Shadow_Elf
2009-05-29, 11:41 PM
Fusillade of One
“One more step, and you’re a porcupine. Twice.”
Prerequisites: Ranger, Archer Fighting Style, Dex 19
You have ridiculous reflexes. Your bow fires arrows impossibly fast, and enemies stare in disbelief as arrows stream out of your unassuming weapon seemingly constantly. Your foes’ bodies are flooded with deluges of arrows, and you frequently shoot them half-a-dozen times before their lifeless corpse hits the ground, for good measure. You can change targets on a dime, and the mechanical firing of your deadly projectiles seemingly mows enemies down across the battlefield. You live by the motto of shoot first, shoot some more, continue shooting until everyone is dead and then ask questions, often to the chagrin of your less battle-eager allies. As long as arrows are humming through the air and enemies are collapsing with punctured tracheas, you are at peace.
No matter the number, it is irrelevant - if you can shoot them, you can kill them. If you can’t shoot them, you find a way. Then you kill them.
Fusillade of One Class Features:
Fusillade’s Action (Level 11): When you spend an action point to take an extra action, you can make a ranged basic attack with a bow as a free action before taking your action.
Volley Shot (Level 11): When you score a critical hit with a bow, you can make a ranged basic attack against the target as a free action.
Switch Targets (level 16): When you reduce an enemy that is your Hunter’s Quarry to 0 hit points or fewer, you can make a ranged basic attack as a free action. If the attack hits, the target is marked as your Hunter’s Quarry. You still cannot have more than one Hunter’s Quarry at a time.
Fusillade of One Powers
Interrupting Shots
“A spell? Let me show you a spell of my own, wizard. I call it ‘Flesh to Pincushion’”
Encounter * Martial, Weapon
Immediate Interrupt Ranged Weapon
Trigger: An enemy makes a ranged or area attack against you
Target: The triggering enemy
Attack: Dexterity vs. AC, three attacks
Hit: 1[W] damage each. The target takes a -1 penalty to the triggering attack roll for every attack that hits.
Shots in the Dark
“Seeing is for amateurs!”
Encounter * Martial
Free Action Personal
Effect: You gain blindsight out to 5 squares until the end of your next turn.
Volleys of Death
“You know, they say beauty is in the eye of the Beholder. But all I see is a dozen of my arrows.”
Daily * Martial, Weapon, Stance
Minor Action Personal
Effect: Until the stance ends, once per round, when you hit with a ranged attack using a bow, you can make a ranged basic attack against the same target as a free action.
My first non-HoZ Paragon Path in a few months. I may be a little rusty. Tear it apart, Playgrounders.
“One more step, and you’re a porcupine. Twice.”
Prerequisites: Ranger, Archer Fighting Style, Dex 19
You have ridiculous reflexes. Your bow fires arrows impossibly fast, and enemies stare in disbelief as arrows stream out of your unassuming weapon seemingly constantly. Your foes’ bodies are flooded with deluges of arrows, and you frequently shoot them half-a-dozen times before their lifeless corpse hits the ground, for good measure. You can change targets on a dime, and the mechanical firing of your deadly projectiles seemingly mows enemies down across the battlefield. You live by the motto of shoot first, shoot some more, continue shooting until everyone is dead and then ask questions, often to the chagrin of your less battle-eager allies. As long as arrows are humming through the air and enemies are collapsing with punctured tracheas, you are at peace.
No matter the number, it is irrelevant - if you can shoot them, you can kill them. If you can’t shoot them, you find a way. Then you kill them.
Fusillade of One Class Features:
Fusillade’s Action (Level 11): When you spend an action point to take an extra action, you can make a ranged basic attack with a bow as a free action before taking your action.
Volley Shot (Level 11): When you score a critical hit with a bow, you can make a ranged basic attack against the target as a free action.
Switch Targets (level 16): When you reduce an enemy that is your Hunter’s Quarry to 0 hit points or fewer, you can make a ranged basic attack as a free action. If the attack hits, the target is marked as your Hunter’s Quarry. You still cannot have more than one Hunter’s Quarry at a time.
Fusillade of One Powers
Interrupting Shots
“A spell? Let me show you a spell of my own, wizard. I call it ‘Flesh to Pincushion’”
Encounter * Martial, Weapon
Immediate Interrupt Ranged Weapon
Trigger: An enemy makes a ranged or area attack against you
Target: The triggering enemy
Attack: Dexterity vs. AC, three attacks
Hit: 1[W] damage each. The target takes a -1 penalty to the triggering attack roll for every attack that hits.
Shots in the Dark
“Seeing is for amateurs!”
Encounter * Martial
Free Action Personal
Effect: You gain blindsight out to 5 squares until the end of your next turn.
Volleys of Death
“You know, they say beauty is in the eye of the Beholder. But all I see is a dozen of my arrows.”
Daily * Martial, Weapon, Stance
Minor Action Personal
Effect: Until the stance ends, once per round, when you hit with a ranged attack using a bow, you can make a ranged basic attack against the same target as a free action.
My first non-HoZ Paragon Path in a few months. I may be a little rusty. Tear it apart, Playgrounders.