Optimystik
2009-05-29, 10:29 AM
The Tattooed Monk from Complete Warrior looks pretty badass. Yes, I know he's still a monk and therefore probably not as cool as I think... but I was hoping someone who played the class before could help me choose which tattoos to take and when. TM levels stack to determine my unarmed damage, AC bonus and speed bonus.
I get to pick 5 tattoos during his career, 1 on each odd-numbered TM level. As a refresher, here they are (this info is available on Crystalkeep as well):
Arrowroot: Able to heal (WIS mod x TM level) HP/day. Can't heal myself, but healing may be divided as desired.
Bamboo: Add #tattoos to CON (Enhancement bonus). Lasts 1 round/TM level. Usable #tattoos/day
Bat: As Bamboo, but DEX.
Bellflower: Add CHA mod to any ability score (Enhancement bonus).Lasts 1 round/TM level. Usable #tattoos times per day.
Butterfly: As Bamboo, but WIS.
Centipede: ‘Shadow Walk’, 1/week. Min TM level is 5 to take this one. (seems sucky)
Chameleon: Alter Self for 1 HOUR/TM level. Usable #tattoos times per day. (Monk with polycheese = Awesome?)
Crab: DR (2 x #tattoos)/magic. Always on!
Crane: Disease immune. Next tattoo = poison immune. Next after that = stop aging penalties.
Chrysanthemum: For each hour in direct sunlight, heal HP = TM Level. (Meh...)
Dragon: Breathe 4d6 Fire damage at a single target within 25’ (Ref˝ DC13), up to 3 times within 1 hour. Usable 1 per day.
Dragonfly: Gain a Dodge bonus to AC = #tattoos for 1 round/TM level. Usable 1/day. (I'd rather have the WIS bonus :smallyuk:)
Falcon: Fear immune. All allies within 10’ gain a Morale bonus to saves vs. fear equal to your CHA mod + #tattoos.
Lion: Gain "smite" ability - +4 bonus to hit & TM level bonus to damage. Usable #tattoos/day.
Monkey: Gain +(#tattoos) Competence bonus to all Balance, Climb, Escape Artist, Hide, Jump, Move Silently, Open Locks, Sleight of Hand, & Tumble checks. (Could be nice for a skill-MONKey. Get it?)
Moon, Crescent: Ethereal Jaunt, 1/day. Min TM level is 9 to take this.
Moon, Full: Gain +2 Luck bonus on a single attack, skill check, or ability check. Only usable at night. Usable #tattoos times per day.
Mountain: You cannot be moved for 1 round per Class level. Gain +4 bonus to Constitution & Wisdom & immunity to Bull Rush & Trip attacks. All Dexterity-based skill checks receive a –20 penalty. Can be ended as a Free Action. Usable #tattoos/day. (Nice flavor.)
Nightingale: Able to heal (2 x Class level) hit-points per day, either to self or others. May be split up as desired. (Like Wholeness of Body, but can be given to others. Read: Sucks)
Ocean: You do not need to eat, sleep, or drink. (Great for standing watch, I guess :smallwink:)
Phoenix: Gain SR of 15 + Class level. Min TM level is 7 to take this.
Pine: Gain Remain Conscious feat (I think this is the same as Diehard on the SRD, confirm/deny?)
Scorpion: Force an opponent you are aware to use lowest ability score mod (instead of Str or Dex) when attacking you this round. Immediate action. Usable #tattoos/day.
Spider: As a use of your Stunning Fist, instead your attack inflicts Contact Poison (2Con / 2Con / DC = 10 + Class level + Con modifier).
Sun: Gain +2 Luck bonus on a single attack, skill check, or ability check. Only usable during the day. Usable #tattoos/day.
Tiger: +1 bonus to attacks & +1d6 damage for 1 round per Class level. Usable #tattoos/day.
Tortoise: Gain +(TM level) ranks in a skill in which you have no ranks for 1 single check. Usable #tattoos/day. (Ooh, UMD!)
Unicorn: Reroll one d20 roll per day, but keep the new roll. (sigh at 1/day)
Wasp: self-cast Haste. Lasts 1 Rnd/TM lvl. Usable #tattoos/day.
White Mask: Immune to Detect Thoughts, Detect Lies, & attempts to read alignment. +10 bonus on all Bluff checks. (Handy for evil monks I suppose)
Also, would you advise a DEX monk or a STR monk for this PRC? Improved Grapple is a listed prereq, but I think I can convince my DM into letting it be Stunning Fist instead.
I get to pick 5 tattoos during his career, 1 on each odd-numbered TM level. As a refresher, here they are (this info is available on Crystalkeep as well):
Arrowroot: Able to heal (WIS mod x TM level) HP/day. Can't heal myself, but healing may be divided as desired.
Bamboo: Add #tattoos to CON (Enhancement bonus). Lasts 1 round/TM level. Usable #tattoos/day
Bat: As Bamboo, but DEX.
Bellflower: Add CHA mod to any ability score (Enhancement bonus).Lasts 1 round/TM level. Usable #tattoos times per day.
Butterfly: As Bamboo, but WIS.
Centipede: ‘Shadow Walk’, 1/week. Min TM level is 5 to take this one. (seems sucky)
Chameleon: Alter Self for 1 HOUR/TM level. Usable #tattoos times per day. (Monk with polycheese = Awesome?)
Crab: DR (2 x #tattoos)/magic. Always on!
Crane: Disease immune. Next tattoo = poison immune. Next after that = stop aging penalties.
Chrysanthemum: For each hour in direct sunlight, heal HP = TM Level. (Meh...)
Dragon: Breathe 4d6 Fire damage at a single target within 25’ (Ref˝ DC13), up to 3 times within 1 hour. Usable 1 per day.
Dragonfly: Gain a Dodge bonus to AC = #tattoos for 1 round/TM level. Usable 1/day. (I'd rather have the WIS bonus :smallyuk:)
Falcon: Fear immune. All allies within 10’ gain a Morale bonus to saves vs. fear equal to your CHA mod + #tattoos.
Lion: Gain "smite" ability - +4 bonus to hit & TM level bonus to damage. Usable #tattoos/day.
Monkey: Gain +(#tattoos) Competence bonus to all Balance, Climb, Escape Artist, Hide, Jump, Move Silently, Open Locks, Sleight of Hand, & Tumble checks. (Could be nice for a skill-MONKey. Get it?)
Moon, Crescent: Ethereal Jaunt, 1/day. Min TM level is 9 to take this.
Moon, Full: Gain +2 Luck bonus on a single attack, skill check, or ability check. Only usable at night. Usable #tattoos times per day.
Mountain: You cannot be moved for 1 round per Class level. Gain +4 bonus to Constitution & Wisdom & immunity to Bull Rush & Trip attacks. All Dexterity-based skill checks receive a –20 penalty. Can be ended as a Free Action. Usable #tattoos/day. (Nice flavor.)
Nightingale: Able to heal (2 x Class level) hit-points per day, either to self or others. May be split up as desired. (Like Wholeness of Body, but can be given to others. Read: Sucks)
Ocean: You do not need to eat, sleep, or drink. (Great for standing watch, I guess :smallwink:)
Phoenix: Gain SR of 15 + Class level. Min TM level is 7 to take this.
Pine: Gain Remain Conscious feat (I think this is the same as Diehard on the SRD, confirm/deny?)
Scorpion: Force an opponent you are aware to use lowest ability score mod (instead of Str or Dex) when attacking you this round. Immediate action. Usable #tattoos/day.
Spider: As a use of your Stunning Fist, instead your attack inflicts Contact Poison (2Con / 2Con / DC = 10 + Class level + Con modifier).
Sun: Gain +2 Luck bonus on a single attack, skill check, or ability check. Only usable during the day. Usable #tattoos/day.
Tiger: +1 bonus to attacks & +1d6 damage for 1 round per Class level. Usable #tattoos/day.
Tortoise: Gain +(TM level) ranks in a skill in which you have no ranks for 1 single check. Usable #tattoos/day. (Ooh, UMD!)
Unicorn: Reroll one d20 roll per day, but keep the new roll. (sigh at 1/day)
Wasp: self-cast Haste. Lasts 1 Rnd/TM lvl. Usable #tattoos/day.
White Mask: Immune to Detect Thoughts, Detect Lies, & attempts to read alignment. +10 bonus on all Bluff checks. (Handy for evil monks I suppose)
Also, would you advise a DEX monk or a STR monk for this PRC? Improved Grapple is a listed prereq, but I think I can convince my DM into letting it be Stunning Fist instead.