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Jallorn
2009-06-02, 03:11 PM
So yeah... I thought we'd be somewhere we'd both have certain advantages. I'm thinking a forest/marsh/swap place. We'd be on the edge at the start near a field. And I'm going to have my Pseudodragon in this fight, he'll move with the same initiative as me. K?

Niezck
2009-06-02, 03:12 PM
Only if I can have qube with me. :biggrin: (What? He's my familiar ...)

Also, an open plain is perfectly fine for me. Hell, it gives me benefits, as there's nowhere for you to hide. :smalltongue:

Jallorn
2009-06-02, 03:13 PM
Only if I can have qube with me. :biggrin: (What? He's my familiar ...)

Also, an open plain is perfectly fine for me. Hell, it gives me benefits, as there's nowhere for you to hide. :smalltongue:

An open plain on the border of a forest.

Jallorn
2009-06-02, 03:14 PM
initiative[roll0]

Beat that!!

Oh also, we're going with the rule that the attacker declares the intent, and the defender declares the result, deal?

Niezck
2009-06-02, 03:17 PM
Mine's not gonna be much better.

[roll0]

Also, can we leave familiars out please?

EDIT: Wow.

Jallorn
2009-06-02, 03:20 PM
Mine's not gonna be much better.

[roll0]

Also, can we leave familiars out please?

EDIT: Wow.

I think that means you go first then since you have higher dex, or we reroll. and leaving familiars out is kinda hard since one of my items is an item familiar, but I'll leave my pseudodragon out if you really insist. He can't do much anyway though aside from channeling touch spells.

Niezck
2009-06-02, 03:22 PM
Oh, if you spent a feat on it, go for it dude. (How is a pseudodragon an item? o_O)

Incidently, I'm happy to assume you've cast your daily spells (20 hour duration or more) if you're fine for me to do the same?

Also, start 200ft apart, open plain, with a forest 50ft to our right?




Me--------------------------------------------------------You



Forest|Forest|Forest|Forest|Forest|Forest|Forest|F orest|Forest|Forest|

That kinda thing?

Jallorn
2009-06-02, 03:24 PM
Oh, if you spent a feat on it, go for it dude. (How is a pseudodragon an item? o_O)

Incidently, I'm happy to assume you've cast your daily spells (20 hour duration or more) if you're fine for me to do the same?

Also, start 200ft apart, open plain, with a forest 50ft to our right?


That kinda thing?

Yeah... um... I don't think I have any daily spells. I mostly went for versatility of the moment, but I'll check. Gimme about 2 minutes or so?

Does that inlude a few contingency spells?

Niezck
2009-06-02, 03:29 PM
Yeah... um... I don't think I have any daily spells. I mostly went for versatility of the moment, but I'll check. Gimme about 2 minutes or so?

Does that inlude a few contingency spells?

Contingency? If Djinn's OK'd it, and you've payed the cost, sure.

I normally cast a couple general purpose defensive spells that last throughout the day. You OK with that?

Jallorn
2009-06-02, 03:32 PM
Contingency? If Djinn's OK'd it, and you've payed the cost, sure.

I normally cast a couple general purpose defensive spells that last throughout the day. You OK with that?

Yeah. Contingency is my only useful long term spell. lol.

qube
2009-06-02, 03:34 PM
Masfter, are you in need of my assfistance?

Jallorn
2009-06-02, 03:35 PM
And my pseudodragon isn't the item familiar. Veist is my regular Familiar. It's Silium, my Ring of Wizardry IV who is the item familiar.

So how much roleplaying are we talking? Just numbers and stuff, or can we throw a few taunts back and forth?

Niezck
2009-06-02, 03:43 PM
Familiar time? (Feel free to say no, I know it's not exactly an even fight with Kuro here.)

Incidently, my first turn ...

Are you ready to die, boy?

A pair of horrid, black, wings unfurl from the Lich's back, and begin beating heavily, as he flies directly upwards.

Akashe Netha!

With a wave of his now glowing staff, four giant, flaming, sphere spring forth and hurtle towards you.

To overcome SR (As you no doubt have it, seems everybody does <_<)

1 - [roll0]
2 - [roll1]
3 - [roll2]
4 - [roll3]

Ranged Touch Attack 1 [roll4]
Ranged Touch Attack 2 [roll5]
Ranged Touch Attack 3 [roll6]
Ranged Touch Attack 4 [roll7]

Bludgeoning Damage 1 - [roll8]
Bludgeoning Damage 2 - [roll9]
Bludgeoning Damage 3 - [roll10]
Bludgeoning Damage 4 - [roll11]

Even if they miss ...

Fire Damage 1 - [roll12]
Fire Damage 2 - [roll13]
Fire Damage 3 - [roll14]
Fire Damage 4 - [roll15]

(Reflex DC 33 for half of each sphere)

Done.

Jallorn
2009-06-02, 03:47 PM
Okay, Spellcraft check: [roll0]

Two hit unless equal to AC misses. So 48 or 25 damage, which is it? And was that your whole turn?

Jallorn
2009-06-02, 03:49 PM
Oh, and reflex. Is it one for each, or one for all?

[roll0]

Niezck
2009-06-02, 03:50 PM
Meteor Swarm, as you could've guessed :P

As #1 and #4 hit, you take 17 bludgeoning damage, and 31 guaranteed fire damage. Then reflex DC 33 for half of the other 2 sets of fire damage.

EDIT: Reflex for each. Count your above post as reflex for #2?

Also, yes, I'm done. You're up. (We're now 260ft apart, roughly, as I flew 60ft into the air. Gonna go edit my post now with a spoiler on what -exactly- I did and my status.)

Jallorn
2009-06-02, 03:52 PM
[roll0]

In case I get a second reflex save.

Jallorn
2009-06-02, 03:54 PM
You just won... I have -11 hit points........ I need more health dude.

Niezck
2009-06-02, 03:55 PM
[roll0]

In case I get a second reflex save.

Both fail. You take 86 points of damage.

Jallorn
2009-06-02, 04:03 PM
Wanna go again? I know if I can survive turn one I can... do some damage...

qube
2009-06-02, 04:07 PM
... cleaning up the body
he finishes his sentence ...

Niezck
2009-06-02, 04:08 PM
Sure. I may be slow in replying though, as it's taking me a good five minutes to change forum page. (GRRRRR SO FRUSTRATING!).

Initiative - [roll0]

Jallorn
2009-06-02, 04:11 PM
Sure. I may be slow in replying though, as it's taking me a good five minutes to change forum page. (GRRRRR SO FRUSTRATING!).

Initiative - [roll0]

I've got that problem too.

[roll0]

You go first again. Same strategy?

Niezck
2009-06-02, 04:21 PM
Cool. I'll try something new this time.

Let's see what long-range spells I have ...

I'm in the mood for a little sizzled Archmage, how about you?

Holding a small metallic rod in his right hand, Valgoth raises both hands and performs a small gesture, while uttering arcane words.

Eta Franké!

A bolt of electricity darts forwards, directly towards you, quickly followed by another.

Spell Resistance 1 - [roll0]
Spell Resistance 2 - [roll1]

Damage 1 (Reflex DC 30 Half) - [roll2]
Damage 2 (Reflex DC 30 Half) - [roll3]

Then, quickly grasping the rod in his hand, he presses a small button on it and speaks the words once more, releasing a further bolt of lightning.

Spell Resistance 3 - [roll4]

Damage 3 (Reflex DC 30 Half) - [roll5]

Your turn.

Jallorn
2009-06-02, 04:27 PM
lol. Even if I make the Reflex save DC I'm already dead.

Can I go first? See how it goes?

Niezck
2009-06-02, 04:28 PM
lol. Even if I make the Reflex save DC I'm already dead.

Twin Chain Lightning followed by a Quickened Chain Lightning. OK, so I went slightly overboard ... Another? You can go first ^^

Jallorn
2009-06-02, 04:35 PM
Jallorn gives the lich a confident smile, then raises his ands and speaks a couple mystical words. Then promptly vanishes.

Niezck
2009-06-02, 04:38 PM
Oh you bugger ... I have no way to find you ... That is, of course, until Djinn OK's my permanency'd see invisibility. Damn <_<

My turn?

Jallorn
2009-06-02, 04:40 PM
Yeah. No listen check for you, rou're too far away :P

Jallorn has moved diagonally towards Valgoth and the forest.

No peaking at the spoiler.

Niezck
2009-06-02, 04:47 PM
Righto. I presume it's me then?

With a few words and gestures, a prismatic wall is pulled up infront of Valgoth, it is currently 92 feet wide, and 46 feet high.

(As you have no LOS to me now, here's my next action.)

Quickened Spell Turning, using my rod of greater quicken. [roll0] spell levels turned.

Done.

Jallorn
2009-06-02, 04:50 PM
Seeing the wall, Jallorn uses Greater Teleport to teleport 15 feet behind Valgoth... quietly.

Your turn.

Niezck
2009-06-02, 04:57 PM
Alright boy, come out, come out, where ever you are!

If you can see me, you can see the following:

A few more words and gestures yield no visible result. Then, with lightning speed he presses a button on the rod he's wielding, a wall of shimmering fire being summoned to his left.

Come get me, boy.

For spectators/reference.

Wall of Force 20ft to his right, Quickened (Rod) Wall of Fire 20ft to his left.

As far as dimensions go, the prismatic wall is some 20ft infront of him, and he's currently stood in the middle of it. The wall of fire is roughly 20ft to his left, and he's stood front-centre.


--------------- PW
|
|
V | WoF
|
|

Sort of like that. (So much easier with a grid.)

Your turn.

EDIT: OK, quote failure. Basically, the Wall of Fire extends from the very edge of the Prismatic Wall, to form an L shape.

Jallorn
2009-06-02, 05:08 PM
Sorry it took so long to get back to you. Spellcraft check for the first one:
[roll0]

Niezck
2009-06-02, 05:09 PM
Wall of Force.

Jallorn
2009-06-02, 05:10 PM
Can I make a free action to toss a stone to see where the wall of force is?

Niezck
2009-06-02, 05:13 PM
Uhh ... sure. But be warned, I'll then know where you are roughly.

Jallorn
2009-06-02, 05:17 PM
Not if I throw it at an angle across behind you. Like, through a cornerish area. To see if it's either behind you or to your right.

Niezck
2009-06-02, 05:31 PM
Sure. Perhaps a listen/spot check to hear/see where it hits the wall?

Jallorn
2009-06-02, 05:32 PM
Sure. Perhaps a listen/spot check to hear/see where it hits the wall?

Listen... DC... maybe 15 or 20?

Niezck
2009-06-02, 05:35 PM
Listen - [roll0]
Spot - [roll1]

(+10 Racial ftw)

Jallorn
2009-06-02, 05:37 PM
Listen - [roll0]
Spot - [roll1]

(+10 Racial ftw)

Ok, which side?

Niezck
2009-06-02, 05:41 PM
Right. Basically, I'm boxed in a U shape.

Which side did the stone come from, and roughly how far away?

Jallorn
2009-06-02, 05:42 PM
behind. 15 feet. :P

Niezck
2009-06-02, 05:50 PM
Right ... Well it's your turn dude. So, feel free. :)

Jallorn
2009-06-02, 05:54 PM
Jallorn makes the mystical gestures and syllables to enact a spell, and a brilliant flash of light originating right where Valgoth is standing covers the area.

[roll0]

You can make a reflex save to avoid blindness and take half damage, but I don't know how to determine the save DC.

Niezck
2009-06-02, 05:56 PM
10 + Spell Level + Spellcasting Attribute Bonus (Cha in your case)

Also, spellcraft to identify.

[roll0]

Oh, and does that target me?

Reflex - [roll1]

Jallorn
2009-06-02, 05:58 PM
DC 28 reflex save

Sunburst :P

Niezck
2009-06-02, 06:01 PM
OK, so I pass the reflex save. Are you visible now, and is it my turn?

I take 35 damage, ya?

Jallorn
2009-06-02, 06:03 PM
I am not visible. But yes, it's your turn after I do this:
Jallorn moves 10 feet away from Valgoth

Niezck
2009-06-02, 06:05 PM
OK, I turn around and cast an area greater dispel magic, originating at 20ft away from me, so I don't get hit ^^.

Here's some rolls.

[roll0]
[roll1]
[roll2]
[roll3]
[roll4]
[roll5]
[roll6]

Jallorn
2009-06-02, 06:06 PM
In what direction? What's the radius?

Niezck
2009-06-02, 06:07 PM
Targeting 20ft behind me, in a 20ft burst.

Fan
2009-06-02, 06:07 PM
20ft burst, and it will only hit one effect. >.>

EDIT: Ninja'd

Jallorn
2009-06-02, 06:11 PM
Jallorn reapears some 35 feet away from Valgoth.

Jallorn
2009-06-02, 06:22 PM
Niezck? Are you sleeping?

Niezck
2009-06-03, 07:50 AM
Sorry, had to go to bed. Still up for a kickin'?

(I believe it's your turn.)

Jallorn
2009-06-03, 11:39 AM
Jallorn gestures and says "Teray."

[roll0] Okay, so 2 rounds... Jallorn casts Mirror Image and a second Invisibility, Greater.

Will add more in a moment, not your turn yet.

You see 7 Jallorns appear. The 8 Jallorns start weaving around each other and finally stop in a group.

Niezck
2009-06-03, 11:48 AM
Spacing?

Interesting ... Erathe!

The moisture in your body begins to drain away, causing crippling pain.

1 = nearest
8 = furthest away

SR 1-8, in this order:

[roll0]
[roll1]
[roll2]
[roll3]
[roll4]
[roll5]
[roll6]
[roll7]

Damage 1-8, in this order:

[roll8] * 1.5
[roll9] * 1.5
[roll10] * 1.5
[roll11] * 1.5
[roll12] * 1.5
[roll13] * 1.5
[roll14] * 1.5
[roll15] * 1.5

Fort DC 32 for half damage from each.

EDIT: Still not done, dammit, didn't mean to hit post <_<

Niezck
2009-06-03, 11:54 AM
I then cast a quickened delayed blast fireball, delaying it 0 rounds (ie, it fires now.) aiming at the middle Jallorn

[roll0]

Reflex DC 31 for half. I'm immune to fire, by the way, so ...

Jallorn
2009-06-03, 11:56 AM
The eight Jallorns vanish :P

reflex save for half: [roll0]

So that's 33 damage?

Niezck
2009-06-03, 12:14 PM
Yes, and I believe you're affected by the Horrid Wilting too, unless I can't see/target you.

Jallorn
2009-06-03, 12:25 PM
Nope, can't see me :P

Niezck
2009-06-03, 12:27 PM
Bugger. It's you then. (Note to self: Prepare True Seeing.)

Jallorn
2009-06-03, 12:30 PM
Jallorn uses his teleport spell-like ability, and then, from 150 feet above Valgoth, casts Feather Fall

Make a listen check.

Niezck
2009-06-03, 12:31 PM
[roll0]

Heh heh ... Elven Lich ftw.

Jallorn
2009-06-03, 12:32 PM
You hear nothing, sorry. Your turn.

Niezck
2009-06-03, 12:33 PM
Oh, by the way, if you're summoning illusions and the like, surely you're using verbal components, therefore I can find out where you are?

Jallorn
2009-06-03, 12:35 PM
Relax, I'm not cheating. It's your turn.

Niezck
2009-06-03, 12:37 PM
Never said you were, just wondering is all.

Afraid to fight me, coward? Haha! I'm not surprised!

Right, time to set things straight. Quickened Fireball at the exact same spot (dropping my rod of quicken). Then I cast Anti-Magic Field, and move 60ft directly forwards (towards that space).

Jallorn
2009-06-03, 12:40 PM
Jallorn, now about 190 feet in the air, casts Fly and moves to be hovering over Valgoth again.

Your turn again.

Niezck
2009-06-03, 12:41 PM
I walk another 20ft forwards, and 40ft to the left.

*Sigh* This could be a long game ...

Jallorn
2009-06-03, 12:44 PM
There is another bright flash of light atyour location. Make a reflex save same DC as before or take [roll0] points of damage and be blinded.

Niezck
2009-06-03, 12:48 PM
[roll0]

Resulting in ...

Success!!

OK, so I've taken 68 damage so far.

Can I see you yet? Or could I hear that spell's point of origin?

Jallorn
2009-06-03, 12:50 PM
33 damage. Your turn.

Jallorn follows Valgoth, staying 190 feet above him.

Niezck
2009-06-03, 12:57 PM
See above please.

Jallorn
2009-06-03, 12:58 PM
No and... How far away should I give you a listen check to hear?

Niezck
2009-06-03, 01:01 PM
Are these spells all silent!? Uhm ... Nothing about it in the SRD, perhaps 20? 30?

Jallorn
2009-06-03, 01:03 PM
Then you can't hear. I've only cast 1 silent spell.

Niezck
2009-06-03, 01:05 PM
Right. Dismiss the AMF, and stand still.

I'm waiting. I can most certainly wait until your little illusion has worn out. Remember, I don't sleep.

Readied Action:
Wail of the Banshee on Jallorn once he's visible

Jallorn
2009-06-03, 01:07 PM
Another flash of light burstsout from your location.

[roll0]

Niezck
2009-06-03, 01:13 PM
[roll0]

Time to cast Harm I think ...

Jallorn
2009-06-03, 01:16 PM
That's not a wizard spell. How can you use it?

Niezck
2009-06-03, 01:18 PM
Arcane Disciple. I get access to one domain. In this case - Destruction. Which, awesomely, gives me Harm as a 6th level spell.

Jallorn
2009-06-03, 01:20 PM
Cool. I think I need to rework my strategy :P How much health do you generally have maximum?

Niezck
2009-06-03, 01:21 PM
My turn?

If so, I cast Harm, to go back to full.

That all you got?

151 maximum.

Jallorn
2009-06-03, 01:26 PM
Four balls of fire descend from the air.

Ranged Touch Attacks
[roll0]
[roll1]
[roll2]
[roll3]

Bludgeoning damage
[roll4]
[roll5]
[roll6]
[roll7]

Fire Damage
[roll8]
[roll9]
[roll10]
[roll11]

DC28 Ref.

Niezck
2009-06-03, 01:30 PM
I have touch AC 19, so #1 & #4 miss. Plus, I'm immune to fire damage.

Also, the balls deal bludgeoning damage, and therefore get reduced by my DR, to a total of 0 damage.

(Bludgeoning and Magic ftw.)

Jallorn
2009-06-03, 01:31 PM
shiiiiiiiiiiiiiiiiiiiiiiiiiiiiiit

Niezck
2009-06-03, 01:35 PM
Are we quite finished?

I cast Energy Drain at the origin point of the meteor swarm (Ray spell, so I can fire at the "darkness" :smallsmile:)

To overcome SR - [roll0]
Ranged Touch Attack - [roll1]
Negative Levels - [roll2]

Jallorn
2009-06-03, 01:36 PM
So how exactly do negative levels work?

Fan
2009-06-03, 01:37 PM
Actually, if it's from a spell it IS magic damage, and counts as magic for the purpose of over coming DR. >.>

Jallorn
2009-06-03, 01:38 PM
So what do you tink Night Surgeon, do I stand a chance?

Niezck
2009-06-03, 01:40 PM
* -1 on all skill checks and ability checks.
* -1 on attack rolls and saving throws.
* -5 hit points.
* -1 effective level (whenever the creature’s level is used in a die roll or calculation, reduce it by one for each negative level).
* If the victim casts spells, she loses access to one spell as if she had cast her highest-level, currently available spell. (If she has more than one spell at her highest level, she chooses which she loses.) In addition, when she next prepares spells or regains spell slots, she gets one less spell slot at her highest spell level.


So, you lose 20 HP, 4 of your highest level spells, -4 on saving throws and attack rows, -4 caster level, and -4 on all checks.

Niezck
2009-06-03, 01:41 PM
Actually, if it's from a spell it IS magic damage, and counts as magic for the purpose of over coming DR. >.>

Pah, damn you and your logic. But .. it doesn't actually -say- ... It just hits me with giant balls of fire ... Ah well. 10 damage. Down to 141.

Jallorn
2009-06-03, 01:42 PM
Is it back to my turn?

Niezck
2009-06-03, 01:48 PM
Yup, sure is.

Jallorn
2009-06-03, 01:50 PM
Ok, hey Night Surgeon, or anybody, I need you input real quick. I need an unbiased third party to manage what I'm about to do.

Never mind, new idea.

Jallorn
2009-06-03, 01:57 PM
Valgoth is filled with holy energy.

Make a will save. You'll probably make it though.

Jallorn used wish to cast Heal. Then moved ten feet towards the forest

Niezck
2009-06-03, 02:57 PM
[roll0]

Are you visible now?

Jallorn
2009-06-03, 02:58 PM
No, stop asking that. I see two possible outcomes. Either I run out of evasion spells and you clobber me, or I succeed in getting you to run out of spells and then close in to attack you with my anti-undead sword.

Niezck
2009-06-03, 03:07 PM
So, I presume that was some form of healing spell? How much damage do I take?

Also, once more, I stand still and think, with my readied action.


Meteor Swarm once Jallorn is visible.

Jallorn
2009-06-03, 03:11 PM
No damage, you saved... :(

Niezck
2009-06-03, 03:12 PM
Righto, well it's your turn. I'm happy to sit here and wait until your invisibility (or whatever it is you've cast, perhaps you're ethereal?) runs out.

Jallorn
2009-06-03, 03:19 PM
Jallorn casts Mislead, then remains where he is.

You see Jallorn reappear 190 feet up, and 10 feet towards the forest. He dives to the ground reaching about 70 feet up.

Niezck
2009-06-03, 03:23 PM
As soon as you appear, my readied action triggers.

Meteor Swarm.

[roll0] SR 1
[roll1] SR 2
[roll2] SR 3
[roll3] SR 4

[roll4] Touch 1
[roll5] Touch 2
[roll6] Touch 3
[roll7] Touch 4

[roll8] Bludgeoning 1
[roll9] Bludgeoning 2
[roll10] Bludgeoning 3
[roll11] Bludgeoning 4

[roll12] Fire 1
[roll13] Fire 2
[roll14] Fire 3
[roll15] Fire 4

If hit by touch, no reflex, if not ... DC 33.

Jallorn
2009-06-03, 03:26 PM
The image dissapears :P

Niezck
2009-06-03, 03:28 PM
Are you engulfed in the fire at all? Big blast radius y'know. Or, are you caught along the way by one of the meteors? They are travelling 200ft ... I can hope ^^ (Please be hit by them, this is driving me insane D:)

Jallorn
2009-06-03, 03:31 PM
I don't believe so. Wanna give up? I'll agree to call it a truce. Th fact is, unless you can hit me with something really strong, I can escape very easily. However, I don't think I can do enough damage to take you out before you cast Harm on yourself. We're pretty even.

Niezck
2009-06-03, 03:33 PM
Only because of your bloody invisibility <_<

If I had prepared true sight ...

*Sigh*.

I plane shift out.

Jallorn
2009-06-03, 03:36 PM
And I cast Morednkainen's Magnificent Mansion and go have dinner :P lol. Good fight. I can at least survive.

Niezck
2009-06-03, 03:38 PM
Uhm ... You should have been hit by the meteors, surely? Just read your spoiler, and you didn't move. As soon as the illusion appears, my meteors get fired at your spot (actually, the spot the illusion's in) and you get hit?

Jallorn
2009-06-03, 03:41 PM
Oh, I thought they'd fire where the Image was moving. Oh well, you'd probably win then.

Niezck
2009-06-03, 03:42 PM
I didn't do enough to kill you anyway, and you can just run away and hit me with some more spells.

Jallorn
2009-06-03, 03:46 PM
Nah, Greater Teleport to an undisclosed location to work on the perfect no save vs. undead save or die spell. :)