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View Full Version : Shopping Spree! [3.5]



DrizztFan24
2009-05-31, 02:13 PM
Alright, folks, I entrust my characters wealth to you. How should it be spent? Standard WBL for a level 8 Enchanter.

Character build:
Wizard1//Factotum1
Wizard2//Factotum2
Wizard2/MasterSpecialist1//Factotum3
Wiz2/MS2//Factotum4
Wiz3/MS2//Factotum4/Nightmare Spinner (with adaptation)1
Wiz3/MS2/Mindbender1//Factotum5/NS1
Wiz4/MS2/Mindbender1//Factotum5/NS1/Mindbender+1

So I dipped Master Specialist for a bit, snagged the goodies out of the Nightmare spinner adaptation, and now will alternate Mindbender//Factotum and Mindbender//Wiz to prevent level loss while still keeping full mindbender progression. The idea is simpler than the diagram in this case, I think. Mindbender seems liks a powerful enough class, but the half progression really hurts so I am trying to get rid of that by using it in a gestalt build.

Any stats you guys want that will be needed? 18 INT Grey Elf if it matters.

All books are open.

Gorbash
2009-05-31, 02:37 PM
How did you get into Master Specialist at lvl 3?

lsfreak
2009-05-31, 02:39 PM
Standard Precocious Apprentice trick (Complete Arcane). Gives you one 2nd-level spell as your 1st level feat, allowing you early access to prestige classses.

Gorbash
2009-05-31, 02:43 PM
Hahah, I can't believe there are DMs who'd allow that loophole.

Biffoniacus_Furiou
2009-05-31, 03:03 PM
First of all, take the feat Item Familiar (http://www.d20srd.org/srd/variant/magic/itemFamiliars.htm), the sooner the better but you can't get it earlier than 3rd. In addition to all the bonuses it gives, you can upgrade it as though you had the proper item creation feats, just say you got someone else to contribute any prerequisites you don't have such as spells and other feats. Make the item familiar start as a Headband of Int +2 (4,000 gp). Upgrade it to +4, which costs you 6,000 gp, upgrade it to a Circlet of Rapid Casting (MIC) for 7,500 gp, and add the Hat of Disguise properties for 1,350 gp (x1.5 for added to an existing item). That costs a total of 18,850 gp and 1188 XP, but the 10% XP bonus you get from having an Item Familiar would be at least 2,800 at level 8, so you'll still have more XP than you otherwise would have after upgrading the item yourself. That leaves you with 8,150 gp to spend on a Lesser Metamagic Rod of Extend (3,000), Ring of Protection +1 (2,000), Cloak of Resistance +1 (1,000), and 2,150 gp to spend on mundane gear and adding more spells to your spellbook. For 1st level spells it's best to buy scrolls, but 2nd level and higher spells are best learned from someone else for a cost of 50 gp per spell level (PHB page 179).

Your spells take a page per spell level in your spellbook, and scribing costs 100 gp per page, but there's a trick to make every spell take only one page. Fill your spellbook with 1st level spells, it can even be the same spell on every page. When you learn a new spell, cast Secret Page to turn an existing one-page spell in your spellbook into that new spell, and it only takes up one page, plus it gets around the 24-hour scribing time per spell.

DrizztFan24
2009-05-31, 03:13 PM
First of all, take the feat Item Familiar (http://www.d20srd.org/srd/variant/magic/itemFamiliars.htm), the sooner the better but you can't get it earlier than 3rd. In addition to all the bonuses it gives, you can upgrade it as though you had the proper item creation feats, just say you got someone else to contribute any prerequisites you don't have such as spells and other feats. Make the item familiar start as a Headband of Int +2 (4,000 gp). Upgrade it to +4, which costs you 6,000 gp, upgrade it to a Circlet of Rapid Casting (MIC) for 7,500 gp, and add the Hat of Disguise properties for 1,350 gp (x1.5 for added to an existing item). That costs a total of 18,850 gp and 1188 XP, but the 10% XP bonus you get from having an Item Familiar would be at least 2,800 at level 8, so you'll still have more XP than you otherwise would have after upgrading the item yourself. That leaves you with 8,150 gp to spend on a Lesser Metamagic Rod of Extend (3,000), Ring of Protection +1 (2,000), Cloak of Resistance +1 (1,000), and 2,150 gp to spend on mundane gear and adding more spells to your spellbook. For 1st level spells it's best to buy scrolls, but 2nd level and higher spells are best learned from someone else for a cost of 50 gp per spell level (PHB page 179).

Your spells take a page per spell level in your spellbook, and scribing costs 100 gp per page, but there's a trick to make every spell take only one page. Fill your spellbook with 1st level spells, it can even be the same spell on every page. When you learn a new spell, cast Secret Page to turn an existing one-page spell in your spellbook into that new spell, and it only takes up one page, plus it gets around the 24-hour scribing time per spell.

That is a tricky and beautiful idea. Oh and the spells won't matter. Houserules assume that you have access to pretty much every spell that is published.