Scorpina
2006-04-23, 11:50 AM
Explosive Blast
Transmutation
Level: Sor/Wiz 3
Components: V, S
Casting Time: 1 standard action
Range: Close (25 ft. + 5 ft./2 levels)
Targets: One solid object, weighing no more than 10 lb/level
Duration: Instantaneous
Saving Throw: Will negates (object) and reflex negates
Spell Resistance: Yes (object)
You point your finger at a single unattended, inanimate, non-magical object weighing no more than 10 pounds of caster level. (to a maximum of 100 lbs at 10th level) The target is shattered, sending fragments of it flying in all directions in a 10 foot burst. All creatures within range take 1d6 points of bludgeoning damage per 10 pounds of weight the object possessed, a successful reflex save negates this damage. If the object is made of glass or pottery, the damage is piercing, rather than bludgeoning, and if the object is of a soft composition (fruit, flesh etc) the damage is subdual.
Only inanimate objects may be targeted with this spell. Also, the object targeted must consist be entirely independant of all other objects. This spell cannot be used to destroy a part of a larger object, including component parts in complex structures such as buildings.
Transmutation
Level: Sor/Wiz 3
Components: V, S
Casting Time: 1 standard action
Range: Close (25 ft. + 5 ft./2 levels)
Targets: One solid object, weighing no more than 10 lb/level
Duration: Instantaneous
Saving Throw: Will negates (object) and reflex negates
Spell Resistance: Yes (object)
You point your finger at a single unattended, inanimate, non-magical object weighing no more than 10 pounds of caster level. (to a maximum of 100 lbs at 10th level) The target is shattered, sending fragments of it flying in all directions in a 10 foot burst. All creatures within range take 1d6 points of bludgeoning damage per 10 pounds of weight the object possessed, a successful reflex save negates this damage. If the object is made of glass or pottery, the damage is piercing, rather than bludgeoning, and if the object is of a soft composition (fruit, flesh etc) the damage is subdual.
Only inanimate objects may be targeted with this spell. Also, the object targeted must consist be entirely independant of all other objects. This spell cannot be used to destroy a part of a larger object, including component parts in complex structures such as buildings.