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Lex-Kat
2009-05-31, 12:01 PM
Welcome to Insanowar!

This is the sign up thread. If you wish to be in the next incarnation if Insanowars, please place your reservation here.

I will do my best to keep the schedule up to date.

Da Rules:
1.) There are five players, each of which represent a commander of their army.

2.) Each player takes turns choosing some powerful character, semi-powerful group of characters, or large mob of expendable non-characters from any sort of media. Examples: The TMNTs, a Dreadnought from 40K, a mob of kobolds.

3.) When each player has 10 selections, the game begins.

4.) A map will be provided showing the layout of the battlefield. Each person will have a base of operations with which they can wage war. Note that each base is about 2 turns away from each other.

5.) A static turn order is established. In each turn, the player dictates what their troops are doing, as far as the opponent can see. Secret actions need not be reported (although it is good sportsmanship to give hints as to what your are planning).

6.) When troops engage, the person whose turn the engagement took place on decides the outcome, which will usually NOT be all one way. If there is any friendly dispute (and the dispute WILL be friendly, or else), other players/playgrounders chime in with their opinions. If no consensus is reached, it's a 50/50 slaughter.

7.) The winner is the one who wins.

Da Guidelinez:
1.) You can't choose anyone TOO powerful. No gods, demigods, anything like that. Make it something that's about the same power level as the other troops on the field.

2.) Don't be a jerk. The objective here is to have fun--frankly, who wins and who loses is pretty arbitrary anyway. This game is definitely straddling the line between Silly and Structured.

3.) Respect Awesomeness. If a player is pulling off something that's just too awesome to believe, that should aid his victory.

4.) Enjoy yourself. Seriously, guys.

Lex-Kat
2009-06-03, 01:18 PM
--Games--
{table=head]Game|Judge(s)|Status|Winner
Insanowar I (http://www.giantitp.com/forums/showthread.php?t=100156)|Players|Finished|Selrahc
Insanowar II: Electric Boogaloo (http://www.giantitp.com/forums/showthread.php?t=107114)|Rutskarn|Finished|Uncle Festy
Insanowar III: Mud Fight (http://www.giantitp.com/forums/showthread.php?t=107281)|Reinholdt|Finished|Recaid en
Insano-four: Shut the Door (http://www.giantitp.com/forums/showthread.php?t=112446)|Rutskarn|Playing|
Insanowar Five: Hand Jive! (http://www.giantitp.com/forums/showthread.php?t=112507)|Players|Playing|
Insanowar Six: The End of the Rhyme (http://www.giantitp.com/forums/showthread.php?t=112614)|Recaiden|Playing|
Insano 7- Stairway to Heaven (http://www.giantitp.com/forums/showthread.php?t=112689)|Night Surgeon|Set-Up|
Insanowar 8: The Title Totally Isn't Late (http://www.giantitp.com/forums/showthread.php?t=114581)|Billtodamax|Set-Up|
|||
|||
[/table]


--Reserved Player List--
{table=head]Player|Last Game
D_Lord|Insanowar I (http://www.giantitp.com/forums/showthread.php?t=100156)
Recaiden|Insanowar I
Reinholdt|Insanowar I
Rutsakrn|Insanowar I
Selrahc|Insanowar I
Billtodamax|Insanowar II: Electric Boogaloo (http://www.giantitp.com/forums/showthread.php?t=107114)
Darkcomet|Insanowar II
Murska|Insanowar II
Night Surgeon|Insanowar II
Uncle Festy|Insanowar II
Fin|Insanowar III: Mud Fight (http://www.giantitp.com/forums/showthread.php?t=107281)
Mordokai|Insanowar III
Recaiden|Insanowar III
Saint Nil|Insanowar III
Shadowcaller|Insanowar III
Dr. Bath|Insano-four: Shut the Door (http://www.giantitp.com/forums/showthread.php?t=112446)
Duos|Insano-four
Horngeek|Insano-four
Selrahc|Insano-four
Talic|Insano-four
Happyturtle|Insanowar Five: Hand Jive! (http://www.giantitp.com/forums/showthread.php?t=112507)
Lex-kat|Insanowar Five
Moon_Called|Insanowar Five
Murska|Insanowar Five
Shadowcaller|Insanowar Five
Darkcomet|Insanowar Six: The End of the Rhyme (http://www.giantitp.com/forums/showthread.php?t=112614)
Dirk Kris|Insanowar Six
Mustiado|Insanowar Six
Night Surgeon|Insanowar Six
The Bookworm|Insanowar Six
Billtodamax|Insano 7- Stairway to Heaven (http://www.giantitp.com/forums/showthread.php?t=112689)
Deathslayer7|Insano 7
Recaiden|Insano 7
Rutskarn|Insano 7
Uncle Festy|Insano 7
Conbar|Insanowar 8: The Title Totally Isn't Late (http://www.giantitp.com/forums/showthread.php?t=114581)
Lord Magtok|Insanowar 8
ThePhantom|Insanowar 8
Toasty|Insanowar 8
Uncle Festy|Insanowar 8
Wolfbane|
Croverus|
Catseye2121|
Tired N Drowsy|
Talic|
Horngeek|
InaVegt|
D_Lord|
Kyouhen|
Fin|
banthesun|
Quintis|
Opeth Freak|
Banjo1985|
Copper8642|
gothicbob|
|
|
|
|
|
|
|
|
[/table]

As of post 66.

Lex-Kat
2009-06-03, 01:20 PM
The reason I created this thread is because we currently have 4 Insanowar games going at the same time, with people wanting to play in the next game and requesting reservations for the next game in all four.

Having just one place to request the next game just makes sense.

happyturtle
2009-06-03, 01:51 PM
I recommend archiving all the maps in one of the OPs, for use in future games.

ThePhantom
2009-06-03, 02:55 PM
Sign me up! I want to give Insanowar a try.

Croverus
2009-06-03, 02:59 PM
This seems made of awesomesauce.

Sign me up!

Selrahc
2009-06-03, 04:57 PM
I'm doing a big massive post with all the armies from the various wars and some pertinent data, sucn as most selected units and settings.

It's going to take a while though... Curse you people for not shoving a complete army list into the first post, with listed source material.:smallsigh:

Should be up either later today, or tomorrow anyway. I'm taking a break for now.
EDIT: OR later. Whatever...

TFT
2009-06-03, 08:05 PM
I think I'm going to sign up as well, though I'm not entirely media-inclined, so we'll see how it goes.

Rutskarn
2009-06-03, 08:16 PM
Huh. Making this thread would have been a really good idea.

...alright, this gets the Rutskarn Stamp of Approval. As soon as I make one.

Darkcomet
2009-06-03, 08:17 PM
>.>

<.<

Here's a (poor-quality) map I made. Three guesses as to what it is.

http://img205.imageshack.us/img205/3162/insanomap2.png
Red/Blue areas: Bases. Same-colored ones are on a team.
Black area: The Defender.
Dark red areas in bases: Towers.
All bases are surrounded by walls. Really tall walls (tall enough to obscure the towers) that have Doors of Sufficient Size to get anything you want out. You cannot burrow under the wall unless it is destroyed.
The light blue areas are the water routes. They go under the Defender's walls and base and come out the other side. This may or may not be exploitable.
Brown is land, because it turned black when I tried just leaving it white.
The water routes are all the same size. The same goes for the towers. DC is just really bad at this.

happyturtle
2009-06-03, 08:19 PM
Blank pentagonal map:

http://i431.photobucket.com/albums/qq40/happyturtle-avs/insanowar/insanowar-pentagon.png

Lex-Kat
2009-06-03, 11:58 PM
That actually looks pretty good, DC. :smallsmile:

Darkcomet
2009-06-04, 08:03 PM
I did that in Inkscape (which I am only just getting to understand how to work) because I don't have any mapping programs.

Of course, that is discounting the several RTS game mapmakers I have lying around... But those require a lot more detail. And they give me headaches.

Also, so this post isn't really pointless, here's a suggestion for future games. Reveal the map before people pick. This should make sure no one messes up with a pick that wouldn't fit in the map.

Considering it has come very close to that happening in the past with the original cavern map and air units. Luckily it was a really big cavern.

Croverus
2009-06-05, 02:51 PM
Player X:"I have flying units!"
Player Y:"We're in a cave..."
Player X:"Aw heck..."
Player Y:"But... uh... its a big cave?"
Player X:"Oh ok!!"

Hilarity ensues

Darkcomet
2009-06-05, 02:52 PM
Player X:"I have flying units!"
Player Y:"We're in a cave..."
Player X:"Aw heck..."
Player Y:"But... uh... its a big cave?"
Player X:"Oh ok!!"

Hilarity ensues

That's... Pretty much what happened, actually. Only it was just assumed to be a big cave and no one actually said anything.

I think. I'm not really the one to ask, given I wasn't in that one.

Wreckingrocc
2009-06-05, 03:03 PM
I'd like in the next one possible, please :)

Lord Magtok
2009-06-05, 08:41 PM
I'd like in the next one possible, please :)

Me, too. If not, then the Insanowar after that.

Talic
2009-06-05, 09:45 PM
And even though I'm in one, I have MOAR IDEE-UHZ! So I wanna be in the next one after the last to the next to last one after I'm done.

horngeek
2009-06-05, 10:50 PM
I have more ideas as well.

So, reserve for another game. Don't mind if it takes a while.

Mordokai
2009-06-06, 01:58 AM
I'd like to be in the same game as Magtok, if possible :smallbiggrin:

Recaiden
2009-06-06, 07:08 AM
That's... Pretty much what happened, actually. Only it was just assumed to be a big cave and no one actually said anything.

I think. I'm not really the one to ask, given I wasn't in that one.

I said something like, will my flying units even fit in this cave? They're pretty big.
Sure, this place is *just big enough for flying units to be useful* meters per square.

Uncle Festy
2009-06-06, 08:54 PM
I'd like to be in the same game as Magtok, if possible :smallbiggrin:

:smalleek:
I totally want in on that game. :smallbiggrin:

Connor Darkdart
2009-06-07, 04:49 AM
I would like to sign up please!

Eheheehehehehehe. Next round here I come.

toasty
2009-06-07, 06:24 AM
...

This looks amazing. Sign me up please. :)

Connor Darkdart
2009-06-10, 03:34 AM
Looks like there are enough people for Insanowar 8 and 9, so I decided to come up with rhymes

Insanowar 8 - Lets stay Great!

Insanowar 8 - Some type of Grape

Insanowar 8 - Weird 3rd Reich (Heh, Just Kidding)

Insanowar 9 - Full of Pines!

Insanowar 9 - Have a Nice Time!

And for the theoretical Insanowar 10

Insanowar 10 - This is a ton!

billtodamax
2009-06-10, 03:40 AM
I'll host eight. I personally like "Some type of grape"

InaVegt
2009-06-10, 09:19 AM
*signs up*

billtodamax
2009-06-10, 06:04 PM
So for eight the players so far are:
ThePhantom
Croverus
Catseye2121
Tired 'n' Drowzy
Magtok

Mordokai
2009-06-10, 06:05 PM
Like I said, I'd like to be in the same game as Maggy.

I'd appreciate if you could... arrange that.

Rutskarn
2009-06-10, 06:30 PM
Stickied eh?

...I feel so lovely and gratified.

billtodamax
2009-06-10, 06:45 PM
Like I said, I'd like to be in the same game as Maggy.

I'd appreciate if you could... arrange that.

Well, If someone's willing to drop out, or if Maggy wants to give his spot to... *seraches thread* Conbar I think, as Talic and Horngeek are already playing one. Then he and you would be in the next game, presumably with UF Horngeek and Talic, assuming their game finishes before then.

Deathslayer7
2009-06-10, 06:57 PM
I would like to correct that. Talic is not playing in 7, I am. This is due to that Talic is in 4 already.

D_Lord
2009-06-10, 07:37 PM
I would like to get back into this again. Last time I was too busy with school to have enough time for a good fight on my part.

Supagoof
2009-06-11, 11:59 AM
Thanks for the sticky Alarra! *hugs*

Lex-Kat
2009-06-11, 01:06 PM
Thank you Alarra. (I never thought I'd get stickied.)

Lord Magtok
2009-06-11, 02:25 PM
Well, If someone's willing to drop out, or if Maggy wants to give his spot to... *seraches thread* Conbar I think, as Talic and Horngeek are already playing one. Then he and you would be in the next game, presumably with UF Horngeek and Talic, assuming their game finishes before then.

No, you forgot to count Wolfbane. Next is:

Wolfbane
ThePhantom
Croverus
Catseye2121
Tired N Drowsy

and then:

Lord Magtok
Talic
Horngeek
Mordokai
Uncle Festy

Darkcomet
2009-06-11, 02:30 PM
Wolfbane is away.

billtodamax
2009-06-11, 04:28 PM
Wolfbane is away.

Thus why I didn't count wolfbane.

Lord Magtok
2009-06-11, 04:32 PM
Thus why I didn't count wolfbane.

So...do I move down a spot or something, then? A game with Mordy and Festy would be awesome.

Uncle Festy
2009-06-11, 05:12 PM
So...do I move down a spot or something, then? A game with Mordy and Festy would be awesome.

:smallbiggrin:

billtodamax
2009-06-11, 05:25 PM
Sure. I'll put up the game thread after school (about 6 hours)

Lex-Kat
2009-06-11, 06:38 PM
I would think the next game would involve:

ThePhantom
Croverus
Catseye2121
Tired N Drowsy
Horngeek

Skipping Lord Magtok because he wants to be in a game with Mordokai and Uncle Festy.

And skipping Talic, because he's in a currently running game.

If any of these five don't respond within a reasonable amount of time, then PM the next person and so on until one of the agrees to play.

This is not a rule, just a suggestion.

TFT
2009-06-11, 09:58 PM
I actually need to move my spot back 2 weeksish. I am leaving on Monday for about 2 weeks(I don't know exactly when I am going to get back)

billtodamax
2009-06-12, 01:16 AM
I would think the next game would involve:

ThePhantom
Croverus
Catseye2121
Tired N Drowsy
Horngeek

Skipping Lord Magtok because he wants to be in a game with Mordokai and Uncle Festy.

And skipping Talic, because he's in a currently running game.

If any of these five don't respond within a reasonable amount of time, then PM the next person and so on until one of the agrees to play.

This is not a rule, just a suggestion.

Horngeek's in a game.
I think it's actually Conbar. But with Catseye dropping out, I think I'm including toasty. Current list:

ThePhantom
Croverus
Conbar
Tired N Drowsy
Toasty

Thread going up now.

Mordokai
2009-06-14, 02:38 PM
Sorry Maggy, sorry Festy, I'm afraid I'm out of this. You'll have to find a new guy to whack into so much paste.

The Bookworm
2009-06-15, 08:11 AM
Insanowar 6 is playing, not in set-up!

Wreckingrocc
2009-06-15, 11:03 AM
I'm leaving in like 2 hours for Europe, so I can't play in my current game. Can I move my name down the list? It wouldn't affect any of the people I'd move who are after where I end up, but everyone before then would get to play sooner. Ideally, I'd like to join a game starting in early to mid July.

Lex-Kat
2009-06-15, 12:31 PM
Tired N Drowsy: I usually just leave the name where it is, giving you priority whenever you get back.

Bookworm: Sorry, but I'm not actually reading every insanowar thread. Thanks for the update. :smallsmile:

@V No problem. :smallsmile:

The Bookworm
2009-06-15, 03:46 PM
Sorry, I wasn't meaning to sound annoyed, I was just trying to deliver an update.

Kyouhen
2009-06-16, 03:54 PM
Sign me up! I'd like to give this a try. :smallbiggrin:

Fin
2009-06-18, 06:36 AM
Stick me on the list for whenever, I need a chance to make up for my mysterious disappearance in Inasanowar 3!

Lord Magtok
2009-06-22, 06:49 PM
So when does I9 begin?

billtodamax
2009-06-25, 04:26 PM
Insanowar 8 has found itsself lacking two players.

Lord Magtok
2009-06-25, 08:04 PM
Insanowar 8 has found itsself lacking two players.

Could Festy and I have those two spots?

billtodamax
2009-06-26, 03:39 AM
*shrugs*
Sure, go for it. I really need to get it moving soon or I'll lose interest.

TFT
2009-06-26, 02:16 PM
(cough, cough, I'm back and maybe could have my spot back... or next game, whatever works.)

banthesun
2009-06-27, 05:27 AM
I'm willing to give this a try

Darkcomet
2009-06-27, 07:53 AM
(cough, cough, I'm back and maybe could have my spot back... or next game, whatever works.)

Well, Insanowar 6 is missing a spot now, so you can fill that if you like.

Lex-Kat
2009-06-29, 11:33 PM
How is it that Uncle Festy is in both Insano 7 and 8?

Uncle Festy
2009-06-29, 11:54 PM
… because I was under the mistaken impression that no one else wanted the slots? :smallconfused:
Actually, not sure. I just asked to be in the same game with Maggie and Mordy, and then things got shuffled and…
Eh. If someone else wants it I'd be glad to hand it over.

Quintis
2009-07-02, 10:36 AM
I'll try it.

Recaiden
2009-07-02, 03:05 PM
Mustiado has withdrawn from 6. His spot is open, and his turn has not yet come up this round.

Opeth_Freak
2009-07-06, 01:23 PM
Allrighty... I think I'll give it a try, when someone will make Insanowar 9

banjo1985
2009-07-08, 08:47 AM
I'd like in on Insanowar 9 should one be started.

Copper8642
2009-07-11, 11:09 PM
I'd like to be in an Insanowar at some point. Any will do.

Robert Blackletter
2009-07-12, 02:21 PM
Well got to try everything once, put me on the list for. The next free starting slot please.

TFT
2009-07-22, 01:55 AM
Psst, when are we starting the next one of these?

Duos
2009-08-01, 07:19 PM
Insanowar 4 has gone into cardiac arrest. two of the last three posts were made about a week after the previous one, and we've been waiting on the next person for about a week. I've sent him two PMs with no result. Talic, if you're out there, please post, or at least express your interest in dropping out. Otherwise, I think 4 is dead...

Mordokai
2009-08-02, 03:29 PM
The third one ave every player a set amount of time to write his stuff down. Three days or so should suffice for any normal player. After that, if the player in question hasn't posted, move on. It's only fair to other players and doesn't keep them waiting.

UncleWolf
2009-08-17, 11:06 AM
I'll sign up for a match.

Lex-Kat
2009-08-17, 12:51 PM
Wolfbane, you're at the top of the list. I only remove names if they request to be removed or they've been banned from Giant. :smallfrown:

TehSheen
2009-09-11, 04:57 PM
Hey guys! Can I sign up for a battle?

Robert Blackletter
2009-09-30, 09:02 AM
So mmmmmmmmmmmmmmmmmmmm..... are we going to start another one of these up? the one's being played at mo have died so I thinkk it may be time for insanowar: the reboot.

Mordokai
2009-09-30, 09:06 AM
I support that idea. I wouldn't mind playing again.

If anybody would have me, since I basically deserted the last one I was one.

Hell, if nothing else, I guess I can be a host for one. But I would really preffer to play.

happyturtle
2009-09-30, 09:13 AM
I think our game died because it started to feel like work. I recommend making the armies smaller to avoid that, and maybe putting it in an arena setting rather than a massive battlefield.

Reinholdt
2009-09-30, 09:17 AM
5 unit choices instead of 10 perhaps?

Mordokai
2009-09-30, 09:18 AM
More powerful, or roughly the same power level?

I'd assume less units = more power makes sense.

Reinholdt
2009-09-30, 09:20 AM
More powerful, or roughly the same power level?

I'd assume less units = more power makes sense.
The power levels were already high. Why change them? :smallconfused:
I'd say keep them the same.

Mordokai
2009-09-30, 09:23 AM
Fine with me. So, who wants to start the next one? And reserve a spot for me :smalltongue:

Then again, I really shouldn't be greedy. If there are enough players that haven't played yet, I'll back out and wait for another one.

happyturtle
2009-09-30, 09:24 AM
4-5 units, I think. And start with them all on the field and ready to fight. We were sending a few units out each turn, and there just was too much maneuvering and not enough fighting.

What you want it this (http://www.youtube.com/watch?v=4WgT9gy4zQA), I think.

Just FYI, I'm not signing on to play. Getting ready to start SEU, plus RL stuff keeping me too busy.

Robert Blackletter
2009-09-30, 10:41 AM
Only 5 picks? Dose that make it Insanowar lite or diet Insanowar? :smallwink:

I like the idea it prob help with the flow, here also a couple of ideas for extra rules
1)You must post with 3 days or let the host know about any delay or lose that turn. (this should hopefully speed it up and keep people interested)

2) No retcon's of your picks death. ( I notice that this was happening alot generally with the proviso "but i got no one else interesting in my army". THIS IS NOT A GOOD EXCUSE. Ether pick more interesting people or make the survivors interesting.) Rule 3 overrules this only when logical. for a given value of logic
3)Time travel works as a one off Mulligan but must not cause paradox within diet insanowar universe

4) all rules can be ignored with the host consent

5) the host is the final judge on what is fair and what is not.

Any good these rules? Also happy to host As I'm way down the list to play.

Darkcomet
2009-09-30, 07:00 PM
I propose an amendment to 3 in that if you retcon a previous pick's death it must cost you something else. Ex. Darth Revan in Insano 6 was saved by destroying the Stealth Tank he was in, which was originally intact.

Murska
2009-09-30, 07:01 PM
Nah, I think it's best just to say no retconning.

Darkcomet
2009-09-30, 07:04 PM
Well I see him saying 'happening a lot' when the only example of that justification I can think of is the one I did, which was in the name of keeping the game entertaining for all sides. 'cause otherwise I'd have had a bunch of nameless goons and nothing else, with all my other interesting things dead. Boring to write and boring to deal with-and isn't fun the point of a game in the first place?

Murska
2009-09-30, 07:08 PM
I remember naming some of my goons in my games. That makes them their own characters anyway.

And, honestly, I don't really care about the past events but it's probably just better to say it clearly now so there's no more drama based around it afterwards.

Darkcomet
2009-09-30, 07:11 PM
Some of us can't force creativity when it comes to characters/units, myself included. I, for one, am not good at simply thinking things up-ideas come to me and I can't force them.

But then I've always been against enforcing new rules in Insanowars anyway, so ignore me and my anti-rule-insanity. :smallsigh:

happyturtle
2009-09-30, 07:14 PM
Maybe with fewer units, there won't be a need for mooks.

Darkcomet
2009-09-30, 08:38 PM
Perhaps. Personally, I've just always been against forcing rules onto Insanowar-the very principle of the thing is that it's a nigh-freeform free for all (except in the case of hypothetical variants, of course) and that it needs to be fun-and if rules are in the interests of fairness, then Insanowar will become boring as all hell as players' imaginations themselves are limited. Some players simply have more tactical minds-some creative-some simply more receptive to how units would mesh together. For example, my Cleric and Darth Vader of Insanowar 2, where Vader's crippledness was Regenerate'd away.

The point being, Insanowar will never be truly fair through (sane) rules, IMO.

Murska
2009-09-30, 08:41 PM
It doesn't need to be fair, but the rules exist to prevent player conflicts. The game is supposed to be fun and the premise is that what you do on your turn goes, whatever it is. Retconning someone else's turn, particularly without a prior arrangement, just makes his post moot.

If one of the players decides that his first turn will feature the entire armies of all other players being crippled then don't play with him.

Darkcomet
2009-09-30, 09:04 PM
People can generally be trusted to limit their actions to some degree-wiping out whole armies generally doesn't happen until the endgame (see: Vader, Insanowar 2) and even when I literally COULD blow everyone to hell, I did not, and I'm one of the people most yelled at about iffy actions. Most have learned to be at least more restrained regarding retcons, myself being a good example as I only did it recently when I felt it was that or drop out due to being unable to have anything interesting. In this case, a retcon was a good thing-as it certainly beat the game being down to two because one of the players couldn't do anything interesting.

But onto something more interesting. I'm gauging interest for a Space Insanowar or my Navy/Team version as described earlier in the thread (I think).

Robert Blackletter
2009-10-01, 07:44 AM
The new rules/ guidelines are there to prevent drama. Ret con's (which in may have over stated as a problem it been quite a while since I read the threads but I thought it happen at least twice) destroys all meaning to a post and makes it less interesting to read/play.
If you have all name character picks wiped out, then do something to make your remaining picks interesting. This could be by naming some and creating a character to making them go on a sudice mission and killing someone powerful.

Yes, not everybody is a writer, (I'm not myself) but it more fun hearing how Piglet (An uninteresting pick from Winnie the pooh) kills Sephiroth even if it only badly written. Much more fun then hearing how Sora (kingdom hearts) was resurrected to do the same. Go out with a bang.

Also on Insanowar lite, how would the picks start? Personally i think we need bases of some sort, As this allows weak combat but special ability pick such as mad inventors types so how about trenchs with an hanger and lab building at the back?

happyturtle
2009-10-01, 07:46 AM
I think we should do it like werewolf games. Let there be lots of different variants, and players choose which style of play they want.

Robert Blackletter
2009-10-01, 08:18 AM
Sounds good. I not sure of the protocol but I have P.m Lex cat to ask if it o.k to start/ host an insanowar lite game. if he o.k's it.

Robert Blackletter
2009-10-01, 02:20 PM
Lex cat Has given the o.k So watch for the new thread

Darkcomet
2009-10-01, 05:21 PM
The new rules/ guidelines are there to prevent drama. Ret con's (which in may have over stated as a problem it been quite a while since I read the threads but I thought it happen at least twice) destroys all meaning to a post and makes it less interesting to read/play.
If you have all name character picks wiped out, then do something to make your remaining picks interesting. This could be by naming some and creating a character to making them go on a sudice mission and killing someone powerful.

The problem with that is that not everyone can make up characters for uninteresting picks on the spot. I know for one that it takes a loooong time for me to think up a character when an idea doesn't come to me first. And when others meet that fate? Well, then the game staggers, obviously.

And I've had to deal with more than my fair share of games staggering.

billtodamax
2009-10-05, 10:30 PM
Well I'd certainly be interested in a new game. I'll probably be recycling some of my picks from the last game I was in that just shut down.

Duos
2009-10-11, 08:03 PM
You know, I'd love to give this another shot as well. It's a shame that 4 never got wrapped up... I kept waiting for everyone else to go, but NOBODY WENT... And it felt rude to take three turns in a row. So, I see gothicbob started a game lite-is anyone interested in a standard game?

Darkcomet
2009-10-11, 08:13 PM
I have something (http://www.giantitp.com/forums/showthread.php?p=6214234#post6214234) in mind, but it's not really standard.

Nehh
2009-10-20, 01:43 PM
Just a question - can i join up now? I've been stalking the Insanowar threads for ages.

Selrahc
2009-10-20, 04:04 PM
You know, I'd love to give this another shot as well. It's a shame that 4 never got wrapped up... I kept waiting for everyone else to go, but NOBODY WENT... And it felt rude to take three turns in a row. So, I see gothicbob started a game lite-is anyone interested in a standard game?

Honestly, I couldn't work up the commitment after 3 people quit. Horngeek didn't respond to any of my reminders and a 1v1 is just... less fun. Sorry. :smallfrown:

Fortuna
2009-11-27, 02:00 AM
This looks like lots of fun. Could I be part of a game?

Nehh
2009-12-12, 03:09 AM
Mmm. Would it be okay for me to host another insanowar game? If any of the reserved players wanted in, they could. Anyone agree?

Insanowar 10: It's back again!

happyturtle
2009-12-12, 05:11 AM
I had an idea recently for a bracketed insanowar tournament. Something like the Superhero Smackdown (http://www.thecorrectness.com/category/comics/superherosmackdown/).

Basically everyone would PM 3-5 choices to the narrator, who would choose the most interesting pick from each person, set up brackets, and dictate the arena conditions for each set.

Any interest/comments/criticism/suggestions?

Fan
2009-12-12, 02:09 PM
I had an idea recently for a bracketed insanowar tournament. Something like the Superhero Smackdown (http://www.thecorrectness.com/category/comics/superherosmackdown/).

Basically everyone would PM 3-5 choices to the narrator, who would choose the most interesting pick from each person, set up brackets, and dictate the arena conditions for each set.

Any interest/comments/criticism/suggestions?

Hmm... A power cap would be nice, so that someone like Superman, wouldn't end up against someone like Serious Sam, or Howard the Duck.

happyturtle
2009-12-12, 04:46 PM
That's why there would be an impartial ref, and 5 picks per person. The ref would try their best to choose a pick from each person that was roughly in line with the others.

Robert Blackletter
2009-12-22, 07:51 AM
@nehh I would just go ahead and start one.I be happy ro play if none of the other reserve's before me are
@ happy turtle your game sound like a awesome varient go for it

And I think mine just died, :smallsigh: I going to try to restart it after the hoildays.

Nehh
2009-12-24, 07:34 AM
New Insanowar thread started! Game begins after some of the holidays.

Copper8642
2009-12-25, 10:57 PM
Sweet, I'm 3 games away from being included in a game!

banthesun
2009-12-30, 06:45 AM
Nooooooo! Missed it!

Darkcomet
2010-01-13, 10:36 PM
Greetings, thread! This special occasion is brought to you by Darkcomet and Wolfbane!

Presenting...
Insanowar...

IN SPACE!
http://img42.imageshack.us/img42/9836/spaceinsano.png

The black is, obviously, space.

The blue circles represent space stations. These have repair functions and such that you would typically expect of sci-fi space stations, but are unarmed.

The five circles outside the middle and the colored areas between them represent asteroids, with the circles representing concentrated asteroid fields. The asteroid concentration between the circles is the same, and the differing look of thickness is from the Inkscape tool I used to make this thing.

The red circle represents a plasma/ion storm, with the tendril-like bits being areas where the storm lashes out at its surroundings.

Now, the unique environment of SPACE! Insanowar presents a few issues of its own. How big can you get? How do superweapons work? Have no fear, these questions will all be answered.

The top of the size bracket would be something around the size of the Executor, the Super Star Destroyer seen in SW Episodes V and VI. It would come without its fighter complement, however, which must come as a separate pick.

Likewise, in the case of superweapons, a ship must come without its superweapon initially as a pick, and the superweapon will come as a second pick. This means that to get something like the Eclipse-a Super Star Destroyer type thing with a superlaser weapon-you would have to spend 3 picks on it to get it up to full-the ship, the fighter complement, and the superlaser. This becomes extremely important, as I will explain later.

A note on the map: The asteroid fields are meant to be harmful to larger ships, as they find it hard to avoid hitting them due to their sheer size. The plasma/ion storm is meant to be harmful to smaller ships, due to them not having as powerful shielding against such things as larger ships.

Finally, and importantly, there will be only 5 picks in SPACE! Insanowar. This is to encourage more tactical thinking on the players' part, as giant superweapons like the Eclipse, described earlier, take up most of your picks when fully outfitted!

Special thanks to Wolfbane for helping to iron out the details on this one.

A note: I'll be in the first game of this one, and Wolf reserved a spot in this a while back, so there are only three available for it.

ThePhantom
2010-01-14, 09:57 AM
sign me up for insanowar, In Space!

The Bushranger
2010-01-14, 05:30 PM
Sign me up!

EleventhHour
2010-01-14, 06:02 PM
In Space! Hmm... I think I'll have to join.

Darkcomet
2010-01-14, 06:07 PM
And with 5 players, that's a wrap, folks! (Myself, Wolfbane, Phantom, BR, Elly)

Gamerlord
2010-01-18, 04:35 PM
May I please place a reservation for whatever insanowar comes next? It sounds fun!

curtis
2010-01-25, 03:40 PM
Put me down for joining a game sooner or later as well.

EDIT: Screw that, I've just set one up, so once it gets approved...

EDIT 2: It is done. (http://www.giantitp.com/forums/showthread.php?t=140191)

Fan
2010-02-15, 05:19 AM
Placing a reservation for the next Insanowar... For my theme. Well.

COURAGE! (http://www.youtube.com/watch?v=jYFYZZtnH-E&feature=related), Cmon Rock and Roll! (http://www.youtube.com/watch?v=-Z-8pO66sK0), and Mind screw. (http://www.youtube.com/watch?v=ocmzDO-vBR8&feature=related)

Mustiado
2010-02-15, 06:27 AM
Posting away in central like a good little boy.

curtis
2010-04-01, 09:42 AM
http://www.giantitp.com/forums/showthread.php?t=140191&page=3

We need a couple more players.

Cyborg Mage
2010-07-10, 05:46 AM
Uh, anyone mind if I reserve a space for Insano 10? Thanks, if yes is the answer (And I hope)

Castaras
2010-07-19, 12:24 PM
I'd like to sign up for this.

Lady Tialait
2010-08-26, 07:15 PM
I would like to try this game. Sounds cool.

Bahumat
2010-08-29, 08:03 AM
*waves hand in the air*

Insanowar = awesomesauce. I wanna be in toooooo!

Darkcomet
2010-08-29, 10:25 AM
Hmmm. If we get enough players, I could set something up for you guys, though I won't be playing myself.

Robert Blackletter
2010-08-29, 05:23 PM
I be up for a game if you want to get started.

Darkcomet
2010-08-29, 09:26 PM
Hm...*counts* We have 3 players looking for one now, but there's also Castaras, but that was over a month ago, and looking at her sig I'm not sure if she'll be available for one.

Castaras
2010-08-30, 06:09 PM
Yeah, you'll have to find another player other than me. Sorry.

Fan
2010-09-01, 05:56 AM
Ah what the hell, might as well.

*raises hand*

Darkcomet
2010-09-01, 11:31 PM
Right, so, that's four. One more and I'll set something up. May as well start asking available players now:

What game type would you want? (Normal, Space, that Defender variant I posted on page 1?)

In addition, would you prefer a simple map or something with more special stuff on the map, such as the Soulshards from Insanowar 2 that allowed for a resurrection?

Bahumat
2010-09-02, 08:07 PM
Cool with anything.

Robert Blackletter
2010-09-03, 03:46 AM
The defender one could be cool, if anyone up for it? Otherwise cool with any!

Darkcomet
2010-09-04, 09:09 PM
I'll need one more player if you guys decide to play my Defender variant. Otherwise I can always just set up a 4-player game, but you need an odd number for that particular variant.

Rogue Nine
2010-09-12, 02:58 PM
Throw my name in the hat for *looks at the list, counts posts, loses count, starts over, gets bored* I don't know, Insanowar 13? 27?

42?

Darkcomet
2010-09-12, 03:27 PM
Honestly, I'm inclined to drop the number off this one, since it's going to be a variant.

I'll send PMs when the thread's up and I've picked out the Defender.

UncleWolf
2010-09-12, 04:12 PM
Well, if you guys don't mind. I'll be glad to join as a second defender. That way it'd be 4vs2 teams.

Darkcomet
2010-09-12, 04:13 PM
It works out in my head, at least-two separate Defenders makes it less likely that the separate teams will swarm an individual one.

Project_Mayhem
2010-10-01, 06:15 PM
Wanting to join this! So much!

Edit: this referring to the next insanowar game

Eternal Drifter
2010-10-04, 08:03 PM
Wanting to join this! So much!

Edit: this referring to the next insanowar game

Count me interested as well.

As for my plans...

Eh, let's just say it involves Kobolds. Lots and Lots of Kobolds.

Project_Mayhem
2010-10-04, 08:04 PM
Shoggoths > Kobolds

Robert Blackletter
2010-10-05, 01:04 AM
Well if you can get 3 more I am more then happy to host,

billtodamax
2010-10-05, 01:06 AM
Sure, I'll throw my hat in the ring as a player.

Robert Blackletter
2010-10-05, 03:17 AM
Cool, that three so I start asking, is there any particular variant you want to play or you guys happy with classic? are you happy with This (http://www.giantitp.com/forums/showpost.php?p=7709739&postcount=3) idea of a reactive game?

billtodamax
2010-10-05, 04:02 AM
I'd prefer to play classic, if it's all the same to you two, and I have no opinion either way on the proposed rule.

Project_Mayhem
2010-10-05, 06:49 AM
Classics ok - I've never played, so I'm not sure which rule works better. I vote DM's choice.

Feel free to say 'PM you fool, you're being too overpowered and unfair!'

If I am

Not just randomly.

On that note, what's the upper limit of power for the choices?

happyturtle
2010-10-06, 04:33 AM
PM you fool, you're being too--

Oh. Not randomly.

Damn. :smallfrown:

The game host usually sets the power level. FWIW, I've found the higher the power level the less interesting it is to me as a bystander. You end up with god like beings resisting everything (http://www.giantitp.com/comics/oots0456.html) thrown at them.

horngeek
2010-10-06, 04:35 AM
*snerk*

Incidentally, I'd like to sign up.

...my plan involves Gilgamesh. The Fate/Stay Night one. :smallamused:

No, he will not use Ea at full power. I have little interest in destroying the world. :smalltongue: ...I'll limit Ea use to what we've seen him pull in the anime.

And I'm for that rule. I had one thing in my Insanowar game where a guy got killed by something that he should have been able to regen from (Uliquorra Clifer has MASSIVE regen) before I got to do... anything with him. :smallfrown:

When I specifically took low-powered choices with the other choices so him being on my side would be balanced. Yeah.

happyturtle
2010-10-06, 07:13 PM
Okay, IF I were to run an insanowar game, and IF I were to say 'no anime allowed', would people want to play? Not there there is anything wrong with anime picks, but non-anime players and bystanders are often at a loss, especially when a team is almost all anime.

* Hopefully nobody takes this the wrong way. After all, an 'all anime' insanowar is also a perfectly valid theme that someone could run. :smallsmile:

** Very big 'IF's

Project_Mayhem
2010-10-06, 07:17 PM
...

That wouldn't affect my core strategy. It would be mildly annoying, but dealwithable

Of course I think Robert Blackletter is running my game, so go for it :p

happyturtle
2010-10-06, 07:18 PM
Yeah, I don't intend to pull players out of the game Robert's setting up. This would be a hypothetical future game that may or may not ever exist.

horngeek
2010-10-06, 07:33 PM
Okay, IF I were to run an insanowar game, and IF I were to say 'no anime allowed', would people want to play? Not there there is anything wrong with anime picks, but non-anime players and bystanders are often at a loss, especially when a team is almost all anime.

* Hopefully nobody takes this the wrong way. After all, an 'all anime' insanowar is also a perfectly valid theme that someone could run. :smallsmile:

** Very big 'IF's

...sorry, I wouldn't play that. At all.

I'll go for Robert's game.

happyturtle
2010-10-06, 07:37 PM
:tongue:

I knew that you, Fan, and Bahumet, at least, would be totally out.

I'm NOT recruiting right now anyway. I'm just getting a general idea if there is any interest.

horngeek
2010-10-06, 07:39 PM
To be honest, I dislike disallowing a genre on principle.

UncleWolf
2010-10-06, 07:46 PM
To be honest, I kinda like the idea of it. :smalltongue:

No offense intended, but when non-anime people interact with anime picks, it tends to get...heated. And, while other universes may cause the same trouble, I've noticed that it's Anime ones that cause the most.

Again, no offense intended, just something I noticed.

As for interest, count me in. :smallsmile:

*shoos away the part that he's already in a game, and GMing another * >.>

happyturtle
2010-10-07, 02:15 AM
@ HG: If I didn't have a group of players that agreed with the restriction, I wouldn't run the game.

Insanowar theme ideas:

* No anime: As previously mentioned, no picks from anime.

* All anime: As previously mentioned, all anime picks.

* No magic/superpowers/future tech: Every pick has to be quasi-feasible in reality. A group of goblins with crossbows and axes would be okay. A group of goblins with fey powers would not.

* Historical Insanowar: Every pick must be from history, perhaps with a limit on the number of picks from the 20th century.

* Matched teams: Every player would have to pick from a set of the same constraints. For example: Everyone must have one pick with a superhero theme, one with a fairy tale theme, one with a modern army theme, etc. The narrator would decide on the constraints, and the players could pick them in any order.

* Three teams: Six players. Each makes their picks, then the narrator randomly pairs the players off to make three teams. You don't know who your ally will be when you are making your picks.

If anyone is interested in running or altering any of the above, feel free. :smallcool:

horngeek
2010-10-07, 02:52 AM
<.<
>.>

I like the three teams idea, meself. I'd play in that, definitely.

Murska
2010-10-07, 08:51 AM
That quasi-feasible in reality sounds interesting. It'd be much easier to gauge powerlevels and such. :smalltongue:

Robert Blackletter
2010-10-07, 11:22 AM
so at the moment we have
Project_Mayhem
Eternal Drifter
billtodamax
horngeek
Wolfbane

I post a thread within 24hr (at work now so cant) so pending Mod approval should be up soon.

UncleWolf
2010-10-07, 11:39 AM
Honestly, since I'm already in a game, and narrating another, I say try to find a different player other than me, one who isn't in a game yet. But, if none show up, I have no problem filling that slot if no one else wants to. :smallsmile:

*poofs away to get back to his lunch break by himself* >.>

Castaras
2010-10-07, 11:50 AM
@ HG: If I didn't have a group of players that agreed with the restriction, I wouldn't run the game.

Insanowar theme ideas:

* No anime: As previously mentioned, no picks from anime.

* All anime: As previously mentioned, all anime picks.

* No magic/superpowers/future tech: Every pick has to be quasi-feasible in reality. A group of goblins with crossbows and axes would be okay. A group of goblins with fey powers would not.

* Historical Insanowar: Every pick must be from history, perhaps with a limit on the number of picks from the 20th century.

* Matched teams: Every player would have to pick from a set of the same constraints. For example: Everyone must have one pick with a superhero theme, one with a fairy tale theme, one with a modern army theme, etc. The narrator would decide on the constraints, and the players could pick them in any order.

* Three teams: Six players. Each makes their picks, then the narrator randomly pairs the players off to make three teams. You don't know who your ally will be when you are making your picks.

If anyone is interested in running or altering any of the above, feel free. :smallcool:

All of those except the Anime only one I would be very interested in.

*Likes some anime, but not an anime fangirl*

Robert Blackletter
2010-10-07, 04:55 PM
Honestly, since I'm already in a game, and narrating another, I say try to find a different player other than me, one who isn't in a game yet. But, if none show up, I have no problem filling that slot if no one else wants to. :smallsmile:


Well i will post the thread At 12 pm GMT (roughly 13 hours from the time stamp on this post) if i can't find anyone would you play? anyway anyone interested?

horngeek
2010-10-07, 04:56 PM
I be very interested. :smallbiggrin:

Robert Blackletter
2010-10-07, 05:00 PM
so at the moment we have
Project_Mayhem
Eternal Drifter
billtodamax
horngeek
Wolfbane

I post a thread within 24hr (at work now so cant) so pending Mod approval should be up soon.


Your a given :smalltongue: Just need a replacement for the friendly neighbour wolfy

UncleWolf
2010-10-07, 05:03 PM
Well i will post the thread At 12 pm GMT (roughly 13 hours from the time stamp on this post) if i can't find anyone would you play? anyway anyone interested?

Sure, but, as a warning, I have to say I am quite ruthless. :smallbiggrin:

Rogue Nine
2010-10-09, 06:38 AM
@ HG: If I didn't have a group of players that agreed with the restriction, I wouldn't run the game.

Insanowar theme ideas:

* No anime: As previously mentioned, no picks from anime.

* All anime: As previously mentioned, all anime picks.

* No magic/superpowers/future tech: Every pick has to be quasi-feasible in reality. A group of goblins with crossbows and axes would be okay. A group of goblins with fey powers would not.

* Historical Insanowar: Every pick must be from history, perhaps with a limit on the number of picks from the 20th century.

* Matched teams: Every player would have to pick from a set of the same constraints. For example: Everyone must have one pick with a superhero theme, one with a fairy tale theme, one with a modern army theme, etc. The narrator would decide on the constraints, and the players could pick them in any order.

* Three teams: Six players. Each makes their picks, then the narrator randomly pairs the players off to make three teams. You don't know who your ally will be when you are making your picks.

If anyone is interested in running or altering any of the above, feel free. :smallcool:


All of those except the Anime only one I would be very interested in.

*Likes some anime, but not an anime fangirl*

I agree w/ Castaras. I'm already in a game that's like 4/5th's anime, and I don't really know ANY of the characters... :smallannoyed:

Robert Blackletter
2010-10-09, 06:42 PM
too true, which is not good as the side i attack is also the one i know least about.

Murska
2010-10-09, 07:04 PM
An actual tactics based game like this would be interesting, with modern-ish weaponry or at least something the capabilities of which are detailedly written out. But that's probably just me. :smalltongue:

Robert Blackletter
2010-10-09, 07:11 PM
that would be incredible cool or incredible dull, so would love to see it given a go with some of the better writers (so I'm out but murska...)

KerfuffleMach2
2010-10-09, 11:51 PM
<_<...>_>...

Okay, I am completely for joining in this. Whenever an spot opens. Till then, guess I'll just lurk.

But, yeah, put me down on the list for joining in.

UncleWolf
2010-10-09, 11:54 PM
If you want in the game Robert is GMing, say so, and as I said, I'd be glad to step back and let someone else play since I'm already in a game, and GMing another. :smallsmile:

KerfuffleMach2
2010-10-10, 12:18 AM
If you want in the game Robert is GMing, say so, and as I said, I'd be glad to step back and let someone else play since I'm already in a game, and GMing another. :smallsmile:

Okey dokey then. I'm in! :smallbiggrin:

Any special rules I gotta know about first? Or is it normal rules?

TFT
2010-10-10, 12:21 AM
I'd be willing to join a game again. The last time my game didn't finish(partly my fault, but still...)

billtodamax
2010-10-10, 03:51 AM
I think we're playing classic, but I don't know if it's reactive or the opposite of that.

horngeek
2010-10-10, 03:54 AM
I'd prefer it to be reactive (defender determines outcome, that is).

Robert Blackletter
2010-10-10, 08:02 AM
Its the reactive varent, sorry if I was not clear

Ghanz Nmi
2010-10-10, 04:34 PM
This is where we join up, right? I join up. *joins up*

KerfuffleMach2
2010-10-10, 09:16 PM
Its the reactive varent, sorry if I was not clear

Can I get an explanation of what this is?

Robert Blackletter
2010-10-11, 04:06 AM
This (http://www.giantitp.com/forums/showpost.php?p=7709739&postcount=3) is the reactive variant. the thread has been sent in and we are just waiting approval (was sent in 12am sunday GMT, so wont be much longer)

horngeek
2010-10-11, 04:17 AM
All right. Now, to plan my picks... *laughs evily*

Robert Blackletter
2010-10-11, 04:30 AM
Oh and KerfuffleMach2 you got wolfbanes place in this so...

Bahumat
2010-10-12, 11:48 PM
Come on, just because I picked the same team (mostly) for two insanowars doesn't mean I don't know how to pick 'normal' picks. I just keep getting thrown against Fan, and I like to keep having picks that can (in their own canon) fight his.

And i picked one non-anime pick! They haven't accomplished much yet, but they will!

Darkcomet
2010-10-13, 07:56 PM
Hello once again, thread.

Wolfbane and I have been pondering starting yet another Defender-type game, with us as the defenders (he just can't get enough of it :smalltongue:). Rules would be similar, with a few differences (spoiler contains map):

http://img824.imageshack.us/img824/3448/insanowardefendervet3.png

There is only one Defender Fortress, used by both of them, which is in black on the right, and the Attacker Bases are in red on the left. Dark red is towers, as always. I like to keep my maps consistent, color-wise.

Most of the ground (lighter brown) is very rocky, making travel difficult, especially for vehicles.

The darker brown is a much smoother set of dried-up waterways, linking the Defenders and the Attackers.

The Defender Fortress is built on the side of a mountain, and the black stripe down part of the map is where the ascent begins.

The Defenders only have one artifact in this version, with the following powers: Invulnerability (every other turn), Healing (every other turn), and Power Surge (gives a unit a 1-turn surge in attack power. two turn cooldown). The artifact is kept at an altar within the base, specifically at the yellow circle on the map.

Finally, the main difference is that this game is a Veterans game. Unfortunately it is not open for new players, as half of a player's picks must be that player's picks from older games. The last half can be new.

Happy is willing to GM, but given certain issues, we're looking for a secondary GM.

Fan
2010-10-13, 08:27 PM
Sounds pretty sweet, let's rock that nostalgia train one more time.:smallcool:

*applying interest*

Ghanz Nmi
2010-10-13, 09:40 PM
Hey, I'm willing as either attacker or co-GM, though seeing as I've never played before, maybe attacker is better. :smalltongue:

Darkcomet
2010-10-13, 10:12 PM
Well...I'm afraid an all-new player is impossible in this one, sorry. In the description. =/ As for co-GM, I would prefer someone with more experience with playing or at least observing the game. Admittedly I don't know if you've been lurking or not.

TFT
2010-10-13, 10:16 PM
Well, I'll reshow interest in playing an insanowar, for Darkcomet's sake.

Bahumat
2010-10-14, 08:13 AM
Well, I would, if not for the fact that the restriction on people means that I'd have to use my fate/stay night characters.....AGAIN.....which everyone'll be long sick of by then. So I guess I'll have to pass this time.

Ghanz Nmi
2010-10-14, 01:24 PM
Well...I'm afraid an all-new player is impossible in this one, sorry. In the description. =/ As for co-GM, I would prefer someone with more experience with playing or at least observing the game. Admittedly I don't know if you've been lurking or not.

I do lurk... :P

Darkcomet
2010-10-14, 04:43 PM
Well, I'll reshow interest in playing an insanowar, for Darkcomet's sake.

Huh. Thanks, I guess? Anyway, which ones have you been in, out of curiosity?

@Bahumat: Yeah, concept's not really friendly for people who already repeat picks, sorry.

Bahumat
2010-10-14, 05:17 PM
Admittedly, the only reason I repicked the same people was that the previous game went inactive...I'd have to play another insanowar first to give myself a broader array of picks. Oh well.

Robert Blackletter
2010-10-14, 06:43 PM
Huh. Thanks, I guess? Anyway, which ones have you been in, out of curiosity?

@Bahumat: Yeah, concept's not really friendly for people who already repeat picks, sorry.

He was in this one (http://www.giantitp.com/forums/showthread.php?t=126945), Sadly one of the member absconded the game fairly early (not the tower) so it never finished.

horngeek
2010-10-14, 07:09 PM
Yeah... I never even got to play.

...looking back, I tend to go 'elite. elite. ELITE' in my picks. :smalltongue:

...hmm. I've been in two games, but both have died pretty early (and one game's just starting, so I wouldn't count that one). Could I still go in to this veteran's one?

TFT
2010-10-14, 08:54 PM
Huh. Thanks, I guess? Anyway, which ones have you been in, out of curiosity?

@Bahumat: Yeah, concept's not really friendly for people who already repeat picks, sorry.

Well, I meant that more you might not have noticed that I expressed interest in a game last page :smalltongue:

I was in Insanowar 9, I think. Lex hadn't updated the board for that game, and it didn't exactly finish, but yea, I did play in one.

UncleWolf
2010-10-15, 07:53 AM
Robert, I must say, that was an epic move in Insanowar: Defense :smallbiggrin:


I am so happy that didn't happen to me. <.<

Robert Blackletter
2010-10-15, 08:04 AM
Thanks! :smallbiggrin:

Murska
2010-10-15, 08:12 AM
...did you just throw your base at him? :smalleek:

Robert Blackletter
2010-10-15, 08:18 AM
well, I don't believe in the gently gently approach.

Darkcomet
2010-10-15, 04:48 PM
>.>

<.<

I suppose the lack of comment means Murska's not interested in the Veterans game, then? Sad, was hoping for him to pop in...

Also, we've been considering upping the power levels for this one slightly. Mostly in that some units might be upgraded a bit and mook counts go up. Not a huge boost, though.

Robert Blackletter
2010-10-15, 05:15 PM
Well I'll play to make up numbers, if you want. I'm not much of a writer but I do have some good ideas, and I promise not to chuck my whole base at you.

Murska
2010-10-16, 03:35 PM
>.>

<.<

I suppose the lack of comment means Murska's not interested in the Veterans game, then? Sad, was hoping for him to pop in...

Also, we've been considering upping the power levels for this one slightly. Mostly in that some units might be upgraded a bit and mook counts go up. Not a huge boost, though.

Hmm. I'd probably prefer defender but in case you don't get enough players for attackers, I guess I could think something up.

The best form of defense is an attack, and the best form of attack is a WAAAGH!!!

(~The best means of Defence is Attack, an' the best means of Attack is a really really Big One, right, with lots of Boys an' dead big shooty things an' what have ya. -Derek Zog )

Selrahc
2010-10-19, 12:34 PM
I could go for another Insanowar. I'm still pretty happy with the picks I made in the other two, so the "Half must be repeats" clause isn't a problem.

happyturtle
2010-10-21, 03:26 AM
I'll have to bow out of GMing the Veterans game. Sorry.

horngeek
2010-11-03, 01:41 AM
Incidentally, I've got an idea for a game-type: Heroes

Basically, all picks must be individuals. So, it'd be more skirmishes.

...except they'd be individually very powerful.

Fan
2010-11-08, 07:19 AM
So, about that Vets game.

I hear that there was one fellow interested in Co-DM'ing... Perchance he could take the reigns from a turtle named Happy?

Cyborg Mage
2010-12-09, 01:13 PM
Reserving a space for whatever new non-vets game comes up. Incidentally, do we get artefacts or anything like that?

Bahumat
2011-01-05, 07:23 AM
Incidentally, I've got an idea for a game-type: Heroes

Basically, all picks must be individuals. So, it'd be more skirmishes.

...except they'd be individually very powerful.

I second this motion. Primarily since this is what I already do.

Aaaaannnnddd I just watched/read several anime/manga which will add some more oomph and variety to my normal Type-Moon selection.

Also interested in a veteran's game. Hey, I've done several! They just don't finish.....And I have more free time and a wider variety of selections than I used to!

horngeek
2011-01-05, 01:47 PM
Duel between Ichigo with Vizard Mask and Gilgamesh? :smallamused::smalltongue:

Murska
2011-01-05, 03:10 PM
In a pretty much complete opposite vein from you two, would anyone be interested in a 'Sanowar' game, where you pick generally plausible armies (preferrably sci-fi but whatever it is, it's capabilities have to be known by me as the GM pre-game. If you want to keep things hidden, use PMs.) and the battles are played out with actual strategy and tactics prevailing. It'd have plenty of GM-judging on the plans, or perhaps even a structure where everyone sends their plans in, with secrets in PMs, and the GM posts an 'end of turn' where he meshes together everything that happens simultaneously.

Rogue Nine
2011-01-06, 03:49 PM
In a pretty much complete opposite vein from you two, would anyone be interested in a 'Sanowar' game, where you pick generally plausible armies (preferrably sci-fi but whatever it is, it's capabilities have to be known by me as the GM pre-game. If you want to keep things hidden, use PMs.) and the battles are played out with actual strategy and tactics prevailing. It'd have plenty of GM-judging on the plans, or perhaps even a structure where everyone sends their plans in, with secrets in PMs, and the GM posts an 'end of turn' where he meshes together everything that happens simultaneously.

I could get in to that.

Robert Blackletter
2011-01-06, 08:43 PM
In a pretty much complete opposite vein from you two, would anyone be interested in a 'Sanowar' game, where you pick generally plausible armies (preferrably sci-fi but whatever it is, it's capabilities have to be known by me as the GM pre-game. If you want to keep things hidden, use PMs.) and the battles are played out with actual strategy and tactics prevailing. It'd have plenty of GM-judging on the plans, or perhaps even a structure where everyone sends their plans in, with secrets in PMs, and the GM posts an 'end of turn' where he meshes together everything that happens simultaneously.

This sounds awesome, but your need a detailed map top do this effectively. While I'm not volunteering to play, I am happy to discuss any plan with the d.m if he can't decide what wins.

Murska
2011-01-07, 09:38 AM
Yeah. I'm really bad at any art whatsoever, map-building included. I spent a few minutes working on Paint for an example four-player map to draw some comments. From the look of it, tactics would have to be more overlay-command and less squad-micromanagement... at least if they plan on including map aspects.

And it's a bit small. Probably not any huge conflicts here.

4p-Map
http://i721.photobucket.com/albums/ww213/Bestrafer_fin/Maps%20for%20Total%20War%20etc/Sanowarmap.jpg

Fan
2011-01-07, 10:39 AM
I could work that, though honestly, I don't think anyone really compares to your strategy outside of the more advanced Total War players, and Strategy Gamers.

It's kinda scary actually, but that doesn't matter.

How realistic would you rank "Attack Bears", or "Sharks with friggin laser beams attached to their heads."? :smallwink::smalltongue:

Murska
2011-01-07, 11:32 AM
Not particularly realistic. :smalltongue:

I'd probably GM at least the first game, if we have interest.

Fan
2011-01-08, 07:00 PM
Not particularly realistic. :smalltongue:

I'd probably GM at least the first game, if we have interest.

What? Really? :smallwink::smalltongue:

I was joking, of course, to establish realism you'd have to set up an era.

Murska
2011-01-08, 07:16 PM
Well, the players would have input on that. My personal vote would go for science-fiction, in general. We don't want to be overly limiting on army choices, and scifi should allow plenty of freedom without the problems 'magical medieval' would have in determining the relative strengths of the deployments. 'Modern' or any other historical era on the other hand would leave relatively little to choose from.

Tychris1
2011-01-09, 10:41 PM
Reserve a spot for me. Still trying to figure ou whether I want an army of headbanger skeletons lead by a single monolith like drum set pounded upon by a behemoth skeleton of rock or a squadron of necromancers who cast magic and use powers via there electric guitars (In various shapes such as scythes.) and then there are the ninja robot zombies I have pushed to the back of my list.

Decisions decisions.....

Bahumat
2011-01-17, 12:20 AM
I could do armies, murska. Sci-fi is a safe pick, since balancing out magical ability gives me a headache.

Also, vizard Ichigo'd own Gilgamesh. Even I, a Gil fanboy, know that. He's too damn fast.

But yeah, Heros and Army versions'd both be fun. Sign me up for whichever comes first. Maybe both depending on time.

nolispe
2011-01-25, 12:56 AM
I'd just like to sign up to any of these that turn up.

TechnoScrabble
2011-03-23, 12:03 AM
I'd like to sign up for one sometime, if at all possible.

thewamp
2011-06-03, 05:11 PM
Put me on that sign up list too.

EDIT: Actually, don't. Still, awesome game you've got there.

dangermunk
2011-06-13, 09:42 PM
I will join if there's a spot left
...but there probably isn't and I'm embarassing myself

Rogue Nine
2011-06-19, 07:46 PM
Okay gents and ladies! I've decided to dabble in running an Insanowar!

I'll be taking the first four applicants for a variant map:
http://i161.photobucket.com/albums/t233/Kagae/InsanoProtomap.jpg

Explanation of the picture and rules:

-Each base has a main gate, side gate, a tower (the dark outlined sections), and tall, thick walls.
-The field is a desolate wasteland strewn with weeds and rocks- both big and small.
-In the center of the field is a lake (blue area). On that lake is a verdant island (green area). On top of the island is a tower (grey rectangle w/ 2 gates). Within the tower is an artifact (the purple circle).
-Below the tower and the lake is a series of tunnels (dark brown area), four to be precise, which converge into a large chamber under the central tower. The tunnels are strong and deep enough not to leak naturally, but with the right amount of damage could be collapsed/filled with water. Each tunnel opens into a cave big enough for medium sized troops to enter (black circles)
-The artifact in the central tower has the power to grant the wielder one of the following:
1. Restore one unit to full strength (numbers-wise). This can only be used on a group.
2. Increase one individual's power to 110% for one turn.
3. Summon 5~15 random Special Infected (http://left4dead.wikia.com/wiki/The_Infected#Special_Infected), chosen by me, 5 each summoned within any living opponents bases. You control them for 1 turn, then they go random, attacking who/whatever they can before death.

Once you use the artifact, it disappears and is returned to the central island, and you cannot use it again. Once all 4 players have used it, the central tower, lake AND tunnels are destroyed, taking any units within with them.

We'll start when we get 4 players, and end when the first person to win does so.

dangermunk
2011-06-20, 08:24 PM
Ooh! Ooh! me! I yell, raising my hands into the air and waving them wildly. Can I have the yellow base of awesome yellowness? please?

Fan
2011-06-20, 08:30 PM
Seeing as the special infected are supposed to be artifact worthy units this seems like an average power level game.

Count me in from forever ago.

Rogue Nine
2011-06-21, 08:57 AM
Seeing as the special infected are supposed to be artifact worthy units this seems like an average power level game.

Count me in from forever ago.

Yeah, forgot to mention that. Low to average powered characters/units I think.

Fan you want to pick a base color? (and the next two people to sign up do the same)

Fan
2011-07-01, 11:37 PM
Yeah, forgot to mention that. Low to average powered characters/units I think.

Fan you want to pick a base color? (and the next two people to sign up do the same)

Red, ironically of course.

super dark33
2011-07-09, 03:31 PM
so i request to join an Insanowar game here or in its thread?

Rogue Nine
2011-07-10, 01:55 PM
so i request to join an Insanowar game here or in its thread?

Yep. If you want to join mine, pick a base color (blue or green are left).

Penguinator
2011-07-26, 07:56 PM
Huh. Can I take Green? (Y'know, provided that it isn't too late, being >2 weeks since that last post)

The Zoat
2011-11-04, 07:40 AM
I'll take blue...

(I'm lucky, I just got here.) :smallbiggrin:

Fan
2011-11-05, 09:09 PM
You know if Rogue Nine still wants to do this. :smalltongue:

The Zoat
2011-11-28, 07:21 AM
I'm considering running a variant myself.....

You will need Word to view the map though... And you can make your own factions... :smallsmile:

Lady Serpentine
2012-02-04, 03:36 PM
I'd like to sign up for whatever Insanowar still needs room for players, if any. Or a replacement if someone vanishes and still has an army. Or one that starts because there are enough people interested at the time. I'm not really picky.

Murska
2012-02-04, 06:05 PM
Maybe if we ever have another Insanowar. I could think of possibly joining as well.

RuneboundShade
2012-02-04, 07:05 PM
Yeah, if another insanowar happened, I'd certainly be interested... I don't think ones run for a while... but maybe if we get enough interest.... just maybe...:smallsmile:

(I mean, running an insanowar isn't very much harder than playing it...(All you have to do is come up with a map, right?))

The Zoat
2012-02-12, 07:39 AM
Four is enough to play, right?:smallwink:

Murska
2012-02-12, 10:21 AM
Four players would be barely enough, but then we also need a GM. Though I'm pretty certain that once a GM posts a recruitment thread, there's going to be more applicants.

The Zoat
2012-02-13, 02:36 AM
I would run one.

RuneboundShade
2012-02-13, 03:23 AM
Well then, if you do, I'd certainly play.:smallbiggrin:

Lady Serpentine
2012-02-13, 11:26 AM
As would I. Though maybe not in the next four or five days; my internet has been spotty

Penguinator
2012-02-13, 08:05 PM
*Nods approval*

The Zoat
2012-02-14, 12:54 AM
Wonderful.

Thread incoming.

The Zoat
2012-02-15, 02:35 AM
Aaaaaaaaaaaaaaaaaand.... Thread up.

Lady Serpentine
2012-12-20, 08:29 AM
Insanowar 10 is going to be going up soon, with one of DC's maps:



http://img132.imageshack.us/img132/2052/insano6.png
light blue=water
green=woods
outer black lines near corners=walls
inner black lines near corners=symbolize rocky-ness
dark red=presumed-to-exist towers
As usual, things that seem to be differently sized that should be the same size are actually the same size.


Mostly, it uses the normal rules, but it's intended to be somewhat more high-powered, or at least have that potential. Deities are still inappropriate, but a good baseline would be fifty Space Marines from 40K for a pick. Of course, pure combat ability is not the only thing that matters - construction units, for instance, while allowed, will be in smaller groups than other kinds, due to their ability to give you more fighters.

Also, for similar reasons, each player will be getting fifteen picks, in a 2/3/5/5 order. So your first turn, you pick two, then three, and then you get five picks in each of the following two turns.

Due to the low turn-out last time, this game will be going back to the player-adjudicated method that was used in the first game, though this may be subject to change if we can get five players and a GM. (This is also a contributing factor for why people get more, and tougher, things.)

Finally, it's possible that there will be fewer than five players. I've got ideas about this, but hopefully the won't be necessary...

The thread will be submitted shortly, and should be up soon after that.

super dark33
2012-12-20, 01:11 PM
Well, id love to particapate in one of those.

I would use my favourite font and color, Black Bold Palatino Linotype

Lady Serpentine
2012-12-20, 05:31 PM
You'll have a spot, then.

Zjoot
2012-12-20, 09:48 PM
I'd like to tentatively reserve a spot. I'll let you know soon if I change my mind so you can give it to someone else...

Lady Serpentine
2012-12-20, 10:00 PM
Your reservation has been noted.

We have three people, now, counting me, so we should only need one more, though two would be optimal. :smallsmile:

Penguinator
2012-12-20, 11:16 PM
Sure, why not? I'll go.

Lady Serpentine
2012-12-20, 11:25 PM
Sounds good, then. I'm going to be messaging a few people who might be interested in being the fifth player, but this is definitely a workable game now, so... Thinking about your picks for when the thread goes up might be good.

usourselves&we
2012-12-21, 07:17 AM
We'd be interested in joining such a game, if you didn't already reach the number needed, which it looks like you did. that is also why we haven't posted in the thread that is currently up.