but falls into a dreamless sleep. If any other source deals even one more point of constitution or hit point damage the victim of the sweet agony dies.
Wet With Tears (Ex):
A rose immortal's moisture helps it to wriggle out of clutching grasps, giving it a +6 bonus to free itself from grapple checks.
Construction
An immortal rose is made from the cuttings of the healthiest, largest rosebush one can find. It is then placed in a mixture of holy water, a potion of cure light wounds, and the blood of the corpse the rose is to guard. The materials cost 75 gp. After it has soaked up the concoction it is then removed and treated with special alchemical substances that simultaneously poison and preserves the rose. Treating the rose requires a DC 12 Craft (alchemy) check. The rose's creator may prepare the rose or hire someone else to do the job.
It is then animated through an extended magical ritual that requires a specially prepared laboratory or workroom, similar to an alchemist’s laboratory and costing 500 gp to establish. If the creator is personally treating the rose, the treating and ritual can be performed together.
Craft Construct, crushing despair, gentle repose, mending, caster must be at least 7th level; Price 2,100 gp; Cost 1,050 gp + 78 XP.
http://www.joniyoung-fineart.ca/images/rose_index.jpg
He watched as the lid was covered over, her sweet face never to be seen again. He gripped the rose in his hand till blood trickled from his palm, the thorns biting deep. The figure looked down at the bloom and blood numbly, but then his eyes came alive and a thought trilled through his mind...
Tiny Construct
Hit Dice: 1d10 (5 hp)
Initiative: +3
Speed: 0 ft.
Armor Class: 20 (+5 alchemical, +3 dex, +2 size), touch 20, flat-footed 17
Base Attack/Grapple: +0/-8
Attack: Thorns +5 melee (1d2-4 plus sweet agony)
Full attack: Thorns +5 melee (1d2-4 plus sweet agony)
Space/Reach: 0 ft./5 ft.
Special Attacks: Improved grab, scent of death, sweet agony
Special Qualities: Blindsense 60 ft., construct traits, damage reduction 1/magic, gentle repose, regeneration 1, wet with tears
Saves: Fort +0, Ref +3, Will +4
Abilities: Str 2, Dex 16, Con -, Int -, Wis 19, Cha 5
Skills: -
Feats: Weapon Finesse(B)
Environment: Any land
Organization: Solitary
Challenge Rating: 2
Treasure: Standard
Alignment: Always neutral
Advancement: -
Level Adjustment: -
The Rose Immortal is a creation first considered by a mage who grieved horribly the parting of his wife. Nightmares of her being risen in undeath plagued his sleep that night and gave inspiration that would help ease his heart. He would be certain she would not crumble to dust, and possibly, just possibly, perhaps she could be brought to life in the future...
Thus the Rose Immortal, with the aid of his church, was created, a planting upon the grave that would stand ever vigilant over a loved one. So popular was this idea that many a wealthy man or woman made call upon the church for such to be put upon the grave of a family member or friend.
A Rose Immortal appears as a small tangle of thorns and foliage with a single large, vibrantly beautiful rose atop. Dew continuously beads upon the petals and leaves, tinged with a deep crimson hue. An immortal rose can only guard the grave of the individual it shares the blood of. If removed from the grave in any way it dies immediately. Otherwise it lies forever atop the grave, its charge beneath remaining untouched by the passage of time.
Combat
An immortal rose lies quiescent until the grave or its marker is in any way disturbed. It then rears up, its thorns lengthening and enlarging as it slashes at the defiler.
Gentle Repose (Sp):
An immortal rose generates a continual Gentle Repose affect out to ten feet in all directions.
Improved Grab (Ex): To use this ability, a rose immortal must hit with a thorn attack. It can then attempt to start a grapple as a free action without provoking an attack of opportunity.
A Rose Immortal recieve a +4 bonus on grapple checks, which is already included in the statistics above.
Regeneration (Ex): Fire and acid deal normal damage to a rose immortal.
Scent of Death (Ex):
When an immortal rose is reduced to 0 hit points it it evaporates violently in a forceless explosion. In an area ten feet wide and ten fee tall the area fills with a light red haze that smells horribly of the musky scent of rancid blood and rose oil. Those within the cloud must succeed on a DC 11 fortitude save or become nauseated for the time they remain within, plus 1d4+1 rounds after. This cloud lasts for 6 rounds.
A moderate wind (11+ mph), disperses the haze in 4 rounds. A strong wind (21+ mph) disperses the haze in 1 round. The save DC is fortitude based (with the immortal rose having a Constitution score of 10 for the purpose of this ability).
Sweet Agony (Su):
The prick of a rose immortal is incredibly painful, but oddly this pain, like the remembered times of happiness with a deceased loved one, also has a joy to it. Each prick deals 1d4 constitution damage from blood loss and fills the one pricked with a bittersweet melancholy. This acts as a combined Crushing Despair and Lullaby spell cast by a 7th level caster. Those who successfully grapple the rose automatically take thorn and sweet agony damage each round it is held. Damage and affects stack with each blow. If the victim is reduced to 0 con by this bloodloss he does not die, but falls into a dreamless sleep. If any other source deals even one more point of constitution or hit point damage the victim of the sweet agony dies.
Wet With Tears (Ex):
A rose immortal's moisture helps it to wriggle out of clutching grasps, giving it a +6 bonus to free itself from grapple checks.
Construction
An immortal rose is made from the cuttings of the healthiest, largest rosebush one can find. It is then placed in a mixture of holy water, a potion of cure light wounds, and the blood of the corpse the rose is to guard. The materials cost 75 gp. After it has soaked up the concoction it is then removed and treated with special alchemical substances that simultaneously poison and preserves the rose. Treating the rose requires a DC 12 Craft (alchemy) check. The rose's creator may prepare the rose or hire someone else to do the job.
It is then animated through an extended magical ritual that requires a specially prepared laboratory or workroom, similar to an alchemist’s laboratory and costing 500 gp to establish. If the creator is personally treating the rose, the treating and ritual can be performed together.
Craft Construct, crushing despair, gentle repose, mending, caster must be at least 7th level; Price 2,100 gp; Cost 1,050 gp + 78 XP.